Not a modder myself but I appreciate you making these vids to help others. Looking forward to see all the new content created with the unlocked toolkit!
Despite how complex and undocumented this is right now, When I see you working through it I just get excited for 2 or 3 years from now when people begin to really master it and create incredible mods. Its still too early, I know. but this all gives me the feeling that BG3 will become even more legendary as time goes on, and we can truly have the D&D campaign creator that we deserve!
So great and reminds me of good old Neverwinter Nights Toolkit! I have a feeling that BG1/2 and Icewind Dale remakes starting soon 😅 Also I bet NWN community might get involved and try to port their mods to BG3
@@riccardokropik5118 hey! It's just a unique identifier to the start of my scripts. You can name yours whatever. It's a way to make sure I don't accidently overwrite game scripts or other mods
I had the same issue. Somehow in the current version it seems to always add a "Flag To Check" for every created dialog node which is called "IMPOSSIBLE". I manually went to every node I created and removed this flag from it (press the "Edit" button there).
6:40 From my past experience in modding other games, it's a good idea to prefix your global names with something unique like the name of your mod and maybe something identifying you if you think your mod name could be used by someone else. Of course, Osiris likes having the beginning of every global an identifier of what the global is. With this in mind, an example of DB_Gobbies would be something like DB_Crucible_Tutorial_Gobbies. This probably only matters for Osiris DB/QRY/PROC objects as it seems everything else includes a UUID. It's more to type, but it goes a long way in avoiding naming conflicts with future patches and other mods.
Not a modder myself but I appreciate you making these vids to help others. Looking forward to see all the new content created with the unlocked toolkit!
Despite how complex and undocumented this is right now, When I see you working through it I just get excited for 2 or 3 years from now when people begin to really master it and create incredible mods.
Its still too early, I know. but this all gives me the feeling that BG3 will become even more legendary as time goes on, and we can truly have the D&D campaign creator that we deserve!
So great and reminds me of good old Neverwinter Nights Toolkit! I have a feeling that BG1/2 and Icewind Dale remakes starting soon 😅
Also I bet NWN community might get involved and try to port their mods to BG3
Very much looking forward to more from you in this series. Thank you
thank you so much for making these tutorials!!
Sorry if this is already mentioned in the video and I did not catch it. But why is the prefix "FLO_" used for the scripts? What does it mean?
@@riccardokropik5118 hey! It's just a unique identifier to the start of my scripts. You can name yours whatever. It's a way to make sure I don't accidently overwrite game scripts or other mods
@cruciblegaming2632 thanks!
Amazing, thank you so much. This is all really useful.,
i cant save it i think it says something about missing child node. it flags it impossible.
I had the same issue. Somehow in the current version it seems to always add a "Flag To Check" for every created dialog node which is called "IMPOSSIBLE". I manually went to every node I created and removed this flag from it (press the "Edit" button there).
6:40 From my past experience in modding other games, it's a good idea to prefix your global names with something unique like the name of your mod and maybe something identifying you if you think your mod name could be used by someone else. Of course, Osiris likes having the beginning of every global an identifier of what the global is. With this in mind, an example of DB_Gobbies would be something like DB_Crucible_Tutorial_Gobbies. This probably only matters for Osiris DB/QRY/PROC objects as it seems everything else includes a UUID.
It's more to type, but it goes a long way in avoiding naming conflicts with future patches and other mods.
This is a very good point!