Baldur's Gate 3 Modding: Basic Scripting and Combat

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 13

  • @WolfheartFPS
    @WolfheartFPS Місяць тому +11

    Not a modder myself but I appreciate you making these vids to help others. Looking forward to see all the new content created with the unlocked toolkit!

  • @matthewc8241
    @matthewc8241 Місяць тому +5

    Despite how complex and undocumented this is right now, When I see you working through it I just get excited for 2 or 3 years from now when people begin to really master it and create incredible mods.
    Its still too early, I know. but this all gives me the feeling that BG3 will become even more legendary as time goes on, and we can truly have the D&D campaign creator that we deserve!

  • @MietoK
    @MietoK 2 місяці тому +8

    So great and reminds me of good old Neverwinter Nights Toolkit! I have a feeling that BG1/2 and Icewind Dale remakes starting soon 😅
    Also I bet NWN community might get involved and try to port their mods to BG3

  • @cozmothemagician7243
    @cozmothemagician7243 2 місяці тому +6

    Very much looking forward to more from you in this series. Thank you

  • @verityxenia7840
    @verityxenia7840 Місяць тому

    thank you so much for making these tutorials!!

  • @riccardokropik5118
    @riccardokropik5118 6 годин тому

    Sorry if this is already mentioned in the video and I did not catch it. But why is the prefix "FLO_" used for the scripts? What does it mean?

    • @cruciblegaming2632
      @cruciblegaming2632  3 години тому +1

      @@riccardokropik5118 hey! It's just a unique identifier to the start of my scripts. You can name yours whatever. It's a way to make sure I don't accidently overwrite game scripts or other mods

    • @riccardokropik5118
      @riccardokropik5118 Годину тому

      @cruciblegaming2632 thanks!

  • @Azuresama
    @Azuresama Місяць тому

    Amazing, thank you so much. This is all really useful.,

  • @silasfladmark428
    @silasfladmark428 28 днів тому

    i cant save it i think it says something about missing child node. it flags it impossible.

    • @riccardokropik5118
      @riccardokropik5118 6 годин тому

      I had the same issue. Somehow in the current version it seems to always add a "Flag To Check" for every created dialog node which is called "IMPOSSIBLE". I manually went to every node I created and removed this flag from it (press the "Edit" button there).

  • @SDPhantomGamer
    @SDPhantomGamer Місяць тому +6

    6:40 From my past experience in modding other games, it's a good idea to prefix your global names with something unique like the name of your mod and maybe something identifying you if you think your mod name could be used by someone else. Of course, Osiris likes having the beginning of every global an identifier of what the global is. With this in mind, an example of DB_Gobbies would be something like DB_Crucible_Tutorial_Gobbies. This probably only matters for Osiris DB/QRY/PROC objects as it seems everything else includes a UUID.
    It's more to type, but it goes a long way in avoiding naming conflicts with future patches and other mods.