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Zap edrag attack is the most basic attack for TH12 players lol… those attacks can honestly be so bad against people who actually build bases well.. if they’re just rerouted to the outside and defences spaced out enough they can be taken down easily.
@@deshaunthibault8372 it was a joke, tho if you know how to funnel, Zap E-Drag is one of the most op attacks. The problem with players who just plays or doesn't even play competitively at all is the fact that they resort to spam attacks and just hope to get 3 stars
Blud. I am in th12. Barely going against other th12 mainly th13 and above. Mid way through th12 upgrades and in titan III. I use Barbarian Puppet with rage gem. Frozen Arrow with Healer puppet. Eternal Tome and life gem. Currently use 6 e-drags, 2 baby dragons to funnel and stone slammer. Rage and freeze spells to keep army alive and productive with 2 lightnings to get rid of an air sweeper. Almost always a 2 star against th13.
Great video! but one tip you forgot to mention was that in 15:17 the log launcher did not break through the wall guarding the town hall compartment. This is bad because your golems and witches will be beating down on the wall whilst the town hall will just zap out your witches one by one increasing the chances of a 1 star failure. To prevent this, use the warden ability focusing on the log launcher instead of the Hp of the kill squad, as that is the most crucial in a th12 witch attack.
Thanks so much for this video! The other day I finally upgraded to Town Hall 12 (after being fully maxed Town Hall 11 for awhile) My ultimate goal is to get Town Hall 14, wish me luck!
I have an attack strategy that got me to the titan league. 4 edrag 4 dragons 1 baby dragon 1 Lava Hound 8 loons 7 lighting spell 4 earthquake spell Stone slammer Request: 2 lightning spells 1 L hound 2 loons Equipment: King- vampstache, spiky ball Queen - giant arrow, healer puppet Warden - E. Tome, fireball Attack: Use your queen's giant arrow to snipe air defenses. Use your spells on air defenses, and single infernos. Drop your king to the other side from your queen. Use your lavaloon to try and snipe the eagle artillery. It's fine if you failed. TIME TO SMASH THE BASE!!!! Use four edrags a location of trash buildings with your grand warden in the middle of the edrags. Use four Normal dragons on another location with four buildings in a line. Put stone slammer in the middle of the dragon squad. Use hero abilities when needed. Done✅
for strategy two, my CC contains ice golem, root rider, and overgrowth spell (which honestly you probably will never need to use unless you make a mistake with hero placement or something). this combo is actually op, yet to fail a 3 star attack
Man..watched the full video without skipping just after seeing ur couple of videos in the recent past ...18min video..couldnt imagine abt the hours u put for it ..Keep going 💥👏
One question regarding strategy number two (witches + golems). If the base has 3 single target inferno towers, should I use my lightning spells for the mage towers instead?
you can include wall breakers inside the blimp so they can activate the traps if there's any. make sure the wall breakers dies first before cloning, otherwise the wall breakers will be cloned instead. might be a waste of 1 invisibility spell, but better safe than sorry
i turn 19 next month and i've been working on my village since i was probably 9 years old. i just recently upgraded to th12 and im FINALLY learning attack strategies instead of just mass deploying all of my troops and hero's 😅
If you are using air troops in your army and giant arrow. Try to snipe the air defends deeper in the base or on the side, this will help to clear bases better and help you with the 3 star😮👍
The attack I have been using, since im mainly going against th13s and don't like using cc troops 5 healers for a warden work, with the aim of making it close to the townhall to delete it with a fireball and some quakes (one invis to help aim it) The archer queen with giant arrow to shoot across the base and hit the eagle artillery, which is finished of by 4 zaps and two quakes, with healer puppet supporting her to walk around the outside of the base King gets deployed adjacent to the queen, to clear buildings on the outside and help force the two into the base when they meet up 20 rocket balloons to snipe archer towers, or reachable xbows and infernos, as well as funnel the queen when she meets up with the king a couple of head-hunter's to support the hero's going in, and the rest are minions to clean up the building's ignored by the rocket loons, which have taken out the long ranged defences All thats left now is the few interior defences the rocket balloons couldn't reach, which the hero's should easily be able to take, or at least tank while the minions swarm in Occasionally with offset th's the warden is able to reach in without taking heavy fire, allowing you to save the fireball for the core of the base If you do run out of steam before the last few buildings you can always take a cc full of super minions to insure you can finish off, but if you attack well that's rarely necessary, and if its a war attack you can take a flameflinger to push in a corner of the base after using the rocket balloons to take out any long ranged defences near it
As someone whos pretty much finishing the lab AND lab only left in townhall 12 these are gonna help me alot! Thanks and dont ask how my lab is behind and its.. very behind (only dark elixir upgrades left) :)
So, you're saying that my strategy of just plain dumping all my troops on one side of the base and hoping for the best is no longer a viable strategy at TH12? Well it worked pretty well up to about TH10 At least :P
My alt is townhall 12 with above average upgraded equipments. I think the yeti + witch + bat combo is unbeatable. I have never not 3 starred a max townhall 12. And I even have a decent percentage rate of 3 staring max townhall 13s. Although I do use queen charge only against townhall 13s when needed. I do approach bases dynamically, but most of the time, my line up is the same. I highly recommend this strat. It will take time to fully master, but you do not need to fully master against townhall 12s.
When I was about to upgrade to th 13 after maxing out my base found out this awesome combination 9 YETI+8 WITCH+2 SUPERWALL BREAKER+4 FREEZE SPELL+6 BAT SPELL+1 POISON SPELL and for the CC 2 YETI+4 GOBLINS+1 RAGE Try this out guys. you can drop everything at one place and the base is down to its knees.
9 electric drag 2 ballon stone crusher with more loons and 11 plus two clan castle lighting spells works well for 2 stars and getting money if h can funnel they do wonders
I’m th 12 and I’m trying to get better with attacks especially in clan wars. I looked at the video and decided that the witch strategy is my favorite one of the video. But I don’t have Logthrowers and I can’t take that much spells on th 12. Is there any other tactics?
The best army ever in th 12 is the super witch army and its variables. Combine 3 super witches with 3 yeties (2for funneling on one side, and 1 for the kill squad) along with 3 healers, 2 ice golems, and a siege barrack. Funnel one side with 2 yeties and the other side by the warden walk. Open up the walls at the core using 4 earthquake spells and super bomb the first-line wall. Apply 4 zaps and 1 quake spells to take down 1 single inferno(If there is no single infernos you can bring healing and rage spells instead)Then SMASH all of the remaining army into the base and its a guaranteed 3 star against th 12. I personally even 3 stared several max TH 13 bases with this army 🔻Free Palestine🔻
4:04 For Hybrid I think Life Gem might still be better since cant have an Apprentice Warden Yet 9:17 Healer Puppets + Giant Arrow make good combo for the AQ, Invis Vial doesnt help as much. Even Archer Puppet probably be better than Invis Vial since will be used outside the base. Depending on how the BK is used Spiky Ball + Vampstache can be a better combo for air attacks 13:12 Could potentially use Healer Puppet + Frozen Arrow on AQ Also 2 Root Riders in CC might be nice on some of those witch strats
@kennyJoGaming I don't know if you're gonna read my comment or not but I need to ask... Lemme make it quick 13:24 in this strategy tell me the troop we gonna carry in CC
How does he have access to a flame flinger at th12 when the workshop needs to be level 6 and it tops out at level 3?? How does one procure such things??
for the first strategy, theres flame flinger for the siege machine but you dont get flame slingers in th12, and if there is no one to donate then, it seems like a waste of time
You didnt include the icey 5. fun fact it works great with th 13, but instead you use 4 ice golems 9 witches 9 bowlers 2 pekkas for a funnel with help from a baby dragon and a valkery 5 ice spells 5 bat spells and 1 poison.
Thanks to Factor75 for sponsoring today's video. Use my link to get 50% off your first Factor box and 20% off your next month of orders! strms.net/factor75_kennyjogaming
Hello😊
Need th 14❤️
Ty
Dragons?😅
My favourite army its 6 pekkas 7 super archers 9 superbarbs and bat spells with log launcher with that i do 3 stars to th13
No zap edrag attack? My clanmates will not approve this.
Zap edrag attack is the most basic attack for TH12 players lol… those attacks can honestly be so bad against people who actually build bases well.. if they’re just rerouted to the outside and defences spaced out enough they can be taken down easily.
@@deshaunthibault8372 OP probably said it as a joke
@@deshaunthibault8372 it was a joke, tho if you know how to funnel, Zap E-Drag is one of the most op attacks. The problem with players who just plays or doesn't even play competitively at all is the fact that they resort to spam attacks and just hope to get 3 stars
lets just not promote terrorism here.
0 skill needed 💀
Blud. I am in th12. Barely going against other th12 mainly th13 and above. Mid way through th12 upgrades and in titan III. I use Barbarian Puppet with rage gem. Frozen Arrow with Healer puppet. Eternal Tome and life gem. Currently use 6 e-drags, 2 baby dragons to funnel and stone slammer. Rage and freeze spells to keep army alive and productive with 2 lightnings to get rid of an air sweeper. Almost always a 2 star against th13.
What the skibidi ohio blud??
getting 2 star against th13 isn't even that big of a deal you can 2 star th 13 with litrally any army being th12 . i 2 starred th13s as even th11
Bruh have skill issue lol
well sometimes i just yolo in war and go out to 2 star th16 as th12
no sht you're in Titan 3 ofc you're gonna get th13 I was at Titan 1 as a th11 and I was getting th14-16
Great video! but one tip you forgot to mention was that in 15:17 the log launcher did not break through the wall guarding the town hall compartment. This is bad because your golems and witches will be beating down on the wall whilst the town hall will just zap out your witches one by one increasing the chances of a 1 star failure. To prevent this, use the warden ability focusing on the log launcher instead of the Hp of the kill squad, as that is the most crucial in a th12 witch attack.
what troops are inside the log launcher when it breaks?
@@Peter_Win9 me personally I go with 2 yetis and some filler but you can sub in for an ice golem and 1 yeti if you want
@@littlxolitI THX
How does he have those seige machines like the log launcher? Is it just from donations? because I need to upgrade my town hall for it.
@@ExtremeButter yeah cc
My man is back when the world needs him the most!
I tried my 2 attacks with the "1 strategy" the super-witch one. And with my 2 attacks i got total 6 stars. It's actually really easy and fun!
0:23 thats some weird looking flameflinger
😂😂
This is actually super convenient I just got th 12 and was just looking for attack strategies but thanks a lot this was super helpful!
I am currently Town Hall 12 and was looking for different attack strategies than the e drag spam, what perfect timing 🙏
Thanks so much for this video! The other day I finally upgraded to Town Hall 12 (after being fully maxed Town Hall 11 for awhile)
My ultimate goal is to get Town Hall 14, wish me luck!
Bro we have TH16 now 😅
Now 17 😂@@HaXxanParhar
I have an attack strategy that got me to the titan league.
4 edrag
4 dragons
1 baby dragon
1 Lava Hound
8 loons
7 lighting spell
4 earthquake spell
Stone slammer
Request:
2 lightning spells
1 L hound
2 loons
Equipment:
King- vampstache, spiky ball
Queen - giant arrow, healer puppet
Warden - E. Tome, fireball
Attack:
Use your queen's giant arrow to snipe air defenses. Use your spells on air defenses, and single infernos. Drop your king to the other side from your queen. Use your lavaloon to try and snipe the eagle artillery. It's fine if you failed.
TIME TO SMASH THE BASE!!!!
Use four edrags a location of trash buildings with your grand warden in the middle of the edrags.
Use four Normal dragons on another location with four buildings in a line. Put stone slammer in the middle of the dragon squad.
Use hero abilities when needed.
Done✅
Wdym by other side
@IronKnight1879 the other side of the base from your queen
for strategy two, my CC contains ice golem, root rider, and overgrowth spell (which honestly you probably will never need to use unless you make a mistake with hero placement or something). this combo is actually op, yet to fail a 3 star attack
Good advice, I’ll try it out.
Man..watched the full video without skipping just after seeing ur couple of videos in the recent past ...18min video..couldnt imagine abt the hours u put for it ..Keep going 💥👏
One question regarding strategy number two (witches + golems). If the base has 3 single target inferno towers, should I use my lightning spells for the mage towers instead?
If it’s war and you know there are only singles I wouldn’t take zap rather heal rage etc
Thanks a lot for the video❤ I am currently trying Hybrid attack and your video was really helpful for learning that!
Number 1 is also solid at TH13. I use an apprentice warden and RC with the main army. I was able to nearly 3 star two max TH14s in war with it.
just when i needed an updated th12 strategy... My thanks Jo! you're awesome!
Good stuff, as always! Thanks Jo!
you can include wall breakers inside the blimp so they can activate the traps if there's any. make sure the wall breakers dies first before cloning, otherwise the wall breakers will be cloned instead. might be a waste of 1 invisibility spell, but better safe than sorry
E drag rage and freeze are also op (or lightening) but that's a BASIC attack, so it's understandable why that didn't make the list.
i turn 19 next month and i've been working on my village since i was probably 9 years old. i just recently upgraded to th12 and im FINALLY learning attack strategies instead of just mass deploying all of my troops and hero's 😅
I started it in 2015 and still on th 12 bcz busy in study..
If you are using air troops in your army and giant arrow. Try to snipe the air defends deeper in the base or on the side, this will help to clear bases better and help you with the 3 star😮👍
After a long time a attack strategy video ❤️❤️❤️❤️❤️
The attack I have been using, since im mainly going against th13s and don't like using cc troops
5 healers for a warden work, with the aim of making it close to the townhall to delete it with a fireball and some quakes (one invis to help aim it)
The archer queen with giant arrow to shoot across the base and hit the eagle artillery, which is finished of by 4 zaps and two quakes, with healer puppet supporting her to walk around the outside of the base
King gets deployed adjacent to the queen, to clear buildings on the outside and help force the two into the base when they meet up
20 rocket balloons to snipe archer towers, or reachable xbows and infernos, as well as funnel the queen when she meets up with the king
a couple of head-hunter's to support the hero's going in, and the rest are minions to clean up the building's ignored by the rocket loons, which have taken out the long ranged defences
All thats left now is the few interior defences the rocket balloons couldn't reach, which the hero's should easily be able to take, or at least tank while the minions swarm in
Occasionally with offset th's the warden is able to reach in without taking heavy fire, allowing you to save the fireball for the core of the base
If you do run out of steam before the last few buildings you can always take a cc full of super minions to insure you can finish off, but if you attack well that's rarely necessary, and if its a war attack you can take a flameflinger to push in a corner of the base after using the rocket balloons to take out any long ranged defences near it
As someone whos pretty much finishing the lab AND lab only left in townhall 12 these are gonna help me alot! Thanks and dont ask how my lab is behind and its.. very behind (only dark elixir upgrades left) :)
Always good when kennyjo uploads
anything with only siege machines that th12s can make, and also only common hero equipment?
I've stuck to hybrid since th10, and I never get anything but 3 stars on th12 and sometimes on th13. Very good strat
Perfect!! I have been looking for th12 attacks for 2 weeks now and you just uploaded❤
Glad you’re back on top form , helping TH12,S, JO
So, you're saying that my strategy of just plain dumping all my troops on one side of the base and hoping for the best is no longer a viable strategy at TH12?
Well it worked pretty well up to about TH10 At least :P
Thanks Jo recently I upgrade to th 12 and your video has come
Whenever I am struggling with my new townhall attack strategy, Kenny is to the rescue.
1:12 cmon KJ, flame flinger attacking the air defense will trigger the town hall…
Been following ur utube for years now .. the amount of work u put into making these vids r always amazing .. keep going Jo ❤
the super witches one is sooo good..i've seen people being crybabies saying superwitches only works with a warden walk but its works incredibly well
Been waiting for this video! Thank you!
Thx for this ! Needed it as im lacking just the walls to upgrade to th12, keep it up but with fun Joe! Love ya !
My alt is townhall 12 with above average upgraded equipments. I think the yeti + witch + bat combo is unbeatable. I have never not 3 starred a max townhall 12. And I even have a decent percentage rate of 3 staring max townhall 13s. Although I do use queen charge only against townhall 13s when needed. I do approach bases dynamically, but most of the time, my line up is the same. I highly recommend this strat. It will take time to fully master, but you do not need to fully master against townhall 12s.
When I was about to upgrade to th 13 after maxing out my base found out this awesome combination
9 YETI+8 WITCH+2 SUPERWALL BREAKER+4 FREEZE SPELL+6 BAT SPELL+1 POISON SPELL and for the CC 2 YETI+4 GOBLINS+1 RAGE
Try this out guys. you can drop everything at one place and the base is down to its knees.
Not skipping your videos Jo! Even when I am on a vacation!
I'm now on th12 8 edrag 8 balloon 3 rage 5 freeze, that's my only army combination, idk how far I can go with this
Tqsm jo ❤
I am really waiting for this 😊😊
Super troops ? Log luncher ? Flame flinger ? Ice arrow ability ? And etc ... oh yes , these are the best strategies for TH 12 🙄
Dude I was like I don’t have a flame flinger am I tripping ? 😂
Y'all do know you can get a flame flinger using the medals to buy it, right?
What is flame flinger?
Bro doesn't know donations and raid medal reinforcement.
You must be poor to afford a clan with high townhalls
The timing of this is immaculate
oh! how convenient, this video came in a perfect time for me,thank you Kenny 👍✨
Kenny jo next video th13 attack strategy pls ❤
Glad this came out right when i upgraded to TH13 😢
Few errors, first Qc Haybrid with life gem, second Blizzard wirh 3 SW 3 Wall breakers and 4 goblins for more safty & flexability
The GOAT right back at it you love to see it ❤
i just finished th12 why didnt you do this a bit earlier😭 ♥
Nice, always appreciate up to date strats, thx bud
Op attack Sir 🔥🔥🔥 I like your attacks 😍 Big fan from India 🇮🇳
I watched your yeti withc th12 strat
9 electric drag 2 ballon stone crusher with more loons and 11 plus two clan castle lighting spells works well for 2 stars and getting money if h can funnel they do wonders
My TownHall 11 to 12 upgrade will finish in just 1 day and then i saw the notification of this video..😂
Perfect Timing or Coincidence?!😅
I am known as a one star electro dragon specialist. I can one star a base with that army all the time for 50% of the time.
The right place in the 12 and the right time 👍🏻👍🏻
Appreciate the video! Any chance for getting some army copy links?
This is something I've been waiting for ❤❤
Thank you bro
where are the army links?
Zap lalo is underrated at th12
We need attack strategies for th 14 old man jo !!
I’m th 12 and I’m trying to get better with attacks especially in clan wars. I looked at the video and decided that the witch strategy is my favorite one of the video. But I don’t have Logthrowers and I can’t take that much spells on th 12.
Is there any other tactics?
Attacking guide videos always have all heroes available, all max levels, best cc troops and attacking an ideal base...
the second one! I love minor riders!!
What a great timing soon i will go to th 12 soon thanks mr jo. And can mr jo send the link for the army?
Bro's eyes on pain when he revealed his equipment level of heros 😭 mine are way too worst 😭
No link with the army?😢
I'm surprised dragon queen isn't here but with the time management i understand a little bit why.
W timing was just looking for this 😅
Man I am at th12. I just do giant arrow to air defence and use dragons and balloon which results 3 stars to even th13😂
Bro suggest a best th12 base for war...that is anti 3 star
The best army ever in th 12 is the super witch army and its variables. Combine 3 super witches with 3 yeties (2for funneling on one side, and 1 for the kill squad) along with 3 healers, 2 ice golems, and a siege barrack. Funnel one side with 2 yeties and the other side by the warden walk. Open up the walls at the core using 4 earthquake spells and super bomb the first-line wall. Apply 4 zaps and 1 quake spells to take down 1 single inferno(If there is no single infernos you can bring healing and rage spells instead)Then SMASH all of the remaining army into the base and its a guaranteed 3 star against th 12. I personally even 3 stared several max TH 13 bases with this army
🔻Free Palestine🔻
thanks i am 1 townhall behide you. i am searching attack strategies for a long time. thanks for your help!!
It really helps me a lot
Dude i was just looking for this video 😂❤
Need a th14 version of this
the only negative thing is you should pay too much for super troops and they're only available for 3 days , so kinda waste of dark elixir
4:04 For Hybrid I think Life Gem might still be better since cant have an Apprentice Warden Yet
9:17 Healer Puppets + Giant Arrow make good combo for the AQ, Invis Vial doesnt help as much. Even Archer Puppet probably be better than Invis Vial since will be used outside the base.
Depending on how the BK is used Spiky Ball + Vampstache can be a better combo for air attacks
13:12 Could potentially use Healer Puppet + Frozen Arrow on AQ
Also 2 Root Riders in CC might be nice on some of those witch strats
Yaaaaaaaay🎉 I'm th12 right now!
In the strategy 2, what CC troops do you have?
@kennyJoGaming I don't know if you're gonna read my comment or not but I need to ask... Lemme make it quick 13:24 in this strategy tell me the troop we gonna carry in CC
Yetis
Not being able to build your own log launcher for me make this tough
Nice video!
How did you do a perfect timing??
I went to TH 12, two weeks ago...
Need a video for F2P player how much gems they can save in a month!!
Th12 warden charge fireball with rocket baloons 🔥🔥🔥
@Kenny Jo can you start a series on th14 2024 f2p
How does he have access to a flame flinger at th12 when the workshop needs to be level 6 and it tops out at level 3?? How does one procure such things??
clan castle
Do you have any strategies for no cc troops?
Please make a video on top th15 attack strategies.
hi I like your posts. don't stop again load new videos
Good attack Kenny ❤
for the first strategy, theres flame flinger for the siege machine but you dont get flame slingers in th12, and if there is no one to donate then, it seems like a waste of time
the witches are best for th 10 11 and 12..been using them for years
Bro now you upload a useful th12 vid😭. I’m now 99% maxed th12 I literally just need 33 walls to max everything ☠️ anyway thanks for the vid🙏🔥
How curious im on the other side of the life, a max th11 and 1 day to upgrade to th12 seeing this vid
@@REQ_crim damn that’s crazy. Good luck with your new TH level bro.
Have you heard of Kenny Ko? Similar names and similar looks
You didnt include the icey 5. fun fact it works great with th 13, but instead you use 4 ice golems 9 witches 9 bowlers 2 pekkas for a funnel with help from a baby dragon and a valkery 5 ice spells 5 bat spells and 1 poison.
Make a video for th14 plz
Love from india❤️