Finally, as a Titan main of many years, I can fulfill my dream of having an exclusively all-melee loadout: a sword, a glaive, and Monty. There are going to be some fun Synthocepts/Banner of War/Monty/glaive/sword builds in the wild very soon haha
I've always liked the aesthetic and the usage of "Gunblades" and "Bayonet" type weapons being ranged and melee. I was disappointed back then when Monte could never use the Bayonet, and the glaives never really gave me that feeling of gunblades or something. With this Catalyst, I'm damn sure I'm going to be a Monte main now lmao, and the synergy it has with Warlock and Titan's New Strand Aspect is icing on the cake. Bungie cooking right now.
Banner of War also buffs the super by 40%, this does stack with Synthoceps, grapple melee and the 3 charge melee ability gets this buff too but it receives the 3x from Synthos making it hit even harder than the super swipes, oh and btw the melee can benefit from 1-2 punch ontop of that, do with this information as you see fit
Renewal Grasp + Monte Carlo meta? Giant snow globe, freeze everything and stab it, shoot enemies to regen melee, stasis shards also regen melee, impact induction to regen grenade
Banner of War with Synthoceps hits like a truck. I wouldn't surprised if it got nerfed, and FAST. P.S. Guys, I'm not saying I like it. Trust me, there is alot of things I wish didn't get nerfed however, to say this won't get nerfed (along with warlock) is foolish.
@@Jake-tw2tb I'd disagree. They're not overtuned at all. They work as intended. I can see them maybe getting hit with a nerf if you use Synthos, but even then, they'd have to gimp synthos entirely to make it work.
Fun fact: The perks Markov Chain and Monte Carlo Method are both named after commonly used stochastic algorithms in computer science, hence the new perk named "Stochastic Vengeance".
@@natereborn3204Imagine Weavewalk, rift out to release five threadlings. Absorb grenade, shoot to release five more threadlings, cast needlestorm to create even more threadlings It's extremely dumb to waste all your cool downs like that but... It's a lot of threadlings
@@hazeltree7738the most you can have perched is 5 so absorbing the grenade after already having 5 won't do you much good. what you can do (what I was doing) is run a high resil/recovery/melee build and put the aspect on that spawns 3 threadlings on rift cast. use weavewalker, cast rift for 8 threadlings that release immediately. then use Monty to recharch Melee's and have utility kickstart for faster rifts. constantly threadlings when you include grenades and destroying tangles for additional one. then you add the super, which does good damage and spawns like 15. its kinda nuts for ground based bosses.
@@GrotesqueSmurfthe warlock aspect turns you into a Strand-ghost thing that gives you 90% damage resistance, essentially letting you run away from anything as long as you got melee charges to spare
Lol some of the devs were playing around with builds cuz they watch Aztec. But when they see how big these numbers are they’ll nerf something and state that it’s “over performing” 😂
@@theredsalmon612bungie at this point just loves giving mediocre content and banks on the first season of an expansion to do REALLY well while the rest of the season is just total underwhelming garbage. 😂 there’s your state of the game. Sorry fans and veterans you simply won’t have that same D1 feel. Games suck nowadays 😂
@@theredsalmon612saying that I’m still gonna play ofc cuz I paid the $100 but still. These are the facts. For the past ~10 years maybe less there just hasn’t been any REALLY good games being released.
Imagine having a titan using monte/sword, stronghold plus banner, and your team is doing the killing behind. You are literally the walking tank that aggro everything and healing for the entire team, while they just have to stay behind and kill stuff to refresh your timer. FINALLY TITAN CAN LIVE UP TO ITS NAME FOR BEING A TANK!
The Monte Carlo hype and catalyst came and went like a fart in the wind. Its been months since I heard the sweet sound of the Carlo firing out in the field.
I want to share a titan Strand build ive been running with great succes. Aspects: Banner of war Into the fray Fragments: 1. Woven mail on orb pickup 2. Melee energy with tangle damage 3. Grenade energy from damage 4. Whatever Weapons: 1. Monte carlo 2. Ikelos shotgun with TURNABOUT and 1-2 PUNCH 3. Whatever Monte Carlo melee gains stack with Into the fray aspect. Into the fray works wonders with the Banner healing pulse. Ikelos shotgun pairs wonderfully with this build, especially since moths and dark totem overshields also procc the turnabout overshield and breaking shields gives back ammo due to rasputins arsenal perk. Its really godtier for close to mid-range encounters
I'm genuinely surprised so far. It's shown that Bungie still can put out good content. Maybe there's hope??? Lol who knows. Definitely very very cautiously optimistic. Anyway this season is definitely worth playing, just feels new
bungie always has the capability to drop bangers honestly i firmly believe that whenever the game goes to shit it is purely because of the money people that no nothing about game development and community care, if the important decisions where up to the devs purely we wouldnt have had as many problems@@jekkin8972
@jekkin8972 I hope so, last season was just the peak of my burnout + the season was just so uninteresting, I probably played about 3 hours of D2 in the last 3 months
i know collective obligation’s better especially if paired with gyrfalcon, but hear me out on the invis void hunter build with graviton forfeit which is basically just 1) lock bayonet 2) invisible with melee 3) get a lot of melee energy back passively while invisible by staying near your target bc of graviton forfeit 4) once you have your melee back, stab your target with bayonet (if that enemy doesn’t die, clean up with a sword/glaive) 5) lock bayonet again, go invis, repeat complicated? maybe reliable? idk fun? ngl fun as hell if you get the catty just try it out in a strike or smth bc it’s the funniest thing
Basically my loadout of choice rn with Syntho's is Monte Carlo, a 1-2 punch shotty, and Crownsplitter or Throwncleaver. Rn aggressive frame swords can do 2 heavy attacks and can activate off of a grapple grenade allowing me to just throw myself into the fray. The Damage from crown is really close to Worldline zero getting 2 attacks and if I just do the one I can still be defensive. Just make sure your first heavy attack is in the air and then you're good. But back to back aerial heavies don't work. 2nd one has to be done on the ground.
One piece of feedback, I don't think the editor's notes are obvious enough when there is an audio element to them. LTT had a similar issue with addressing mistakes in videos via this method and it was fairly called out as not being sufficient for an audience that may often only be listening in or otherwise distracted from a silent bit of subtitle on screen
Boy do I wish we had the medieval Champions artifact mod from a couple seasons ago so I can run Monte for anti barrier, sword for overload and glaive for unstoppable with this new titan strand aspect. I'm absolutely loving the Monte catty.
What's nasty is titans with strong hold black talon and banner of war. The black talon projectile will activate banner or war and it seems to get the banner of war buff along with the exotic perk traits
@@GrotesqueSmurfit basically turns the aspect into a better hunter's dodge, giving you 90% resist, making threadlings *and* reloading your weapons, as it registers the aspect as a "dodge" like icarus dash.
When I saw what monte was doing I literally logged off my warlock to go level my Titan. Banner of war + monte finally fulfill my Titan power fantasy of *BIG ASS GUY IN THE FRONT* leading the charge and such.
I'd probably still use it as a melee energy generator. Syntho + Banner + One-two punch on the Strand melee is insane and can even be used while airborne and without sprinting. And hey if there's gonna be a sword guide, Stronghold does what it says in the description now, needing to block before slashing to get Restorationx2, But at 100 stacks give like 17 seconds of it if I recall correctly.
A fully charged Synthos Thunderclap hits about 100k harder, from what I've found. But to reach that, you have to have Knockout, Biotic Enhancements, and Spark of Feedback active.
I feel life all the Melee QoL changes they’ve been sprinkling into the game over the past few seasons were because of things like this. Melee builds are gonna be spicy now
Honestly I’ve never gotten a catalyst so fast it dropped on my first crucible match meanwhile I’m missing a bunch of other catalyst not complaining just can’t wait to use it
man this is really all i want, if they just let glaives and this thing stack, itd be so much fun and allows all 3 classes to have some way of interacting with this stuff. even if it was a fuckin exotic whos sole purpose is to allow combination blow to stack with melee weapons id take that over the one close range class we have being actively discouraged from using close ranged weapons that arent shotguns
Yeah, I never knew what the numbers were but I didn’t know that the mark off chain stacks granted a lot of damage that weapon is awesome. I don’t know why people aren’t using it except to say in a auto rifle and I think they still leave a bad taste in peoples names for when they weren’t worth the shed.
I am wondering if bayonet damage is coded similarly to sword damage in the game, and that’s why banner of war impacts it but not other melee only perks.
I’m curious if the bayonet interacts with Severance Enclosure, like if you stab an ad will it trigger the explosion since it overrides your charged melee? Edit: It seems that the Bayonet is coded as a base melee so no Severence Enclosure. 😢
Monte Carlo has always been a solid choice for pvp. It's easy to use and it really seems to flinch hard. In D1 I always used it with shoulder charge. Now though with Necrotic Grips it's solid on Warlock as well. The bayonet catalyst is just dumb though.
I got the catty the very first strike i did and have been using it since, I absolutely love it Apparently, with buffs, it can do up to like 600k for the single melee
well i have an entire stand titan melee build that uses synthoceps and Monte so this is just music to my ears😂. i just need the aspect and the catty now lol
If you're comparing the bayonet to a sword DPS (i.e. worldline zero) you should use banner of war on both and with that it's actually really close when you compare the 2 scenarios.
Ngl I’m not disappointed with it, but I at least thought we were going to be able to use the bayonet “more” like a glaive, meaning we can use it as much as we want and then switch back to firing mode. Not only be able to use it once then have to get it ready again. Still cool asf tho
and monte carlo would just allow you to spam it even more while also having a bayonet you can use just in case you need to kill a beefy enemy and you dont have any melee charges up
Honestly the fact that it doesn't work with a lot of class effects seems like an oversight. If it buffs melee damage, it should affect Carlo. Because as it stands right now, SOME +melee damage affects it, and some don't, despite having identical wording, and that's just silly.
I gor catalyst on my first game of crucible yesterday then i got catalyst for my arbalest Edit: Crucible, and Vangaurd are getting me exotic catalysts every day or every other day.. its dope
I hope they nerf synthocepts cause it’s annoying that they can’t make many things strong like glaves or this catalyst cause of its mere existence it also makes supers way to good. It’s like HOIML again it’s problem is it’s a universal exotic I don’t think universal exotics should ever be the best possible option. I think neche exotics or very specific play styles should be the best. I think it’s fine to have good universal exotics but it takes away the skill of build crafting when Exotic like HOIML and synthoths are so strong. Things like Sunbracers or gyrfalcos or Falling star should be best options on specific subclasses cause they are exclusive and change a play style or only work with one class. I think it’s a lot healthier for the game IMO.
Finally, as a Titan main of many years, I can fulfill my dream of having an exclusively all-melee loadout: a sword, a glaive, and Monty. There are going to be some fun Synthocepts/Banner of War/Monty/glaive/sword builds in the wild very soon haha
Gonna be running that Doom Eternal rip n tear build with a trench barrel/one-two punch shotgun and a sword, all along with synthoceps
You’re not a titan main if you don’t use a 1 2 punch shotty
@@rakebangalangikelos shotgun with turnabout, 1-2 punch.
Thank me later
Lets get dreaming city armor ornaments and become a medieval knight cossplay baby...lets go!
I love where titans are right now it’s perfect ❤️
Step 1: Get the catty to drop 😭😭
Step 2, get 5,000 kills at shuro chi.
Got it on my second crucible game teehee
I got it my first game on lol
I ran dungeon on earth next to edz to complete catalyst kills
@@sQuaTsiFieDdon’t worry, it’s about 10 runs, so roughly 1000 kills lmao
I've always liked the aesthetic and the usage of "Gunblades" and "Bayonet" type weapons being ranged and melee. I was disappointed back then when Monte could never use the Bayonet, and the glaives never really gave me that feeling of gunblades or something.
With this Catalyst, I'm damn sure I'm going to be a Monte main now lmao, and the synergy it has with Warlock and Titan's New Strand Aspect is icing on the cake.
Bungie cooking right now.
Banner of War also buffs the super by 40%, this does stack with Synthoceps, grapple melee and the 3 charge melee ability gets this buff too but it receives the 3x from Synthos making it hit even harder than the super swipes, oh and btw the melee can benefit from 1-2 punch ontop of that, do with this information as you see fit
The less Bungie knows about this combo, the longer we get to enjoy it.
Banner of war is essentially 1-2 punch al the time.
melee's also deal increased damage to frozen target, with synthos and frozen target (no banner of war), carl took 250ish k damage
Renewal Grasp + Monte Carlo meta? Giant snow globe, freeze everything and stab it, shoot enemies to regen melee, stasis shards also regen melee, impact induction to regen grenade
Banner of War with Synthoceps hits like a truck. I wouldn't surprised if it got nerfed, and FAST.
P.S. Guys, I'm not saying I like it. Trust me, there is alot of things I wish didn't get nerfed however, to say this won't get nerfed (along with warlock) is foolish.
All of them are over-tuned right now, use them while they're busted I say
@@Jake-tw2tb I'd disagree. They're not overtuned at all. They work as intended. I can see them maybe getting hit with a nerf if you use Synthos, but even then, they'd have to gimp synthos entirely to make it work.
@@SSD_Penumbraknowing the Community, they will cry about it and get it nerfed altogether... or maybe not? Who knows.
@@Chados.Na people are too busy crying about the warlock aspect to notice this
@@Chados. The community are already pissing and moaning and the season has literally just started.
Fun fact: The perks Markov Chain and Monte Carlo Method are both named after commonly used stochastic algorithms in computer science, hence the new perk named "Stochastic Vengeance".
I plan on using this with the new warlock strand aspect too since it apparently uses melee energy
Also solar lock
You could prob do a nutty threadling build like that
@@natereborn3204Imagine
Weavewalk, rift out to release five threadlings. Absorb grenade, shoot to release five more threadlings, cast needlestorm to create even more threadlings
It's extremely dumb to waste all your cool downs like that but... It's a lot of threadlings
@@hazeltree7738that is indeed a lot of threadlings
@@hazeltree7738the most you can have perched is 5 so absorbing the grenade after already having 5 won't do you much good. what you can do (what I was doing) is run a high resil/recovery/melee build and put the aspect on that spawns 3 threadlings on rift cast. use weavewalker, cast rift for 8 threadlings that release immediately. then use Monty to recharch Melee's and have utility kickstart for faster rifts. constantly threadlings when you include grenades and destroying tangles for additional one. then you add the super, which does good damage and spawns like 15. its kinda nuts for ground based bosses.
This, paired with the new Warlock aspect and Necrotic Grips is gonna be NUTTY.
If only I could get the catalyst to drop…
how does the new warlock aspect come into play? you mean to get into melee range or what?
@@GrotesqueSmurfit drains melee energy in order to go into the weavewalk state. One full melee charge for 5 threadlings worth of time.
@@GrotesqueSmurfthe warlock aspect turns you into a Strand-ghost thing that gives you 90% damage resistance, essentially letting you run away from anything as long as you got melee charges to spare
Correction, Monte Carlo has a Stabalyst
😂😂
You win 😂
Probably an already known thing, but, Banners of War also works with glaives even though it doesn't state so.
looking forward to trying the Monte cat with Nero gloves on warlock. interested in seeing what the tick damage is
I see a world with titans running synths, Banner, Monte, a Glaive, and a sword. Truly the berserker class
I'm so excited for this catalyst, but I do have to say, a Thorn catalyst would have worked so much more thematically this Season.
Why not both? Oh, that would be over delivering
Lol some of the devs were playing around with builds cuz they watch Aztec. But when they see how big these numbers are they’ll nerf something and state that it’s “over performing” 😂
@@theredsalmon612bungie at this point just loves giving mediocre content and banks on the first season of an expansion to do REALLY well while the rest of the season is just total underwhelming garbage. 😂 there’s your state of the game. Sorry fans and veterans you simply won’t have that same D1 feel. Games suck nowadays 😂
@@theredsalmon612saying that I’m still gonna play ofc cuz I paid the $100 but still. These are the facts. For the past ~10 years maybe less there just hasn’t been any REALLY good games being released.
@@theredsalmon612made me laugh lol
5:39 the fact that you stab this minotaur ass and he gives you the sidelook afterwards is hecking funny to me.
Imagine having a titan using monte/sword, stronghold plus banner, and your team is doing the killing behind. You are literally the walking tank that aggro everything and healing for the entire team, while they just have to stay behind and kill stuff to refresh your timer. FINALLY TITAN CAN LIVE UP TO ITS NAME FOR BEING A TANK!
The Monte Carlo hype and catalyst came and went like a fart in the wind. Its been months since I heard the sweet sound of the Carlo firing out in the field.
Banner of War, Flechette Storm, Monte Carlo and Synthoceps is pretty crazy good.
I want to share a titan Strand build ive been running with great succes.
Aspects:
Banner of war
Into the fray
Fragments:
1. Woven mail on orb pickup
2. Melee energy with tangle damage
3. Grenade energy from damage
4. Whatever
Weapons:
1. Monte carlo
2. Ikelos shotgun with TURNABOUT and 1-2 PUNCH
3. Whatever
Monte Carlo melee gains stack with Into the fray aspect. Into the fray works wonders with the Banner healing pulse.
Ikelos shotgun pairs wonderfully with this build, especially since moths and dark totem overshields also procc the turnabout overshield and breaking shields gives back ammo due to rasputins arsenal perk.
Its really godtier for close to mid-range encounters
damn, this season is almost making me wanna play this season, unlike last season. and the last one.
I'm genuinely surprised so far. It's shown that Bungie still can put out good content. Maybe there's hope??? Lol who knows. Definitely very very cautiously optimistic. Anyway this season is definitely worth playing, just feels new
bungie always has the capability to drop bangers honestly i firmly believe that whenever the game goes to shit it is purely because of the money people that no nothing about game development and community care, if the important decisions where up to the devs purely we wouldnt have had as many problems@@jekkin8972
@jekkin8972 I hope so, last season was just the peak of my burnout + the season was just so uninteresting, I probably played about 3 hours of D2 in the last 3 months
The bayonet seems more like it would work best vs champions and yellow bars. It doesn't do as much damage vs bosses.
Use the gun to pop a barrier champ, then skewer them with the bayonet
That will be great for the lost sectors on legend or master
Cross, don't worry, they'll nerf it with syntos, just like they did with glaves.
Shhh don't say nothing XD. The more peeps say it, the more bungie gets ideas about nerfing stuff
I love catalysts like this, adds something new and makes the weapon feel cooler, makes exotics feel like exotics
i know collective obligation’s better especially if paired with gyrfalcon, but hear me out on the invis void hunter build with graviton forfeit which is basically just
1) lock bayonet
2) invisible with melee
3) get a lot of melee energy back passively while invisible by staying near your target bc of graviton forfeit
4) once you have your melee back, stab your target with bayonet
(if that enemy doesn’t die, clean up with a sword/glaive)
5) lock bayonet again, go invis, repeat
complicated? maybe
reliable? idk
fun? ngl fun as hell if you get the catty just try it out in a strike or smth bc it’s the funniest thing
Basically my loadout of choice rn with Syntho's is Monte Carlo, a 1-2 punch shotty, and Crownsplitter or Throwncleaver. Rn aggressive frame swords can do 2 heavy attacks and can activate off of a grapple grenade allowing me to just throw myself into the fray. The Damage from crown is really close to Worldline zero getting 2 attacks and if I just do the one I can still be defensive. Just make sure your first heavy attack is in the air and then you're good. But back to back aerial heavies don't work. 2nd one has to be done on the ground.
Bayonet kills also gives melee energy (about half a single charge)
My fav destiny UA-camr, keep up the great content and positivity cross
One piece of feedback, I don't think the editor's notes are obvious enough when there is an audio element to them. LTT had a similar issue with addressing mistakes in videos via this method and it was fairly called out as not being sufficient for an audience that may often only be listening in or otherwise distracted from a silent bit of subtitle on screen
Boy do I wish we had the medieval Champions artifact mod from a couple seasons ago so I can run Monte for anti barrier, sword for overload and glaive for unstoppable with this new titan strand aspect. I'm absolutely loving the Monte catty.
What's nasty is titans with strong hold black talon and banner of war. The black talon projectile will activate banner or war and it seems to get the banner of war buff along with the exotic perk traits
Also we tested it in master nightfalls and master dungeons you take 0% damage 😂
Gonna run this on strand warlock with Necrotic grips, if I'm right the necrotic grips explosion + warlock strand melee should keep procking the buff.
I was thinking the same thing, especially with the new aspect to increase that close range survivability.
Hey cross check out the new ice fall mantle buff with aegers scepter I’m pretty sure they stack
They should make arthry's embrace boost the melee damage on monte if they want more unique interactions. Would be a cool combo.
It's the most BEAUTIFUL and NASTY thing I've ever seen. This season is honestly pretty awesome so far!
eh the cat could be better
Season of the yu-gi-oh
@@thundershock720feels more like an advant calendar in my experience so far xD
Dude your literally jus hitting with a bayonet. We've been doing that in gaming for like 15+ years. Calm down
@@Sodamachine62getting upset at other people's joy. You must be fun to be around.
Hope he does a build with the new warlock aspect that works with the rain of fire exotic
what does the new aspect have to do with rain of fire?
@@GrotesqueSmurf It counts as an Icarus Dash in midair which activates the auto reload portion of Rain of Fire
@@GrotesqueSmurfit basically turns the aspect into a better hunter's dodge, giving you 90% resist, making threadlings *and* reloading your weapons, as it registers the aspect as a "dodge" like icarus dash.
Monte Carlo is my been my main gun since d1 its so nice seeing it finally get the love in deserves
When I saw what monte was doing I literally logged off my warlock to go level my Titan. Banner of war + monte finally fulfill my Titan power fantasy of *BIG ASS GUY IN THE FRONT* leading the charge and such.
I'd probably still use it as a melee energy generator. Syntho + Banner + One-two punch on the Strand melee is insane and can even be used while airborne and without sprinting.
And hey if there's gonna be a sword guide, Stronghold does what it says in the description now, needing to block before slashing to get Restorationx2, But at 100 stacks give like 17 seconds of it if I recall correctly.
Juiced that I grabbed that dope cosmetic for this gun a few weeks back🎉
Banner of war is one of my new must have equipped aspects. How does banner of war help some of the dead synthoceps builds?
I can't wait to see the builds people make this this.
Monte and skull fort is my current build. I need this!
A fully charged Synthos Thunderclap hits about 100k harder, from what I've found. But to reach that, you have to have Knockout, Biotic Enhancements, and Spark of Feedback active.
And to add, a Synthos and Banner of War boosted flechette storm kills Carl in 3 Swipes.
Do sword attacks = melee? Wondering if synthos work with banner of war sword damage
They don't
I feel life all the Melee QoL changes they’ve been sprinkling into the game over the past few seasons were because of things like this. Melee builds are gonna be spicy now
This sounds way better than I expected.
Honestly I’ve never gotten a catalyst so fast it dropped on my first crucible match meanwhile I’m missing a bunch of other catalyst not complaining just can’t wait to use it
So, my Titan friend decided to combine Wormgod Caress with Banner of War and the Bayonet and it ended up doing over 300,000 in dmg in Grasp.
As much as I love the Monte Carlo catalyst, it really should’ve been Thorn given the season’s theme.
Agreed
Waste
Or both, both would’ve been best. Used to release multiple catalysts at once but I guess not anymore
@@energyvanquish I’m calling bullshit on their excuse that the Monte Carlo catalyst was too hard to do two catalysts.
Nah, I'm glad we didn't get that garbage
If this stacked with combo blow that would’ve been insane
man this is really all i want, if they just let glaives and this thing stack, itd be so much fun and allows all 3 classes to have some way of interacting with this stuff. even if it was a fuckin exotic whos sole purpose is to allow combination blow to stack with melee weapons id take that over the one close range class we have being actively discouraged from using close ranged weapons that arent shotguns
As a long time Titan main and long time Monte fan, my time has come to shine. NOW IF THE CATTY WOULD DROP. rip
Never used monty carlo, not even in d1, well now I got reason to use it.
strand hunter is REALLY good with monte because the cooldown for the melee is SO short
Yeah, I never knew what the numbers were but I didn’t know that the mark off chain stacks granted a lot of damage that weapon is awesome. I don’t know why people aren’t using it except to say in a auto rifle and I think they still leave a bad taste in peoples names for when they weren’t worth the shed.
Now to find some hunter armour that looks good alongside the base ornament Monte
Banner + Fletchette + Monte + Syntho is just hilarious.
Cross should definitely take a look at the new and improved feedback fences. They are NASTY in PvP!
I am wondering if bayonet damage is coded similarly to sword damage in the game, and that’s why banner of war impacts it but not other melee only perks.
Got a frostbolt ad while watching this
I’m curious if the bayonet interacts with Severance Enclosure, like if you stab an ad will it trigger the explosion since it overrides your charged melee?
Edit: It seems that the Bayonet is coded as a base melee so no Severence Enclosure. 😢
couldnt you already one punch people normally with biotic enhancements? or did it get nerfed before
Monte Carlo has always been a solid choice for pvp. It's easy to use and it really seems to flinch hard. In D1 I always used it with shoulder charge.
Now though with Necrotic Grips it's solid on Warlock as well.
The bayonet catalyst is just dumb though.
I got the catty the very first strike i did and have been using it since, I absolutely love it
Apparently, with buffs, it can do up to like 600k for the single melee
But the thing about it is even without the effects that are grants to your Mili. It’s still an awesome accurate, reliable weapon.
well i have an entire stand titan melee build that uses synthoceps and Monte so this is just music to my ears😂. i just need the aspect and the catty now lol
Also stasis got update u don’t need to grind through soo many quests to get the aspects u just buy with glimmer :3
just got the monte tonight, tho im boutta cleep so im interested to see how it'll do in Gambit tomorrow EHEHEHEHEHEHEHEH
(my 2021-started-ass hasn't got the Monte yet til today lol)
So are we gonna Ward of Dawn at Crota's feet and start poking at him with Monte Carlo like angry Mob on Day 1 or...?
Since you can swap weapons and still use the bayonet, does one-two punch buff the damage even more?
Cross: banner of war, a fantastic aspect........more like needs to be needed aspect because too OP
You shouldve tried it with a one two punch energy shotty and switching to monty when u get the hit
It’s also really fun to use with khepris sting
If you're comparing the bayonet to a sword DPS (i.e. worldline zero) you should use banner of war on both and with that it's actually really close when you compare the 2 scenarios.
Ngl I’m not disappointed with it, but I at least thought we were going to be able to use the bayonet “more” like a glaive, meaning we can use it as much as we want and then switch back to firing mode. Not only be able to use it once then have to get it ready again. Still cool asf tho
I have already reset my vanguard rank once, and am halfway through a gambit reset, and the catalyst still hasn't dropped for me :( feels bad
Banner of war is what every titan wanted to be when d1 came out
Reason why the bayonet can't synergies with meele fragments is because it is coded as an uncharged meele
The sliding aspect melee is better damage with synthoceps. I’m fairly positive it hits WAY over 200,000+.
Imagine it with both.
and monte carlo would just allow you to spam it even more while also having a bayonet you can use just in case you need to kill a beefy enemy and you dont have any melee charges up
Not sure whether to rock this with Caliband's, Athrys's, or maybe even Kepri's assuming it even procs.
Literally got it to drop yesterday, but I had no idea it was this big a deal
It would of been cool if they gave it a bleeding effect, on champions or any major enemies 🤔
Titans get striker nerfed and bungie releases by far the best thing to ever come into contact with any class... This is fucking insane
You have to get some dps numbers in with banner of war + glaive/sword/strand titan melee aspect. Banner of war + Synthos + Winterbite?
Honestly the fact that it doesn't work with a lot of class effects seems like an oversight. If it buffs melee damage, it should affect Carlo. Because as it stands right now, SOME +melee damage affects it, and some don't, despite having identical wording, and that's just silly.
I gor catalyst on my first game of crucible yesterday then i got catalyst for my arbalest
Edit: Crucible, and Vangaurd are getting me exotic catalysts every day or every other day.. its dope
I really hope they don't nerf this like glaives. Remember bungie, you still need to get in melee range.
As a warlock main...
everything I look at, reminds me of sunbracers.
Monte with the new warlock aspect is amazing
I’m so happy. Finally we can use that bayonet
I'm just here to say Synthoglaiving works with Banner of War and I'm here for it!
very good guide, hate the rng aspects tho but hey whatre you gonna do
I stopped playing d2 at the beginning of last season, but I'm still here for the videos
Titans being the favorite child yet again
Red death have bayonet on it as well so does crimson. Should weapons like that have a melee trait?
Now let us use the huge bayonet on Duty Bound, Bungo. It's the same Auto archetype in the same slot and everything.
Add the exotic perk "burning fists" and see what happens.
Do melee attacks with Monty's bayonet while wearing the vampire gauntlets still proc the heal?
I hope they nerf synthocepts cause it’s annoying that they can’t make many things strong like glaves or this catalyst cause of its mere existence it also makes supers way to good. It’s like HOIML again it’s problem is it’s a universal exotic I don’t think universal exotics should ever be the best possible option. I think neche exotics or very specific play styles should be the best. I think it’s fine to have good universal exotics but it takes away the skill of build crafting when Exotic like HOIML and synthoths are so strong. Things like Sunbracers or gyrfalcos or Falling star should be best options on specific subclasses cause they are exclusive and change a play style or only work with one class. I think it’s a lot healthier for the game IMO.
Literally just got it first game on crucible
So is nobody gonna talk about how this procs Kepri's Sting which makes you perpetually invis in PvE?