@@DarkSnake49542 my laptop is a really bad one and it already lags on vanilla hoi4 but if you use debug_smooth and before starting a game in milleniun dawn you go in the game settings(above the difficulty bar) and disable micronations then the mod will run a LOT better.
@@icantmeme4378 OK, I tend to make 1 country annex all South America and 1 all Africa (maybe some focus might not work because of it but less lag and crash on old MD)
Hopefully, iron curtain mod will implement the satellites /space war the same way as MD! (since space still got no real use except some bonus, and the race doesn't exist - and would only for multi-player as AI got too many to research to focus on space) (same as gdp building, AI has a hard time to get ahead (like focus on all 3 cold war infrastructure before mass civilians, energy, develop every tile to modern to have more buildings slots) player is ahead of AI in theory - when you don't pick a small country of course)
Do you know how to use Console Commands to put Missles and Satellites into your Inventory since it doesn't work when I use 'ALE' or 'Add_Equipment 5 OLV_1965' Can someone help me?
I love the system but I noticed that even big nukes do nearly no damage to enemy divisions. And buildings and infrastructure just repairs for free anyway quite fast. Do you have any idea on how to use the nukes to destroy enemy forces?
@@Hammurabae Thanks for your answer, but I dropped like 10 plus 100kt nukes on the frontline with south korea and it did basically nothing. Even the direct hits were like 5 percent org/strength damage. I even have an Video of that preserved. Are you sure about the damage?
Could someone help me with how many satellites I need? Try as I might I can't figure this out. For Comsats I have 16 in orbit for example but when the US revokes my acces (which they do every 5 minutes) the buff I get from it goes to zero which I assume means my satellites aren't doing anything or I don't have enough of them. I have to say I don't mind games overloading with information but the Space UI in general is extremely cryptic to me.
Bit off topic, but have you considered a Cold War Iron Curtain tutorial series? I imagine it might fit a similar niche compared to Millennium Dawn? Though I've been unable to invest time into it thus far.
@@Hammurabae thanks for the reply, I had to save games both in the USA that would crash in 2003, but it seems to have fixed itself I started a third game and at are at 2012 now. Anyway thanks for the video
Thank you for all your videos theyre always super helpful! One question though on missiles,..how do you launch SLBM's and ALCBM's? I cannot do it from provinces and cant see how to do it from subs and planes. thanks
SLBM’s are launched from subs. You need to have the tech and position subs next to an owned tile. Then there will be an option to launch just like icbms. Same for planes, they need to be able to be within reach
@@Hammurabae I did not understand, I took the US submarines but there are no options to launch the missiles please help and excuse my ignorance xd or can you make a video
@@diegomoreno4950 For some reason you have to set the salvo to 0, it won't give you a bomb animation and doesn't do any damage to infrastructure but does do radiation damage. Guess sub and plane missile systems don't work. Hope they patch it.
@@Hammurabae do you mind doing a dedicated video for missiles only please? I'm thinking of making one after muddling through it, but you have a community and the game MODs link to you :) I can appreciate they bent over backwards to squeeze so much out of the engine, without access to change the binary, to get things like the Satellite screen. Very creative usage of the tools they have! However it is clunky and at times unintuitive, with help dialogues not providing answers. I know they would have absolutely remedied those things if they had access to program the base game and amend that stuff easily. Also appreciate you've had beta access to test, which makes you used to features (also likely included in design discussions?). Also doing an overview of the whole update, there is a lot to cover so not a negative view to you or the MOD team (good work all btw!). But I think a dedicated very detailed look into all missile types, scenarios to use, issues, warheads and effectiveness, how to use all missiles types (so air / icbm / ship vehicle / anti satellite etc). The various nuke doctrines, how they trigger and what the implications of the choices are. What you need to get access to xyz. What the actual impact of these new shiny toys is in-game!
I can't select "Nuclear Power" from the menu while playing as Ukraine. My English is very bad. I do not understand what I need to do so that I can launch a rocket to Moscow
Amazing tutorial. But I still don't understand how I am supposed to build satellites. The menu that shows warhead production does not give the option to build satellites, only nuclear and conventional warheads.
Its the far left tab, separate from warheads. You will need to build the sattelite and a launch vehicle as well. Just a heads up I will be making a new guide for this in 1.9 that is hopefully more clear/better.
Hi, congratulations for your wonderful work. I am very impressed with the depth of this mod. My question: how to increase international investment (top right box). Giving development assistance in decisions has no effect. Thanks and bravo once again
I don't get any feedback on missiles hitting targets, i sent a few to forces of a country that doesn't have SAM and i didn't see any damage done to units really. Also idk how to use missiles from submarines or planes.
does someone know hoe the: ban party, declare one party state stuff works in your parties view? i have an absolute majority of 60+%, am sole ruling party but cant declare one party state
Hello, I followed the tutorial exactly and your video as well but I cannot select the two icons under nuclear production, I have the civ factories and the research and the reactor, I have also have the secret nuclear program. They are not highlighted and I am not able to change the ratios. Am I missing something?
Go to the political menu by clicking on the flag in top left, then you will find a button in the middle of the screen that lets you open it. If not you may have an outdated mod
How useful re rockets? Are they worth using? I'd imagine they are good if you are running low on manpower, or if the frontlines are heavily saturated with troops and close air support just isn't enough.
Ah okay so for the missle system they will not fire if you are an intervention force? Reason being I was playing as Russia and intervening in some Congo conflict and I wanted to test some ICBMs but the reports were always empty as if they didnt fire. Makes sense. What kind of peacekeeping force Fry's the country with ICBMs lol. So only direct war with another nation allows these to launch yes? And they will always have a filled out report if failed or successful? Just asking cause my reports were always empty lol
I have a problem with GNSS satelites... I launched 52 of them in orbit (2035 model) and nothing......no boosts of any kind and I still cant use cruise missles. Any help is appriciated!
@@Hammurabae Oh nevermind. I just need to launch a bit more satelites and drop some extra mod that I was running before. It was all my fault. Its all good know. But still thanks for the help!!
Ok so even when I only have the doctrine "First strike" Which from the name allows for first strike and has a strike limit of "None" = 0, I still can't fire a nuke, it says that the strike limit for the country I want to strike is "0" (I try to nuke small countries in the example) how am I supposed to get around that?
Does anyone know how to build a missile silo? I’ve been trying to launch missiles but it won’t let me without a silo. I haven’t really been able to find answers so far.
@@Hammurabae no I am looking all across construction menu I have, Infrastructure, air base, Sam-Site, Radar station, Military Industry, Civillian Industry, Naval yard, Biofuel Refinery, Strategic Fuel reserves, Air defence battery site, Supply hub, Railways, Naval base, Land fort and coastal forts
So can you launch 30.mini satellite per rocket launch for a constellation? (if you play Iran for example and have a clear lack of satellite for intelligence, military, communication and GPS and. Need. To get to speed fast)
Started playing the mod after watching your videos. Love all of the political and economical features In the mod, however when it came to war there was no way to form faction (playing as fascist Germany) as it says I need the national focus for that. There is no national focus that allows me to start factions . That made the game nearly unplayable for me, can’t really win a war in Europe as everyone around me is part of nato and was expecting to be able to ally to Russia, China or one of the other countries I managed to turn nationalist/fascist using intelligence agency.
The game requires focus's to form faction, which makes it difficult if you cant join another countries or make your own. At present there is no way around this
Having the same problem playing as russia. Was trying to make a faction with syria and iran as i dealt with the terrorist in the region. Plus i puppet ukraine but couldnt make a faction and really kinda through off everything for my plans to invade Europe lol
For some reason the rockets don't really work for me. I played as South Korea, waited for North Korea to attack me, but it didn't fire any missiles at the set targets.
Yeah so I've just developped a full nuclear program with Germany but it says that I need to have the Secret Nuclear Program idea. How to get it because it block me
I have a problem, I've launched a lot of high-end satellites, but I can't use any of them for civilians. All of them are used for the military. Is there a place where I can set this?
I have a problem with my income, I am constantly in a deficit because my military expenditure is trough the roof. However, 95% of it is due to air personnel maintenance, yet I have no planes deployed at all, changing my military spending doesn’t do a thing
Do you know why for my game everything below LEU isn't there? I can only see a + sign, the top 50% and no missile icon on the nuclear warhead production although it says there's one there when I hover over it with my mouse?
You may have a potato computer like me. Unfortunately the aspect ratio you have at the moment is needed so you can see the little red X in the top right of building slots, when you click on a state and hover over a building to delete it. However if you go to options and change the "UI scaling" from 1.0 to 0.8 or something it will zoom out (you'll need to save and restart the game). This will then allow you to see more of the menus you click on in game, so you'll see the whole window that pop up! This will allow you to see everything on the missile window as it does not have a scroll bar, so what you're seeing currently is half the window with the rest outside your view. Unless you're able to just have a higher resolution set in the graphics, you'll have to use this zoomed out "UI scaling" thing. But again if you ever want to delete building slots during peace time (not just converting CIV factories to MIL factories, but actually fully deleting a building). You'll need to save your game, change the UI scaling in graphics setting back to 1.0 reload... delete whatever buildings. Save... Change the UI scaling to 0.8 or whatever one works for you. Reload the game.. Yeah.
Hi, thanks for this awesome tutorial! Could anyone explain me how to fire Air launched missiles and ship launched missiles? I only figured how to combine missiles for ground and submarine launched missiles
Similar problem, any time I select a sub or ship launches missile it makes me use say Murmansk as the launch point and doesn't then have the range to reach any US cities. That's even though I put subs camping off both coasts
Do i rly need to be at war with a country to fire ballistic missiles? Or lets say i send an interventionforce to support one side of a civil war, can i use ballistic missiles against targets even tho im not officially at war with them?
How exactly do i first strike? (specifically as russia who has the policy from the get go but nonetheless it says the strike limit at other nations is 0)
Full MD Tutorial Series: ua-cam.com/play/PL36TqZI0G592x3sYphwPHuMvobA6si543.html
Oh my god this looks like a whole Independently made game.
Hell yes
Such a fantastic mod that adds a lot of gameplay depth to HOI, the missile system is fantastic
I thought it took me a long time to learn vanilla HOI... this is going to take even longer.
But so worth it…
@@Hammurabae how big is it ? And is it available now
@@undauntedteach8966 yeah not sure the size though
@@Live.Laugh.Lobotomy I downloaded it it was like 1.3 gb before extracting
@@Hammurabae It doesnt Worth it, Millenium Dawn is boring as fuck
"Missiles always activate on the start of a new week"
Man and I thought Mondays sucked before >XD
The whole missile/satellite thing is insane. I absolutely love it
And fantastic lag
@@NeoRageXYZ If you have lag just build more comm sats fr
Your videos are always very helpful to me, we appreciate them!
As your FBI Agent, i say thank you.
This looks incredible. Hopefully this is as close as we get to the real deal.
Agreed!
@@Hammurabae does it crash a lot?
@@DarkSnake49542 my laptop is a really bad one and it already lags on vanilla hoi4 but if you use debug_smooth and before starting a game in milleniun dawn you go in the game settings(above the difficulty bar) and disable micronations then the mod will run a LOT better.
@@icantmeme4378 OK, I tend to make 1 country annex all South America and 1 all Africa (maybe some focus might not work because of it but less lag and crash on old MD)
@@icantmeme4378 excuse me, on what version of hoi4 are you playing this mod?
-Russia goes to war with Ukraine
-Millennium Dawn gets an update
-Me: Sweats nervously
Its intersting, but learning to play Millenium Dawn looks so intimidating
-Russia performs exactly like new player unfamiliar both with NSB(logistics) and with new mod features(satellites watching you 24/7).
It took me so long to learn vanilla, now this omg, interesting
Hopefully, iron curtain mod will implement the satellites /space war the same way as MD! (since space still got no real use except some bonus, and the race doesn't exist - and would only for multi-player as AI got too many to research to focus on space)
(same as gdp building, AI has a hard time to get ahead (like focus on all 3 cold war infrastructure before mass civilians, energy, develop every tile to modern to have more buildings slots) player is ahead of AI in theory - when you don't pick a small country of course)
did you worked with the modders ? how could you learn all these things so fast lol
Yes, I got it early to make this
Do you know how to use Console Commands to put Missles and Satellites into your Inventory since it doesn't work when I use 'ALE' or 'Add_Equipment 5 OLV_1965' Can someone help me?
I love the system but I noticed that even big nukes do nearly no damage to enemy divisions. And buildings and infrastructure just repairs for free anyway quite fast. Do you have any idea on how to use the nukes to destroy enemy forces?
It does a ton of damage to them, but wont ever completely destroy them. Pushing nuked divisions right after will break them
@@Hammurabae Thanks for your answer, but I dropped like 10 plus 100kt nukes on the frontline with south korea and it did basically nothing. Even the direct hits were like 5 percent org/strength damage. I even have an Video of that preserved. Are you sure about the damage?
No tank designer yet and now by blood alone will come out in no time. 💀
Much better than previous MD.
Finally can play hoi4 again 😊 thank u bro
Could someone help me with how many satellites I need? Try as I might I can't figure this out. For Comsats I have 16 in orbit for example but when the US revokes my acces (which they do every 5 minutes) the buff I get from it goes to zero which I assume means my satellites aren't doing anything or I don't have enough of them. I have to say I don't mind games overloading with information but the Space UI in general is extremely cryptic to me.
Hey hammurabe, when will the devs update paradox plaza MD? The update got released, i would highly appreciate any response
Not sure on that one, feel free to ask them in the discord
It's out now
Bit off topic, but have you considered a Cold War Iron Curtain tutorial series? I imagine it might fit a similar niche compared to Millennium Dawn? Though I've been unable to invest time into it thus far.
In the works, funny you mention that 😂
@@Hammurabae My intuition remains unchallenged. 😎
I wasn’t able to find what exactly the CIC means on the satalite/missile production
Sorry if I missed it but how do you use actual attack submarines launching nukes?
Got it already. If someone else wonders you just need to park your slbm-cabable submarines next to a coastal area as a launch point.
It crashes for Me in 2003 every time, what am I doing wrong?
Not sure sadly, report to the devs?
@@Hammurabae thanks for the reply, I had to save games both in the USA that would crash in 2003, but it seems to have fixed itself I started a third game and at are at 2012 now.
Anyway thanks for the video
I take it that by denying the first strike policy to myself and AI in the game rules, effectively nuclear weapons are disabled?
Correct, no nukes would be launched in that case
Thank you for another great tutorial!
What is the command to set money?
I dont think there is one. Using ic command while building factories will do it that way I guess
set_var treasury 50000
Put in whatever value you want, this gives you money in Millennium Dawn
Thank you for all your videos theyre always super helpful! One question though on missiles,..how do you launch SLBM's and ALCBM's? I cannot do it from provinces and cant see how to do it from subs and planes. thanks
SLBM’s are launched from subs. You need to have the tech and position subs next to an owned tile. Then there will be an option to launch just like icbms. Same for planes, they need to be able to be within reach
@@Hammurabae can you make a video about how air land and sea cruise missiles work
@@Hammurabae I did not understand, I took the US submarines but there are no options to launch the missiles please help and excuse my ignorance xd or can you make a video
@@diegomoreno4950 For some reason you have to set the salvo to 0, it won't give you a bomb animation and doesn't do any damage to infrastructure but does do radiation damage. Guess sub and plane missile systems don't work. Hope they patch it.
@@Hammurabae do you mind doing a dedicated video for missiles only please?
I'm thinking of making one after muddling through it, but you have a community and the game MODs link to you :)
I can appreciate they bent over backwards to squeeze so much out of the engine, without access to change the binary, to get things like the Satellite screen. Very creative usage of the tools they have!
However it is clunky and at times unintuitive, with help dialogues not providing answers.
I know they would have absolutely remedied those things if they had access to program the base game and amend that stuff easily. Also appreciate you've had beta access to test, which makes you used to features (also likely included in design discussions?). Also doing an overview of the whole update, there is a lot to cover so not a negative view to you or the MOD team (good work all btw!).
But I think a dedicated very detailed look into all missile types, scenarios to use, issues, warheads and effectiveness, how to use all missiles types (so air / icbm / ship vehicle / anti satellite etc).
The various nuke doctrines, how they trigger and what the implications of the choices are. What you need to get access to xyz.
What the actual impact of these new shiny toys is in-game!
Well explained, This has 100% helped me understand the mod. Well done!
Glad it helped!
Where can I find the updated version of Millennium dawn? I looked for it on the workshop but could only find the version for pre NSB
It’s linked at the top of the description of the old mod.
Here you go steamcommunity.com/sharedfiles/filedetails/?id=2777392649
@@Hammurabae Thank you so much
@@Hammurabae is there one for paradox plaza? i am using a pirated version
I can't select "Nuclear Power" from the menu while playing as Ukraine. My English is very bad. I do not understand what I need to do so that I can launch a rocket to Moscow
Amazing tutorial. But I still don't understand how I am supposed to build satellites. The menu that shows warhead production does not give the option to build satellites, only nuclear and conventional warheads.
Its the far left tab, separate from warheads. You will need to build the sattelite and a launch vehicle as well. Just a heads up I will be making a new guide for this in 1.9 that is hopefully more clear/better.
Hi, congratulations for your wonderful work. I am very impressed with the depth of this mod.
My question: how to increase international investment (top right box). Giving development assistance in decisions has no effect.
Thanks and bravo once again
Left click on territory of the country you want to invest it and it shows you what buildings you can build in the state you have chosen
Click on another countries tile/province and a menu will pop up for investments. You need to have enough in your treasury to do so
Need any adons for IT?
@@Hammurabae
11:57: Yeah, take that, damn Brussels!
"Some nations do not have the ability to do first strike" - me, becoming a Junta or Nationalist country every playthrough ❄️🗿
The FBI assigned to you accepts your apology :D
I cant get the "satellite orbit" menu to stop overlapping the "space center and orbit" menu.
I seem to be unable to launch any GLCM,s and IRBMs. I have the necessary buildings but my "launchers" is 0???
TEFL batteries?
How do we do nuclear testing? I swear i've done everything right but still wont see the nuclear explosion
There is a two week delay, keep an eye on the province.
Really nice video man👌
Are you able to target ships with missiles or is that not implemented? that's like the most useful missile target in my opinion
I don't get any feedback on missiles hitting targets, i sent a few to forces of a country that doesn't have SAM and i didn't see any damage done to units really.
Also idk how to use missiles from submarines or planes.
10:38 I don’t have the crosshair thing above the warhead and I don’t have the thing saying inventory
Do you have all the dlc or any extra mods?
Do I still need supercomputer to run millennium dawn?
It's a lot more manageable now, but late game wil be laggy if you have a low tier pc
Thanks Hammurabae!
So are they going to make the end goal (mars colony/moon colony) and asteroid mining better mechanically!
👀
How can i use submarine launched ballistic missiles
does someone know hoe the: ban party, declare one party state stuff works in your parties view? i have an absolute majority of 60+%, am sole ruling party but cant declare one party state
I dont think that is a mechanic currently. You can ban a lot which lets you hold power but theyre still technically in exile
Missle gui not work for me
How to use spy sats?
They automatically work when activated in the menu. Launch more advanced ones to upgrade the level
I picked up iraq
And I want to know how to produce satiltes
Please help and give clear instructions on it
You can produce them in the first tab of the space section
Hello, I followed the tutorial exactly and your video as well but I cannot select the two icons under nuclear production, I have the civ factories and the research and the reactor, I have also have the secret nuclear program. They are not highlighted and I am not able to change the ratios. Am I missing something?
The mod works in version 1.10.4??
Yes
I still don't know how to access the economic preview screen.
Go to the political menu by clicking on the flag in top left, then you will find a button in the middle of the screen that lets you open it. If not you may have an outdated mod
Aight yeah I found it it's the gold button thanks.
How useful re rockets? Are they worth using? I'd imagine they are good if you are running low on manpower, or if the frontlines are heavily saturated with troops and close air support just isn't enough.
Ah okay so for the missle system they will not fire if you are an intervention force? Reason being I was playing as Russia and intervening in some Congo conflict and I wanted to test some ICBMs but the reports were always empty as if they didnt fire. Makes sense. What kind of peacekeeping force Fry's the country with ICBMs lol. So only direct war with another nation allows these to launch yes? And they will always have a filled out report if failed or successful? Just asking cause my reports were always empty lol
Could you please tell more about the "Strike Limit" mechanics? It appears to limit one's ability to use nuclear strikes, even as a first strike.
This is due to your nuclear doctrine
I have a problem with GNSS satelites...
I launched 52 of them in orbit (2035 model) and nothing......no boosts of any kind and I still cant use cruise missles.
Any help is appriciated!
What kind/year OLV were you using?
@@Hammurabae Oh nevermind. I just need to launch a bit more satelites and drop some extra mod that I was running before. It was all my fault.
Its all good know.
But still thanks for the help!!
Ok so even when I only have the doctrine "First strike" Which from the name allows for first strike and has a strike limit of "None" = 0, I still can't fire a nuke, it says that the strike limit for the country I want to strike is "0" (I try to nuke small countries in the example) how am I supposed to get around that?
On which version of hoi4 are you playing this mod?
Latest
Does anyone know how to build a missile silo? I’ve been trying to launch missiles but it won’t let me without a silo. I haven’t really been able to find answers so far.
In the building screen there is the possibility to build the silos I believe
In the construction menu
@@Hammurabae no I am looking all across construction menu I have, Infrastructure, air base, Sam-Site, Radar station, Military Industry, Civillian Industry, Naval yard, Biofuel Refinery, Strategic Fuel reserves, Air defence battery site, Supply hub, Railways, Naval base, Land fort and coastal forts
@Jonathan Gray how do i fix it
So can you launch 30.mini satellite per rocket launch for a constellation? (if you play Iran for example and have a clear lack of satellite for intelligence, military, communication and GPS and. Need. To get to speed fast)
Started playing the mod after watching your videos. Love all of the political and economical features In the mod, however when it came to war there was no way to form faction (playing as fascist Germany) as it says I need the national focus for that. There is no national focus that allows me to start factions . That made the game nearly unplayable for me, can’t really win a war in Europe as everyone around me is part of nato and was expecting to be able to ally to Russia, China or one of the other countries I managed to turn nationalist/fascist using intelligence agency.
The game requires focus's to form faction, which makes it difficult if you cant join another countries or make your own. At present there is no way around this
Well i guess NATO is working as intended then.
Having the same problem playing as russia. Was trying to make a faction with syria and iran as i dealt with the terrorist in the region. Plus i puppet ukraine but couldnt make a faction and really kinda through off everything for my plans to invade Europe lol
Is there any mods maybe outdated but helps with this?
i really hope iran focus is added soon :)
btw im download the mod right now im so excited to nuke the world :L
Is this still good for the most recent update?
I just wanna scream looking at this..
OVERWHEEEEELMIIIIIIINNNNGGG!!!
Take it one step at a time
For some reason the rockets don't really work for me. I played as South Korea, waited for North Korea to attack me, but it didn't fire any missiles at the set targets.
There are preconditions needed. Your nuclear doctrine may be preventing their use
How do you fire cruise missiles off of ships
What about strike limit? How can i increase it? I cant fire any misslile
Do you have a nuclear doctrine that allows it?
How do you shoot them out of the submarines.
Naval bombers
How can i asigne satellites to they main mission, i mean how can I upgrade the statistics of bonuses
Add more up to date or cutting edge versions. If you make tons of old ones they wont do anything, good bonuses require better versions
@@Hammurabae thanks
Yeah so I've just developped a full nuclear program with Germany but it says that I need to have the Secret Nuclear Program idea. How to get it because it block me
Go to your missile menu, click on the nuclear tab and under nuclear doctrine you can choose it for free
@Hammurabae This is truly an amazing mod, thank you for your work.
how do we build satellites to launch? I have tried navigating the menus but see no option to build any.
Missile menu, go to the far left tab and scroll all the way down. There you can build OLV's for launch and the different types of satellites
What is a disadvantage of having very high population tax rate? Corporate tax means less factories, right?
Every pop tax you increase by 1% decreases stability by 1%. And yeah corporate tax functions like consumer goods in vanilla
I have a problem, I've launched a lot of high-end satellites, but I can't use any of them for civilians. All of them are used for the military. Is there a place where I can set this?
I dont believe so
the mod is keep crashing all the time which is really weird
The 1.6.2 hotfix update caused a lot of them I noticed too
I have a problem with my income, I am constantly in a deficit because my military expenditure is trough the roof. However, 95% of it is due to air personnel maintenance, yet I have no planes deployed at all, changing my military spending doesn’t do a thing
Even equipment in stockpile/logistics costs money to maintain. Send them to ai countries, delete them, or find a way to balance the budget
@@Hammurabae makes sense, thanks !
what about spysats?
are there missile vehicles also? pls tell me
Yes, both submarines and moveable launchers are available in the tech options
@@Hammurabae thx, another bro, are there all types of helicopters?
is this update released?
Yep! Link in description
For Some reason it says my strike limit is 0
Check nuclear doctrine
Do you know why for my game everything below LEU isn't there? I can only see a + sign, the top 50% and no missile icon on the nuclear warhead production although it says there's one there when I hover over it with my mouse?
You may have a potato computer like me. Unfortunately the aspect ratio you have at the moment is needed so you can see the little red X in the top right of building slots, when you click on a state and hover over a building to delete it. However if you go to options and change the "UI scaling" from 1.0 to 0.8 or something it will zoom out (you'll need to save and restart the game). This will then allow you to see more of the menus you click on in game, so you'll see the whole window that pop up! This will allow you to see everything on the missile window as it does not have a scroll bar, so what you're seeing currently is half the window with the rest outside your view.
Unless you're able to just have a higher resolution set in the graphics, you'll have to use this zoomed out "UI scaling" thing. But again if you ever want to delete building slots during peace time (not just converting CIV factories to MIL factories, but actually fully deleting a building). You'll need to save your game, change the UI scaling in graphics setting back to 1.0 reload... delete whatever buildings. Save... Change the UI scaling to 0.8 or whatever one works for you. Reload the game.. Yeah.
@@evulclown fixed it, just had to set it from Fullscreen to windowed for whatever reason.
@@vandpgaming2103 nice one, glad it's sorted for you!
Hi, thanks for this awesome tutorial!
Could anyone explain me how to fire Air launched missiles and ship launched missiles? I only figured how to combine missiles for ground and submarine launched missiles
Similar problem, any time I select a sub or ship launches missile it makes me use say Murmansk as the launch point and doesn't then have the range to reach any US cities. That's even though I put subs camping off both coasts
Very helpful thanks
Does this mod also exist without the frequent crashes it causes?
Never had them much myself so idk. Stable for me.
How do I launch a balistic missile from a submarine?
Have it on the coast next to land you control with a ballistic missile silo, it will get expanded on in future updates
@@Hammurabae So it is not working yet? What could I see when I have it near a land I control?
Do i rly need to be at war with a country to fire ballistic missiles? Or lets say i send an interventionforce to support one side of a civil war, can i use ballistic missiles against targets even tho im not officially at war with them?
Nope, being at war is a precondition needed currently, it may change in the future.
How exactly do i first strike? (specifically as russia who has the policy from the get go but nonetheless it says the strike limit at other nations is 0)
You probably have more than one doctrine that does not allow it. Make sure you only have first strike. After that its simply setting up a launch
How do building slots work now? Do they still increase with gdp/c, or will it always stay the same?
Population growth increases them
Do you have to first build satellites and orbital launchers? Or does this all occur when you launch?
You have to research the tech, and produce them in the missile production tab before being able to launch
@@Hammurabae cool ty
I don't have the entire missile and sattelites tab, is this because I don't own NSB dlc ?
Thanks in advance :)
I believe so, you are using the new steam page right?
@@Hammurabae Fun fact: I wasn't haha, all good now :)
How the hell do I even make satellites and OLV's though
Go to the missile menu, find the far left tab, scroll down in the menu until you reach there bottom where you can make them
Is there a way to convert alerts into fire missions or to plan fire missions b4 declaring war?
Sadly not, you will need to pause and redo orders
thanks !
How to destroy own old satelites?
You cant currently
why can't i build nuclear reactors from build menu in v1.6
nevermind found out why could build them some mods prevented me from building it lol
That would do it haha
I know now what iam gonna do tonight.. :D
If I United korea, how do i remove the debuffs like unification shock etc?
You should be able to with your focus tree, if not no
How do you connect your satellites to the network
Go to the satellite bonus screen click on the image and you can upgrade the network if you have enough