The Jammer is now tied with the Blind for my second most-used rig. Stun is definitely still better for solo play, but in co-op, Jammer is arguably more useful for opening locked doors/containers for teammates and can be used as a long-distance syringe, too. The Rewire upgrade for turning traps against enemies is super fun, btw. You can use it on any traps and it'll knock the grunts down for a few seconds. Even the giants get knocked down on their knees, although they obviously recover faster.
@@echoiette2292 Well, turning a trap against a prime asset doesn't stun them for long. It's equivalent to hitting them with a brick, pretty much. You could also corrupt them, which causes the enemy to vomit periodically for a while, but they can still attack you between their vomits. I find the corrupt enemies upgrade pretty bad, honestly, because it takes 3 seconds to set up and the payoff isn't even that good.
You're channel has been growing at a really fast rate-- I applaud you for making a non-edited commentary style channel sustain and grow like this! Takes some talking skills that's for sure.
I used to main Stun, but it just made the game super easy for me. So, now I use it for speed runs and farming. I now main Barricade for the control over enemy movements and a more flanking playstyle. I find its strategic style fun. Jammer is crazy versatile, but you're 100% right that it takes way too long to corrupt enemies. I don't use it in coop with stun players because the stun radius will also destroy Jammed traps, effectively making the Jammer feel restricted since you'd be rarely using the corrupt function. At that point, you'd just be using it to open locks.
I must say that, in the lore side, having Murkoff releasing a new rig that allows the reagents to mess up with the trial electronic devices just when an escapee is messing with environments and trying to make q revolution is such a dumb thing.
You can also use jammer to deactivate alarmed doors, open sound gates and open the secret rooms
The Jammer is now tied with the Blind for my second most-used rig. Stun is definitely still better for solo play, but in co-op, Jammer is arguably more useful for opening locked doors/containers for teammates and can be used as a long-distance syringe, too.
The Rewire upgrade for turning traps against enemies is super fun, btw. You can use it on any traps and it'll knock the grunts down for a few seconds. Even the giants get knocked down on their knees, although they obviously recover faster.
If you know what's the usefulness on a prime asset for it?
@@echoiette2292 Well, turning a trap against a prime asset doesn't stun them for long. It's equivalent to hitting them with a brick, pretty much. You could also corrupt them, which causes the enemy to vomit periodically for a while, but they can still attack you between their vomits. I find the corrupt enemies upgrade pretty bad, honestly, because it takes 3 seconds to set up and the payoff isn't even that good.
@@Dashiawia I'll keep that in mind
You're channel has been growing at a really fast rate-- I applaud you for making a non-edited commentary style channel sustain and grow like this! Takes some talking skills that's for sure.
I used to main Stun, but it just made the game super easy for me. So, now I use it for speed runs and farming.
I now main Barricade for the control over enemy movements and a more flanking playstyle. I find its strategic style fun.
Jammer is crazy versatile, but you're 100% right that it takes way too long to corrupt enemies. I don't use it in coop with stun players because the stun radius will also destroy Jammed traps, effectively making the Jammer feel restricted since you'd be rarely using the corrupt function. At that point, you'd just be using it to open locks.
It disables cameras longer than bricks and bottles and 1 minute and 30 seconds in psychosurgery, I think, something like that
Short circuit is pretty nice. I’m a fan. Also nice to have a new RIG, especially one that’s super useful and capable of doing so much
I must say that, in the lore side, having Murkoff releasing a new rig that allows the reagents to mess up with the trial electronic devices just when an escapee is messing with environments and trying to make q revolution is such a dumb thing.
yeah kinda true haha
Another W video 🙏💯, keep up the good work gang 🙏🫡
It also does container traps
And with short circuit a battery extender is a rig recharger
funny thing i found on poison the cattle you can open the one side lever from the other side its kinda funny
Short circuit + hide and restore stacks
A large battery used while hiding for stun makes it halfway instantly, if not more
Padlocked doors are in unreliable doors, you just get more padlocked doors in padlocked doors; they even appear naturally
Use it for some maps wanna see it
check out my escalation run i'm currently uploading
Oh, yeah I think all gates and also all tvs
Because kotwurst tested it on sound gates