Eu4 My Favorite Ideas

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 137

  • @edim108
    @edim108 Рік тому +226

    So basically the same situation as with Espionage ideas before the latest couple buffs. Court Ideas don't outright give you anything ground breaking, but the way they interact with other mechanics means you actually can get more out of them than some of the "meta" ideas.

    • @KCCOmug
      @KCCOmug Рік тому +23

      Agreed. Court ideas fall into the situationally good camp along with Espionage ideas. Espionage work really well when playing in the HRE where AE and faster sieges ot level 3 forts matters more then province warscore cost.
      Economic, Mercenary, and Defensive ideas also fit here.

    • @larochejaquelein3680
      @larochejaquelein3680 Рік тому +1

      Yeah Monk said Court ideas are just a luxury, not a must have

    • @siinuxxblume5123
      @siinuxxblume5123 Рік тому +11

      No, Espionage since the changes are just the best anti AE tool. Court gives... reform progress and 2 policies ? Sounds absolutely horrible. I dont see how you dont get a better game with lets say Inno here.

    • @speedyx3493
      @speedyx3493 Рік тому

      @@KCCOmug I wouldn't say economic falls into this category. It's still prety meta I think

    • @KCCOmug
      @KCCOmug Рік тому +4

      @@speedyx3493 It's really handy for nations with lots and lots of gold provinces (Aztec, Inca, Mali, and Ethiopia)

  • @KCCOmug
    @KCCOmug Рік тому +93

    I've found Court ideas are actually even stronger when you have a nation with more then 3 estates. It really helps when playing as the Emperor of China, Mughals, Indian states, even Russia with the Cossack. Meanwhile Infrastructure ideas are great for colonial games due to the policies and the state governing cap bonus. It helps on tall games or games where you are colonising a lot. GB and Japan can really benefit from it.

    • @LibertyMonk
      @LibertyMonk Рік тому +9

      Court was *designed for* Emperor of China gameplay. It really smooths off a ton of rough edges.

    • @TheIceTeagames
      @TheIceTeagames Рік тому +3

      Its also good for hre emperor

    • @syednaiel14
      @syednaiel14 2 місяці тому

      Infrastructure is important for prussia for that state maintenance bonuse

  • @derdude6214
    @derdude6214 7 місяців тому +11

    EU 4 is so great because every idea group can actually be really helpful in certain situations. There really is no downright bad idea, some are just universally more useful like quantity or economic. Love this game so much.

  • @MrMrluuc
    @MrMrluuc Рік тому +26

    Is it really a BudgetMonk video if he doesn't say: "Lo and behold".

  • @ChristopherAndersonDP
    @ChristopherAndersonDP Рік тому +12

    I took court ideas for one of my first runs on the new patch and was surprised how useful they ended up being. Taking them early for some countries can provide a nice boost.

  • @koolkrafter5
    @koolkrafter5 Рік тому +14

    When I first saw the three new idea groups, I was initially underwhelmed. Then I discovered the easy 5% ccr from Admin-Court and decided to give Court a try. I was pleasantly surprised by the qol you mentioned in the video, along with the absolutism impact (helps justify keeping more of the mana and gov cap privileges) and its situationally useful completion bonus for HRE / EOC runs. Infrastructure is a bit less useful, but movement speed, construction cost, and lowering the gov cost of states are all incredibly nice to have. Infra-Offensive and Infra-Court are also pretty good policies. I agree that merc ideas are awful because mercenaries suck to use. If I'm at the point where I'm considering using mercs outside of the free company to help get going, something has gone horribly wrong.

    • @Vincrand
      @Vincrand 10 місяців тому +1

      Try Swiss with Merc ideas. It's so strong that it's filthy. By 2nd complete idea group your mercs can be way cheaper than normal troops and you can rack up some merc discipline at the same time.

    • @nz75Kingston
      @nz75Kingston 7 місяців тому +2

      If for some forsaken reason you've gone innovative and mercenary ideas you get a pretty obscene policy synergy though. 33% Mil advisor cost down, 20% all advisor down from inno, 25% mil advisor down from base Mercenary ideas and then 30% total mil tech price reduction.
      What you'll use all those extra milpoints for who knows. Maybe strengthen legitimacy 50 times so your citizens don't lose confidence in your government for taking these ideas?

  • @cjpy
    @cjpy Рік тому +38

    I think court has relatively more value in a very hard difficulty run under specific circumstances.
    In normal mode its insanely easy to blob and its hard to justify delaying influence or diplo ideas.
    Getting 50 PP for example is absolutely trivial on normal mode, but in a no balls run it could take 20-30 years depending on the start.

    • @yusufardagures5490
      @yusufardagures5490 Рік тому +1

      Out of curiosity, how?

    • @cjpy
      @cjpy Рік тому +2

      ​@@yusufardagures5490 If you do a no-balls (very hard difficulty, no allies, no loans, no birding) world conquest run on a non overpowered nation (like France/Ottomans/Austria etc) the campaign will probably be at least 100 years longer.
      Obviously, diplomatic/influence ideas will also have significantly less value because you can't even ally countries (or PU them). In those situations espionage and court suddenly become very appealing.
      In normal mode you can literally just ally any GP right from day 1, and instantly declare on every neighbour and expand as fast as possible. Having -20% province war score cost from Diplo ideas is just too strong to pass on. It's also reflected in the idea choice of speedrunners, which is mostly exclusively diplo and admin ideas.

  • @grabbers6520
    @grabbers6520 Рік тому +6

    Largely agree with this video, I have found that Infrastructure had some good use cases if you're playing less wide though. I had a campaign with a couple of friends where I was basically restricted to only owning Germany + Poland and I didn't have enough governing capacity to state all the good land with just Admin ideas. Taking infra-ideas I ended up having gov-cap left over to abuse expand infrastructure instead of struggling with gov-cap. Being able to core hundreds of more dev led to quite a powerspike, so it's by no means a bad idea in some cases, dev cost also makes sense when you're more restricted in expansion, don't think I'd ever take it singleplayer though

    • @edim108
      @edim108 Рік тому +6

      Infrastructure is actually meta in serious MP lobbies rn. In MP you are forced to do a mix of tall and wide or you get outpaced by everyone else.
      Infrastructure plays into that really well and can be really strong even in SP on nations like Netherlands or Great Britain that get a lot of bonuses to deving from Ideas and Missions.
      I've done a Tall Colonial Netherlands campaign recently where pretty much the only land in Europe I took was the Lowlands and developed the hell out of it.
      I ended up having nearly as much dev in the Lowlands as there was in the entire Indian Subcontinent. The state of Holland had more dev than entirety of Bohemia with all of Silesia...

    • @xRozmarzony
      @xRozmarzony Рік тому

      You couldnt state everything while building State Houses and Courts? It should be enough to state those areas

    • @skanderbeg152
      @skanderbeg152 Рік тому +1

      ​@xRozmarzony especially in a mp, you can very quickly run over gov cap before statehouses are unlocked or before you can build them everywhere, especially with prussia govmt if he did that.

    • @larochejaquelein3680
      @larochejaquelein3680 Рік тому

      Monk is wrong about Quantity being the best mil idea though. It literally gives your enemy a higher national supply limit on your country, helping them with attrition. A shot to your own knee

  • @Cynndora
    @Cynndora Рік тому +3

    Love Court, also had a great game as Japan with Infastructure going for the Stardust Crusader achievement, the ideagroup feels they it fits them extremely well due to their mission tree wanting them to go isolationist for awhile to bring down your autonomy.

  • @davidgoebel3567
    @davidgoebel3567 Рік тому +12

    Court ideas also gives yearly prestige which adds to estate loyalty also 😁

    • @britishemperor9170
      @britishemperor9170 Рік тому +6

      Why do you need yearly prestige? You’ll always be at 100 prestige due to wars all the time.

    • @JohnsonPadder
      @JohnsonPadder Рік тому +4

      ​@@britishemperor9170 Do you really not know how prestige is spent?

    • @Thunderdumpe
      @Thunderdumpe Рік тому +1

      @@JohnsonPadder Pls enlighten me, is it just kicking heirs or is there something else?

    • @britishemperor9170
      @britishemperor9170 Рік тому +1

      @@JohnsonPadder killing heirs and buying down subject loyalty is usually what I use it for. Even with these though it still always remains above 50 at least with constant warfare.

    • @Sprachitektur
      @Sprachitektur 11 місяців тому

      @@britishemperor9170same what do they mean what else can you spend it on

  • @sebastianraduschmotz9499
    @sebastianraduschmotz9499 8 місяців тому +1

    I tried court ideas today after having seen your video. Did nothing special, Hussite Bohemia doing nothing, growing strong and being in spectate mode.
    Court feels great. I saw the nice little bonuses and didnt think much of it, but when the second idea group hit my estates were like little kitten.
    The flexibility it offered felt amazing. I was able to more or less freely adjust estate policies, never fear a coup, have more policies and the ones i had didnt even lower absolutism that much.
    My second group was aristocratic because sending your monarch to death without stab cost felt like the cherry on top.
    Wouldnt have tried it without your video, will never give up on it again and you are right with first or second group. You want it comfy real early and can build your coming ideas around i quite well.

  • @nikolaitregouet
    @nikolaitregouet 8 місяців тому +1

    Coptic Italy with Cossacks and Parliament. You're the best, Monk)))

  • @ms_publisher7143
    @ms_publisher7143 Рік тому +1

    Always something knew to learn in your vids that I didn’t even remotely think of

  • @Zackary1005
    @Zackary1005 Місяць тому

    Court and Divine also have a -10% construction cost policy, which is crazy good for snowballing as for example crusading horde teutonic order

  • @PH_777
    @PH_777 5 місяців тому

    Court is a missleading idea set, it seems like a good idea set to manage your estates easily and for the emperors, but then when you take a look at the policies you realise it comboes insanely well with Admin and Religious which are the two best idea sets in the game alongside diplomatic.
    This also makes court one of the best idea set to finish your world conquest, depending if you need Quantity/Offensive/Influence it can be picked as 4th/5th/6th or 7th idea set.
    That combo with Plutocratic is kinda hilarious tough.

  • @BlueTempz
    @BlueTempz 8 місяців тому

    Court ideas allows a gov reform that allows you to sell land to specific estate ->
    Sell the crownland to nobility to get higher manpower ->
    Sell crownland to get low crownland to tick autonomy during age of absolutism to immediately lower autonomy ->
    Get to 10 crownland and force Estate statutory rights to fire to remove 30 crownland ->
    Switch a government reform to parliament to remove nobility estate ->
    You should have 70-80 crownland ownership while getting tons of money from selling crownland

  • @MYPSYAI
    @MYPSYAI Рік тому +5

    Although I agree with you that court is a luxury, I would disagree with it having no gap closer, because I think Reform Progress is a gap closer. I have been experimenting with chasing down reform progress, and so far it seems very powerful. Starting as Teutonic Order you have access to 2 wonders in your expansion path that give bonus to reform progress, so in my current game I tried stacking crownlands instead of giving out mana privs - which kinda goes against every previous meta in the game. However I was able to achieve a very powerful Archbishopric in the HRE by advancing my government. I think getting access to these government reforms faster has actually become a really strong strategy especially if you get access to a bunch of advisor cost reduction, because if you get advisor costs down you can make up for the mana privs and get those juicy reform bonuses for high crownlands plus court ideas has been really powerful for me recently.

  • @jfyfkidfidfifiyfiyifyfyify9171

    Infurstructure and offensive gives one of the best policies in games which is plus 2 siege bonus even crazier in end game where you can stack the added plus 3 from splendor abilities and even level 8 forts feel easy to siege. Also i used court with my last ming playthrough and yes it made it a whole lot easier.

  • @blitzkrieg8776
    @blitzkrieg8776 Рік тому +6

    It's too bad that Merc Ideas don't allow you to edit merc armies to the specs you want.

    • @JohnsonPadder
      @JohnsonPadder Рік тому

      Wouldn't make any sense. The merc army is what it is, you can't just create new mercs from thin air.

    • @gridiron8728
      @gridiron8728 Рік тому

      I think he is talking about transporting troops, its a PITA because they can't split/divide to transport them@@JohnsonPadder

    • @blitzkrieg8776
      @blitzkrieg8776 Рік тому

      @@JohnsonPadder I'm not saying to be able to make new merc armies out of thing air.
      Just the ability to use an army's manpower to increase/decrease it's troop count by paying more into them, like an investment.
      This could also have a mechanic in which if you remove troops from the army it will make the army have a debuff for a few months, but you could get buffs for increasing the size of them.

  • @smeglan95
    @smeglan95 4 місяці тому

    New Venetian government with that strategy sounds good.

  • @Poki3
    @Poki3 Рік тому +1

    Mercenary ideas can be really fun if you also take the elite mercenary government reform and have mercenary bonuses in your national ideas. It's probably not min-max at all, but it's interesting.

    • @anonvideo738
      @anonvideo738 Рік тому +1

      The annoying part is that reform also gives the bonus that mercs no longer cost professionalism. That said its still a lot of fun to play something like an italian minor or the netherlands and buy a massive army of mercs to fight wars with way bigger nations.

  • @elsulini3551
    @elsulini3551 Рік тому +2

    BM, where is the followup to the Austria Guide and the Shadow Kingdom? My fingers hurt from pushing F5.. :(

  • @TheTookar
    @TheTookar Рік тому

    I’ve recently started playing with quantity again because I’ve found attrition to be particularly strong recently. As a more casual player not min maxing my armies and wars, quantity allows me to recover from a big war faster.
    It’s also strong as the change to slow burn professionalism for manpower has meant when fighting strong nations you can’t reinforce your armies as quickly when you’re low or out of manpower.

    • @sirjmo
      @sirjmo Рік тому +1

      Back before policies defensive was almost always my first pick because of the attrition modifier, as when you opened the ledger in 1550 you'd see army losses and attrition was a third of all the major countries army losses.
      Less army losses = less reinforcement costs.

  • @highadmiralbittenfield9689
    @highadmiralbittenfield9689 Рік тому +1

    Merc ideas can be fun if you have a merc focused nation. Playing Switzerland right now, amd I have 140k troops costing 50 Ducati, with 45% infantry combat and 120%+ discipline. The only troops i built are cannon stacks.

  • @a0point0of0view1
    @a0point0of0view1 Рік тому

    I found mercenary ideas helpful for running colonial empire, the ability to deploy a fully fledged army quickly instead of either maintaining a strong presence or relying on transports

  • @grinningtaverngaming395
    @grinningtaverngaming395 3 місяці тому

    Nice!
    I just finished my tall Italy campaign.
    I opened with court and had a ball!
    (Pun intended 😉)

  • @erisch126
    @erisch126 7 місяців тому

    On the topic of infrastructure: Don´t sleep on the movement speed. it is so good for large nations. You save more time with 10% movementspeed than with siege ability, especially when conquering unfortified land in russia.

  • @remster1987
    @remster1987 Рік тому

    One thing that I don't see people talking about is taking Estate Staturory rights in the early game, other than Free Cities or OPM's in general. It's generally a "bad thing", because it gives more influence to an estate that is hard to counteract, meaning if You end up doing it You have to neglect that estate for 20 years. 25% minimum autonomy is not the best, but it can be just ignored, since Your expansion is limited by AE reduction in the biggest part, and You as a player can just use Your brain to outsmart AI. Court ideas basically allow You to take the privilege for free, while also using nobility (in most cases) to their fullest extend

  • @cinnanyan
    @cinnanyan Рік тому

    Court ideas are fine, actually. The bonuses from loyal estates are actually quite good, especially in the early game. The additional splendour helps rushing age abilities too.

  • @afridge8608
    @afridge8608 Рік тому

    Two ideas that have grown on me a lot is court and innovative. Court for the reasons that you said but mainly because it buffs your estates soo much. Tax and stab from clergy, manpower recovery and maintenance from nobility, trade efficiency and dev from burghers etc etc. I also think that getting the manpower privilege has a lot of synergy with parliament. Makes it so nobles take more and more land and then you take it back from parliament. The other idea is innovative where i just think that it saves soo much mana which can then be put to devving. Yeah construction cost is nice and all but it doesnt really do anything if i dont have building slots. And infra only gives extra mana if i want to dev but inno gives innovativeness which is extra mana for anything. Yeah sure you can build it up normally aswell, but building it up normally means that you are getting techs ahead of time so you dont have extra mana to dev. Both idea groups also have fantastic policies and hey innovative lets you have double the policies so while inno buffs may not be insane let me tell you that 15% infrantry combat from quality or all the other policies are pretty much just extra free ideas (usually policies are better than single ideas). Plus because you save so much mana and dev so much you get crownland for free and innovative allows you to just delete the clergy estate for 25% inno gain. I too used to call them luxury ideas but now i realise that these ideas just take the most basic mechanics and buff them to where they are actually quite strong. Trade buffs your trade income, quality buffs your army quality, inno buffs mana generation and mana cost effectiveness and court buffs your estates and reforms

    • @afridge8608
      @afridge8608 Рік тому

      Also would like to say that merc ideas are absolutely busted early game especially if you are burgundy or some other nation with merc buffs but they fall off so hard mid to late game because merc discipline isnt actual discipline (it only multiplies famage dealt and doesnt block damage taken like real discipline so its more like infrantry combat) and merc cost goes up +8% every mil tech instead of +2% for regular units which means that even if you stack buffs by the mid game you are not gonna have that insane advantage that you had early game. If you plan on stopping at 1530s or so you are probably better off going merc ideas tho. Also they are a pain to micro correctly

    • @Vincrand
      @Vincrand 10 місяців тому

      @@afridge8608 Conquered France, HRE and most of Itally before 1530 as Switserland using mercs. The merc discipline might not be normal disciple, but they are still strong.

  • @Bubble__Gum
    @Bubble__Gum Рік тому

    Court ideas also have some strong military policies that buff your army quite a lot. Used court/offensive policy in my Ming campaign and my army was strong enough even against such powerhouses as Spain and France, even though Ming has no combat ideas except +5 discipline.

  • @OuroBoros_Games
    @OuroBoros_Games Рік тому

    i think infraestructure ideas may be better for big countries or playing in america or very tall gameplay, it is useful when you have a very big provinces to take care. i like court ideas, but they feel there is something could be instead of court, court are good and gives a lot on the long run, but nothing in specific in a moment where you need something.

  • @Michaelxl14
    @Michaelxl14 Рік тому +2

    You still hanging around UA-cam doing EU4 stuff? I thought you went off to fight for the far-right/neo-fascist cause in the culture war?

  • @Vincrand
    @Vincrand 10 місяців тому

    Personally I'm still not completely sold on them yet. I don't think the idea group is bad. Within the diplo idea groups it has to compete with diplo and espionage ideas though, which are both better imo. Aside from the diplo idea groups you are also locked by 8 groups total anyway. When going wide admin is a must, religious/ humanist is a strong pick, expansion is strong (the finisher alone can give you a lot more eco and manpower), last time I checked (which is before quantity was buffed a bit) offensive ideas was the best mil group for various reasons, quantity and divine are both very strong picks as well.
    I can see court ideas have a place in countries that have special units that get buffed by estates.

  • @teddys5775
    @teddys5775 Рік тому

    I have yet to take court but I am planning on grabbing it for my first Russia game this patch almost entirely for the core creation cost & ae reduction policies. I also absolutely agree economic is better than infrastructure except in the tallest of games

  • @ppt9566
    @ppt9566 Рік тому

    Playing Ming, it's essential especially with power projection bufs. I am going court, admin, expansion and 4th will be influence.

    • @ppt9566
      @ppt9566 Рік тому

      It's 1510 and I got these ccr reduction bonuses, eunuchs -10%, policy -5%, admin -25%, imperial decree -10% I never change it because of development reduction, celestial reform -10%.

  • @ohNojames
    @ohNojames Рік тому

    I never seize land, I just dev estate land share out. It takes longer, but when I started playing I always forgot to seize land and I just fell into handling crown land this way.

  • @Martin_Hermann
    @Martin_Hermann Рік тому +2

    There are too many good Admin idea groups. Admin, Human , Religious and Inno.

  • @sidneygray51
    @sidneygray51 Рік тому +1

    The uber heir event you can get from court ideas is a potential meme game maker.

    • @gabrielclark1425
      @gabrielclark1425 Рік тому +2

      Personally, I'd prefer a third option to the Hunting Accident Event, something like "Loyal Court Member takes the hit instead".

    • @lesnoyelf228
      @lesnoyelf228 7 місяців тому +1

      ​@@gabrielclark1425LOL bro you reminded me that video by black guys parodying anime "anime friendships be like"

  • @MarkPayne-dr8zz
    @MarkPayne-dr8zz Рік тому

    great video I will have to give court a try. I just find that my games are easier if I use espionage, Offensive and Innovative as my first 3 as every nation getting the -20 percent aggressive expansion and the + 30% siege ability and the free siege pip making every base race a breeze. Just have a hard time keeping interest after cause the game gets to easy.

  • @100beep5
    @100beep5 Рік тому

    Court is also really useful for HREmperor and EoC.

  • @rovsea-3761
    @rovsea-3761 Рік тому

    I want to see an inno/merc run because you're triple stacking military advisor and military tech discount with the policy and the two idea groups all combined. Should be a tremendous mil-point savings, although I'm not sure what you'd use that on...

  • @mike25500
    @mike25500 10 місяців тому

    All depends what difficulty and what nation you're playing. I'm playing Milan hard level ironman and the most important is eveything which lower aggressive expansion.

  • @K3RWJ
    @K3RWJ Рік тому

    The king analysis 🎉

  • @Zombi3Johnny
    @Zombi3Johnny Рік тому

    Merc ideas have to be my favorite

  • @David-bh7hs
    @David-bh7hs Рік тому

    Could you comment on the new 0% influence meta for estates?

  • @carlg7190
    @carlg7190 Рік тому +2

    I play on 4-5 speed because even if it’s not optimized, the game is simply tedious and boring on lower speeds.
    With that said, I like Mercenaries, dislike Court, and absolutely hate how Aristocratic doesn’t reduce military tech cost anymore. Attrition should not have been moved to Quantity, makes Defensive not worth it.

    • @Gaetano2005
      @Gaetano2005 Рік тому +1

      idk man, mercs suck quite a lot, therefore why would you need an idea buffing them?

    • @carlg7190
      @carlg7190 Рік тому

      @@Gaetano2005 mercenary armies aren’t ideally ratio’s, true, but like… so what?
      They save manpower, early in the game, who doesn’t rely on the free company? Then you just extend that outwards.
      If you’re playing tall or even if you’re colonizer & headed for India, mercs are the way to go.
      This isn’t to say mercenary ideas are always what you want, I mean, if you’re going for a WC game when you’re playing on 1-2 speed then ok, or if you’re playing as Poland or Russia, then sure they suck.
      But mostly, they’re really good.

    • @JohnsonPadder
      @JohnsonPadder Рік тому

      Really depends on your rig. Speed 5 on one PC can be way, way faster than on another.

    • @Gaetano2005
      @Gaetano2005 Рік тому

      @@carlg7190 perhaps they are in the ealry game, and in some niche situations. 90% of time they're just a very expensive replacement for your troops, it would be far more efficient to just use those. Also you can split your armies to carpet siege or for sea transport while you cannot do that with a mercenary army

    • @carlg7190
      @carlg7190 Рік тому

      @@Gaetano2005 You don’t use just mercenaries, the idea here is that you use mercs for pitch battles+stand on forts and then use regular troops to carpet siege.
      When the war is over you reduce the number mercs you have, but not your regulars.
      Again, mercs are all about saving manpower and being able to quickly reinforce regions over a large colonial empire.
      If you’re playing Russia/Austria/etc then yeah you probs don’t need them except in extreme circumstances.

  • @benabaxter
    @benabaxter 7 місяців тому +1

    Thoughts on Inno-Esp these days?

    • @BudgetMonk
      @BudgetMonk  7 місяців тому +1

      Very strong. The are the best "luxury ideas". When playing really try hard and going wide, Diplo Admin are "crucial ideas" Depending on your goal, Inoo Esp can be way stronger.

    • @benabaxter
      @benabaxter 7 місяців тому

      Awesome, thanks for the feedback. I was just asking because it seemed like your praise of Court might have unseated them, ​@@BudgetMonk.

  • @youtuberobbedmeofmyname
    @youtuberobbedmeofmyname Рік тому

    Yeah they nerfed the crap out of quantity before and it was so bad that stacking attrition reduction was more effective than getting Quantity. Florryworry explained this on his Florry Cog channel. Quantity was so good, I miss the old Quantity. Old Quantity was S+ always take. Nerfed Quantity was B tier. However it's still an A to S tier idea group now.

  • @Faoriter
    @Faoriter Рік тому

    Thous far i am not intrested in court it doesn't really give me enough compared to espionage or diplo. So definitely luxury idea but honestly I would rather grab another mil idea group at that point. But i have enjoyed none the less

  • @ThePoutinePrince
    @ThePoutinePrince Рік тому

    court is always my 2nd idea. always.

  • @Lapkonium
    @Lapkonium Рік тому

    Court looked garbage at first glance but its policies look op

  • @1993Redemption
    @1993Redemption Рік тому

    How does one get by with no military ideas increasing discipline or morale? Legit looking for some tips and answers

    • @BudgetMonk
      @BudgetMonk  Рік тому

      Early I had Plutocratic which gives 10% morale. Now have Quantity/Religious policy giving 10%. I am currently struggling myself on very hard difficulty, in the late game with some of the great powers.
      The short answer is experience. However it can be hard, unpleasant and even inefficient. No shame in taking other mil idea groups if you can fit it in.

    • @1993Redemption
      @1993Redemption Рік тому

      @BudgetMonk must be highly draining on manpower and $$$ monk. But I guess a discipline advisor, some mountain forts (you started in balkans) and some experience could see you through.

    • @Vincrand
      @Vincrand 10 місяців тому

      @@1993Redemption discipline advisor is good, but morale is better. 10% morale > 5% discipline same for unit pips morale > fire/ shock. Morale vs discipline works out as discipline wins the trade, but morale wins the battle. When fighting on a fort (offensively or defensively) you want to win the fight, not the trade.

  • @Pandacous
    @Pandacous Рік тому

    I feel like espionage is op

  • @user-jt8eu7zi2q
    @user-jt8eu7zi2q Рік тому

    you can keep estate loyal without it. it's overkill.
    the rest isn't worth an idea group (unlles you are emperor of china/hre)

  • @francescoliccardi2510
    @francescoliccardi2510 Рік тому

    Offensive ideas for me, Good for World conquest

    • @Vincrand
      @Vincrand 10 місяців тому

      It's also my prefered choice. That +1 fire and shock pip on generals is stronger that 10% combat ability on all units. So basically offensive gives the best quality armies, it gives force limit and siege ability. Divine ideas is also very good though.

    • @francescoliccardi2510
      @francescoliccardi2510 10 місяців тому

      I take it for the siege ability but all the stuff you mentioned is really good too@@Vincrand

  • @KrolPawi
    @KrolPawi Рік тому

    I had the feeling you are gonna be the one person to shill for those ideas. Its like they are made for exatcly your type of Gameplay.
    I pesonaly prefer infrastracture.

  • @ilyaserenkaradag3710
    @ilyaserenkaradag3710 Рік тому +4

    I think paradox developers thought like that: We love espionage so much we buffed it but it is still worst idea in game what can we do?
    Developer: Add Worse idea than espionage so espionage won't be worst no more.

    • @skanderbeg152
      @skanderbeg152 Рік тому +7

      Youre not as wrong as you can possibly be, but you are pretty close to it.

    • @ThatGuy-bz2in
      @ThatGuy-bz2in Рік тому +3

      espionage is an extremely powerful idea group.

    • @ilyaserenkaradag3710
      @ilyaserenkaradag3710 Рік тому

      @@ThatGuy-bz2in no except aggressive expension it's trash

    • @ThatGuy-bz2in
      @ThatGuy-bz2in Рік тому +4

      @@ilyaserenkaradag3710 it allows you to:
      1) steal vassals at half cost
      2) claim entire states instead of 1 province at a time
      3) gives 10% siege ability
      4) gives an extra diplomat and 15% advisor cost
      5) -.20 yearly corruption
      6) increased chance to capture ships (which is meh)
      7) increased visualization acceptance chance which allows you to vassal way more countries for free
      8) and of course, the best idea in the whole group, -20% AE. allowing you conquer alot more alot faster without getting the whole world in a coalition. Especially if you pair it with religious for even more AE reduction.
      It also has some very strong policies. So all in all, it is one of the best idea groups in the game

  • @dantetre
    @dantetre Рік тому

    8:08 Again, BudgetMonk can't do math...
    Giving up let says 10% of your admin income for a 5% discount it is a bad business.
    You need at least 20 admin income for to worth the exchange.

    • @lainling
      @lainling Рік тому

      Depends on how much CCR you already have. Going from 50 to 55 CCR is 10% effective reduction in coring costs. 75 to 80 is a 25% reduction.
      Reducing coring time is also a big part, not just the points themselves.

    • @Americanizzle
      @Americanizzle Рік тому +1

      I think the absolute numbers saved/spent are more relevant here. 5% off say 400 admin worth of unmodified coring costs saves 20 admin. So in that case if you are coring more than that amount of dev every 20 months, it's worth it. That's ignoring of course the ~400 admin you spent on the idea itself though. Point is it depends on your rate of expansion, and as he mentioned it also affects coring speed, which is important for hitting 9 month coring times for rebel-less blobbing.

  • @DrFULLMETAL337
    @DrFULLMETAL337 Рік тому

    Why are Mercs miserable to play with ?

    • @Vincrand
      @Vincrand 10 місяців тому

      The compesition usually sucks. You get like 42 infantry, 5 cav and 3 cannon in late game. That's too much frontline and too few cannon. You usually have to add your own stack to it.

  • @dutchy4830
    @dutchy4830 6 місяців тому

    court is a joke idea group. im still not on board with espionage or innovative

    • @spatrk6634
      @spatrk6634 4 місяці тому

      espionage and innovative ideas are basically for casuals in eu4.
      good for noobs becuase you will scale easily and dont need to micromanage aggressive expansion.
      but dont get me wrong, they are good, strong ideas. but all ideas that you should choose depend on your nation and what your goals for the campaign are

  • @jarvee9407
    @jarvee9407 Рік тому +2

    It's bad. Really bad, nothing it gives is good (maybe the resource for emperor of china could be good, idk), the only thing it gives which is good is the policies. Now do the policies justify taking it? No.
    Reform progress is not so good, especially if it is not fixed amount. Just build the monuments and you will swim in it having all the reforms done in like1650.
    The estates stuff is useless as it doesn't matter if your easte has 100 influence or 40 and you can always get the loyalty very high and is easy to keep 60+.
    Powe projection you say? Do one show of strengh and you get 100 of each mana...
    I truly don't understand how you cab say it's good. Atleast infrastructure is good for playing tall and mercs are pretty broken with something like swiss and any other country which buffs them.
    If you wanna take is as flavour in late game, maybe, but for early pick there are way better options... Diplo, admin, religious and so on.

    • @kryndude
      @kryndude Рік тому

      Yeah who cares about getting ccr reform slightly earlier when you can take admin and receive 25% right away

    • @Vincrand
      @Vincrand 10 місяців тому

      I mostly agree, but I can see a use for court ideas in countries that have special units that get stronger with estates. For sure it's a bit roleplay, but not a waste.

    • @jarvee9407
      @jarvee9407 10 місяців тому

      I don't know how that would work or with what special units. It seems to be offensive would be better, but maybe not?

    • @Vincrand
      @Vincrand 10 місяців тому

      @@jarvee9407 Both can be taken. Some of the special units get stronger with estate privileges. Units this applies to would be janissaries, rajputs, cossacks, caroleans and cawa.

    • @jarvee9407
      @jarvee9407 10 місяців тому

      @@Vincrand yeah, but idk why would you want to buff those units, seems like other mil ideas would be way better

  • @siinuxxblume5123
    @siinuxxblume5123 Рік тому

    I would argue they are never good. Dont see a point, just go explo, inno or whatever really. 20% reform progress(also gimmick with republics dont count) and 2 policies doesnt make sense, if you need the ccr just take it as 5th or 6th one. This just seems absolutely horrible since nothing it has is of value rn expect for the 5% ccr you are paying 1 admin monthly for lol

  •  Рік тому

    Day 384 of not knowing why core-creation cost is abbreviated CCR
    Anyway, you look tired. I hope you are not neglecting yourself.

    • @larskaiser8131
      @larskaiser8131 Рік тому +4

      Coring Cost Reduction is why it's called CCR.

    •  Рік тому

      @@larskaiser8131 Makes sense I guess. Although I don't remember seeing "core-creation reduction" in the game.

    • @larskaiser8131
      @larskaiser8131 Рік тому

      It's more like core creation cost reduction, but CCCR is a bit more of a mouthful and kinda reminds one of all the East Bloc country name abbrevations.

    •  Рік тому

      @@larskaiser8131 ahah, I see. Thanks!

    • @JohnsonPadder
      @JohnsonPadder Рік тому

      Coring Cost Reduction. It's not in the game, rather it's an acronym used by players.