🚀Mastering AI Rendering: Your Insider's Guide To The Newest Features In Veras🚀

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  • Опубліковано 22 сер 2024

КОМЕНТАРІ • 4

  • @arqMANES
    @arqMANES 5 місяців тому +1

    You guys, are writing part of the history of architecture that will be deeply affected by AI-based design and production methods. I send you my respects, profound admiration, and absolute support in this paradigm shift brought about by the new era of the AI revolution.

  • @allencunningham9002
    @allencunningham9002 Місяць тому +1

    Even having the geometry override to 0 it still wants to add windows to blank walls. Would also be great to be able to adjust lights by placing points or something, right now it likes to throw random lights on stone walls where you then need to edit that wall until it gives you one without (right now on my 30th reroll to try for no lights). Which brings up another suggestion, multiple edit masks - our project has multiple garage doors but cant mask each of those so the only way to get them to render with similar styles is rerolling the entire wall.

  • @Pneuma3339
    @Pneuma3339 5 місяців тому +4

    the problem is and has always been consistency. You can't take a camera and get the exact same look if you start to walk around and render views from all angles. You also can't move lighting, which relies completely at the guess of AI. The geometry changes slightly as well such as windows, etc. This leaves the product producing a phase I rendering where nothing is quite figured out fully. Veras does the job of giving the "idea" of something before geometry and rendering get more accurate and serious which your higher end 3d software's tackle easily.

    • @varvara.g
      @varvara.g Місяць тому

      exactly - it's too freely in that sense, did you find any other AI which are able to keep same set?