Nicely done, Andrew! Hope you get to have more fun with Slaves to Darkness. You know, I'm something of a Be'Lakor player myself. 😅 Just remember to use those Chosen's fight twice ability! I think if you had used it after Trugg swiped 5 of them off the table, they might have killed him, since they did 8 damage with just one fight. Even 5 of them can absolutely wreck if they fight twice. Bruh, those Troggs' rocks popped off like crazy. Their damage is D3, not flat 3! For shame. 😂 But well played, Michael! You rock the rockguts beautifully. Great to see Trugg-life. 💪 Amazing bat rep as always, lads! Good to see Andrew on the channel, and great to see everyone having fun. Cheers!
Michael! Loon thouched is plus 1 cast not plus 1 power level! lol thats a yellow card! Love the matchup great work guys. Keep bringing andrew back we love him!
Why were the rockguts rend 3 Into the incarnate? What am i Missing. 26:06 Varanguard dont get all Out Attack buff for the second activasion. All Out Attack is worded only for one round of Attacks in contrast to all Out defense which stays the whole Phase.
Spell doesn't say other unit. it says visible(wizard sees himself) friendlv(is wizard part of enemy army? How you cast it then?) Wholly within 12" from it(are you further than 12" from yourself?) and not in combat. In short: self teleport works as long as wizard isn't in combat. If ability refers to other units it says other. Hand of gork doesn't say so.
@@bakuchidancer you cant set up a unit wholly within 24" of itself if you remove the unit first, so not the visible part is the problem but the wording of the spell in general. You have to remove the target (the wizard in this case) from the battlefield and set it up again wholly within 24" of the caster (which is the wizard, who you removed from the battlefield already, so no way to measure the 24")
and they got named lvps at the end, my poor chosen( one "fight twice, using it now" at literally the first time they got in combat would take them from lvp to mvp
@@ElvishShellfish no worries, still a good game) and it shows how powerful std are, cause it was such an uphill battle with Belakor being assassinated by 3dmg troggs and teleporting mage
Nicely done, Andrew! Hope you get to have more fun with Slaves to Darkness. You know, I'm something of a Be'Lakor player myself. 😅 Just remember to use those Chosen's fight twice ability! I think if you had used it after Trugg swiped 5 of them off the table, they might have killed him, since they did 8 damage with just one fight. Even 5 of them can absolutely wreck if they fight twice.
Bruh, those Troggs' rocks popped off like crazy. Their damage is D3, not flat 3! For shame. 😂 But well played, Michael! You rock the rockguts beautifully. Great to see Trugg-life. 💪
Amazing bat rep as always, lads! Good to see Andrew on the channel, and great to see everyone having fun. Cheers!
Michael! Loon thouched is plus 1 cast not plus 1 power level! lol thats a yellow card! Love the matchup great work guys. Keep bringing andrew back we love him!
Well it gives 1 power level IF the unit isn't already a wizard and in that case it is as you said.
nice game, i play both Gitz with a full Squig list and StD where i got both warriors and Dark Oath.
Always love to see Slaves to Darkness, especially with Be'lakor!
Quick note: don’t forget the Chaos Warriors have auto-wounds on crits
This was Skragrott at his Skragottiest. Amazing game!
Why were the rockguts rend 3 Into the incarnate? What am i Missing. 26:06 Varanguard dont get all Out Attack buff for the second activasion. All Out Attack is worded only for one round of Attacks in contrast to all Out defense which stays the whole Phase.
Love the new setup but miss the ASMR of the dice rolls!
We’re working through some kinks with the audio. We love the dice rolls too, hopefully we can get them back soon! ~Andrew
Fun Battle report!! I would be curious to know if the Loneshrine was abandond knowing that was going to be destroyed or if it was an oversight..
Get em Trugg!
I always have a similar reaction when I see new batrerp as Belakor eyes on preview
Does it give Zuul the Gatekeeper vibes?
@@BattleshockWargaming had to google it, but yes)
Sadly Gitz Wizards cant teleport themselves away anymore, they can only teleport a different Unit away.
Spell doesn't say other unit. it says visible(wizard sees himself) friendlv(is wizard part of enemy army? How you cast it then?) Wholly within 12" from it(are you further than 12" from yourself?) and not in combat.
In short: self teleport works as long as wizard isn't in combat.
If ability refers to other units it says other. Hand of gork doesn't say so.
@@bakuchidancer you cant set up a unit wholly within 24" of itself if you remove the unit first, so not the visible part is the problem but the wording of the spell in general.
You have to remove the target (the wizard in this case) from the battlefield and set it up again wholly within 24" of the caster (which is the wizard, who you removed from the battlefield already, so no way to measure the 24")
chosen should have fight twice when they encountered certain big troll, right?
spoiler
they did 8dmg. Imagine them fighting again and doing 8, slaying Trugg. The game would swing so much
and they got named lvps at the end, my poor chosen( one "fight twice, using it now" at literally the first time they got in combat would take them from lvp to mvp
Yeah….. yeah they should have…
~Andrew
@@ElvishShellfish no worries, still a good game) and it shows how powerful std are, cause it was such an uphill battle with Belakor being assassinated by 3dmg troggs and teleporting mage
man, 3dmg shooting troggs are good)
Too good... Their damage is supposed to be D3. So they spiked way more here than they should have. 😂
Remember that you can reroll your Eye of the gods dice, but you take mortal damage on a 1 if you do so.
In round 3 should have tried to tie the Krondspine Incarnate into combat with another manifestation instead of trying to dispell.
I was sweating for Trugg until those Chosen got chokin....Chosen and Scarenguard are just so strong
if he used fight twice on them first combat, they would have done the job
@igorcomedyman3160 I was surprised they didn't use it even in the Turn they got half wiped
@@JoshuaCarbaugh precisely!) They even did 8dmg, which is half of what is needed
Eh, first time with S2D so we should cut some slack. I've run the GUO without using his heroic trait even once. Happens
Trogg rocks are not a flat 3 damage for their shooting. D3
Belakor thanks you from the abyss to which he was banished by trog rocks and punches. ~Andrew
A little liberal on the ½ inch coherency on those stabbas? :D