Simple Camera Projection in Blender: For Better CGI Integration w/ Live Action

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  • Опубліковано 6 жов 2024
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    Hey Everyone! In this video I show how you can use basic camera projection in Blender 3d to integrate CGI into live action more effectively. I use this technique a loot especially when I don't have a proper HDRI of the environment the shot is from. Enjoy and let us know what you would like to see next!
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КОМЕНТАРІ • 64

  • @LightArchitect
    @LightArchitect  3 роки тому +12

    Hey Everyone! In this video I show how you can use basic camera projection in Blender 3d to integrate CGI into live action more effectively. I use this technique a loot especially when I don't have a proper HDRI of the environment the shot is from. Enjoy and let us know what you would like to see next!
    Our Blender Add-ons:
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    KHAOS (Ultimate Explosion Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
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  • @MustafaKhan-fs3np
    @MustafaKhan-fs3np 3 роки тому +16

    THIS IS ONE OF THE MOST RARE TUTORIAL WHICH I HAVE EVER SEEN ON UA-cam... THANK YOU MAN 🔥🔥

  • @Giddy_FXM
    @Giddy_FXM 3 роки тому +9

    I learnt the basis of camera projection within the first 3 minutes now I just need to see the rest for the tutorial. Could never ask for more. So dope and detailed

    • @LightArchitect
      @LightArchitect  3 роки тому +2

      Glad to hear it! Understanding the concepts are key for certain techniques before practicing them.

    • @Giddy_FXM
      @Giddy_FXM 3 роки тому +1

      @@LightArchitect yeeaaah

  • @jgrayphotography4208
    @jgrayphotography4208 6 місяців тому +1

    This is so useful! Thanks for making these Blender and VFX videos on your channel! I'm surprised this isn't even more viral!

    • @LightArchitect
      @LightArchitect  5 місяців тому

      I know! I'm upset this doesn't have at least 1,000,000,000 views.

  • @napboy7978
    @napboy7978 3 роки тому +2

    Honestly, you deserve more subs and support man ! Love your tutorials. Have been helping me to learn so many things. Subscribed !

    • @LightArchitect
      @LightArchitect  3 роки тому +1

      Thank you! Glad to help! Hopefully as we get more subs we'll be able to make even more content for everyone!

  • @enntimorisien
    @enntimorisien 3 роки тому +4

    Like first then watch :D

  • @FilmSpook
    @FilmSpook Рік тому +2

    Excellent Work, thanks for the Great Tutorial, Legend!! :)

  • @blendervfx9575
    @blendervfx9575 3 роки тому +4

    Love it. Simple yet effective. Would you recommend doing this for every shot that uses live action footage or just when you don't have an HDRI?

    • @LightArchitect
      @LightArchitect  3 роки тому +2

      Thanks! I would say most cg that is added to footage generally needs some kind of digital environment built around it. For things that are flying up in the air I often just use an HDRI...but for objects on the ground I tend to build these projections a bit more for more realism. Sometimes you can get away with just colored groundplanes. Depends on the material of your CG element too.

    • @blendervfx9575
      @blendervfx9575 3 роки тому +2

      @@LightArchitect Makes sense. cool.

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline 3 роки тому +3

    very helpful!

  • @kotakuk6533
    @kotakuk6533 2 роки тому +2

    Thanks!

  • @violentpixelation5486
    @violentpixelation5486 2 роки тому +1

    Dope explanation of your cam projection workflow in #Blender . Thanks alot, great work. Cam proj. is such a timesaver. #3d #liveaction

  • @oke4403
    @oke4403 3 роки тому +1

    топовый туториал, огромное тебе спасибо, теперь мои работы станут легче и качевственее в производстве, multumesc inca o data

  • @bhargavpatel_
    @bhargavpatel_ 3 роки тому +1

    very cool!!

  • @PanewsONE
    @PanewsONE Рік тому +1

    Tutorial starts here: 7:54

  • @melchiorwarntjes9388
    @melchiorwarntjes9388 2 роки тому +1

    Great tutorial! Have wanted too learn this for a while. Feel like the video could have been like 1 minute though lol

    • @LightArchitect
      @LightArchitect  2 роки тому +1

      Thanks! Yes this technique is super useful. Yeah maybe the video could be a bit shorter but hopefully it gets the idea across. Thanks for watching!

  • @stevekongliew8305
    @stevekongliew8305 Рік тому +1

    Great tutorial! Quick question.. would this projection capabilities able to apply the same principal .. for instance i have a still image of a metal barn... with some grass in the foreground. The director wants to do a timelapse on the ground...

    • @LightArchitect
      @LightArchitect  Рік тому +1

      Hi Steve. Thanks for the kind words! In answer to your question yes the example you mention is another huge use of camera projection. Its a really powerful and simple concept but also has some limitations.
      You will probably find our video here useful for the effect you are referring to: ua-cam.com/video/ua8CrGf6wP8/v-deo.html
      This one Could Help you as well(Using AI lol): ua-cam.com/video/lWQYqjtcyio/v-deo.html

  • @santhosh8395
    @santhosh8395 3 роки тому +1

    Thanks bro

  • @Shape1999
    @Shape1999 Рік тому +1

    Aren't the reflections of the sphere gonna be distorted if the texture is only unwrap for the camera view?

    • @LightArchitect
      @LightArchitect  Рік тому +1

      True. If the camera moves side to side too much then this will occur. But its still an effective technique to use a lot of the time.

  • @BrianHuether
    @BrianHuether 6 місяців тому

    Hi, why is the alley ground treated uniquely as background shader? Shouldn't all the recreated geometries be shadow catchers? thanks

  • @vib3machine
    @vib3machine 2 роки тому +1

    You rule

  • @boinao8046
    @boinao8046 3 роки тому +1

    Thanks for the tutorial.. Buti have a doubt ... Whatis the need of camera projection .. .. We can directly add cg objects by keeping the video as background after the camera tracking is over ... Kindly explain me.

    • @LightArchitect
      @LightArchitect  3 роки тому

      Hi Hawaijar. Thanks for the comment. The purpose is usually to have more realistic reflections and lighting on any CGI objects added to your shot. Hope that makes sense.

    • @boinao8046
      @boinao8046 3 роки тому +1

      @@LightArchitect oh thanks buddy

    • @LightArchitect
      @LightArchitect  3 роки тому

      @@boinao8046 You got it!

  • @VMP666
    @VMP666 Рік тому

    Hey, great tutorial. I have just one problem - turning off shadows in Ray Visibility for the "reflection" assets doesn't seem to do anything. They're still casting shadows! Am I missing something here?

  • @fabula87
    @fabula87 10 місяців тому

    Why you put hold out for background? it would be batter if you set it as disabile from view layer. If you set it as hold out it became black/empty. Isnt true?

  • @fantasyzoneproduction771
    @fantasyzoneproduction771 2 роки тому +1

    is there's any way to have a long tutorials i mean with details , paid ones

    • @LightArchitect
      @LightArchitect  Рік тому

      Hi Fantasy Zone. Possibly in the future. We also have a Patreon option available if you would like one on one consultations with anything. www.patreon.com/lightarchitect

  • @bird6840
    @bird6840 3 роки тому +2

    idk why the layer system doesnt work for me,
    i select my sphere and for exemple, turn off the camera visibility on the shadow layer, when i go to the foreground layer, the sphere still camera visibility off
    its kind of not independent setups :/
    anyone can help?

    • @LightArchitect
      @LightArchitect  3 роки тому +2

      Hi Bird, Camera ray visibility is global. So it will effect all view layers. The holdout and indirect only restriction toggles effect only the view layer selected. Hope this helps.

  • @miraclemorning5629
    @miraclemorning5629 8 місяців тому

    Please add footage for practice

  • @jkartz92
    @jkartz92 3 роки тому +2

    can't you project an video and bake them on the planes created?

    • @LightArchitect
      @LightArchitect  3 роки тому +1

      Hmm good idea. I have never tried it but theoretically that sounds right.

  • @TheMrJackzilla
    @TheMrJackzilla 9 місяців тому

    Man, how u got the shadows interactions on the walls if you use the walls as an emissive texture?

    • @LightArchitect
      @LightArchitect  5 місяців тому

      Good question. You have to use different view layers for different data passes. That way one of them you wont have the walls emitting light and effecting the shadow passes. Thats how I do it anyway. I'm not sure about others. Did you figure it out?

  • @sebastianodibusti
    @sebastianodibusti Рік тому

    Does anyone know why when I use cycles, a texture environment and an image as a plane, it does not emit a shadow, it probes by removing the texture environment and illuminating with lights and it works, but when I activate the hdri it does not emit a shadow, any solution please?

  • @creativethinks258
    @creativethinks258 7 місяців тому

    please add footage to practice

  • @peoplexxx4338
    @peoplexxx4338 3 роки тому +4

    Where you take hdri maps
    ?

    • @LightArchitect
      @LightArchitect  3 роки тому +1

      Usually you take the HDRI map from the same position that you want to put your cgi object in your scene. Here is a video explaining: ua-cam.com/video/etOkgjrTfa8/v-deo.html You can also download some basic HDRI's online but they won't match your environment exactly. Hope this helps!

    • @peoplexxx4338
      @peoplexxx4338 3 роки тому +2

      @@LightArchitect thanks!!!

    • @LightArchitect
      @LightArchitect  3 роки тому

      @@peoplexxx4338 For sure!