Why Breaches RUIN Inazuma Eleven Victory Road

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 114

  • @sharalakid
    @sharalakid 5 місяців тому +96

    Breaches suck so much in a low scoring game, one goal WILL make or break a game between evenly matched opponents. Also, heavy rng metas aren't healthy in any competetive game, because it begins to lose it's competetiveness

    • @unitystarlight13
      @unitystarlight13 5 місяців тому +6

      I actually like this, it makes the game less mathematical and more unpredictable. With breaches players will always feel the excitement until the very last moment. A bit of luck factor is always needed in these type of games, otherwise it would feel too monotonous like chess.
      It also gives that extra push to a player who knows his strikers have a lower value than the opposing goalkeeper. Instead of giving up the players are now tempted to shoot anyway because there's always that small chance of a breach.
      Might sound unfair but I like it

    • @sharalakid
      @sharalakid 5 місяців тому +8

      @@unitystarlight13 first of all, I like chess, it's unpredictable because no two games are alike, even though there's no rng involved there's the human element which introduces variety, second of all, it's very unfun to an opponent that loses because of it. Imagine you're in your first Victory Road tournament, you're winning and then you foul 3 times in a row into 2 breaches, all of this after the best play you've made the whole tournament. Happened to me, you wouldn't believe how bad that feels. It's clear to me that Victory Road is trying to take itself seriously as a competitive esport, and this means whether you like it or not, that rng can't break the game. I'm not advocating for the complete removal of randomization, it can be done right, but breach is very imbalanced, it's random to the point of being unfair, because it decides games by itself, with a breach team the skill factor is reduced significantly, which can be fine in party games where rubber banding mechanics can make the game enjoyable for everyone, but let me repeat this again, Victory Road is a competitive game, it can't have it's main factor be luck.

    • @Ciorno2K
      @Ciorno2K 5 місяців тому +1

      I love it with me because of my team is pure breach

    • @ZeroWit-ir7zu
      @ZeroWit-ir7zu 5 місяців тому +2

      @@sharalakid Inazuma Eleven always had randomness from criticals, i'm pretty sure they happened in the original triology even if we couldn't get numbers to point it out, and i think that could still exist, but breaches are way too much, a random level 1 player could normal kick a goal against a level 30 mark using god hand V and that should never be ok, so i'm with you, give us the criticals, something like doubling the final power or even tied to the moves, doubling the power of the specific move rather than the final power, the goalkeeper could work the same way or stay, so long has they don't make it possible to make a team out of it, because if every games turns to trying to get the oposing goal keeper away for a clear shot, the game is going to be drag full of draws
      And they should probably put a cap in those kinds of buffs, so that it doesn't get up to ridiculous levels, breaches in the beta are annoying, imagine when you can make a full team with breach abilities, every shot that gets to the keeper goes in

    • @rodrigomelo6788
      @rodrigomelo6788 5 місяців тому

      ​@@Ciorno2Ksame cheers
      Don't know why people are so butthurt about it

  • @linuss9710
    @linuss9710 5 місяців тому +30

    It is possible to give feedback.
    So please do it for every mechanic you don’t like.
    This is what the beta is for.
    Now we can still change things. Let’s do it before it’s to late.
    Give Feedback.

  • @CircePenfield
    @CircePenfield 5 місяців тому +20

    Lost my tournament match to two breaches. I didn't get one, and was running every single character with breach passives.
    It should just be 1.5x power.

    • @TheFlashyLucario
      @TheFlashyLucario 5 місяців тому +5

      I feel like 1.5 might still be a bit too much because of how little goals are made in a match, 1.3x might work better (or longer matches lol), but yeah, crits are way more balanced than breach

  • @caratrevoso3347
    @caratrevoso3347 5 місяців тому +17

    Removing the breach abilities and changing it for anything else is the way to go

    • @filipeferreira5085
      @filipeferreira5085 5 місяців тому +3

      I personally think it should be critical hits. The passives to increase critical hit rate could stay since it's no longer a guaranteed goal if it happens, and they could even add more passives to increase the critical power multiplier. For example, players would have a passive that oncreases crit damage by 20%, so the critical power multiplier would be 2.4x instead of the usual 2x.

    • @Kongjedk
      @Kongjedk 5 місяців тому +1

      that's mean remove the save and invincible ability too
      as save and invincible are opposite of breach
      make keeper have chance to stop a shot without loss any KP
      (save for counter hissatsu shot and invincible for counter normal shot)

  • @deavy0347
    @deavy0347 5 місяців тому +10

    Hopefully Hino notices how breach is changing the "meta" and makes some changes. At least I hope so

    • @TeamYohane
      @TeamYohane 5 місяців тому +1

      I talk about it in my Inazuma Post, do It there too, it's gonna work

  • @DannyDunk-tf4lk
    @DannyDunk-tf4lk 5 місяців тому +1

    They could make breach happen during only a type of shot like special shots or normal shoots.So tring to breach can have a downside, like using tension or shooting week shots in the hope of reaching.

  • @Ktotokroto
    @Ktotokroto 5 місяців тому +3

    That just sounds like something that would be very toxic in MP. Breaches shouldn't ignore keepers, should just be a crit, imo.

  • @Juniverse0
    @Juniverse0 5 місяців тому +1

    Yeah agreed, I‘m not a fan of how breaches and some super tactics completely bypass the games core mechanics.
    - Breach: Completely throws the AT/DF/KP system out the window (not helped by the Explosion tactic)
    - Sweeping Win: Basically guarantees you winning focus battles
    - Invincible Keeper: Same thing as breach
    I think having breach do 1.5x the damage and save reducing it by the same amount would work a lot better. Right now it just feels cheap to score and receive goals with it.

  • @damienjohnsonbradburn4293
    @damienjohnsonbradburn4293 5 місяців тому +2

    Yeah, breach is a major major issue, lost 5 consecutive games on ranked yesterday ( 2-1 and 3-2 ) solely because of the opponent getting breaches or exploiting the passing in the box without activating the zone so the keeper doesn't even try to save it. Critical were much better as it felt great getting bonus power you shouldn't have had but it was still possible for the opponent to block. Plus with all the other mechanics of the game focused on being as tactical and strategic as possible to have a luck based factor, be so significant within the game goes against all other aspects in my opinion.

  • @ruby9803
    @ruby9803 5 місяців тому +1

    The issue with breaches is they’re 100% goals. A 50% increase of attack power is better imo.

  • @crisscore157
    @crisscore157 5 місяців тому +2

    Been saying this since i saw my first breach that let a 200 shot win against a keeper with 1600 power. Like tf, idc how low they make the breach chance and dont let you increase it, its stupid. Give us crits that can increase the attack power of the shot or do breach, but only if the shot is like 10% or 20% lower than the keeper power (stil rng based with a chance to trigger, but at least i dont feel too bad if it breaches with close enough power)

  • @georgikostadinov4653
    @georgikostadinov4653 5 місяців тому +1

    Your "most breachy team" is something similar to what I am planning to try out on my team whenever my Nintendo gets delivered

  • @Kaltar_
    @Kaltar_ 5 місяців тому +1

    Breach should be a comeback only mechanic you shoul dnot be able to breach when ahead in points

  • @83cuicui
    @83cuicui 5 місяців тому

    How i would fix it
    Base breach chance to 5% Impossible to breach while GP gauge is full
    that way even if you have all the passive its only 15% chance
    then each sweat icon below your goal keeper gauge add 5% breach rate ( The sweat icon appear each time your gk stop a goal and reduce their effectiveness of their hissatsu )
    in short you have more chance to breach against a tired GK making people use other GK in the back to greatly reduce the ods

  • @imsmokeyy5630
    @imsmokeyy5630 5 місяців тому +1

    the problem is 100% having passives related to Breach/Save imo, just make it so there arent passives related to those, the base odds of 10% are fine.

  • @luqmanloki4803
    @luqmanloki4803 5 місяців тому

    Breach should either have no passives that increases the chance or changed to deal increased damage when it happens.

  • @AragonVortex
    @AragonVortex 5 місяців тому

    Passing straight into the goal -_- that should definitely be fixed

  • @TirrellKajder
    @TirrellKajder 5 місяців тому

    This made my day, thank you!

  • @yoshi1242
    @yoshi1242 5 місяців тому +1

    I couldn’t agree more!!!

  • @OutshineUwU
    @OutshineUwU 5 місяців тому

    Breach is awful doesnt matter how you look at it, the meta will become spamming normal shots bcuz eventually one will breach and thats insanely lame.

  • @HeroesHoshi
    @HeroesHoshi 5 місяців тому

    They should've just stick to Critical....

  • @Demo13923
    @Demo13923 5 місяців тому

    5 sec in match oppenent shoot a normal first shot i use god hand bam insta breach like what kind of bs luck is that

  • @punmasterG
    @punmasterG 5 місяців тому

    could this game be called breach volleyball

  • @JanusGreenway
    @JanusGreenway 5 місяців тому +61

    I've said it before and I'll say it again, the problem with breach is how it's literally an automatic goal. With criticals, they were strong and did basically double a command's power, sure, but if the other player was significantly stronger, the critical doesn't even help that much as they'll just stop it anyway. With breach, a level 1 could acore against a level 30 if they breachmaxxed (term for using a team centered around getting breaches we've coined) a lot. Levels don't even matter, it's like if you could get an instant kill on a fighting game by random chance with some move. Truly gambling at it's finest here.

    • @sharalakid
      @sharalakid 5 місяців тому +10

      Fr, crits can be done right in IE but in a low scoring game an auto score button is an auto win button

    • @dblevels3254
      @dblevels3254 5 місяців тому

      Could not agree more. Thankfully it’s just the beta

    • @habbomirror1236
      @habbomirror1236 5 місяців тому +1

      ​@@dblevels3254yeah hopefully they just change breach and save to crits. This is too busted

  • @clairemcdaid4310
    @clairemcdaid4310 5 місяців тому +24

    I like how breaches can help less experienced players
    But it’s way too broken
    I feel like they should either make it less common
    Or just replace it with critical hits

    • @leonardodelimaferreira8509
      @leonardodelimaferreira8509 5 місяців тому +4

      Just crits that drain more kp, feels like it would be far more fair and fun

    • @ZeroWit-ir7zu
      @ZeroWit-ir7zu 5 місяців тому

      Except they don't, if that was a balancing use, like if you're in ranked, you are at the first rank playing against a gold, or the oposing team outlevels you by a lot (i mean, c'mon) then you have a boost in breaches and saves, that could make the matches more interesting (albeit it would probably be better to just stop allowing for those match ups to happens)
      As is, they favour the more experienced and higher leveled players who know how to make use off the feature and have built a team around it

    • @Kongjedk
      @Kongjedk 5 місяців тому

      they already have save and invincible to counter it
      as save make GK catch the shot without loss any TP(save for counter hissatsu shot and invincible for counter normal shot)
      so if you want to counter you need to make your team have save and invincible bonus high enough
      not sure is it possible in beta or not

    • @ZeroWit-ir7zu
      @ZeroWit-ir7zu 5 місяців тому

      @@Kongjedk There are no "increase save" skills, only Diamond Defense Tactic and i think the Super Barrier special tactic, and i doubt it'll go beyond that, because if you can just drum up your save to 100% then at that point the only way a game doesn't end in a draw is through exploits, and then we'd have to find out the answer of 100% breach vs 100% save...
      if they want to keep breach as is, i think they should either cap the ammount of buffs a team can use so it doesn't get out of hand, give it a cooldown and/or make it sensitive to power, like a big disparity in power between shot and save makes it nearly impossible to breach, so that you can't just lay back and let the odds be in your favour as you do normal or long shots and let breach do the rest, because if the odds are low, breaching any time does add an ammount of randomness to the game and it can be pretty cool, sometimes rewarding players who never give up until the final whistle, which is very much in the inazuma eleven spirit... when breaching is essentially every shot, it becomes a gimmik that is always in disadvantage to the defending player
      Right now, the only counter to breaching is never letting a ball actually reach the goalkeeper, with the beta's limited list of players, the mechanic isn't too bad, my worry it's when we get more players and costumizable passives, and breaching becomes a 100% thing

  • @biloutre9610
    @biloutre9610 5 місяців тому +10

    Please report in the inazuma post that the breaches sucks, in that way we have more chances that they do something about it

  • @snper1492
    @snper1492 5 місяців тому +7

    not only is breaching a stupid mechanic having passives that increase it just forces you to use a specific team. if they really want to keep it then I'd say they should only have a chance of triggering if the enemys kp is already quite low but the game would probably be better of either removing or redesigning breaches in some way

  • @rotemzoe
    @rotemzoe 5 місяців тому +9

    in the full game you should be able to give any player any passive so all your 11 players could have the +30% and +20% rates which gives you a 550% boost (without bullhorns or explosion)
    I really hope they remove the ability to boost breach rates or at least give us a way to counter or lower it

    • @filipeferreira5085
      @filipeferreira5085 5 місяців тому +3

      That's crazy. And if coaches end up getting breach passives as well, those 550% would become 600%. With Bull Horns and Explosion, that number goes up to 850%, which means the chance of breaching the opponent would be 95%. Still not guaranteed, but it's too much.

    • @leonardodelimaferreira8509
      @leonardodelimaferreira8509 5 місяців тому

      Hope they don't ever do that, choosing your passives isn't the same as having freedom to build your team, making each player unique with their own passives is what would make the process of team building fun

    • @leonardodelimaferreira8509
      @leonardodelimaferreira8509 5 місяців тому

      @@filipeferreira5085 don't forget keshins

  • @Nineb325
    @Nineb325 5 місяців тому +4

    Honestly, Breaches and breache-focus teams kind of made the game less interesting for me. Everyone is playing the same players and it becomes more of a game of luck

  • @andrewhurlow
    @andrewhurlow 5 місяців тому +3

    Makes more sense to have a breach weaken the keepers total power by like 10% or something like that, much more reasonable tbh

  • @itzstevenplays
    @itzstevenplays 5 місяців тому +2

    I don't have inazuma eleven victory road so I don't know how annoying it is but I can tell by your voice that you are annoyed and also by the comments

  • @ZeraVoltage
    @ZeraVoltage 5 місяців тому

    Breaches have Gotta Go i'm NOT sorry

  • @dblevels3254
    @dblevels3254 5 місяців тому +2

    Thankfully it’s the beta. Hope they fix this glaring issue once the full game releases.

  • @TornadoHyenyaku
    @TornadoHyenyaku 5 місяців тому +3

    I hereby declare that Spririt Big Moves! is healthy and balance.

  • @draak382
    @draak382 5 місяців тому +1

    Breach Is ok. Passives are the problem. They literally destroy teambuildin because are by far superior to every other strategy possible.

  • @OGFastkris
    @OGFastkris 5 місяців тому +1

    Also there needs to be a penalty for plugging online. Either give me my rewards if opponent plugs or demote them if they do it too much.. it's really frustrating that there are no penalties for plugging.. honesty i've started abusing it too after if happened for like 12 consecutive matches to me as soon as i am in the lead or something like that..

  • @Khalood94
    @Khalood94 5 місяців тому +1

    this breach stacking mechanic should only be allowed in the offline story mode when ever we get that.

  • @Fistrike
    @Fistrike 5 місяців тому +3

    To be fair to this experiment you also forgot the two horn tactic (the one with a shape that is a line on your defense, a line in midfield and 2 lines in the attack), which alius masters have for example, which raises breach rate by I believe 20%

  • @crimsonstormsurge
    @crimsonstormsurge 5 місяців тому +1

    I don't think they are bad they just need to drastically nerf or remove the passives

  • @Ethaxelys
    @Ethaxelys 5 місяців тому +4

    Also the Super Tactic called Bull Horns increase your chances of breaches.

  • @inazuma_fan9682
    @inazuma_fan9682 5 місяців тому +1

    S ranks are gonna be a right pain

  • @EmpressofYork
    @EmpressofYork 5 місяців тому

    i think breach boosts need to be nerfed by making them 10x worse, so max breach is 14% rather than 50% (which is best chances rn, 10% base +10% all the time, +10% when drawing/losing +10% from bull horns +20% from explosive)
    to avoid making explosive useless maybe just half it instead making the max 23%

  • @acidous
    @acidous 5 місяців тому

    I wonder how much bad luck you must have to encounter so many breaches to complain about it... I've encountered them maybe 4-5 times during ~40 matches. It's not "fair", but this is NOT skill based games, most of its systems are dependent on RNG that you may or may not affect. If anything, I agree that passives increasing chance for breach/save are a problem, not the mechanic itself, as long as it screw both sides the same way.

  • @noahbernstein5536
    @noahbernstein5536 5 місяців тому

    Your breach team is not complete at the end its
    Teams breach rate +100%
    When even or trailing +100%
    Breach bonus 50- Castle wall pierce +40%
    Tension requires to breach -80%
    Then you use special tactic the one with the horns who gives another 50% breach chance.
    And if your super lucky you will get the special card at the start of the game who give +200% breach rate.
    I played this time once and then i never touched it again it was su stupid broken and unfun even i used the team.
    I got 5 breaces in one match. So i will never play it again because i will not support such bullshit i like to have fun and this is the most unfun mechanik i swa since years. So guys and girls as a community dont start using this bs play fair have fun.

  • @Mutzukii
    @Mutzukii 5 місяців тому

    I feel like when the Game comes out they should either have it so Breach rate is really Rare and not like 30% but like 5% maybe. For Tournaments they should give you the Option to disable Breach and Save entirely as i think its not Skill and just is Luck oh you might loose idk Say the Finals to a Breach which just is Bad Design

  • @zyro7756
    @zyro7756 5 місяців тому

    Really hope these get patched/nerfed in a later version or in the real game
    I hope what they don’t do is “fix” it by making perfect saves more common because then the game just becomes an RNG nightmare
    I think breaches should instead just be double the power of shots

  • @crisscore157
    @crisscore157 5 місяців тому

    Another thing about breach, i rarely get them and if i do its mostly if its rly close anyway. I like working towards a goal by either wearing down the enemies kp or do rly strong chains that just overpower it immediately. I got a few disgusting breaches where i was trying to wear down the enemies kp and ofc its nice bc a goal is a goal, but it didnt feel rewarding like the regular way. I wouldnt be against, idk, something like crits where it just ups my power or something, but just straight up break the full gage is kinda bad imo. Especialy if you play online and your team/skill is somewhat even with the enemy
    I mean here at 6:50 , you had a bit iver double the def off the shot. Imagine this happening against you in an online match

  • @mikaeldehaan1585
    @mikaeldehaan1585 5 місяців тому

    Everybody give feedback on breaches please. It's not a healthy mechanic for the game. Nothing with the mechanic itself but being able to boost the rate is just stupid

  • @blz.blitzz
    @blz.blitzz 5 місяців тому

    As someone who's whole line up is breach oriented, i see a breech every 1 in 5 games. And I have a combined 90% increase to Breach chance.

  • @MKMadness
    @MKMadness 5 місяців тому

    Breaches should either only be only against bots or they should remove it from the game.

  • @MasterHelder
    @MasterHelder 5 місяців тому

    I think breaches should be like the old "critical" and the shot could get higher in power "suprising"

  • @Hanvri
    @Hanvri 5 місяців тому

    All they need to do is limit breach increase rates from passives to only 1. Easily fixable

  • @OGFastkris
    @OGFastkris 5 місяців тому

    What really ruins the game for me at this point more so than breaches are the passes to goal instant score glitch or run into opposing goal instant score glitch, the amount of times I had this happen made me want to stop playing this game by how cheap it feels.

  • @matheusmazza4398
    @matheusmazza4398 5 місяців тому

    yeah not a huge fan of victory road but maybe because i dislike strikers and prefer the ds and 3ds games

  • @Kongjedk
    @Kongjedk 5 місяців тому

    i think only way to counter it is make the team to have high save and invincibble ability bonus enough to counter them
    is it possible in beta?

  • @Absol125
    @Absol125 5 місяців тому

    I would be fine for me if they change the 'breaches' with 'critical hit chance'.

  • @DamuRBLX
    @DamuRBLX 5 місяців тому +1

    Wonder if any of my breaches were used as Broll. Probs not. Great video as always Tom!

  • @RaiginAnimator
    @RaiginAnimator 5 місяців тому +1

    Oh wow I can see the video cuz I got the gifted membership
    Let me guess this is about that one match I stream with 4 breaches in a row

  • @antoinecharlesdegaulle580
    @antoinecharlesdegaulle580 5 місяців тому

    I hate the breaches, it’s so stupid because sometimes it happens in the anime but at least they should reduce the rate at which it happens.

  • @nervumadmin3738
    @nervumadmin3738 5 місяців тому

    it ruins the whole strategy of the game, i hope they at least nerf it in the full game

  • @phonenixagaming3892
    @phonenixagaming3892 5 місяців тому

    Breach works on skills 😂 the ai blocked with a skill, and it worked

  • @TheAlexDouglas
    @TheAlexDouglas 5 місяців тому

    Put Critical Defense and make an even field lmao

  • @mouadmabchour959
    @mouadmabchour959 5 місяців тому

    yea they ruin the game, they should remove them

  • @juliannocartagena2007
    @juliannocartagena2007 5 місяців тому

    Because they’re annoying?!

  • @fabrizio2325
    @fabrizio2325 2 місяці тому

    How you have 100% breach?

  • @KazuyaTomoko96
    @KazuyaTomoko96 5 місяців тому +1

    Have not seen the video yet, but i already agree

  • @juul7752
    @juul7752 5 місяців тому +1

    Is there a way to see at what level players will learn new moves?

    • @ZeroTwoOne021
      @ZeroTwoOne021 5 місяців тому

      No but you can just look it up on the fandom wiki

    • @juul7752
      @juul7752 5 місяців тому

      @@ZeroTwoOne021 I tried to but I can’t find it and I don’t know why I can’t find it

    • @ZeroTwoOne021
      @ZeroTwoOne021 5 місяців тому

      @juul7752 Bruh it's not in the game it's a website

    • @ZeroTwoOne021
      @ZeroTwoOne021 5 місяців тому

      @juul7752 In short there is unfortunately no way to look it up in game

  • @Maze13
    @Maze13 5 місяців тому

    What does trailinh in goals mean

  • @saturnthescrub6515
    @saturnthescrub6515 5 місяців тому

    i would simply get lucky

  • @mebyyy
    @mebyyy 5 місяців тому

    Option 1 would be to remove completely breaches and add something like criticals (so you can't get directly a free goal but you can damage a little more the defense). I'm not sure if developers have enough time to do it tho. Option 2 would be to lower drastically the chance of it happening and also change the +% passives of the players. Maybe the "energy", power and tiredness (teardrops after every save) of the gk should be considered in the equation. If anyone have a suggestion about it or just want to complain, give a feedback directly using the Inazuma post. More people do it, more likely things will change till the release of the game.

  • @alessandronapolitano8620
    @alessandronapolitano8620 5 місяців тому

    I'd change breaches to instead giving x1,5 power since they can be boosted probability wise and keeping saves the same

  • @zanderenzo
    @zanderenzo 5 місяців тому

    ngl I've rage quit once or twice when someone breached me cuz it's mad stupid lol

  • @Andrei-te1pk
    @Andrei-te1pk 5 місяців тому +2

    in my opinion breach/save is a good mechanic but they need to make some balancing for example make the breach happen only when the keeper power is under 50%-25% and lower the chance of a breach happening or after you hit a breach you get a nerf or the enemy get a buff. A breach at 100% KP is horrible

  • @SirToryan
    @SirToryan 5 місяців тому +1

    Breaches seem like a good mechanic, but need some serious rebalancing.

    • @noahbernstein5536
      @noahbernstein5536 5 місяців тому

      Im curios let me know one good thing about it.

    • @Andrei-te1pk
      @Andrei-te1pk 5 місяців тому +1

      @@noahbernstein5536 well as ranked places you againt max oponents even if u are low lvl, breach is a good way to score a goal or else ur never depleting the other keeper power, the same thing can happen to keepers where they 100% save the next shoot and have no drowbacks. Breach is a good mechanic but need some rebalancing after a breach happens the other team gets a buff or something or your team gets a nerf, or lower the rate of this happening or make it that a breach could not happen if the keeper power is above 50%, there are a lot of things you could balance it out but overall is a good mechanic

    • @noahbernstein5536
      @noahbernstein5536 5 місяців тому

      @@Andrei-te1pkSo it feels good for you to lose because of 3 breaches from normal shots with 40atk power when your Goalkeeper pulls out 2300 def moves?
      Rng never should be a factor in a competetive game.
      This is why smash bros dont have items in ranked matches.
      The only way to balance breach is to remove it from game or rework it in critical shots who increse power.

    • @Andrei-te1pk
      @Andrei-te1pk 5 місяців тому

      @@noahbernstein5536 yeah and its healty for the game to have a goalkeeper with 2300 power and never get it depleted if u play vs a low team lvl?? I gave you many solution to make breach better. They should never remove it just balance it out

    • @Andrei-te1pk
      @Andrei-te1pk 5 місяців тому

      @@noahbernstein5536 and why people speaks only about breach when the oposite thing can happen aswell "save" when ur goalkeeper save the shoot 100%

  • @Sal13414
    @Sal13414 5 місяців тому

    If you didn't have breaches, games would literally be over in so many situations
    Like so
    1st half -Player 1 scores 1 goal
    Half ends at 1-0
    2nd Half - Player 2 now spends the entire half wittling down Player 1's keeper and finally scores (but theres only 4 ingame minutes left)
    Now Player 2 doesnt have a chance to win because Player 1 has a much higher chance of winning and or tying
    Should they nerf it? Yeah
    Should they remove it? Nah

  • @AdachiSimp
    @AdachiSimp 5 місяців тому

    Sounds like y'all just salty. Skill issue.

  • @toekneemart5597
    @toekneemart5597 5 місяців тому +1

    The thing about breaches that intrigues me is that everybody complains about breaches but you hardly ever hear people complain about saves which is just breach but for the goalkeeper and what's more you can also guarantee a save with invincible keeper and its most likely going to have skills to boost its chance in the full game just like breaches do in this beta, if I had to guess why breaches are more controversial I'd have to say it's because they have more passives in this beta but I find it unlikely that there won't be a large number of save related passives as well in the full game honestly I personally don't mind either but I'm also the sort of person to applaud my opponent when they get a pass goal or breach so I'm clearly in the minority

    • @Glacier333
      @Glacier333 5 місяців тому

      You don't lose a goal when your opponent gets a save, so it's less annoying. Also, invincible keeper is a chance tactic so you can't play around it.

    • @noahbernstein5536
      @noahbernstein5536 5 місяців тому +1

      Personally i cant complain about saves. Its because they dont happend so often like breaches and it feels more bad to concide a goal as not scoring one ;)
      But yes both must be changing make breach krit so increases power of the shot and same for the keeper increase def.

    • @crocokuo
      @crocokuo 5 місяців тому

      I think this is because saves take a goal difference that could've been positive and make it neutral, whereas breaches take a goal difference that could've been neutral and make it negative
      Like the difference between 3-3 to 3-4 because of a breach, or 3-2 to 2-2 because of a save. Saves dont directly impact ones chance to win as much as breaches do

  • @oof5992
    @oof5992 5 місяців тому

    I like breaches on paper but currently they are too broken, either make the breach rate 1% with a max of 10% with insane skill stacking or add a defensive version of the breach though it would make a game even more luck based, not counting the save of course. Like lets say the breach has 10%, the defensive version reduces the 10% randomly.