In regards to Ashley around the 57 minute mark, as someone who works in a grocery store--I promise you people will tell you anything and everything in the span of 2 minutes
If you think thats bad, i work as an insurance broker/translator for polish people living in the UK, in the renewal department. Mostly work using my phone. That means my work is basically talk for around 30 minutes - 1 hour with each customer once their policy is due to be renewed to update their details and renegotiate their premium. And that means, if someone starts blabbering, there is no escape. Some people call to ask me to resend them their documents like the certificate of insurance and so on, and end up telling me their life story and a 5 minute conversation lasts 45 minutes. And if you think regular people can ramble for a long time, imagine someone who hasnt had any occasion to speak in their native language for months (and some of them barely speak any english, which means they dont really have ANY meaningful conversations EVER until i call them) Fuck my life LMAO
I love the dialogue Tali and garrus can have in the second game where garrus is just like: „Don't you miss the elevator talks we had?“ and she at some point just goes „I have a shotgun.“
This! It added to the immersion despite them being glorified loading screens. I hated that in Mass Effect 2 they took them out and put in immersion breaking Post Mission Reports that killed the pacing of the game every single mission.
Same. I swear, the backlash against Ritalin back in the early 2000s was a mistake. So many folks clearly have untreated ADHD. Maybe people could handle a game sitting still for a minute for some immersion and lore if they were medicated.
@@aybarra912 okay but this guy is an American or a Canadian, right? the shark is much more famous in the US or Canada than whatever actor might be named "Mako"
“Fully automatic tactical cleavage” is a series of words that best describes the randomness of Benezia having airbags that big compared to literally every other asari. I do not regret that I laughed at that description.
@@michealmcneal2259The official slang is, "azure." No, I'm not kidding and I didn't make it up... Liara has some dialog on it during the mission where she is being hunted by the assassain working for the Shadow Broker.
@Salt Factory One of the side-quests, the "Scan The Keepers" side quest will actually give you some spoilers re: the Reaper invasion. When you finish the quest, you get a message telling you that the Salarian researching them found out that there's some sort of countdown and that the Keepers were made by the same beings who created Sovereign, the Citadel and the Mass Relays. He notes that the last time the countdown reached zero was the same time that the Protheans were wiped out and that the countdown has again neared the end. Unfortunately, you don't get this message in ME1. You have to have finished the quest in ME1 to get this message as incoming mail in ME2. If I recall correctly, there are quite a few quests like this that have some effect in later games, much like the Conrad Verner quests and the annoying lady reporter quests.
Going to the Moon in ME1 affords you one extra dialog in ME3. That one flag had to get dragged across 2 save transfers before you saw any result, and yet they forgot to do that save transfer in ME1 until after you chose the human representative so you had to remind the game who you chose in ME2.
@@Raz.C Yes, EDI confirms she is the rouge AI from Luna that fought you, and apologizes for that incident, because she just become self aware at that moment and in her confusion she attacked the humans, including you, because she didn't quite understand what's going on and what's happening to her.
Good news is the Legendary edition actually did tighten up the combat, mostly fixed the driving, and the elevator rides are like 1/5th the time they used to be. Character models also look much better.
@@theorigionaldrew as far as remasters go it's probably up there with some of the best. Would be an absolute pain to remake the entire trilogy in a newer unreal engine.
@@turboretard9555 Fun thing is, the lifts will still let you stay and listen to any and all radio broadcasts and conversations for their full length, or you have the option to skip unecessary lift times
@@nsagoogle9581 No it isn't. They haven't even fixed the sidemission maps. Heck I did plethora of them and there was gazillion exact, identical, layouts of maps. It got so boring. Really fun to get indoors and get immediately feeling "Ok, door open and there's corridor in left end and after that there's the kill room and after that straight and right end there's corridor that has T-section and kill boxes in their ends and that's the map". Really fun to recap something like that in your mind to see it happen every single time. Boring as f. FFS I played the game about month ago and I still remember that layout and I'm about 99% sure that it's spot on 😂
I wonder if they'll censor that in the remaster... like Amanda's butt. Not that I care, I just enjoy the shitshow of people fighting over trivial matters.
In Ashley’s analogy humanity was the dog and the council races was the human. Her point was that the council races may like humanity well enough but didn’t see them as equals and would likely not have their best interests at heart, cutting them loose as soon as it benefitted them.
@@Conteventtbf, they were already that way by ME2, when they outright rejected the claim about the Reapers after literally having dealt with one at the end of the prior game.
@@Contevent ME2 and ME3 really added some insane chaos to the game's story Cerberus being changed into "something different from the previous game" twice, council going from people with reasonable attitude to absolute morons and so on...
He's one of my favourite antagonists ever for this reason. He honestly thought he was doing good but he severely underestimated what he was up against.
@@ginge641 Well he tries, but Sovereign kept trying to force him back on track to his agenda. Paths story implies that he always thought in the back of his mind this wasn’t a good idea and was morally wrong, but the reaper kept subtly manipulate his mind to put him back on track to his plan, until it got to the point where subtlety wasn’t working anymore and had to start forcibly indoctrinating him. The reason Saren had the facility on Virmir in the first place other then cloning Krogan was to research indoctrination and get a better understanding of it.
The reason Saren wasn't able to fight off the indoctrination is because it's incredibly powerful since many theories suggest that later the Illusive Man and even Shepard him/herself get indoctrinated. So don't brush that off and just claim Saren is stupid. Which he's not.
Wasn't their interest in the Thorian though? Saren was worried he was losing control, that he was being indoctrinated. If he had interest in the Thorian it wasn't for the possibility of using it's mind control, it was to figure out how to prevent from being indoctrinated by it, and potentially the Reapers.
@@Shishomuru No, it was the Cipher, that's why the geth are trying to get to and kill the Thorian when you get there, because Saren got what he wanted and he would rather Shepard doesn't get the cipher. Now ExoGeni was interested in the Thorian itself, both for its spore mind control and its plant zombies, but they are unrelated to Saren. (Saren's corp, Binary Helix, was working on rachni, initially for disposable shock troops, and later to get the location of Mu relay)
@@Shmandalf The contol was fine on flat land. But holy shit trying to climb up something with that thing. Skyrim horses arre more reliable. Edit: Wow he actually says the Skyrim horse thing in the video. Amazing.
@@theonegoldengryphon god that one world where you go to save Exo Geni workers who were experimenting with Thorian Creepers was hell. To get everything on the map you have to climb over the worst mountains in the game and then immediately fall into a crevice to get the mineral or side quest item and it takes you like 10-15 minutes to drive out of the crevice if you do it exactly right. I just leave the planet and then get dropped back at the starting point whenever I do this planet now because it actually saves sooo much time and effort
@@kaitlyngarner740 If I'm thinking of the right place (basically just a *massive* crater) I assumed it was genuinely impossible to get back out of it and just reloaded a save lol
The Vigil theme hits so hard. ME has one of the most touching soundtracks of all time, but even with so many amazing tracks, "Vigil" captures the most emotion imo.
Let's take a moment to appreciate Sovereigns pure menacing aura when you greet him on virmire That music, the boom or his voice and the pure menace he exudes is perfect in every way
@@josephgriffin6552 I honestly hope you're right. If they confirm there will be save imports I'll squee like a little girl. Though I suspect even if ME4 is a direct sequel they'll have to 'pick an ending' and have you play another character, having your import be Shepherd's legacy up to the Battle of Earth to shape the plot details.
@@andromidius There's so many things across the games especially ME3 that would have massive effects on a direct sequel. The status of the Genophage, the Quarian/Geth conflict, etc. Things that go beyond which flavor of ice cream you picked for the crucible scene. Not only would a direct sequel have to pick a lane for the overall ending, but also may have to undermine or massively alter the choices of many players.
47:39 The reason why the building looks like something out of Fallout is because it's part of the prothean ruins on Feros, meaning it's actually 50,000 years old.
Did anybody else become satisfied when they finally made their custom Shepard just to see them make the worst facial expression known to man in that first cutscene?
Same. I’m guessing this guy did a few missions and then went to talk to her when she had multiple convo flags piling up, instead of talking to her after each one.
@@TheTolleyTrolley as I was an edgy teen when the game released, my shep had black hair, a scar on his face, and couldn't smile even if his life depended on it. Good times
@@CKER-cl8in Shepard never actually tells Saren not to commit suicide. All he tells him is that there is still hope for him to redeem himself. And as is shown throughout the entire trilogy, once someone is indoctrinated, they're indoctrinated forever. Suicide was the only means by which Saren could redeem himself.
otherwise love the video but I have a few comments: The Exogeni building was built in prothean ruins, which is why it looks like that. That "only Cerberus appearance in the game" you mentioned is actually one of like five. They appear in a very large amount of side quests that tie directly into the main story, but you skipped them.
Yeah, as much as I enjoy some of Salt's content, "paying attention to things the game has told you" is not one of his strong points and a lot of criticisms he has of games amounts to "The game actually told me this, but I either forgot or wasn't paying attention"
Normally, I really like designing the perfect appearance for my character. But for the Mass Effect series, I found that the default appearance for Shepard looked so much better than anything I could create, especially in the cut scenes. Now it seems really weird to me if I see Shepard with anything but the default appearance.
It does take some key understanding of sliders you wouldn't necessarily choose, but it is possible. I had a hard time with "frog-mouth" for the longest time.
I used to agree fo sho. But i booted up the trilogy when legendary came out and made my shep to look like me and i roleplayed as myself. Honestly a completely different experience and i highly recommend
57:00 I just realized I never understood why people react like this to her because I've known so many people like this. She's totally realistic, it's just you don't normally see those people in fiction so those without the experience are left going "that ain't no person I've ever seen". Especially the "beat up a crappy man" backstory. I know folks with stories like that. Said stories were basically part of the opening exposition they gave when we first were talking. I feel like the social concepts of a "well written character" have fenced out a large chunk of actual human behavior, and I dislike that.
Maybe it's a regional thing? Or the people we choose to talk to? Or maybe just who we are as people that makes people open up more or less to us? Me personally, this doesn't happen, but I'm a reserved person who actively avoids small talk, so that's probably why 😅
@@Onomatopoeia4u Oh, I agree those are all reasons it happens. My point was just that because only certain stories get told usually, it's created a false belief that certain people "aren't realistic" when they absolutely are. There's a consensus idea of People Who Exist that doesn't include a lot of people who exist. If you come from a white trash background, Ashley is just a normal person. City trash, country trash, trailer trash, biker trash, druggie trash, it really does not matter the subcategory for this. Reminds me most of a firefighter I knew, personally.
@@Onomatopoeia4u Also I think it's important to highlight that the character she is named after, Ashley "Ash" Williams of Evil Dead fame, is also characterized as white trash in most of the franchise.
@@Onomatopoeia4uI work with people/clients for a living and I can confirm that they will tell you all sorts of absolutely random and pointless shit within very small amounts of time. There is a reason therapists exist. People share more with people they tend to know the least.
Adept plus Liara and Javik in team makes you detonating your enemies almost every second. And if you are using doubled throw it's totally overpowered also on insanity difficulty.
i've only played soldier and vanguard... i'm tempted to go more biotic focused but i'm so used to running/gunning. playthrough 21234 incoming i suppose
Keith David is up there in the list of actors that are relatively well known, but massively underappreciated. He's been doing consistently great work for years, and most people only really know him from one or two roles
I'd rate one of his best performances as the Arbiter, and yet his voice is masked in that behind a pitch shift so many might not know it's him. Himself in Saint's Row 4 is great, and the President in Rick & Morty is just pure stupid joy
This is such a half witted statement. So, overall look of a game production is more important than ... how it looks? You wanted to showcase your insightful observation but produced a fart.
@@callisto537 Who evacuated their bladder in your cereal bowl the day you wrote that comment ? You obviously understood what the guy meant... and I would assume most people would agree with the sentiment he expressed, even though it may not have been articulated in accordance with the Technical Excellence Orthodoxy's guidelines. Many games do a lot with very little. Low buget games can look more inspired than AAA titles. Older games often look more appealing or more enthralling than your latest Assassin's Creed game and a 16bit sometimes conveyed as much, if not more atmosphere than ray tracing marvels of graphics technology. Art, my good friend; it's a thing that exists. My advice to you : treat your cereal bowl like it's your beer at the bar. NEVER leave it without supervision, bring it with you to the restroom if need be, and you'll be able to avoid writing comments like that one in the future. Peace.
On spot man! You nailed my exact feelings! Every dev today has a urge to satisfy the 4K people and REAL ARTISTS are being push to the background......and get worst: on rereleases, together with ultra textures and tessellation they put insanely amount of useless effects that often obscure the artistic details. Oh! and thanks for politing suggest a awesome channel to the ogre that attack you. Didn't knew this one : -)
Her Dialogues also aren't quite as bad if Salt had done side stuff... As bad as some of it can feel like at times because of the vehicle your using. Though that's mostly on mountain heavy maps which not all are. If he had done most of that stuff the dialogues would have been split up over time and not just delivered in clumps. But she is definitely every bit the catholic school girl basis with a dose of disgraced chosen career family name thrown on top.
@@KicsiSzabi222 Kaidan in the first game was a soldier who has migraines due to training, I find that way less interesting than Ashley’s dynamic with the other squad members and her past.
I just finished andromeda for the second time and was looking for a video just like this too tell me how stupid i was for playing andromeda.... andromeda is god damn fucking shit of a game
Ashley's point about the dog at ~35:50 is that the Council races see *humanity* as the dog. No matter how useful or beloved humanity is, we're not one of them. Not really. When it really comes down to it, the Council will drop humanity like a hot rock. This is borne out in ME 2 (granted, the human colonies are outside of Council space and aren't part of the Alliance, but the Council has no problems in doing things like kicking the Quarians off worlds to give them to the Turians and Elcor, so...) and then again in ME 3 where no Council race will so much as lift a finger to help humanity until Shepard fixes all their problems for them, despite the debt owed to Shepard personally and humanity in general in opposing the Reapers to that point.
In the case of Mass Effect 3, *everyone* was having problems so yeah, no wonder humanity wasn't getting much help. And the stories never gave any info to Shepard on how much time was needed or when the Reapers were coming or anything. The sad part is, when you look at the storyline Bioware wrote, there is literally nothing on really how the Council or anyone could prepare for the Reapers. Like Shepard doesn't provide any real intelligence on them. How can anyone prepare for 50,000 (or more) super dreadnoughts and how many more destroyers and so on, when they probably outnumber the combined navies of everyone like several times over? And require 4 dreadnoughts to take down one of their super dreadnoughts (the Sovereigns & Harbinger ones). It's what makes Mass Effect 2 so irritating to me. Its storyline is complete waste. It has nothing to do with the Reapers (beyond killing one Reaper fetus). The Arrival DLC was more relevant to the main storyline than all of Mass Effect 2. We easily could've had something like Shepard being given rumors of a superweapon or artifact to find, while trying to unite the galaxy in Mass Effect 2, while the Collectors try to hamper us by destroying clues, stealing colonists, etc. Instead, we got a what was basically a DLC mission as a main quest ultimately. What a waste. As for the quarians, the problem was that not only did they decide to squat on that high gravity world first, there were also quarian criminals terrorizing the elcor who came to colonize it, which really pissed off everyone.
Loving the video so far, but small correction around 35:19 Ashley isn’t equating aliens to dogs in this metaphor. She’s equating humanity to dogs in the councils eyes. That if they had to let us be destroyed to save themselves, they’d do it. It’s easy to get confused here because she says “as much as you love your dog, it isn’t human.” But she says that because in the example she gave, the higher up race representing the council was a ‘human’ because the dog metaphor wouldn’t really work otherwise.
@@JakeBaldwin1 To be fair, it's Ashley. Like 99% of the fanbase is convinced her character begins at "Racist towards Aliens" and ends at "Is angry all the time" and will always go to that point. So I understand how people make that mistake. Though personally I never got that out of her so much. Instead she's relaying a common point of view. The council races having basically divvied up the Galaxy and after the First Contact War, gave Humanity the harshest, ass end of the galaxy as the only place they're allowed to colonize. Low on resources, low on habitable worlds, high on slavers, pirates, thresher maws, etc, etc, etc. Basically using humans as an attack dog to clear out and settle that area without bothering to ever help them do it.
@@hitomisalazar4073 Even my 14 yr old sister understood what she was talking about. It just confuses me as to why so many people aren't paying attention to what she's saying.
you, like a lot of people, misunderstood the dog/bear metaphor. We are the dog and the council is siccing us on the bear , the Reapers. She thinks they're not racist, but won't come to our aid when we need it.
Honestly older games like ME, previous elder scrolls games and the like will probably just end up being forgotten because they will be rendered unplayable because of how spoiled we are as graphics progress and gameplay in general improves.
@@beepy409 as someone that played the games when they originally came out graphics don’t really bother me that much. That said I do enjoy the fps boosts on series x
Ashley isnt calling aliens dogs. she says the council views humanity that way. its also surprisingly foreshadowing of the events of mass effect 3 in regards to what the asari councilor says. "we can regroup while the reapers focus on earth."
I've noticed Salt has a tendency to misinterpret scenes and information. I'm willing to bet that is because he's writing the script as he plays and is half-distracted by it.
@@Ravengagepvl Maybe not a traditional game review like a gamespot or ign or whatever the hell kind of game reivew, but it's supposed to be a _re-view_ of the game. The title of the video literally implies that. Instead, it just regurgitates the game's plot we all already know, so that was pointless. Other people like Chris Davis and Raycevick have done a much better job at this, without the smooth brained comments as well like, wHy dOeS FeRoS lOoK lIkE iT's fRoM a fAlLoUt gAmE?
In salts defense in the first game tali basically just exist to give lore about the geth and quarians. In the first game most of the squad mates are basically just token member of said race. From 2 onwards the characters, especially tali are a lot better.
Seriously? I struggle not to laugh at her last words. Least favourite part of my favourite game of my favourite trilogy in any media. Always assumed my reaction was universal. Fortunately the Rachni Queen is an awesome enough moment that I'm never left with a sour taste in my mouth after the Benezia fight.
1:20:32 "Why is Ashley not mad at humans for looking down on her dad for surrendering?" >Says the Turians were indiscriminately carpet bombing hundreds of civilians every time her dad moved his troops, forcing his hand and causing the stigma. This isn't even to mention that she's right about the council, they leave humanity for dead by the third game, they treat humanity like a guard dog, wholly expendable.
@@whiskeybravo5567 with a certain specialisation you can use do damage to enemies that are caught in stasis. It's a pretty neat ability, especially on insanity.
I think Ashley's comment about the dog wasn't what you think. I think what she meant, was that humans are the dog. No matter how much the other races might like us, they will sacrifice us to save themselves, and shes afraid of that.
And what's funny is that her premonition ends up being eerily correct. In ME3, when the Council are asked to unite their forces against the Reapers, they throw humanity under the bus and use it as an opportunity to consolidate their own position.
and this guy basically created an urban myth that group think morons regurgitate on every mass effect video. Just counting ME1 Ashley is one of the best written women in ANY game, she has flaws, is tough, has nuance and has growth
@@TheImapotatoI'm not a huge Ashley fan, but almost all Ashley haters just don't take any time whatsoever to actually comprehend the things she says. They will literally just hear the first thing she says about Non-Humans maybe not being perfect beings and then shriek about how "racist" she is.
You fight red Saren whether or not you pass the speech check. Passing just lets you skip the hoverboard phase. It isn't really a case of bioware going "shit, we need a boss fight."
I've always had my guy look like a cross between a suave talker and a meathead, which works for me. His eyes do go a bit wonky sometimes with certain expressions, but I'm fairly sure that's just a Mass Effect thing lol
@@fregatopolitis you misremember. She starts off by saying the council races would sacrifice humanity. She then uses an example of a human sacrificing a dog. How has it suddenly transferred from talking about humans sacrificing the council races? Even if she was saying that, it would be in line with what she thinks of and the characterisation of the council races.
@@delphipriestess9968 not really, i'd trust the aliens because they're way more advanced, civilised and intelligent than us. they've already proven that they can get along with one another, distrusting them only creates their distrust in us - and thus if you would be squashed like an ant. not all of us humans have the same thought process of an 'ashley'.
@@delphipriestess9968 I wouldn't say all, but definitely a lot of them, especially because of the conflict that preceded the events of the game. The reason why I think not all people would hate them is because different people would have different experiences. For instance I come from a very racist country in general, but I myself never really felt the need to hate minorities, because I never had a bad experience with them, actually I had more problems with white homeless pieces of trash, but that's going off topic. My point is, Ashley is very realistic in her point of view, but so is Kaiden. Both were shaped by their life's experiences, and so would the real world humans. Also this fact will definitely depend on the extent of self reflection and self judgement. In this regards you are right, a lot of people unfortunately lack this quality, but some wouldn't. It definitely depends.
I just now realised that the geth mirror the Quarian bodyshape in general and their gear with the glowing mask. Makes a lot of sense, why would robots made by a different species mirror human robots? What a cool detail.
I think it's more so that the quarians built the geth in their own image, as would be the natural inclination for any species building a race of machines to serve them. It's a super clever detail.
@@Omega4Productions Aren't the Geth a ton of programs and not the body itself? I don't think the shape of their body mattered, they load themselves into bodies when they need to interact with the physical world. There's really nothing to stop the Geth from changing their standard bodies after chasing away the Quarians, which makes my headcanon that the Geth actively want to maintain a closeness with the Quarians by mimicing their form.
This game holds a special place in my heart because the first time I heard of it was in a Game Informer article that I read while my dad was teaching me how to make his family's homemade pasta sauce. I literally can not think about this game without thinking of pasta sauce, lol.
I love you and your videos so much, I've watched them all multiple times and I still play them whenever I'm at work or cleaning the house and stuff. I truly appreciate you and the effort and dedication it must take to make these.
The reason most peoples' sheps look weird is cause it's hard to adjust the cheeks due to the weird camera angle. So they always end up horrendously protruded
@@WMUser3 true, is it really that hard for people to make a custom character look good? It isn't like going from Saints Row 2 to Saints Row 3 where the art style completely changes....
It's interesting, I actually love the first game way more than 2 or 3. The clunky combat, to me, felt really good. I dunno it generally felt to me like I was fighting in environments that were more lived in and I enjoyed having to adapt to the awkwardness of it all rather than feeling like I was just in a video game world that was tailored to a shooter. And the story felt way better than the sequels, as things were either not executed as well, were less exciting because it was just a retread, or lost their impact because nothing was a pleasant surprise anymore. The companions definitely got fleshed out better in 2, but for me that's about it.
For me, the most favorite is 1, then 3 and for some reason 2 part is least favorite. All 3 are great games, no doubt, i just think 1 and 3 were more interesting. Unpopular opinion, yeah.
Side missions sucked big time on ME1. Just completed it and there was gazillion of short identical, layouts of maps. It got so boring. Really fun to get indoors and get immediately feeling "Ok, door open and there's corridor in left end and after that there's the kill room and after that straight and right end there's corridor that has T-section and kill boxes in their ends and that's the map". Really fun to recap something like that in your mind to see it happen every single time. Boring as f. FFS I played the game about month ago and I still remember that layout and I'm about 99% sure that it's spot on. Levels on side missions are truly _bad_ on ME1.
@@jothain The level design in these three games aren't top notch and as for the side missions, while Mass Effect 2's aren't in exactly the same structure they're far worse written than many in the first game. Mass Effect 3 has the real edge here if we just pretend the scanning for "book of X, Y and Z" doesn't exist.
same for me too, I recently intended to play through the trilogy again, played through the first game and loved it again got about 5ish hours through the 2nd game and just quit
Not very fair to Ash. Her background is: her grandfather was the military commander of one of the worlds that was invaded by the turians in the First Contact War. He surrendered because Turians were bombarding whole cities jut to take out a handful of soldiers.For that, her whole family, which has an extensive military background, were always shunned.
Yeah "I'm not sure how she blames the aliens, shouldn't she blame the humans for not having the empathy to understand?" Salt I love you but the aliens were the ones flattening city blocks of civillians. Maybe she should be blaming the humans AS WELL, but it sounds like in this case if she's blaming anyone then the people dropping bombs should definitely be included in the list.
@@dustinbroadhead6797 The Turians only killed like 600 humans in the First Contact War. More Turians died I believe. MUCH MORE would've died if Ashley's grandpa didn't surrender and humans still shit on the Williams family for it. Also the Turians were the only race that fought in the First Contact War and did those things yet Ashley still hates EVERY ALIEN RACE for it for some fucking reason.
@@InfernoXArbiter That was 600 people at the start of the war I believe? And those were almost entirely civies. Pretty sure they didn't go into the number of human soldiers that died. I could be wrong ofc
@@InfernoXArbiter She doesn't hate every alien race, which is clear from her dialogue with the Terra Firma guy on the Citadel. She distrusts aliens because they are different species and, in case of need, they will look out for themselves leaving humans to tend for their own...which is what happens in ME3
The character writing problem is mostly because you aren't spacing out your conversations naturally. The game expects you to do missions and sidequests in between chatting with squadmates - giving you that natural 'time passing' you missed with Ashley's dialogue that made the jumps in topic seem weird
Navigator Presley does, as well. In ME2, you find data logs at the wrecked Normandy SR1 of him slowly going from xenophobic to willing to die for the alien crewmates.
Considering the Turians and Solarians nearly wiped out the Krogans who are warmongering race that destroyed their own planet and likes picking fights to their own detriment, the rachni nearly wiped out the galaxy ,the Qarians created a bunch of terminators that nearly wiped out the galaxy and Me1 taking place after the First Contact war where alot of humans died at the hands of Turians it makes sense why she fears the other alien races .
Dear Lord, the day has come. The day where our boy Salt will replay one of the greatest creations to have graced us. May this be remembered for years to come!
While Cerberus technically only appears in one mission, you discover information that reveals they were involved in several of your missions - through companies like Exogeni. Noticing this while playing the Legendary Edition, and then doing that final mission where Cerberus kills that Admiral right before the end of the game, made moving into ME2 and working for Cerberus very surreal. It made me understand why everyone was suspicious of Cerberus and understand what an insult Kaden/Ashley must feel when they think Cerberus cloned you.
Wow a lot of the things that really bothered you throughout this video are things that never bothered me at all or I actually ended up liking a lot myself. I personally think this game is a fantastic rpg and my personal favorite game in the trilogy. When I am nostalgic for ME I’m always thinking of ME1.
@@samjohnson1992 Not just shooters. But really generic GoW - like shooters. People complain about ME1 combat a lot but I think it really just needed some polishing, cover system and more tacticality to make it much better.
Its a close call between ME1 and ME2 for me. ME1's combat is, however, superior in my opinion. ME2 feels stiff and restrictive, whereas ME1 made me feel powerful AF towards the end when I had Wrex with explosive rounds in his shotgun and I could blast pretty much anything with an assault rifle. ME2 just wins on the subplots, but it does such a good job with those it brings it on par with ME1's better combat and more interesting main story.
@@andromidius not sure how ME2 is more restrictive, ME1 has a massive problem with hit boxes and aiming. Half the time powers just miss and a lot of the powers are pretty useless or very situational. At least in 2, and way better in 3, the powers always hit what you aim at, the shooting is way smoother and most powers can be used to some effect on most enemies
@@schieleinboy2188 Yeah that's why Bioware is making it optional in the elevators with conversations. Just giving you a button prompt when the loading is done in case you're not particularly bothered about the conversation
24:12 I agree. Entirely. The exposition dumps in this game are amazingly handled. Even the codex is done incredibly well. They explain everything in a way that makes you want to keep reading more. And more. And a lot of the codex is even voice acted! It is so cool. Like.. did you know the ammo they use is just a solid block of metal. Each round shaves off a microscopic amount that the weapon then fires with a mass accelerator. This makes the small piece being shot expand drastically and accelerate to incredible speeds, making the bullet impact ludicrously powerful with only a small amount of material. Hence why they overheat but require no reloading. This was changed in 2, but was explained about having new tech that allowed for faster cool downs via a heat sync rather than just internal cooldowns. Doubt anyone will read this but… this is my favorite piece of ME tech
Man I wish I could watch this. But I haven't played a single Mass Effect game and I want to play it fresh once the remaster comes out! Dropped a like though cause I know I would've enjoyed this.
The elevators are of course hidden loading screens, and I watch them rather than some kind of meter filling up.. Although the fact that the game doesn't go black makes the waiting time feel even longer. Then again the elevator holds the immersion better.
The first time i played mass effect, i did everything backward Doing noveria, feros, virmire, and finally going to rescue liara, which gave me the scene of her just left stunned about how i did in a week what took her 50 years to figure out.
@@fionnmaccumhaill1023 It was dumb dumb fun. I still vividly remember running over the big geth walkers and jumping them to death, or goomba stomping enemies till they die. It was such a great time and honestly after all these years it was the only thing I remembered about the game.
Probably one of the funniest things about this series is how the geth didn't really hold a grudge against the quarians for trying to genocide them. The bros literally kept Rannoch and all their colonies clean and well maintained out of respect and hoping the quarians would return peacefully one day when they could've very easily turned every one of their planets into an uninhabitable machine factory or massive computer server. Gonna be real to me it seems like the quarians kept trying to find problems where there were none. They couldn't even fathom the idea of peace with the geth until 3 where Shepard pretty much says "you're either going to make peace right now or they're literally going to kill all of you," and even then they have to yell at them to do it.
I sided with the geth. They didn't care about meaningless hate. They wanted to thrive and after all, peace. The quarians doomed themselves by not evolving and keeping their hate ALTHOUGH it was their attempt of genocide that made them miserable in the first place.
If I recall correctly, the main issue was that creating sapient AI was completely illegal in council controlled space. Embracing the Geth would mean making an enemy out of the strongest force in the galaxy which was not a trade worth taking for the Quarians.
@@Handlelesswithme If the lore is to be believed then that it stands to reason the quarians threw 90% of thier population at the geth. Slaughter or not it's still self defence no?
@@kriss3907 it also Stands to reason the Geth killed non-discriminately at some point to get to those high numbers That is not self-defense. They did not show much restraint
Actually funny enough Ashley was actually comparing humanity to the dog being sicked on a Bear not the aliens, so she's not being racist or speciest or whatever but it definitely seems like it when she feels the need to say it's not racist lol.
"Why are aliens getting the brunt of her anger?" Because they forced her grandfather's surrender by killing thousands of noncombatants like unto the most egregious of war criminals? Ah but I forget, it's only a war crime if you lose.
I actually really liked the mako, lol. I thought it was fun to drive and running over people and shooting them as they fly was a nice change of pace from the tactical ground combat
Also really enjoyed it, I remember playing the later games and actually missing what it felt like in the original. It was almost themeparky in a good way, and it felt really fun when I got the hang of driving it.
I didn't like the Mako, nor the Hammerhead. I loved being driven around in 3🤣😂🤣😂!! But this is just a personal preference. I even hate driving IRL, so....
I played this series for the first time with the legendary edition. I loved it and didn't notice a lot of the stuff you mentioned because I was so enamored with the lore, locations, tough choices, cut scenes and characters. Basically everything lol. I don't really have gripes with the first game but maybe it wouldn't be as good the second time around. I love how it introduces you to this world.
"This, however, messes with the lighting effects of - " What, you don't like the fact that everything looks like the surface of VENUS? Yeah, me neither.
Oh man this trilogy... One of my all time favorite series. I cant get my hands on why but the games athmosphere was really special to me. The music still gets me everytime.
True, like the old saying goes, people fear what they do not understand. A perfect example being we will never understand anyone more than we understand ourselves.
As per usual, I messed something up lol. I refer to KOTOR II as a BioWare game like 2 times in the video, when it's obviously Obsidian. Go me.
@Bad Matt I don't wanna
Hi Salt
It's easy to understand, Anthem was so unfinished it felt like an Obsidian game.
Are u going to make videos on the other 2 games?
@@mistadangerzone8362 he plans to
In regards to Ashley around the 57 minute mark, as someone who works in a grocery store--I promise you people will tell you anything and everything in the span of 2 minutes
While helping a customer find gluten free pancake mix, he told me about how he was cheating on his wife with her cousin. I didn't know how to respond.
If you think thats bad, i work as an insurance broker/translator for polish people living in the UK, in the renewal department. Mostly work using my phone. That means my work is basically talk for around 30 minutes - 1 hour with each customer once their policy is due to be renewed to update their details and renegotiate their premium. And that means, if someone starts blabbering, there is no escape. Some people call to ask me to resend them their documents like the certificate of insurance and so on, and end up telling me their life story and a 5 minute conversation lasts 45 minutes. And if you think regular people can ramble for a long time, imagine someone who hasnt had any occasion to speak in their native language for months (and some of them barely speak any english, which means they dont really have ANY meaningful conversations EVER until i call them)
Fuck my life LMAO
@@aw2584 You're a real hero. Keep fighting the good fight :)
@@aw2584 powodzenia i cierpliwości! 🙏
I’ve given a homeless man $10 and he told me his whole life story and I was late for work because of it, can confirm people will tell you a lot lol.
*80 yrs later*
Salt: Was my life as good as I remember?
No. No, it wasn’t. RIP.
F
"No, it wasn't. But I definitely recommend it."
“Evaluating my own life, a clunky masterpiece.”
@@evr0b "Good shooter, terrible RPG"
I love the dialogue Tali and garrus can have in the second game where garrus is just like: „Don't you miss the elevator talks we had?“ and she at some point just goes „I have a shotgun.“
In the citadel dlc too, Garrus goes "So... anyone wants to share stories about their people?"
@@joaoassumpcao3347 😂😂😂
I had that once in ME3 with Wrex and someone else (Wrex didn’t want to talk)
You got the elusive achievement of your customShep not looking like a potato man whose existence is pure agony
I just started a new save and mine eerily looks like Angelina Jolie but black.
I could only do that with FemShep honestly. MaleSheps face is more busted than my nose.
He kinda made standard male Pathfinder Ryder lol
Potato man is better than the default creep.
My current MShep in ME3 is a Silverfox.
Ie. A Handsome older looking man with white hair.
Honestly people talking your ear off about their entire life's story after more than 5 seconds of meeting you is entirely realistic.
After 2020 & 2021 o'm so starved for human interaction. Gotta agree with you there.
Preaching to the Choir.
As someone with usually good energy and sit though many life stories of ppl I only met 5 mins ago. Yeah, be try realistic
Especially if they're trapped in a space can with you
To be fair, I actually like elevators in ME1, listening to news and bickering beetween Garrus and Wrex Is always hilarious
This! It added to the immersion despite them being glorified loading screens. I hated that in Mass Effect 2 they took them out and put in immersion breaking Post Mission Reports that killed the pacing of the game every single mission.
@@Warrka4 I think they made a joke about it in ME3
The elevators are actually loading screens
Same. I swear, the backlash against Ritalin back in the early 2000s was a mistake. So many folks clearly have untreated ADHD. Maybe people could handle a game sitting still for a minute for some immersion and lore if they were medicated.
I absolutely love the elevator
Living up to that Morrowind “I don’t know how to pronounce names, even if they are said in game” with that Mako pronunciation
I don't know how people do that so often lol
IDK how he's so bad at pronouncing "mako". Aren't mako sharks pretty well known and the word "mako" therefore common knowledge?
@@porsche911sbs well there are also actors with a name spelled like that pronounced like how he said it aren't there? that might be why
@@aybarra912 okay but this guy is an American or a Canadian, right? the shark is much more famous in the US or Canada than whatever actor might be named "Mako"
No, it's the Macko now
“Fully automatic tactical cleavage” is a series of words that best describes the randomness of Benezia having airbags that big compared to literally every other asari.
I do not regret that I laughed at that description.
In this game, you need to add. Liara's cleavage grows from game to game, like mother like daughter. 🙂
@@dieynghence why i always get me some "blutang".
it was a clever way to turn the absurb size of her bazoongas into an acronym. Fully Automatic Tactical (FAT) Cleavage.
Those things caught me so off guard at first, felt like I installed a mod I didn't remember installing.
@@michealmcneal2259The official slang is, "azure."
No, I'm not kidding and I didn't make it up...
Liara has some dialog on it during the mission where she is being hunted by the assassain working for the Shadow Broker.
I like having Anderson go to the office instead of the docks solely because you get to see him punch out udina.
This
Doesn’t something similar happen in 3? Am I misremembering?
@@kirklandsignaturebarbarian3814 you’re misremembering. Anderson never leaves earth in 3. And udina never leaves the citadel.
He Basically goes Mike Tyson on Udina's ass. And it was worth it
@@kirklandsignaturebarbarian3814 you are thinkin of Brokers files from ME2 brokers lair DLC ther is a vid of Anderson punching out Udina
@Salt Factory
One of the side-quests, the "Scan The Keepers" side quest will actually give you some spoilers re: the Reaper invasion. When you finish the quest, you get a message telling you that the Salarian researching them found out that there's some sort of countdown and that the Keepers were made by the same beings who created Sovereign, the Citadel and the Mass Relays. He notes that the last time the countdown reached zero was the same time that the Protheans were wiped out and that the countdown has again neared the end.
Unfortunately, you don't get this message in ME1. You have to have finished the quest in ME1 to get this message as incoming mail in ME2. If I recall correctly, there are quite a few quests like this that have some effect in later games, much like the Conrad Verner quests and the annoying lady reporter quests.
Going to the Moon in ME1 affords you one extra dialog in ME3. That one flag had to get dragged across 2 save transfers before you saw any result, and yet they forgot to do that save transfer in ME1 until after you chose the human representative so you had to remind the game who you chose in ME2.
@@davidmcgill1000
I think I remember the one you mean. There's one or two extra lines of dialogue from EDI in one of your conversations, yes?
@@Raz.C Yes, EDI confirms she is the rouge AI from Luna that fought you, and apologizes for that incident, because she just become self aware at that moment and in her confusion she attacked the humans, including you, because she didn't quite understand what's going on and what's happening to her.
@@artur6912
Yeah. I remember thinking- at the time- that it was a nice way of tying in two seemingly unrelated events.
@@artur6912 Man I never realized this.
Good news is the Legendary edition actually did tighten up the combat, mostly fixed the driving, and the elevator rides are like 1/5th the time they used to be. Character models also look much better.
Sucks to be the one person who liked the mako driving and long elevator rides
It’s pretty nice man. They could’ve done more but they definitely could’ve done less.
@@theorigionaldrew as far as remasters go it's probably up there with some of the best. Would be an absolute pain to remake the entire trilogy in a newer unreal engine.
@@turboretard9555 Fun thing is, the lifts will still let you stay and listen to any and all radio broadcasts and conversations for their full length, or you have the option to skip unecessary lift times
@@nsagoogle9581 No it isn't. They haven't even fixed the sidemission maps. Heck I did plethora of them and there was gazillion exact, identical, layouts of maps. It got so boring. Really fun to get indoors and get immediately feeling "Ok, door open and there's corridor in left end and after that there's the kill room and after that straight and right end there's corridor that has T-section and kill boxes in their ends and that's the map". Really fun to recap something like that in your mind to see it happen every single time. Boring as f. FFS I played the game about month ago and I still remember that layout and I'm about 99% sure that it's spot on 😂
I will never get over "Fully Automatic Tactical Cleavage"
Haven't even watched the video yet and I already know who he's talking about 🤣
I wonder if they'll censor that in the remaster... like Amanda's butt. Not that I care, I just enjoy the shitshow of people fighting over trivial matters.
What other kind is there?
SJWare smh
@@Texelion
Amanda lol
It appears the next hour and 48 minutes of my life have already been decided...
You are not alone
Salt Acolyte: My fate is sealed.
Lol
you can make video faster
You mean 54 minutes, right? People don't actually watch things at 1x, do they?
In Ashley’s analogy humanity was the dog and the council races was the human. Her point was that the council races may like humanity well enough but didn’t see them as equals and would likely not have their best interests at heart, cutting them loose as soon as it benefitted them.
And the game proved her right in ME3, because they had to be written as dumbasses in order for Shepard and Humanity to save the universe.
@@Conteventtbf, they were already that way by ME2, when they outright rejected the claim about the Reapers after literally having dealt with one at the end of the prior game.
@@nukclear2741 The more you think about the game, the less it makes sense
@@Contevent
ME2 and ME3 really added some insane chaos to the game's story
Cerberus being changed into "something different from the previous game" twice, council going from people with reasonable attitude to absolute morons and so on...
Cause humans would NEVER do that...😂
Being able to reach Saren makes him so much more tragic. He really thought he was saving the galaxy, when he was dooming it in reality.
He's one of my favourite antagonists ever for this reason. He honestly thought he was doing good but he severely underestimated what he was up against.
In theory, sure. In practice, he just comes off as a complete idiot that gets persuaded incredibly easily to drop his plan.
@@ginge641 Well he tries, but Sovereign kept trying to force him back on track to his agenda. Paths story implies that he always thought in the back of his mind this wasn’t a good idea and was morally wrong, but the reaper kept subtly manipulate his mind to put him back on track to his plan, until it got to the point where subtlety wasn’t working anymore and had to start forcibly indoctrinating him. The reason Saren had the facility on Virmir in the first place other then cloning Krogan was to research indoctrination and get a better understanding of it.
The reason Saren wasn't able to fight off the indoctrination is because it's incredibly powerful since many theories suggest that later the Illusive Man and even Shepard him/herself get indoctrinated. So don't brush that off and just claim Saren is stupid. Which he's not.
@@ginge641 Saren is a Spectre. He isnt stupid. What he was up against is just basically omni potent
Saren wasn't interested in the Thorian for its mind control powers, he was there for the prothean cipher so that he could find Ilos.
Salt has a tendency to ignore lot of the lore stuff and documents and does at time getthe wrong picture ^_^,
Wasn't their interest in the Thorian though? Saren was worried he was losing control, that he was being indoctrinated. If he had interest in the Thorian it wasn't for the possibility of using it's mind control, it was to figure out how to prevent from being indoctrinated by it, and potentially the Reapers.
@@Shishomuru No, it was the Cipher, that's why the geth are trying to get to and kill the Thorian when you get there, because Saren got what he wanted and he would rather Shepard doesn't get the cipher.
Now ExoGeni was interested in the Thorian itself, both for its spore mind control and its plant zombies, but they are unrelated to Saren. (Saren's corp, Binary Helix, was working on rachni, initially for disposable shock troops, and later to get the location of Mu relay)
@@Elmithian yeah I remember his Fallout 3 DLC video. Specifically The Pitt..
@@Elmithian no he will *geth* the wrong picture:DDD
I might have brain damage but the Mako parts were pretty fun, bumping into enemies or using the boosters to fly all over was pretty neat
Yeah I actually liked the Mako in ME 1. I thought it controlled fine.
@@Shmandalf The contol was fine on flat land. But holy shit trying to climb up something with that thing. Skyrim horses arre more reliable.
Edit: Wow he actually says the Skyrim horse thing in the video. Amazing.
The control was fine, the terrain was absolute ass.
@@theonegoldengryphon god that one world where you go to save Exo Geni workers who were experimenting with Thorian Creepers was hell. To get everything on the map you have to climb over the worst mountains in the game and then immediately fall into a crevice to get the mineral or side quest item and it takes you like 10-15 minutes to drive out of the crevice if you do it exactly right. I just leave the planet and then get dropped back at the starting point whenever I do this planet now because it actually saves sooo much time and effort
@@kaitlyngarner740 If I'm thinking of the right place (basically just a *massive* crater) I assumed it was genuinely impossible to get back out of it and just reloaded a save lol
Salt did not acknowledge the Elcor, sadness.
It gets better in mass effect 2 and 3 he can't avoid them forever
@@neloverg3774 They're not in 2 at all, though. Except ads.
Resigned bitterness, the elcor are always overlooked by the council species
@@HollowGolemAnnoyed, there's an elcor running a shop on omega...
@@kainoob1463 yeah I always smuggle the weapon mod in then fuck him over by reporting him to the authority lel
The Vigil theme hits so hard. ME has one of the most touching soundtracks of all time, but even with so many amazing tracks, "Vigil" captures the most emotion imo.
Let's take a moment to appreciate Sovereigns pure menacing aura when you greet him on virmire
That music, the boom or his voice and the pure menace he exudes is perfect in every way
The end of ME3 contradicts everything you get from Sovereign
@@Maples01 ME3 never had an ending, they're still waiting to release it.
@@josephgriffin6552 Yeah, no choice but make a cannon ending now
@@josephgriffin6552 I honestly hope you're right. If they confirm there will be save imports I'll squee like a little girl. Though I suspect even if ME4 is a direct sequel they'll have to 'pick an ending' and have you play another character, having your import be Shepherd's legacy up to the Battle of Earth to shape the plot details.
@@andromidius There's so many things across the games especially ME3 that would have massive effects on a direct sequel. The status of the Genophage, the Quarian/Geth conflict, etc. Things that go beyond which flavor of ice cream you picked for the crucible scene. Not only would a direct sequel have to pick a lane for the overall ending, but also may have to undermine or massively alter the choices of many players.
47:39 The reason why the building looks like something out of Fallout is because it's part of the prothean ruins on Feros, meaning it's actually 50,000 years old.
"It looks like something out of Fallout because it's part of something that has literally nothing to do with Fallout."
@@ginge641 nice strawman
@@AussieDoesGaming Thanks bro.
Yeah, a pretty smooth-brain take on Salt's part. They spell it out several times that the whole planet is an ancient ruin.
but then he wouldn't have anything "cool" to say to his idiot fans
Did anybody else become satisfied when they finally made their custom Shepard just to see them make the worst facial expression known to man in that first cutscene?
Dragon age Inquisition is probably the worst example of this
This is why I just went with the Mark Meer face, it's clearly the only male face the game's animations were designed for.
@@SeruraRenge11 That's actually the Mark Vanderloo face.
@@Calvin_Coolage Yeah my bad
Yeah my custom shepherd in the legendary edition I thought look good but in the game his nose is weird and his cheeks do some weird things too lol.
Me: *Looks at this video before work day starts*
Can work wait a bit? I'm in the middle of some calibrations.
Du same
Dont joke about calibrations. They are really important for the performance of our cannons.
@@Fingolfin7455 I'll let you deal with it man. Your the expert.
@@Fingolfin7455 the archangel himself
@@Fingolfin7455 Reach & Flexibility?
Ashely explained her backstory across multiple conversations over time in my playthrough
She's also 100% right about almost everything she says about the aliens and the Council.
I think salt is just a bit too eager to soak up any and all dialouge as soon as possible lol
The entire plot of Mass Effect 3 proves she was right, saltz just failed to understand the metaphor she done
Same. I’m guessing this guy did a few missions and then went to talk to her when she had multiple convo flags piling up, instead of talking to her after each one.
Jesus Christ he actually made a decent looking custom Shep
My first guy damn near had eyestalks... He was so horrific that when he smiled at the end of the game it was almost eldritch 😂
Default Shep for life!!!!
thothgar
Everyone else's Sheps: 33:04
@@TheTolleyTrolley as I was an edgy teen when the game released, my shep had black hair, a scar on his face, and couldn't smile even if his life depended on it.
Good times
I love how, if you went Renegade, you almost *literally* tell Saren to kill himself in that last dialogue.
You still tell him to kill himself if you're a Paragon. You're just nicer and a lot more subtle about it.
@@FalenDragmire no shepard tells him not to do it that he can still redeem himself.
@@CKER-cl8in Shepard never actually tells Saren not to commit suicide. All he tells him is that there is still hope for him to redeem himself. And as is shown throughout the entire trilogy, once someone is indoctrinated, they're indoctrinated forever. Suicide was the only means by which Saren could redeem himself.
@@FalenDragmire you are right, i always thought they were trying talk him out of it.
@@FalenDragmire Well even TIM had to kill himself to end it, so Saren had to aswell.
otherwise love the video but
I have a few comments:
The Exogeni building was built in prothean ruins, which is why it looks like that.
That "only Cerberus appearance in the game" you mentioned is actually one of like five. They appear in a very large amount of side quests that tie directly into the main story, but you skipped them.
Yeah, as much as I enjoy some of Salt's content, "paying attention to things the game has told you" is not one of his strong points and a lot of criticisms he has of games amounts to "The game actually told me this, but I either forgot or wasn't paying attention"
Yay! My favorite movie producer is back!
These videos could be split into 20 minute chunks and it's would be a netflix series.
I'll PayPal you 50 pence to get rid of that cursed Melia, my guy.
Normally, I really like designing the perfect appearance for my character. But for the Mass Effect series, I found that the default appearance for Shepard looked so much better than anything I could create, especially in the cut scenes. Now it seems really weird to me if I see Shepard with anything but the default appearance.
Same. Default Shep or nothing.
I personally can't stand Vanderloo's appearance myself. It just looks...weird to me.
The only issue I’ve had in any ME is the constant clipping of my fingers into my own skull
It does take some key understanding of sliders you wouldn't necessarily choose, but it is possible. I had a hard time with "frog-mouth" for the longest time.
I used to agree fo sho. But i booted up the trilogy when legendary came out and made my shep to look like me and i roleplayed as myself. Honestly a completely different experience and i highly recommend
57:00 I just realized I never understood why people react like this to her because I've known so many people like this. She's totally realistic, it's just you don't normally see those people in fiction so those without the experience are left going "that ain't no person I've ever seen". Especially the "beat up a crappy man" backstory. I know folks with stories like that. Said stories were basically part of the opening exposition they gave when we first were talking. I feel like the social concepts of a "well written character" have fenced out a large chunk of actual human behavior, and I dislike that.
Maybe it's a regional thing? Or the people we choose to talk to? Or maybe just who we are as people that makes people open up more or less to us? Me personally, this doesn't happen, but I'm a reserved person who actively avoids small talk, so that's probably why 😅
@@Onomatopoeia4u Oh, I agree those are all reasons it happens. My point was just that because only certain stories get told usually, it's created a false belief that certain people "aren't realistic" when they absolutely are. There's a consensus idea of People Who Exist that doesn't include a lot of people who exist. If you come from a white trash background, Ashley is just a normal person. City trash, country trash, trailer trash, biker trash, druggie trash, it really does not matter the subcategory for this. Reminds me most of a firefighter I knew, personally.
@@Onomatopoeia4u Also I think it's important to highlight that the character she is named after, Ashley "Ash" Williams of Evil Dead fame, is also characterized as white trash in most of the franchise.
@@Onomatopoeia4uI work with people/clients for a living and I can confirm that they will tell you all sorts of absolutely random and pointless shit within very small amounts of time. There is a reason therapists exist. People share more with people they tend to know the least.
@@mcgruberwas just about to say this. As a banker, I'm basically moonlight as a therapist for a bunch of customers.
"And glasses, to put wherever you want to glass things..."
*HALO Reach PTSD intensifies*
Glassing half a damn continent intensifies
You gotta just go for broke and go around glassing entire planets like the Protoss were doing in Starcraft.
I am not Commander Shepard, but this is my favorite video on the Citadel.
I am Commander Shepard and this is my favorite video about Mass Effect.
Im commander Shepard and this is my favorite game on steam
I am Garrus Vakarian, the best bottle sniper in the galaxy.
@@Fingolfin7455 i am garrus vakarian, and this is my rectum!
@@DarthHellion2 "OH sh*t!"
Playing as an adept on Mass Effect 3 is absolutely amazing! Biotic detonations make you feel like a god.
Adept plus Liara and Javik in team makes you detonating your enemies almost every second.
And if you are using doubled throw it's totally overpowered also on insanity difficulty.
Feeling the boom
Niftu Cal would like to have a word with you. Lol
vanguard for life
i've only played soldier and vanguard... i'm tempted to go more biotic focused but i'm so used to running/gunning. playthrough 21234 incoming i suppose
Garrus in ME1: Total Push-over.
Garrus in ME3: *LITERALLY THE GOD OF DEATH*
"Thanks for standing still wanker!"
Garrus is the only reason I can play a squishier Shep in 2 and 3, he keeps my ass alive in the early game 🤣
Max out his sniper skill and give him explosive rounds? You'll never have to kill anything.
No still a total push over
@@spoopybat7880 how, he’s squishier than you
Keith David is up there in the list of actors that are relatively well known, but massively underappreciated. He's been doing consistently great work for years, and most people only really know him from one or two roles
I'd rate one of his best performances as the Arbiter, and yet his voice is masked in that behind a pitch shift so many might not know it's him. Himself in Saint's Row 4 is great, and the President in Rick & Morty is just pure stupid joy
Ramirez!
Mass Effect (and Jade Empire and KOTOR) are a testament to how much more important art direction is than graphics.
This is such a half witted statement. So, overall look of a game production is more important than ... how it looks? You wanted to showcase your insightful observation but produced a fart.
@@callisto537 ua-cam.com/video/5oK8UTRgvJU/v-deo.html&ab_channel=ExtraCredits
Art direction and graphics are objectively different things.
@@callisto537 Who evacuated their bladder in your cereal bowl the day you wrote that comment ? You obviously understood what the guy meant... and I would assume most people would agree with the sentiment he expressed, even though it may not have been articulated in accordance with the Technical Excellence Orthodoxy's guidelines.
Many games do a lot with very little. Low buget games can look more inspired than AAA titles. Older games often look more appealing or more enthralling than your latest Assassin's Creed game and a 16bit sometimes conveyed as much, if not more atmosphere than ray tracing marvels of graphics technology.
Art, my good friend; it's a thing that exists. My advice to you : treat your cereal bowl like it's your beer at the bar. NEVER leave it without supervision, bring it with you to the restroom if need be, and you'll be able to avoid writing comments like that one in the future. Peace.
On spot man! You nailed my exact feelings! Every dev today has a urge to satisfy the 4K people and REAL ARTISTS are being push to the background......and get worst: on rereleases, together with ultra textures and tessellation they put insanely amount of useless effects that often obscure the artistic details. Oh! and thanks for politing suggest a awesome channel to the ogre that attack you. Didn't knew this one : -)
@@alexandreantunescosta6216 my comment totally went over your head, confirming my inappropriate remarks about your intellectual property.
Ashley is extremely realistically written based off of every girl I've met who went to Catholic school.
Her Dialogues also aren't quite as bad if Salt had done side stuff... As bad as some of it can feel like at times because of the vehicle your using. Though that's mostly on mountain heavy maps which not all are. If he had done most of that stuff the dialogues would have been split up over time and not just delivered in clumps. But she is definitely every bit the catholic school girl basis with a dose of disgraced chosen career family name thrown on top.
@Ronald Raygun That's one way of putting it, another one, which I personally prefer is: preachy and annoying
Preachy, Racist, Jealous calm down redpill boi
Your comments made me laugh and wake up everybody in the house 🤣 thank you some serious truth bombs here wow!
Is she really fun in bed?
I love how every time a vehicle is on screen, it's nearly tipping over, awkwardly half-way up an incline.
"...he sends in Shepard with two other expendables. Oh wait, no. One of them is Kaidan."
_>
The shade is thicc
Kaidan is about as interesting a white bread
Sure Ashley is racist, but her family’s past is so much more interesting than Kaidan
@@randomplaceinruralamerica9618 how is a generic military family more interesting than government financed space x-men?
@@KicsiSzabi222 Kaidan in the first game was a soldier who has migraines due to training, I find that way less interesting than Ashley’s dynamic with the other squad members and her past.
You upload shortly after I finished replaying the trilogy. I'm clearly living in a simulation created by the reapers.
Replaying so close to the release of legendary? The mad man.
I haven't played the third yet because the last time I made a big decision, everyone died.
"Reapers"
I just finished andromeda for the second time and was looking for a video just like this too tell me how stupid i was for playing andromeda.... andromeda is god damn fucking shit of a game
Synchronicity, baby!
Ashley's point about the dog at ~35:50 is that the Council races see *humanity* as the dog. No matter how useful or beloved humanity is, we're not one of them. Not really. When it really comes down to it, the Council will drop humanity like a hot rock. This is borne out in ME 2 (granted, the human colonies are outside of Council space and aren't part of the Alliance, but the Council has no problems in doing things like kicking the Quarians off worlds to give them to the Turians and Elcor, so...) and then again in ME 3 where no Council race will so much as lift a finger to help humanity until Shepard fixes all their problems for them, despite the debt owed to Shepard personally and humanity in general in opposing the Reapers to that point.
In the case of Mass Effect 3, *everyone* was having problems so yeah, no wonder humanity wasn't getting much help. And the stories never gave any info to Shepard on how much time was needed or when the Reapers were coming or anything. The sad part is, when you look at the storyline Bioware wrote, there is literally nothing on really how the Council or anyone could prepare for the Reapers. Like Shepard doesn't provide any real intelligence on them.
How can anyone prepare for 50,000 (or more) super dreadnoughts and how many more destroyers and so on, when they probably outnumber the combined navies of everyone like several times over? And require 4 dreadnoughts to take down one of their super dreadnoughts (the Sovereigns & Harbinger ones).
It's what makes Mass Effect 2 so irritating to me. Its storyline is complete waste. It has nothing to do with the Reapers (beyond killing one Reaper fetus). The Arrival DLC was more relevant to the main storyline than all of Mass Effect 2.
We easily could've had something like Shepard being given rumors of a superweapon or artifact to find, while trying to unite the galaxy in Mass Effect 2, while the Collectors try to hamper us by destroying clues, stealing colonists, etc.
Instead, we got a what was basically a DLC mission as a main quest ultimately. What a waste.
As for the quarians, the problem was that not only did they decide to squat on that high gravity world first, there were also quarian criminals terrorizing the elcor who came to colonize it, which really pissed off everyone.
My loud ass roommate decided to do laundry and bump some music at 8am this will be perfect so i tune him out and fall back asleep thank you for this
Goodnight son
@@theultimatehuman he never gave a update I think he’s still asleep
Loving the video so far, but small correction around 35:19 Ashley isn’t equating aliens to dogs in this metaphor. She’s equating humanity to dogs in the councils eyes. That if they had to let us be destroyed to save themselves, they’d do it. It’s easy to get confused here because she says “as much as you love your dog, it isn’t human.” But she says that because in the example she gave, the higher up race representing the council was a ‘human’ because the dog metaphor wouldn’t really work otherwise.
huh i never thought of it that way
Yeah, I was wondering why he didn't understand that.
Yeah i literally just played that part in the game and noticed he messed up the the metaphor
@@JakeBaldwin1 To be fair, it's Ashley. Like 99% of the fanbase is convinced her character begins at "Racist towards Aliens" and ends at "Is angry all the time" and will always go to that point. So I understand how people make that mistake. Though personally I never got that out of her so much. Instead she's relaying a common point of view. The council races having basically divvied up the Galaxy and after the First Contact War, gave Humanity the harshest, ass end of the galaxy as the only place they're allowed to colonize. Low on resources, low on habitable worlds, high on slavers, pirates, thresher maws, etc, etc, etc. Basically using humans as an attack dog to clear out and settle that area without bothering to ever help them do it.
@@hitomisalazar4073 Even my 14 yr old sister understood what she was talking about. It just confuses me as to why so many people aren't paying attention to what she's saying.
you, like a lot of people, misunderstood the dog/bear metaphor. We are the dog and the council is siccing us on the bear , the Reapers. She thinks they're not racist, but won't come to our aid when we need it.
Yep, she thinks the council sees humanity as ablative coating. And she's right.
I can't help but be a Paragon too.
Dude when i was a kid I thought Virmire was the most beautiful thing I'd ever seen, graphics definitely haven't aged so well! lol
Just remember the things that count as high quality now may one day look just as bad to people later after even greater improvements
Honestly older games like ME, previous elder scrolls games and the like will probably just end up being forgotten because they will be rendered unplayable because of how spoiled we are as graphics progress and gameplay in general improves.
@@beepy409 as someone that played the games when they originally came out graphics don’t really bother me that much. That said I do enjoy the fps boosts on series x
Homie was down REAL bad
Ah man I just love Tali, she is easily one of my favorite characters in any game series over the years.
Tali is best girl
@@Vynirian speedwagon better
Funny, because I find her to be one of the most insufferable out of any game
I always make sure she's the only one that doesn't survive ME2
@@whocares9033jacob is easily worse
@@Vynirian that an odd way to spell Liara
Tali is always best girl, though. I love her.
Edit: also, I rather enjoy the Mako, its problems aside.
Same. I put Ashley on the backburner and wasn't really interested in Liara at all, Just biding my time till ME2 so I could romance Tali.
True… but only on the strength of future games.
Tali is best waifu. But Jack is an absolute meme.
Why is it when I make a Custom Shep, he looks like a clay clone begging for death, but Salt effortlessly makes a human looking character?
Ashley isnt calling aliens dogs. she says the council views humanity that way. its also surprisingly foreshadowing of the events of mass effect 3 in regards to what the asari councilor says.
"we can regroup while the reapers focus on earth."
I've noticed Salt has a tendency to misinterpret scenes and information. I'm willing to bet that is because he's writing the script as he plays and is half-distracted by it.
@@ArawnNox Yeah. These "reviews" are just gloried commentaries.
@@UsernameGeri Whoever said these were reviews? It's a 2hr synopsis of the entire game's plot, this was never a review.
@@Ravengagepvl Maybe not a traditional game review like a gamespot or ign or whatever the hell kind of game reivew, but it's supposed to be a _re-view_ of the game. The title of the video literally implies that. Instead, it just regurgitates the game's plot we all already know, so that was pointless. Other people like Chris Davis and Raycevick have done a much better job at this, without the smooth brained comments as well like, wHy dOeS FeRoS lOoK lIkE iT's fRoM a fAlLoUt gAmE?
@@UsernameGeri you sound pretty irrationally angry man, maybe you should talk about that with someone lol
Tali's personality is uninteresting? BLASPHEMY!
To be fair in the first game she barely has a personality, love her from 2 onward
In salts defense in the first game tali basically just exist to give lore about the geth and quarians. In the first game most of the squad mates are basically just token member of said race. From 2 onwards the characters, especially tali are a lot better.
@@Ultimataco BLASPHEMY! HERACY! OFF WITH THEIR HEADS!
The whole scene with Benezia may not be super well written, but damn her last words are haunting AF.
Seriously? I struggle not to laugh at her last words. Least favourite part of my favourite game of my favourite trilogy in any media. Always assumed my reaction was universal. Fortunately the Rachni Queen is an awesome enough moment that I'm never left with a sour taste in my mouth after the Benezia fight.
@@fadedjem Apparently, at least 73 people agree with me. I always found that dread and surprise in her words impressive...
No light. They always said there would be...
@@fadedjem you assumed that subjective media had the same response from everyone? Were you born yesterday?
Just wished they used a better voice actor for Banenzia
1:20:32
"Why is Ashley not mad at humans for looking down on her dad for surrendering?"
>Says the Turians were indiscriminately carpet bombing hundreds of civilians every time her dad moved his troops, forcing his hand and causing the stigma.
This isn't even to mention that she's right about the council, they leave humanity for dead by the third game, they treat humanity like a guard dog, wholly expendable.
"it makes Stasis a fantastic skill"
*Has zero points in Stasis*
Who in tarnation uses stasis? It's consistently the dump ability across every single game, from OG to andromeda
@@whiskeybravo5567 with a certain specialisation you can use do damage to enemies that are caught in stasis. It's a pretty neat ability, especially on insanity.
I think Ashley's comment about the dog wasn't what you think. I think what she meant, was that humans are the dog. No matter how much the other races might like us, they will sacrifice us to save themselves, and shes afraid of that.
Yeah he took that pretty out of context
And what's funny is that her premonition ends up being eerily correct. In ME3, when the Council are asked to unite their forces against the Reapers, they throw humanity under the bus and use it as an opportunity to consolidate their own position.
The racist pile of dust on Virmire*
and this guy basically created an urban myth that group think morons regurgitate on every mass effect video. Just counting ME1 Ashley is one of the best written women in ANY game, she has flaws, is tough, has nuance and has growth
@@TheImapotatoI'm not a huge Ashley fan, but almost all Ashley haters just don't take any time whatsoever to actually comprehend the things she says. They will literally just hear the first thing she says about Non-Humans maybe not being perfect beings and then shriek about how "racist" she is.
You fight red Saren whether or not you pass the speech check. Passing just lets you skip the hoverboard phase. It isn't really a case of bioware going "shit, we need a boss fight."
Your character looks so good, always when I try to create a character in mass effect it looks horrible and don't have nothing in common with me.
I've always had my guy look like a cross between a suave talker and a meathead, which works for me. His eyes do go a bit wonky sometimes with certain expressions, but I'm fairly sure that's just a Mass Effect thing lol
You're not wrong! His Shepard looks so much better
@@TheSaltFactory Ashley doesn’t call aliens dogs, she compared humans to dogs.
@@leadfaun Um... No, she said that the dog isn't human, implying that it's an alien, an alien whom we would sacrifice for humans
@@fregatopolitis you misremember. She starts off by saying the council races would sacrifice humanity. She then uses an example of a human sacrificing a dog. How has it suddenly transferred from talking about humans sacrificing the council races? Even if she was saying that, it would be in line with what she thinks of and the characterisation of the council races.
43:02
Salt: What do you know about Kaiden
Me:........That he's voiced by Carth Onasi
DOWN YOU GO
Honestly I struggled to like his character simply because I couldn't stop hearing Carth.
I always felt that Ashley's opinions and reactions to aliens are very realistic.
I agree. Players openly trust the aliens because they know it's just a video game. If Mass Effect was real life, they'd all be Ashleys.
@@delphipriestess9968 not really, i'd trust the aliens because they're way more advanced, civilised and intelligent than us. they've already proven that they can get along with one another, distrusting them only creates their distrust in us - and thus if you would be squashed like an ant. not all of us humans have the same thought process of an 'ashley'.
@@delphipriestess9968 I wouldn't say all, but definitely a lot of them, especially because of the conflict that preceded the events of the game. The reason why I think not all people would hate them is because different people would have different experiences. For instance I come from a very racist country in general, but I myself never really felt the need to hate minorities, because I never had a bad experience with them, actually I had more problems with white homeless pieces of trash, but that's going off topic. My point is, Ashley is very realistic in her point of view, but so is Kaiden. Both were shaped by their life's experiences, and so would the real world humans. Also this fact will definitely depend on the extent of self reflection and self judgement. In this regards you are right, a lot of people unfortunately lack this quality, but some wouldn't. It definitely depends.
@@delphipriestess9968i dunno man, i will probably be very open minded, people can be mass murderers but not everyone is bad, so the same would apply
Ladies and gentlemen, he did it.
It's showtime.
I just now realised that the geth mirror the Quarian bodyshape in general and their gear with the glowing mask. Makes a lot of sense, why would robots made by a different species mirror human robots? What a cool detail.
I think it's more so that the quarians built the geth in their own image, as would be the natural inclination for any species building a race of machines to serve them. It's a super clever detail.
@@Omega4Productions Aren't the Geth a ton of programs and not the body itself? I don't think the shape of their body mattered, they load themselves into bodies when they need to interact with the physical world. There's really nothing to stop the Geth from changing their standard bodies after chasing away the Quarians, which makes my headcanon that the Geth actively want to maintain a closeness with the Quarians by mimicing their form.
That was intentional. BioWare didn't really know what the geth would look like until they had Tali's design nailed down and then based it on that.
This game holds a special place in my heart because the first time I heard of it was in a Game Informer article that I read while my dad was teaching me how to make his family's homemade pasta sauce. I literally can not think about this game without thinking of pasta sauce, lol.
I love you and your videos so much, I've watched them all multiple times and I still play them whenever I'm at work or cleaning the house and stuff. I truly appreciate you and the effort and dedication it must take to make these.
Roll tide!
Oh my God, how did you make a male shep that doesn't look like a mutant?
And that is why I always play stock Shepard male or female...
@@WMUser3 I guess that's what creation code is there for lol
I always used default male Shepard vanderloo. His face and the voice are iconic together, imo.
The reason most peoples' sheps look weird is cause it's hard to adjust the cheeks due to the weird camera angle. So they always end up horrendously protruded
@@WMUser3 true, is it really that hard for people to make a custom character look good? It isn't like going from Saints Row 2 to Saints Row 3 where the art style completely changes....
It's interesting, I actually love the first game way more than 2 or 3. The clunky combat, to me, felt really good. I dunno it generally felt to me like I was fighting in environments that were more lived in and I enjoyed having to adapt to the awkwardness of it all rather than feeling like I was just in a video game world that was tailored to a shooter.
And the story felt way better than the sequels, as things were either not executed as well, were less exciting because it was just a retread, or lost their impact because nothing was a pleasant surprise anymore. The companions definitely got fleshed out better in 2, but for me that's about it.
I agree with you. Even though I enjoy 3 as much as 1 the writing in 1 has no competion from 2 and 3.
For me, the most favorite is 1, then 3 and for some reason 2 part is least favorite. All 3 are great games, no doubt, i just think 1 and 3 were more interesting. Unpopular opinion, yeah.
Side missions sucked big time on ME1. Just completed it and there was gazillion of short identical, layouts of maps. It got so boring. Really fun to get indoors and get immediately feeling "Ok, door open and there's corridor in left end and after that there's the kill room and after that straight and right end there's corridor that has T-section and kill boxes in their ends and that's the map". Really fun to recap something like that in your mind to see it happen every single time. Boring as f. FFS I played the game about month ago and I still remember that layout and I'm about 99% sure that it's spot on. Levels on side missions are truly _bad_ on ME1.
@@jothain The level design in these three games aren't top notch and as for the side missions, while Mass Effect 2's aren't in exactly the same structure they're far worse written than many in the first game. Mass Effect 3 has the real edge here if we just pretend the scanning for "book of X, Y and Z" doesn't exist.
same for me too, I recently intended to play through the trilogy again, played through the first game and loved it again
got about 5ish hours through the 2nd game and just quit
Not very fair to Ash. Her background is: her grandfather was the military commander of one of the worlds that was invaded by the turians in the First Contact War. He surrendered because Turians were bombarding whole cities jut to take out a handful of soldiers.For that, her whole family, which has an extensive military background, were always shunned.
Yeah "I'm not sure how she blames the aliens, shouldn't she blame the humans for not having the empathy to understand?" Salt I love you but the aliens were the ones flattening city blocks of civillians. Maybe she should be blaming the humans AS WELL, but it sounds like in this case if she's blaming anyone then the people dropping bombs should definitely be included in the list.
@@dustinbroadhead6797 The Turians only killed like 600 humans in the First Contact War. More Turians died I believe. MUCH MORE would've died if Ashley's grandpa didn't surrender and humans still shit on the Williams family for it. Also the Turians were the only race that fought in the First Contact War and did those things yet Ashley still hates EVERY ALIEN RACE for it for some fucking reason.
@@InfernoXArbiter That was 600 people at the start of the war I believe? And those were almost entirely civies.
Pretty sure they didn't go into the number of human soldiers that died.
I could be wrong ofc
@@InfernoXArbiter She doesn't hate every alien race, which is clear from her dialogue with the Terra Firma guy on the Citadel. She distrusts aliens because they are different species and, in case of need, they will look out for themselves leaving humans to tend for their own...which is what happens in ME3
@@moonknightish Doesn’t matter. She’s dead in ME3 anyway.
I can listen to Liaras voice all day.
Alli Hillis killed it
The character writing problem is mostly because you aren't spacing out your conversations naturally. The game expects you to do missions and sidequests in between chatting with squadmates - giving you that natural 'time passing' you missed with Ashley's dialogue that made the jumps in topic seem weird
In defense of Ashley, she does change her out look on alien races when you encourage it.
#HumanityFirst
Navigator Presley does, as well. In ME2, you find data logs at the wrecked Normandy SR1 of him slowly going from xenophobic to willing to die for the alien crewmates.
Human good
Alien bad
REMEMBER SHANGSHI! NO BLOOD FOR ALIENS!
Considering the Turians and Solarians nearly wiped out the Krogans who are warmongering race that destroyed their own planet and likes picking fights to their own detriment, the rachni nearly wiped out the galaxy ,the Qarians created a bunch of terminators that nearly wiped out the galaxy and Me1 taking place after the First Contact war where alot of humans died at the hands of Turians it makes sense why she fears the other alien races .
Dear Lord, the day has come. The day where our boy Salt will replay one of the greatest creations to have graced us. May this be remembered for years to come!
While Cerberus technically only appears in one mission, you discover information that reveals they were involved in several of your missions - through companies like Exogeni. Noticing this while playing the Legendary Edition, and then doing that final mission where Cerberus kills that Admiral right before the end of the game, made moving into ME2 and working for Cerberus very surreal. It made me understand why everyone was suspicious of Cerberus and understand what an insult Kaden/Ashley must feel when they think Cerberus cloned you.
They were actually involved in 3 or 4 missions
1:03:06 fun fact the "rogue VI" in this mission ends up becoming EDI in ME2
1:02:45 The scientist casually floating in the background when Garrus is talking just made my week.
Wow a lot of the things that really bothered you throughout this video are things that never bothered me at all or I actually ended up liking a lot myself. I personally think this game is a fantastic rpg and my personal favorite game in the trilogy. When I am nostalgic for ME I’m always thinking of ME1.
Because 1 is built more like an actual rpg the later 2 are more geared towards being shooters
@@samjohnson1992 Not just shooters. But really generic GoW - like shooters. People complain about ME1 combat a lot but I think it really just needed some polishing, cover system and more tacticality to make it much better.
Its a close call between ME1 and ME2 for me. ME1's combat is, however, superior in my opinion. ME2 feels stiff and restrictive, whereas ME1 made me feel powerful AF towards the end when I had Wrex with explosive rounds in his shotgun and I could blast pretty much anything with an assault rifle. ME2 just wins on the subplots, but it does such a good job with those it brings it on par with ME1's better combat and more interesting main story.
@@andromidius not sure how ME2 is more restrictive, ME1 has a massive problem with hit boxes and aiming. Half the time powers just miss and a lot of the powers are pretty useless or very situational. At least in 2, and way better in 3, the powers always hit what you aim at, the shooting is way smoother and most powers can be used to some effect on most enemies
Good news about the elevators is that they can be skipped in the Legendary Edition since the load times don't need to be covered up anymore.
The elevators were nice though when your squad members would make small talk and sometimes shit talk to each other. Specially Wrex
@@schieleinboy2188 Yeah that's why Bioware is making it optional in the elevators with conversations. Just giving you a button prompt when the loading is done in case you're not particularly bothered about the conversation
@@yankeefanbryson19 more options are always good
24:12
I agree. Entirely. The exposition dumps in this game are amazingly handled. Even the codex is done incredibly well. They explain everything in a way that makes you want to keep reading more. And more. And a lot of the codex is even voice acted!
It is so cool.
Like.. did you know the ammo they use is just a solid block of metal. Each round shaves off a microscopic amount that the weapon then fires with a mass accelerator. This makes the small piece being shot expand drastically and accelerate to incredible speeds, making the bullet impact ludicrously powerful with only a small amount of material.
Hence why they overheat but require no reloading. This was changed in 2, but was explained about having new tech that allowed for faster cool downs via a heat sync rather than just internal cooldowns.
Doubt anyone will read this but… this is my favorite piece of ME tech
I was dissapointed that 2 and 3 did'nt switch to the heat system when you ran out of heatsinks.
Man I wish I could watch this. But I haven't played a single Mass Effect game and I want to play it fresh once the remaster comes out! Dropped a like though cause I know I would've enjoyed this.
yeah same here :( but lets get that engagement going for the algorithm
Controls can be dated, but the story is pretty good.
I envy you
The elevators are of course hidden loading screens, and I watch them rather than some kind of meter filling up.. Although the fact that the game doesn't go black makes the waiting time feel even longer. Then again the elevator holds the immersion better.
i was baffled when he complained about the elevators. Like, bro, do you want a blackscreen? That more engaging? xD
The first time i played mass effect, i did everything backward
Doing noveria, feros, virmire, and finally going to rescue liara, which gave me the scene of her just left stunned about how i did in a week what took her 50 years to figure out.
I did the same. Now I always do virmire first to get liara, then feros, then noveria. It's like the planets in Kotor
YOU HAVE NO IDEA HOW MUCH I NEEDED THIS RIGHT NOW!!!!!
You and me both
@@GriffinsNest all of us
Absolutely!
"eh this video game 2007 has problems"
*sponsored section
"I've always wanted to learn how to make shitty video games"
The lore for this game is insane. Great content man. You hit my funny bone. Keep it up man
Feros is covered by an ancient Prothean megacity, which is why the building looks so old.
Is... is it weird that I absolutely ADORED the vehicle sections?
Why?
Nah, you do you boo-boo.
@@fionnmaccumhaill1023 It was dumb dumb fun. I still vividly remember running over the big geth walkers and jumping them to death, or goomba stomping enemies till they die. It was such a great time and honestly after all these years it was the only thing I remembered about the game.
@@DivinityOfBLaze nice 😎😎
to be fair most vehicle sections are good mostly the tank ones or turret ones
Probably one of the funniest things about this series is how the geth didn't really hold a grudge against the quarians for trying to genocide them. The bros literally kept Rannoch and all their colonies clean and well maintained out of respect and hoping the quarians would return peacefully one day when they could've very easily turned every one of their planets into an uninhabitable machine factory or massive computer server.
Gonna be real to me it seems like the quarians kept trying to find problems where there were none. They couldn't even fathom the idea of peace with the geth until 3 where Shepard pretty much says "you're either going to make peace right now or they're literally going to kill all of you," and even then they have to yell at them to do it.
I sided with the geth. They didn't care about meaningless hate.
They wanted to thrive and after all, peace.
The quarians doomed themselves by not evolving and keeping their hate ALTHOUGH it was their attempt of genocide that made them miserable in the first place.
If I recall correctly, the main issue was that creating sapient AI was completely illegal in council controlled space. Embracing the Geth would mean making an enemy out of the strongest force in the galaxy which was not a trade worth taking for the Quarians.
In mass effect 1 and 2 the cannon was the Geth slaughtered 90% of the population
It wasn’t necessarily self-defense
@@Handlelesswithme If the lore is to be believed then that it stands to reason the quarians threw 90% of thier population at the geth. Slaughter or not it's still self defence no?
@@kriss3907 it also Stands to reason the Geth killed non-discriminately at some point to get to those high numbers
That is not self-defense. They did not show much restraint
I went with a Ruthless Spacer Infiltrator, and by God I loved my time with ME1.
This is basically how I felt. I saw a billion reviews for ME2, decided to play 1 first, and was blown away.
Similar to me except it was when ME3 came out. Still one of my favorite trilogies of anything.
Actually funny enough Ashley was actually comparing humanity to the dog being sicked on a Bear not the aliens, so she's not being racist or speciest or whatever but it definitely seems like it when she feels the need to say it's not racist lol.
Xenophopic...and yeah, agreed.
Getting a Mass Effect video and then a video The Witcher? Those are some of the series I want to see salt cover the most. Thankyou lord Salt!
I love how your analysis changes as you play the game! It's a great review style. It makes me feel like I'm playing the game again.
Thanks
"Why are aliens getting the brunt of her anger?"
Because they forced her grandfather's surrender by killing thousands of noncombatants like unto the most egregious of war criminals?
Ah but I forget, it's only a war crime if you lose.
I dont usually do this , but thumbs up if you LOVE the mako. Seriously love how it , handles , hops and climbs walls.
I actually really liked the mako, lol. I thought it was fun to drive and running over people and shooting them as they fly was a nice change of pace from the tactical ground combat
Yeah, on PC
yep, the sidequests are pretty relaxing IMO. I think its mostly the ilos/noveria/virmire corridor runs that people remember being awful
Also really enjoyed it, I remember playing the later games and actually missing what it felt like in the original. It was almost themeparky in a good way, and it felt really fun when I got the hang of driving it.
It was great on Xbox 360 I never once had trouble driving in ME1.
I didn't like the Mako, nor the Hammerhead. I loved being driven around in 3🤣😂🤣😂!! But this is just a personal preference. I even hate driving IRL, so....
I played this series for the first time with the legendary edition. I loved it and didn't notice a lot of the stuff you mentioned because I was so enamored with the lore, locations, tough choices, cut scenes and characters. Basically everything lol.
I don't really have gripes with the first game but maybe it wouldn't be as good the second time around. I love how it introduces you to this world.
HELL YES, ANOTHER LONG SF VIDEO
It's gonna be a great day
"This, however, messes with the lighting effects of - "
What, you don't like the fact that everything looks like the surface of VENUS? Yeah, me neither.
Oh man this trilogy... One of my all time favorite series. I cant get my hands on why but the games athmosphere was really special to me. The music still gets me everytime.
"I feel like they're a blight on an otherwise stellar game so far."
Blight you say? Dragon Age video confirmed?
Ashley has every reason to fear and dislike aliens
Exactly. Her character gets no end of criticism from people who clearly judged the book by its cover.
True, like the old saying goes, people fear what they do not understand. A perfect example being we will never understand anyone more than we understand ourselves.