I just noticed you have a lot of editing in your videos. Your audio is perfect but the video oh my God I’m noticing it now tons of clipping that’s a lot of work too.
Thank you! That's all the work of my editor, Yamez. We decided to work together on this channel to make it the absolute best quality we could, so we're glad you enjoyed that aspect!
In the dark fantasy setting I'm working on for a homebrew DND campaign, the main "darkness" of the setting comes from the conflict between countries, or really between political entities as a whole. This is the same setting I commented about on the Origin Story video, the alien zoo, if you recall that comment. I was really inspired by learning about the 30 Years' War and how the traveling armies brought desolation everywhere they marched across Germany. I wanted to avoid the common dark fantasy trope of deriving darkness from inexplicably oppressive governments (looking at you Bretonnia). In general, daily life in peaceful areas is pretty nice by renaissance standards. Not idyllic, but a decent life of farming, family, and town politics. Conflict brings about destruction which leads to famine, disease, and death. Bandits are decently common, especially in more rural locations, less common are necromancers and hedge wizards who make life absolute crap for the inhabitants of whatever area they set up shop in. There are a number of non-government entities that share territory with the countries, such as the various Wizard Monasteries and Witch Finder Societies, which can have a negative effect depending on context (generally not great to have witch finders investigating a town, they'll at the least cause great inconvenience and delay and at worst start hanging people they suspect of illegal wizardry, but it's good to have some around in case a necromancer gives the town cemetary a visit.) The largest conflicts are between countries, with their interests and avowed religious doctrines often driving them into war. Both mercenary and regular armed forces scour the land, stealing harvests and livestock, ransacking towns, and generally causing a ruckus. Worst hit are cities which fall in sieges, often rife with disease, low on all supplies, and sacked. Since these are most often major cities, a region's economy and health is seriously affected by just one bad siege, with people fleeing the city as merchants flood in to sell ridiculously marked up food, both spreading disease and contributing to unexpected over-consumption of food stocks across the province. There are abuot 50 countries across the continent. Of them, 6 are the Great Powers, getting the greatest say in the politics of the region (and the majority of the worldbuilding). An undetermined number of them are Minor Powers, which are important pieces in the geopolitical games of the Great Powers. The rest are all Local Powers, with limited say in anything beyond their borders. These countries shere 11 primary cultures, 1 Halfling Culture, 1 Orc Culture, 3 Dwarf Cultures, and 6 Human Cultures, though minority races bring their own cultures into the continent. The majority of Dragonborn come from 2 cultures, Tieflings generally from 1, and Elves claim to have many distinct cultures present, but the differences are so minute that most only make out a single culture.
Your knowledge of history, combined with other disciplines is awesome. This is a effing fantastic video! The Bucket War is really a great example of how pathetic humans can really be. I remember reading about how the Eastern Orthodox Church got started because a couple of Bishops disagreed about what kind of bread should be used during their nonsensical rituals. The Church of England only exists because Henry the 8th wanted a divorce and the Pope said no. Seriously, great video! It's refreshing to watch a video by someone that has knowledge of actual historical events. WTF is a "freedom unit" and what does it represent. I know about Celsius, a system that almost the entire world uses to measure temperature, based on scientific principles. I also know about fahrenheit as a system of measurement. It's absolutely stupid, but I guess a small portion of the world still uses it, but WTF? Freedom units?!? What the hell is a Freedom Unit?!?
I'm glad you enjoyed! If I do try to bring something to the table, it's that I'm just as much if not more an enthusiast of history (or really any kind of learning, I try to learn/read broadly) as I am fantasy. And a freedom unit is a sarcastic joke about Fahrenheit itself, since it's only really used in the U.S. Thus, Freedom unit.
I did something a bit grimdark with one of my locations primary food sources. One location is a castle built into a mountain with the primary population centers underground. One of these underground districts is a vast mining district connected to the "Forbidden Zone" where the population is not allowed to go. Though reaching out of some caverns are flesh-like tendrils that rapidly grow and are harvested to feed 90% of the population. Is it an eldritch god or something far darker? Good question, it's the latter and not the former. Why? Beyond the walls of the castle (think AoT style massive castle but built into a mountain) the world is inhabited by resident evil / necromorph-like zombies. So I had to come up with a solution for how a massive population gets fed within the limits of a castles walls.
I got a table top RPG world that I’m writing to actually create like a physical book and everything else kinda like how everybody else has their own product to sell me. I’m just kind of wondering how do I combine the 1920s industrial time error with a technophobic regions, which are based in more medieval andsemi-magical environments, but based in realism the cities, I don’t know how many cities I should make because 75% of the country is technophobic regions and only 25% of the country is even industrialized trying to figure out how to divvy up everything
Geography is always something you can work with, having physical dividers between the industrialized and technophobic regions, but I might recommend developing how they are organized--perhaps the technophobic places are newer, as the people with those beliefs fled the big cities. They also might need to have some other advantage over the more advanced areas, to help explain why they aren't conquered and subsumed. It does sound like an interesting concept though!
Ah man, i would love to collaborate with you on a video doing a live worldbuilding exercise for your audience man, not bragging but my anthropology degree did far better for building fantasy than it ever has in the market lol
Since you like Warhammer, maybe you could do some character studies on key players and how their lives reflect the storytelling ideas and demonstrate the concepts your channel is about. Such as going over Morathi’s life, powers, and impact on history or perhaps a more low-key character if you are so inclined?
@@J-Bat Perhaps frame it as a case study in worldbuilding X archetype and the associated culture, say using Karl Franz or Magnus the Pious as examples of elected monarchs and how such a society could function potentially?
Do you want to build an empire?
Come on let’s go out and conquer!
Another jbart banger
I wanna troll u so mad for the misspelling lol
I just noticed you have a lot of editing in your videos. Your audio is perfect but the video oh my God I’m noticing it now tons of clipping that’s a lot of work too.
Thank you! That's all the work of my editor, Yamez. We decided to work together on this channel to make it the absolute best quality we could, so we're glad you enjoyed that aspect!
Remember kids, the Medici family is *still* the wealthiest family in Florence....
In the dark fantasy setting I'm working on for a homebrew DND campaign, the main "darkness" of the setting comes from the conflict between countries, or really between political entities as a whole. This is the same setting I commented about on the Origin Story video, the alien zoo, if you recall that comment.
I was really inspired by learning about the 30 Years' War and how the traveling armies brought desolation everywhere they marched across Germany. I wanted to avoid the common dark fantasy trope of deriving darkness from inexplicably oppressive governments (looking at you Bretonnia). In general, daily life in peaceful areas is pretty nice by renaissance standards. Not idyllic, but a decent life of farming, family, and town politics. Conflict brings about destruction which leads to famine, disease, and death.
Bandits are decently common, especially in more rural locations, less common are necromancers and hedge wizards who make life absolute crap for the inhabitants of whatever area they set up shop in. There are a number of non-government entities that share territory with the countries, such as the various Wizard Monasteries and Witch Finder Societies, which can have a negative effect depending on context (generally not great to have witch finders investigating a town, they'll at the least cause great inconvenience and delay and at worst start hanging people they suspect of illegal wizardry, but it's good to have some around in case a necromancer gives the town cemetary a visit.)
The largest conflicts are between countries, with their interests and avowed religious doctrines often driving them into war. Both mercenary and regular armed forces scour the land, stealing harvests and livestock, ransacking towns, and generally causing a ruckus. Worst hit are cities which fall in sieges, often rife with disease, low on all supplies, and sacked. Since these are most often major cities, a region's economy and health is seriously affected by just one bad siege, with people fleeing the city as merchants flood in to sell ridiculously marked up food, both spreading disease and contributing to unexpected over-consumption of food stocks across the province.
There are abuot 50 countries across the continent. Of them, 6 are the Great Powers, getting the greatest say in the politics of the region (and the majority of the worldbuilding). An undetermined number of them are Minor Powers, which are important pieces in the geopolitical games of the Great Powers. The rest are all Local Powers, with limited say in anything beyond their borders. These countries shere 11 primary cultures, 1 Halfling Culture, 1 Orc Culture, 3 Dwarf Cultures, and 6 Human Cultures, though minority races bring their own cultures into the continent. The majority of Dragonborn come from 2 cultures, Tieflings generally from 1, and Elves claim to have many distinct cultures present, but the differences are so minute that most only make out a single culture.
Your knowledge of history, combined with other disciplines is awesome. This is a effing fantastic video!
The Bucket War is really a great example of how pathetic humans can really be. I remember reading about how the Eastern Orthodox Church got started because a couple of Bishops disagreed about what kind of bread should be used during their nonsensical rituals.
The Church of England only exists because Henry the 8th wanted a divorce and the Pope said no.
Seriously, great video!
It's refreshing to watch a video by someone that has knowledge of actual historical events.
WTF is a "freedom unit" and what does it represent.
I know about Celsius, a system that almost the entire world uses to measure temperature, based on scientific principles. I also know about fahrenheit as a system of measurement. It's absolutely stupid, but I guess a small portion of the world still uses it, but WTF? Freedom units?!? What the hell is a Freedom Unit?!?
I'm glad you enjoyed! If I do try to bring something to the table, it's that I'm just as much if not more an enthusiast of history (or really any kind of learning, I try to learn/read broadly) as I am fantasy.
And a freedom unit is a sarcastic joke about Fahrenheit itself, since it's only really used in the U.S. Thus, Freedom unit.
Great video once again. There was a few times where the music was covering your voice a bit too much though.
Thank you! It happens occasionally as sometimes the songs are sneaky and get louder over time, but we're trying to get better at catching it
More interesting than potato and wheat…
I shall call it the scream melon.
That does sound... interesting
I did something a bit grimdark with one of my locations primary food sources.
One location is a castle built into a mountain with the primary population centers underground. One of these underground districts is a vast mining district connected to the "Forbidden Zone" where the population is not allowed to go. Though reaching out of some caverns are flesh-like tendrils that rapidly grow and are harvested to feed 90% of the population.
Is it an eldritch god or something far darker? Good question, it's the latter and not the former.
Why? Beyond the walls of the castle (think AoT style massive castle but built into a mountain) the world is inhabited by resident evil / necromorph-like zombies. So I had to come up with a solution for how a massive population gets fed within the limits of a castles walls.
Mind you the eldritch god thing 100% used elsewhere, as the setting is heavily inspired by Bloodborne + (AoT + Deadspace + Eldenring)
I got a table top RPG world that I’m writing to actually create like a physical book and everything else kinda like how everybody else has their own product to sell me. I’m just kind of wondering how do I combine the 1920s industrial time error with a technophobic regions, which are based in more medieval andsemi-magical environments, but based in realism the cities, I don’t know how many cities I should make because 75% of the country is technophobic regions and only 25% of the country is even industrialized trying to figure out how to divvy up everything
Geography is always something you can work with, having physical dividers between the industrialized and technophobic regions, but I might recommend developing how they are organized--perhaps the technophobic places are newer, as the people with those beliefs fled the big cities. They also might need to have some other advantage over the more advanced areas, to help explain why they aren't conquered and subsumed. It does sound like an interesting concept though!
Ah man, i would love to collaborate with you on a video doing a live worldbuilding exercise for your audience man, not bragging but my anthropology degree did far better for building fantasy than it ever has in the market lol
hey, if it worked for Erikson, it can work for you
@aproudresidentofinnsmouth9105 it feels so weird to have words of encouragement on UA-cam, what is this place I'm in
Thank you for your video. Subbed
Glad you enjoyed it!
Since you like Warhammer, maybe you could do some character studies on key players and how their lives reflect the storytelling ideas and demonstrate the concepts your channel is about.
Such as going over Morathi’s life, powers, and impact on history or perhaps a more low-key character if you are so inclined?
I'd love to. They might be a tiny bit risky since I don't know how searched for the topic would be, but I might give that very thing a shot.
@@J-Bat Perhaps frame it as a case study in worldbuilding X archetype and the associated culture, say using Karl Franz or Magnus the Pious as examples of elected monarchs and how such a society could function potentially?