I'd say Stun Decks should be a separate entry from Control because Stun Decks are much more extreme. Control Decks have a lot more interactions with the opponent. There is much more back and forth. Stun Decks however play a large number of flood gates and want the opponents deck to be incapable of being played as it was intended. They want to slow down the opponent to their level while Control Decks want to outgrind him.
@@ep-wz8fu Monarchs and Floowndereezes are super Aggressive with their control Setups! I hate how both Decks not only focus on Tribute, but crippling your extra deck and stalling your special Summons. And I’m seeing the same thing from Bystials-tears, except they control you Grave and Extra deck monsters Hard!
I think its funny that with how faster the game has become, the harder its become to classify a deck as a ramp deck. Like, the best example I can think of in 2024 is Drytron. I'm told that Danger Tear and Branded also count as ramp, but i have a hard time swallowing that pill.
I run a Paleo build that is as ramp as it gets. It runs Morganite, the paleo traps, Transaction rollback, and I can summon 6 material AA-Zeus multiple times. The longer the game goes the stronger my board and graveyard combination gets. All my buddies recognize it’s a ramp deck without any of us knowing the term, and if they don’t have victory by turn 6 they know I’m coming back harder and harder every turn and usually scoop at that point
I've been an OG yugioh player but the deck types sound like magic the gathering type of decks. Aggro, control, and especially ramp. I realize how much yugioh has evolved in just 15 years it can be overwhelming. Lol
One of my favorite decks is Infernity. It’s a combo deck but with searchable negates and back row. The modern equivalent is Salamangreat or Ritual Beasts. I think that’s my favorite kind. Not full OTK not full control.
Infernity is literally a deck that lasts 1 turn because you need to keep your hand empty for the traps so most of the time you can't do much after 1 turn. Unless you draw into launcher/mirage/archfiend
Thank you so much for this video! Very helpful for me as a new tcg player. People throwing out words like ‘control’ decks, and I had no clue what it really meant.
Very helpful. Though, i would include "Alternate Win Conditions" as a deck type, since they're goal is uniquely to fulfill the conditions for an abnormal win, as opposed to doing anything else.
I only experience with Dinos has been Scrap Dinos and I swear that combo to their end board takes five minutes each time. Haha. Definitely aggro once that board is set.
My combo is fusion deployment get gaia the feirce knight then use catapult turtle to get damage with gaia then use back to the front and get back gaia do it again then use one more back to the front to get more damge use curse of the dragon and Gaia to get gaia the dragon champion with Necro fusion then use my normal summon for kuriboh then multiply then detonate I get to the battle phase and smack em around and use lots of swords of reaviling light and use catapult turtle to keep throwing monsters
Weather Painters? Another Archetype I never heard of. New or older? I quit when Pendulum started and I bought $200 worth of BOS and got 0 CDIs. I think I have all AGGRO- CDs, BWs, RRs, INK, not sure about SHS but I guess Kaiju-Battleball-Steamtrain is too. Then equip double attack equip monster = 9600 damage. I have Earth Machine but I can't pilot that or INKs, Sharks and Deep Sea card rip. Naturally the DM, BEWD and REBD I'd never use. Give them to a friend and BW swarm their slowness.
Thunder dragon is a bit diffrent beacause u have much space for hand traps but its also a deck that could be aggro beacause its much better for u if youre opponent starts For me its hybrid
I like the video but I do have a bit of criticism . This video suffers from the same thing that a lot of yugioh channels suffer from. using game jargon to teach new players the game. in my opinion it makes it harder to get into
Trains = Unga Bunga Trains + Infitrack + Machina = Still Unga Bunga? sorry me noob (i didn't play TCG since 2004, the only Yugioh game i play is Duel links)
Ramp exists, its just that the game is so fast that classifying a deck as "ramp" has become incredibly difficult. As a result, its just easier for players to call ramp decks "combo" even if its not technically correct (and I hope to try to fix this problem in the community in my next video). The thing separating ramp from combo is that ramp can play going second (ramp decks going second are functionally a beatdown deck but with extra steps), and it doesn't lose as hard to interruptions during chokepoints. Branded is probably the poster child for ramp imo. Its not as flexible as something like Unchained, but it can still recover somewhat and it produces a more oppressive board akin to a combo deck.
Hussein Moussa I am a new player and I was thinking about playing burning abyss, is it good for someone who wants to gain experience and get better at the game
@@teogocrzy6066 in my opinion its a decent deck to start playing, at least a more pure variant. However, when playing BA you can have access to almost every extra deck summoning mechanic. I'd say go for it.
I'd say Stun Decks should be a separate entry from Control because Stun Decks are much more extreme. Control Decks have a lot more interactions with the opponent. There is much more back and forth. Stun Decks however play a large number of flood gates and want the opponents deck to be incapable of being played as it was intended. They want to slow down the opponent to their level while Control Decks want to outgrind him.
instablaster
Aka monarchs
Think they are both control one is just more geared towards preventative measures then reactive
Stun FTW!
@@ep-wz8fu
Monarchs and Floowndereezes are super Aggressive with their control Setups! I hate how both Decks not only focus on Tribute, but crippling your extra deck and stalling your special Summons.
And I’m seeing the same thing from Bystials-tears, except they control you Grave and Extra deck monsters Hard!
I think its funny that with how faster the game has become, the harder its become to classify a deck as a ramp deck.
Like, the best example I can think of in 2024 is Drytron. I'm told that Danger Tear and Branded also count as ramp, but i have a hard time swallowing that pill.
I run a Paleo build that is as ramp as it gets. It runs Morganite, the paleo traps, Transaction rollback, and I can summon 6 material AA-Zeus multiple times. The longer the game goes the stronger my board and graveyard combination gets. All my buddies recognize it’s a ramp deck without any of us knowing the term, and if they don’t have victory by turn 6 they know I’m coming back harder and harder every turn and usually scoop at that point
this dude deserves more subs
agreed.
@@davidterwilliger101 - was thinking that last video.
How do you quantify that?
Great video and extremely important for anyone trying to get into annew archetype from scratch. Thanks my guy.
Wings of Flame thank you for the kind words friend:]
@@JustNutzProd are there any rouge level ramp decks at the moment that can compete with the meta? What about toolbox decks??
Watching and rewatching this video helps me learn to design custom cards for a specific playstyle.
Thanks for the help.
I've been an OG yugioh player but the deck types sound like magic the gathering type of decks. Aggro, control, and especially ramp. I realize how much yugioh has evolved in just 15 years it can be overwhelming. Lol
One of my favorite decks is Infernity. It’s a combo deck but with searchable negates and back row. The modern equivalent is Salamangreat or Ritual Beasts. I think that’s my favorite kind. Not full OTK not full control.
Infernity is literally a deck that lasts 1 turn because you need to keep your hand empty for the traps so most of the time you can't do much after 1 turn. Unless you draw into launcher/mirage/archfiend
Just wanted to say thanks for the video! Haven't played the game in 8 years and this video gave clarity to these new terms.
Thank you so much for this video! Very helpful for me as a new tcg player. People throwing out words like ‘control’ decks, and I had no clue what it really meant.
Very helpful. Though, i would include "Alternate Win Conditions" as a deck type, since they're goal is uniquely to fulfill the conditions for an abnormal win, as opposed to doing anything else.
3 years later and I learned a lot thanks for this video !!!!
is there an updated video of the deck types? i would like to know what sacred beasts are
My deck could be considered a Combo Deck but if my mills are not good then it becomes a Ramp Deck
wouldn't plunder patrol be a ramp type deck? it starts off weak but when it gets going its almost impossible to stop
This video is like 3 years ago, do the math :) -mech
great video! helpful for me who's getting back into it
Two Sub Categories to Deck Types are “Anti-Meta”, and “Rogue”.
Not Necessarily types, but they are Decks that can affect the Tournament state.
I only experience with Dinos has been Scrap Dinos and I swear that combo to their end board takes five minutes each time. Haha. Definitely aggro once that board is set.
This is an excellent video, very helpful!
Good work G
examples of modern midrange decks?
Thanks, very informative! 😁👍🏽
what type deck orcust is?🤔
Please do more informative video like this
My combo is fusion deployment get gaia the feirce knight then use catapult turtle to get damage with gaia then use back to the front and get back gaia do it again then use one more back to the front to get more damge use curse of the dragon and Gaia to get gaia the dragon champion with Necro fusion then use my normal summon for kuriboh then multiply then detonate I get to the battle phase and smack em around and use lots of swords of reaviling light and use catapult turtle to keep throwing monsters
Or use card advance for the catapult turtle to get the tribute summon
Also If that fails I have exodia
Combo and stall deck
Weather Painters? Another Archetype I never heard of. New or older? I quit when Pendulum started and I bought $200 worth of BOS and got 0 CDIs. I think I have all AGGRO- CDs, BWs, RRs, INK, not sure about SHS but I guess Kaiju-Battleball-Steamtrain is too. Then equip double attack equip monster = 9600 damage. I have Earth Machine but I can't pilot that or INKs, Sharks and Deep Sea card rip. Naturally the DM, BEWD and REBD I'd never use. Give them to a friend and BW swarm their slowness.
Best video ever
Burn and Mill decks
Heck yeah! Same here.
Literally if my combo board get destroyed my deck turns into a aggro deck lmao
Wat deck
This was made on my birthday
My main deck is a similar Blackwing type deck.
Swarm, right?
swarm is usuall combo
Great Vid
*gasp* no humans of the cardboards??
So Timelords called be called a Midrange Burn deck?
in what categorie metaphys & thunder dragon?
Metaphys is Beatdown (Aggro) and Thunder Dragon hmm... I think it is Midrange I would say
Thunder dragon is a bit diffrent beacause u have much space for hand traps but its also a deck that could be aggro beacause its much better for u if youre opponent starts
For me its hybrid
I like the video but I do have a bit of criticism . This video suffers from the same thing that a lot of yugioh channels suffer from. using game jargon to teach new players the game. in my opinion it makes it harder to get into
Huh?????????
Thx for the tutorial
What would Dryton be? Combo ?
100% combo
Ayeee I learned something!!! Awsome video cause now I really feel like I understand
@@JustNutzProd what about defense decks
What would dark world be?
Combo, kinda obvious.
They handloop the opponent’s entire hand
0:06 🗿🗿
what type of deck would u consider yugis deck to be
Bad. Very bad
@@colemathews137 hater
@@tristanphillips2435 not a hater just facts. It looses to table 1300 decks
@@colemathews137 it hasnt failed me against my buddy who runs the same deck as me
@@tristanphillips2435 I hope you understand that still doesn't make it good.
What would virtual world be
mid range
I’m a going second enthusiest
You sell a book of Yugioh Guru! for starter!
tnx...helped a lot
You forgot Burn and Stun Decks!!!
You gotta revamp this video
You right son. I still get comments on this video & I’m like “guys this video is 3 years old”
@@JustNutzProd what category is the six samurai?
Trains = Unga Bunga
Trains + Infitrack + Machina = Still Unga Bunga?
sorry me noob (i didn't play TCG since 2004, the only Yugioh game i play is Duel links)
I thought it was combo, control, burn, stun, aggro
burn in yugioh is often control or stun, burn is just a different way of getting the W
Ramp exists, its just that the game is so fast that classifying a deck as "ramp" has become incredibly difficult. As a result, its just easier for players to call ramp decks "combo" even if its not technically correct (and I hope to try to fix this problem in the community in my next video).
The thing separating ramp from combo is that ramp can play going second (ramp decks going second are functionally a beatdown deck but with extra steps), and it doesn't lose as hard to interruptions during chokepoints.
Branded is probably the poster child for ramp imo. Its not as flexible as something like Unchained, but it can still recover somewhat and it produces a more oppressive board akin to a combo deck.
A midrange deck is also Burning abyss
Hussein Moussa I am a new player and I was thinking about playing burning abyss, is it good for someone who wants to gain experience and get better at the game
That’s sad to hear midrange doesn’t sound that good even tho I wanted to play it
@@teogocrzy6066 in my opinion its a decent deck to start playing, at least a more pure variant. However, when playing BA you can have access to almost every extra deck summoning mechanic. I'd say go for it.
Pure ba is and except control deck. Pkfire is an excellent midrange. I love going combo heavy ending on 4-6 negates with at least 1 pop
lady dudes? that's kinda sus lol