A day or so after I uploaded this I realized that there were a couple things I should correct and add. Unfortunately, I deleted the original footage so I'll have to re-record it all for the updated video. Ripperoni.
I'm having a prob with 235a ender to save jump , can't confirm final 2c into 5d 6d 236 a , is it patched or am I missing a micro dash or something :p ? Thx in advance
A standard non-CH 5B Bnb combo for Susan is 3.8k? And here I am playing Noel and getting 3.9k off a CH 5C "heavy" punish combo on *specifically* a standing opponent... I'm beginning to miss BBCPEX again, where I could get 5.2k with basically the same combo with an easier route, and it was fair because of how much work I had to spend getting that friggin confirm. Now people are matching or exceeding my damage off normal 5Bs. Anywho, I'mma show this to muh buddy. He mains Susan and this will be really good for him.
"Ha, you need to ramp up to get special moves." "Because I was feeling sporting." And apparently you could just pound them down with the normals because the damage seems great.
I did this so I can continue repeating the combos but I gueeessss everyone else can participate (A Starter)First Combo: 0:40 (B Starter)Second Combo: 0:52 Third Combo: 1:06 Fourth Combo: 1:20 Firth: 1:37 Six: 1:54
It ballooned in size to an unreasonable degree and I couldn't figure out what should be in it and what I should leave out. When you consider all the possible combinations of unlocks and combo starters and screen positions and available resources it gets a bit absurd trying to find and compile every optimal combo route. Around the time I was stuck on that I started playing Kagura and Es more and, well, here we are.
I started working on it the other day, but it's going to take quite a bit longer to complete. 0 unlock combos are pretty straightforward, but I haven't sat down and documented every combo application for every special move until now, so I still have a lot of experimentation to do. I'm aiming to have about 3-5 combos for each special, one of which will be a very high damage route if possible, plus a handful more for multiple unlock routes. I expect to end up with 40+ combos, so part 2 could end up being very long.
A day or so after I uploaded this I realized that there were a couple things I should correct and add. Unfortunately, I deleted the original footage so I'll have to re-record it all for the updated video. Ripperoni.
I'm having a prob with 235a ender to save jump , can't confirm final 2c into 5d 6d 236 a , is it patched or am I missing a micro dash or something :p ? Thx in advance
Did you ever get to part two?
Just some timestamps for the combos I'm learning.
0:38 5A bnb
0:49 5B bnb
3:40 roundstart 6D CH
4:30 basic ground throw combo
4:48 basic air throw combo
7:27 sword combo
I am eternally grateful for people like you, thank you!
A standard non-CH 5B Bnb combo for Susan is 3.8k?
And here I am playing Noel and getting 3.9k off a CH 5C "heavy" punish combo on *specifically* a standing opponent...
I'm beginning to miss BBCPEX again, where I could get 5.2k with basically the same combo with an easier route, and it was fair because of how much work I had to spend getting that friggin confirm. Now people are matching or exceeding my damage off normal 5Bs.
Anywho, I'mma show this to muh buddy. He mains Susan and this will be really good for him.
yoo is part 2 out yet? I LOVE how you format the videos, keep on the good work!
This is great for a learner like me. Thanks.
"Ha, you need to ramp up to get special moves."
"Because I was feeling sporting."
And apparently you could just pound them down with the normals because the damage seems great.
Great stuff dude, can't wait for part 2
Pizza mozzarella, pizza mozzarella rela rela rela rela rela rela re.
Nice lucky star song
good BGM
I did this so I can continue repeating the combos but I gueeessss everyone else can participate
(A Starter)First Combo: 0:40
(B Starter)Second Combo: 0:52
Third Combo: 1:06
Fourth Combo: 1:20
Firth: 1:37
Six: 1:54
3:41 change to 6D od 236A 5B 2C 6D 214B 5B 2C jc jB jC(1) jc jB jC jD can unlock 4th and sword, seems a better route to me
not for starting 6d, will miss the 236A if opponent is too far
and thx for the video, helps me a lot :D
Thanks for this tutorial
What are the song’s in this vid
Can't wait for part 2. this was so helpful. Thanks
ost Name ? from 0:48? :o
Hakaishin from the BBCF ost.
Timestamp for where left off :p 1:49
What's the piano track?
Fun Fun Fun Dayo from Lucky Star
What happened to part 2?
It ballooned in size to an unreasonable degree and I couldn't figure out what should be in it and what I should leave out. When you consider all the possible combinations of unlocks and combo starters and screen positions and available resources it gets a bit absurd trying to find and compile every optimal combo route. Around the time I was stuck on that I started playing Kagura and Es more and, well, here we are.
wheressss part twooooo??
I started working on it the other day, but it's going to take quite a bit longer to complete. 0 unlock combos are pretty straightforward, but I haven't sat down and documented every combo application for every special move until now, so I still have a lot of experimentation to do.
I'm aiming to have about 3-5 combos for each special, one of which will be a very high damage route if possible, plus a handful more for multiple unlock routes. I expect to end up with 40+ combos, so part 2 could end up being very long.