Dude image this: there’s a cashout at the border of the map, one team is guarding it, you go, get a fire canister, throw it on the team, lockbolt it, run in, get the canister and throw it off the map, that would be crazy!
leash walking cashout is peak. btw what if you launch cashout in space with help of other two heavy teammates? mb 3 barrels will have enough power to lift it.
I honestly think embark need to increase its pull strength on the outer radius or decrease the distance you can walk from 15(?) to 10 meters. after playing with it for 12 hours people it feels like parts of what should make the gadget appealing like its ability to keep people in an area can be pretty underwhelming sometimes.
I would love to see if you could make cashbox bolases. With 2 lockbolts on the same team and 2 cash boxes, 1 lockbolt on each which attaches them to eachother :D
@@Jinko_ I should've specified. Light pre-portals the cashbox, and you lockbolt the cashbox when it pops, does the chain pull the cashbox back into the portal from the portal exit?
What if you attach multiple red canisters to the cashout station, maybe then it'll fly away? I'm not sure it'll be possible with an enemy nearby (lockbolt will lock them too), but 3 heavies in 1 team surely can pull this off
Unfortunately, I'm pretty disappointed with this gadget. Its gimmick is good, but the execution isn't that great. The chain being stretched like that and players still having quite a bit of distance to move is kinda killing it for me. The Lockbolt is cool, and I really want to like it, but the way it works isn't so satisfying.
So basically what I’m seeing is that embark does not do any testing before releasing gadgets. WTF. Let’s all be honest this is a just a straight up counter for light players who use dash against heavy players, embark for the last two season has been saying the quiet part out loud “we want less people to play light.” Btw don’t get me wrong, gadgets that counter certain play styles can be a good thing when done right but this too me just seems very heavy handed . The only way you can get away is if you locate and destroy the gadget while fighting for your life in an already chaotic game.
Sadly it is unable to lockbolt my relationship together again, but still a pretty good gadget!
damn
Embark buff please
PLEASEEEE 😭😭
Try the light vortex thingy then, it pulls stuff back together
literally unplayable
This game has some of the best physics based gadgets in any FPS I've played
@@HyperboreanPC it has “some” of the best physics in ANY video game in general
When Jinko lockbolts me into 2 hours of testing 😎
Dude image this: there’s a cashout at the border of the map, one team is guarding it, you go, get a fire canister, throw it on the team, lockbolt it, run in, get the canister and throw it off the map, that would be crazy!
The cashout station is way too heavy and won't move
could definitely throw the enemy team off though!
Imagine someone stealing the cashout and youre just dragging the cashout away from him 😂
yeah you can climb it! really great if ur in a pinch and dont have anything for movement
How the hell did you reach that part of the video already
@@Jinko_ lmfao
@@Jinko_ hahaha I have superpowers! love you jinko!
That cashbox flip bit was hilarious
wow the creativity is amazing
Lockbolt + rotating platform? Could be funny spinning players like a marry go round
leash walking cashout is peak. btw what if you launch cashout in space with help of other two heavy teammates? mb 3 barrels will have enough power to lift it.
You can't attach multiple lockbolts to a single object
Thank you for this. I stopped using it pretty quickly because it seemed like it wasn't doing anything
Thanks for sharing this, Jinko! Super fun experiments and results that’ll create some hilarious moments
My pleasure 😊
Cucumber moment
Walking the cashout around like a dog looks hilarious! Gonna try that! 😅
Have fun!
what happens if you somehow manage to put a cashbox in a cashout without anyone touching it with using the lockbot or winch claw?
@mrbanana7110 great question
I have done similar objective-based things without touching the Objective in other games before and it fucked them up so this is a great idea!
I honestly think embark need to increase its pull strength on the outer radius or decrease the distance you can walk from 15(?) to 10 meters. after playing with it for 12 hours people it feels like parts of what should make the gadget appealing like its ability to keep people in an area can be pretty underwhelming sometimes.
High quality vid as always
Glad you think so!
11:46 MLG FLIP 🎉
this was such a sick experiment video jinko respects mr cucumber
How good would u say the new shotgun is because i feel like its kinda weak right now
I didn't try it yet
It's incredible at close ranges!
I'd say it's more comparable to the double barrel, but with the added benefit of having anti-gas utility
The lockbolt and RPG is an insane combo
What do you mean?
6:12 my favourite moment
I would love to see if you could make cashbox bolases. With 2 lockbolts on the same team and 2 cash boxes, 1 lockbolt on each which attaches them to eachother :D
You should check to see how the gateways interact. i.e. lockbolt the cash out on a canister then send it through gateway, etc
We did try the gateway in the video. It just extends the chain. It might cause objects to get flinged tho, needs more testing
Lockbolt has been a blast! You can also use it for a good trap while being chased paired with the gravity cube!
Elaborate please
Cool, I guess I'll test THE GRAPPLING HOOK myself 😂
then you tell me i gotta sleep
Asparagus
It seems they dont want to buff flamethrower
What?
Cucumber :)
Lockbolt + vortex + gasgrenade = caustic& horizon had a baby
My favorite use so far is definitely being able to move the cash box. Even stronger than winch claw, although it needs a bit of setup.
Cucumber 🥒
really funny video👍
Glad you enjoyed it!
could you bring back nukes with c4 on vault and attach it to a red canister with lockbolt
Jinko, do you think they gonna nerf the fact that u can pull people/cashout with lockbolt on cariebles?
I hope not. And you made me realize we haven't tried pulling a player with the lockbolt on a czrriable...
4:18, I wonder if you can deny lights portaling cash boxes at first tap?
If they telzport that far and don't jump, or if there is a wall between them and you, they won't get pulled toward you
@@Jinko_ I should've specified. Light pre-portals the cashbox, and you lockbolt the cashbox when it pops, does the chain pull the cashbox back into the portal from the portal exit?
@@Nanoc. It won't pop up long enough for you to have time to lockbolt it tho so it's not even possible I think
gravity vortex versus everything!!
Of course
cucumber!
welp im too late :(
Cucumber?
What if you attach multiple red canisters to the cashout station, maybe then it'll fly away? I'm not sure it'll be possible with an enemy nearby (lockbolt will lock them too), but 3 heavies in 1 team surely can pull this off
The lockbolts will attach to the cashout and a single canister only
Look Morty I turned myself into a lockbolted Cucumber 🗳🔗🥒
Fire canister is orange
What if you attached two explosive barrels to the cash out station and you and a teammate both threw one?
Lockbolt will only attach to a single canister at a time AND two players' lockbolts can't attach to the same thing, both are demonstrated in the video
cucumber dont need the bp already have it i just love the finals
Could you technically use the lock bolt on a chair and throw it off the side of a map and drag enemies with it?
Doesn't work. Tested it
Players are too heavy to move significantly as shown in the video
i wish you would show all the fun stuff from the other perspective as well
Video would be twice as long to edit and to watch
Alternative name for this video: 2 idiots screwing around with intentional game design 😂
Rude
Cucumber
no
Contact me on Discord (i'm off to bed tho I'll reply tomorrow)
Okay!!
wow some of these look super fun! so i expect them to be removed from the game next patch.
Lmaoo
cucumberrrrrrrrrrr
Unfortunately, I'm pretty disappointed with this gadget. Its gimmick is good, but the execution isn't that great. The chain being stretched like that and players still having quite a bit of distance to move is kinda killing it for me. The Lockbolt is cool, and I really want to like it, but the way it works isn't so satisfying.
Before recording this video it was my opinion as well but now I think it has some very interesting uses
Cucumber, incase no one else did hehe
Medium main here, can I data reshape it though?
yes
@@learnshredguitar niceee that's good to know
It's shown multiple times in the video silly goober
@@Jinko_ Mr. Attitude sorry I just didn't watch the whole video😭😭😭
@@charlio0903 smh mh
Cucucumber
Cucumber 🥒
13:17 no you didn't
you forgot about gateway
No
Pickle
cucuber
cucumber
cucomber
also try lockbolting on the cashout to attract the box into depositing
🥶
CUCUMBER
👍
cucumber
If i am the one give it to someone who says "eggplant"
Ill already have the battle pass :)
🥰🥰
goofy item
So basically what I’m seeing is that embark does not do any testing before releasing gadgets. WTF. Let’s all be honest this is a just a straight up counter for light players who use dash against heavy players, embark for the last two season has been saying the quiet part out loud “we want less people to play light.” Btw don’t get me wrong, gadgets that counter certain play styles can be a good thing when done right but this too me just seems very heavy handed . The only way you can get away is if you locate and destroy the gadget while fighting for your life in an already chaotic game.
Cucumber
cucumber
cucumber
cucumber
cucumber
cucumber
cucumber
cucumber