Bizarre New Redstone to Try with Sculk

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 936

  • @Blue_Anzu
    @Blue_Anzu 2 роки тому +1642

    5:38 Even natural shriekers don't activate on their own, they either need a skulk sensor to send them a signal, be powered by redstone, or be walked on in order to activate. Player places shriekers act exactly the same as natural shriekers, they just can't summon the warden

    • @poopman6944
      @poopman6944 2 роки тому +9

      they can

    • @person8064
      @person8064 2 роки тому +112

      @@poopman6944 not anymore they cant

    • @Blue_Anzu
      @Blue_Anzu 2 роки тому +133

      @@poopman6944 They could in the initial Deep Dark Experimental snapshot. But ever since they've been added to the regular snapshots, only natural shriekers can spawn the warden. They even have a unique tag you can see in the F3 menu that determines if they can summon the Warden or not

    • @poopman6944
      @poopman6944 2 роки тому +13

      @@Blue_Anzu ohh, i didnt know. weird

    • @Master_Brutus
      @Master_Brutus 2 роки тому +32

      Also player placed shriekers dont have a shriek cooldown

  • @doctor4t
    @doctor4t 2 роки тому +2414

    So many situational but amazing uses! I can't wait to see what the redstone community does with these.

  • @izofar
    @izofar 2 роки тому +367

    As a modder who just worked with mob conversions... I can confirm that what Sarc says about inconsistencies in death detection is correct. Zombie->Drowned, Skeleton->Stray, Zombie Villager->Villager are examples of "conversions", where one mob is "removed" (not "killed", which would cause drops) and the other is summoned. Zombie villagers attacking villagers results in the villager death every time, but a zombie villager is spawned in his stead (storing the trades and level of the deceased villager) depending on the difficulty. This is because in less-than-hard difficulty, there would be no parameter to give the the conversion function in the event of a villager being slain by a ZV. Therefore, this is handled separately.

  • @tttITA10
    @tttITA10 2 роки тому +177

    8:25 - This witches couldron is so bewitched, it bubbles on the bottom when one stirs the fire on top. Which is still cool.

  • @NootNToot
    @NootNToot 2 роки тому +916

    Sculk blocks sure do behave in weird ways! My favorite definitely has to be the player detector since I play a lot of multiplayer 😅

    • @solgerWhyIsThereAnAtItLooksBad
      @solgerWhyIsThereAnAtItLooksBad 2 роки тому +7

      Be careful, they also detect mobs

    • @YounesLayachi
      @YounesLayachi 2 роки тому +16

      These are all intended behaviours. Wait until you see the unintended exploits

    • @LazyLoonz
      @LazyLoonz 2 роки тому

      @@YounesLayachi no point it telling him, just report the issues and be done with it

    • @voidboi2831
      @voidboi2831 2 роки тому +7

      @@LazyLoonz what? This response doesn’t make any sense. Did you reply to the wrong thing?

    • @voidboi2831
      @voidboi2831 2 роки тому +5

      @@solgerWhyIsThereAnAtItLooksBad they literally don’t, did you watch the video? The screaming things only activate from players

  • @ryanocerous8884
    @ryanocerous8884 2 роки тому +756

    (Sacrifices an innocent frog to the lava gods)
    Sarc: "i dunno, kinda cute"

    • @brosthestickmandude
      @brosthestickmandude 2 роки тому +20

      nah bro that frog ate too many magma cubes that the lava gods asked him to sacrifice them

    • @Dv0m
      @Dv0m 2 роки тому +3

      thats what im saying

    • @winterwraith8339
      @winterwraith8339 2 роки тому +3

      More like sarcifice

    • @parkerp1ayz
      @parkerp1ayz 2 роки тому

      BLOOD FOR THE BLOOD GODS

  • @CraftyMasterman
    @CraftyMasterman 2 роки тому +218

    i think the reason people are finding it hard to use them right now is that they are meant to be more of an input rather than a component in a redstone build. Even in the uses you said in this video, all the sculk blocks are mainly to function as an input

    • @BuzzyBee13
      @BuzzyBee13 2 роки тому

      Cwafteemastamann, what are you doing here?

    • @caspermadlener4191
      @caspermadlener4191 2 роки тому +9

      They are very useful when something is too compact for it's own good (which is basically only the case in displays) or to make circles (which is also only useful in displays). You can also use them for long clocks and gametick timings. Last but not least, there may actually be some ways to make neural networks, but that is probably better done with hexstone

    • @xavisdos3675
      @xavisdos3675 2 роки тому

      Ello Crafty!

    • @DragonMaster360
      @DragonMaster360 2 роки тому

      @@caspermadlener4191 what is hexstone?

    • @connorschultz380
      @connorschultz380 2 роки тому

      @@DragonMaster360 i second this question

  • @Natural_Power
    @Natural_Power 2 роки тому +264

    The reason the villager zombification counts as death is because the villager actually dies and just spawns a zombie villager with the right data
    if a villager in a minecart gets zombified you'll see it leaves the cart (very annoying), this is because the zombie villager is not the villager

    • @kalenhixson
      @kalenhixson 2 роки тому +40

      Yep, I own a server on hard mode (so villagers always zombify) and whenever someone does a bunch of zombification to get cheaper trades the console gets filled with “Villager was slain” messages, so they do technically die

    • @suhasop4919
      @suhasop4919 2 роки тому

      Do zombies fall under Undead category?

    • @feddifasber
      @feddifasber 2 роки тому

      Does this also happen when you heal a zombie villager?

    • @storywiththegang2367
      @storywiththegang2367 2 роки тому

      @@feddifasber ye

  • @BobbinRobbin777
    @BobbinRobbin777 2 роки тому +49

    I love how the artstyle of your thumbnails, so simple yet full of personality!

  • @iohsmdiglomdrn
    @iohsmdiglomdrn 2 роки тому +119

    These are really creative uses for the sculk blocks

  • @Laban6112
    @Laban6112 2 роки тому +16

    Your channel reminds me of the good old days of adventure maps that were all built purely on vanilla mechanics, no functions or fancy resource packs. There was very unique charm to them, teaching you what you can also do with just some block placing and with no need to learn data pack programming.

    • @lightninghuff
      @lightninghuff 2 роки тому +3

      I still remember being amazed by mapmakers using hidden mobs on top of pressure plates or tripwire to track player movement, which allowed for seamless boss fights (Cake Defense 2 by FVDisco used this, I believe). Now, the bar for ingenuity is so much higher.

    • @abadgurl2010
      @abadgurl2010 2 роки тому

      My favorite such old skool vanilla adventure map was A Letter From Silent Haven. Yes it's pretty much just Silent Hills 2 in Minecraft but that's what made it so awesome! And it didn't need mods at all!

  • @TheMagicalNam
    @TheMagicalNam 2 роки тому +198

    If you died with a insane amount of xp to charge a block and build a directional skulk pipe to a friends base and stored it in unloaded chunks you could use nether portals to load it when you wanted. Than you would basically have a skulknuke and if you wired it more you could steer where it would detonate.

    • @Rippertear
      @Rippertear 2 роки тому +51

      Sadly, the player can only drop up to a hard cap of 100 XP, at 7 per level. You could store several mobs in a small area, putting them in vines so they don't take entity cramming, and then dispense a bucket of lava or a splash potion on them- though I'm not sure how much of an area you could reasonably convert without seriously lagging whatever server you're on, and if you did that to someone, I'm not sure that you would be considered friends.

    • @TheMagicalNam
      @TheMagicalNam 2 роки тому +13

      @@Rippertear thx, but could you do it with several sculcblocks ore many deaths on a single block.

    • @Rippertear
      @Rippertear 2 роки тому +17

      @@TheMagicalNam If I recall correctly, charges do slowly decay over time, so it would be best to do all your killing at once, when you plan on converting things to skulk. Even then though, there's a limit to how much XP a block can hold- 1000 XP per block, apparently. The best way would probably be to mass-produce chicken eggs, then dispense them in bulk into 1x1 killing chambers containing vines to prevent entity collision. Then you just need to either dispense lava or a harming potion on around 300 chickens to get a big burst of XP. Assuming you have enough eggs, and you dispense the eggs from 5 of the 6 sides of the killing chamber, and you used splash potions of harming instead of lava (so the vines don't break), you could probably keep this going fairly continuously, keeping more and more skulk growing indefinitely. You'd definitely reach a soft limit at some point, where your returns are so diminishing it just isn't worth it to keep running it, but with a large enough setup and a ridiculous enough amount of eggs and potions, you could probably convert a good sized chunk of a world. Of course, this would also be a pretty bad lag machine, with all the entities. Maybe it could be useful to quickly clear out a large area underground, but you probably couldn't run it while actively doing other things.

    • @TheMagicalNam
      @TheMagicalNam 2 роки тому +7

      @@Rippertear you could store the skulk in unloaded chunks and the thing I wanted to make was a skulk nuke not a infection, you could use many skulk blocks and the real upside that it would create much less lag than chickens. But this is just a idea and your solution is at least equally good. Just wanted to come up with a cool thing and thanks for pointing out the floors with the idea.

    • @Rippertear
      @Rippertear 2 роки тому +4

      @@TheMagicalNam I suppose if they're in unloaded chunks, it could work. I'm not sure charges get saved when chunks load and unload, though.

  • @brucetoons
    @brucetoons 2 роки тому +67

    for anyone wondering, the message at the beginning is made using a mixture of sculk blocks and sculk catalysts, which have a slightly different texture
    He may have mentioned it later in the video (I haven't seen the whole thing yet), but I just wanted to mention it.

    • @realtitedog
      @realtitedog 2 роки тому +1

      it says subscribe

    • @ahmed4363
      @ahmed4363 2 роки тому +8

      Yes. The sculk catalyst has the brightest frame of the sculk block as it's texture

    • @TheMultiGamerOfficial
      @TheMultiGamerOfficial 2 роки тому +2

      I thought it's because it has that layer on top of it

    • @BS-bd4xo
      @BS-bd4xo 2 роки тому +2

      Can't believe I had to scroll down this much for this comment. It's such a cool effect

    • @astroisawesom
      @astroisawesom 2 роки тому

      @@realtitedog it says sub2sarc

  • @justindavid2996
    @justindavid2996 2 роки тому +12

    4:48 there already exists a much simpler way of detecting chunk reloading, give an armor stand frost walker boots near water since frosted ice respawns when chunks are loaded. Simply push away the ice with a piston and use an infinite water source setup to reset.

  • @britfox7766
    @britfox7766 2 роки тому +11

    1:20 Sarc's head sticking out of the grave is both adorable and slightly horrifying. He looks so... snug.

  • @lericcraft368
    @lericcraft368 2 роки тому +150

    2:00 most likely works by some death flag that corresponds to the mob playing the death animation, spawning particles, and dropping items/xp, it was probably a coding oversight for villagers since they did use to do all that when they were converted to zombie villagers and the skull sensor detects that, this is why totems of undying and converted zombies don't count either, since to the game they didn't die.

    • @Omena0
      @Omena0 2 роки тому +8

      Its cuz the villager died, since it gets converted on last hit, it cimes a zombie when its hp is at 0, so it dies. Kida..

    • @capsey_
      @capsey_ 2 роки тому +8

      Also, other conversions do not occur at death, but on "death" in quotes. Zombified piglins just get replaced with other mob after some time in overworld, totem of undying saves from death, so they don't die either, zombie gets converted to drowned not when it dies from drowning (what would've made more sense), but after some while in the water (if they got converted on actual drowning, they'd take damage before converting). But villagers zombification works on actual death, because villager becomes zombie when zombie kills it, not when it is near it enough, or when it touches it, or something like that. Precisely when zombie kills it, unlike other conversions.

  • @zaub8034
    @zaub8034 2 роки тому +17

    I haven't played minecraft in years, but seeing you come up with ideas like this, is exactly why I'm still subscribed to you. Keep it up!

  • @mkks4559
    @mkks4559 2 роки тому +61

    As someone who's working on a trap, this video has been very informative.

  • @Snst-404
    @Snst-404 2 роки тому +19

    The villager transformation detection would be great at simplifying auto villager farms

  • @portemanteau3802
    @portemanteau3802 2 роки тому +8

    Sarc, I just wanted to say, your videos are really refreshing. I've been playing minecraft for a long time and you always make me discover things I didn't knew were possible in minecraft. Thank you so much for the quality content!

  • @nanorex_gaming
    @nanorex_gaming 2 роки тому +8

    That player detector is god-tier for making piston doors that are easy to pass through!

  • @adicsbtw
    @adicsbtw 2 роки тому +6

    10:30 this really reminds me of how quantum entaglement works. You have a shrieker and a charger which are connected wirelessly through an instant connection, but in order to know if the charge is there or not, you must observe it, and doing so causes the connection to be broken. There are a lot of interesting applications of this, like in real life there are some systems that use quantumly entangled particles to send cryptographic keys and information, and by doing this you know if someone else has already viewed the information, preventing a so-called man in the middle attack. I'm sure there are other more useful applications of this for the context of Minecraft though, and I can't wait to see what people do with it

  • @Hotdog718
    @Hotdog718 2 роки тому +4

    2:17 If I had to take a guess, when a villager dies, the game will check to see if they were killed by a zombie, then determine if a zombie villager should be spawned where the villager died

  • @danielrhouck
    @danielrhouck 2 роки тому +17

    Several comments:
    2:04: My guess, very much unconfirmed, is that it has to do with logging. If a villager dies, this gets recorded as a message in the game log. It *might* be the case that they wanted this to happen if a villager is zombified too, because if you didnʼt do it deliberately then this might lead to them dying as a zombie villager and not being recorded. (To be clear: I havenʼt checked that zombifications are logged or that PersistenceRequired zombified villager deaths are not logged). In that case, it makes sense it would use the same death code and also trigger the catalyst.
    4:02: Yeah, all tile entities behave the same way. You can set up instant hopper lines that work perfectly, transferring items arbitrary distances in a single tick with hoppers that work perfectly… until you leave the chunk or restart the server (you can do this more reliably with droppers because they donʼt use this internal update order the same way as skulk catalyst and hoppers do, but itʼs more effort than the hopper version).

  • @Legofan2676
    @Legofan2676 2 роки тому +40

    I honestly like the sculk more cause it looks really cool and feels a lot more like thaumcrafts taint mechanic where enough negative energy starts leeching out taint infestations in the world

    • @kieranmilner4208
      @kieranmilner4208 2 роки тому +3

      I wanna overcharge a block of sculk put it on a flying machine and sent it towards a village so it sculk strikes it would be a pretty cool way to grief

    • @brawley1701
      @brawley1701 2 роки тому

      I kinda hope there's a datapack that recreates the sculk spreading mechanics from the sculkhunt mod

  • @t-rexgamer6735
    @t-rexgamer6735 2 роки тому +1

    with the sculk sensors I made traffic lights! Thanks for showing how these new blocks work!

  • @GumSkyloard
    @GumSkyloard 2 роки тому +10

    Finally, Sarc is back! We missed ya, you madman.

  • @witchcraft6365
    @witchcraft6365 2 роки тому +3

    Back to secret codes and secret messages huh? Gotta love it!

  • @jonathankey6444
    @jonathankey6444 2 роки тому +3

    If you use a sculk sensor to activate a pearl stasis chamber you can build a saferoom that's nearly impossible to penetrate (just add obsidian and an elder guardian) which you teleport in and out of. No entrances, no exits. I've been trying to spread the word on this idea but no luck so far. I've already tested it and it works!

  • @I_Am_Infiniti
    @I_Am_Infiniti 2 роки тому +15

    The sculk shrieker by itself is also a player detector! Since you can activate one using redstone, and detect when one shrieks (which requires you to be in range), it can detect players even if they're sneaking. Ilmango explored it more in his vid on this.

  • @thatoneguy1820
    @thatoneguy1820 2 роки тому +4

    If you put enough time into it, the skulk sensor+shrieker device means you could make a functioning player radar

  • @Speedracerplayz
    @Speedracerplayz 2 роки тому +2

    The skulk blocks had some obvious redstone implications, but this just takes it to the next level.

  • @PsychotherapistSam
    @PsychotherapistSam 2 роки тому +39

    I think the Villagers being an exception for the Catalyst is due to Zombified Villagers being a different Entity than normal Villagers. They belong to the Zombie entity type and thus a new Entity must be spawned. Other transitions only change the state of the Entity, not the Entity itself. This is probably the case since the Villager curing mechanic was added a long time ago when the game wasn't as complex as it is now.

    • @art_tale
      @art_tale 2 роки тому +11

      Nice guess, but zombies, husks and drowns are all different entities id wise so a new entity is spawned even with zombies converting to drowns. Sarc theory in the video seems to be the best explanation for its exception

    • @limonlx7182
      @limonlx7182 2 роки тому +2

      The case with villager is different because the villager actually dies, but as the result of death, there's a chance of zombie villager appearing.
      Other mob conversions don't require actual death of certain mobs, it just changes one mob with another, and while an alive mob does get converted into undead mob, it doesn't really "die".
      Basically what Sarc said.

  • @alexandercohen1358
    @alexandercohen1358 2 роки тому +2

    7:17 I believe that may be because of the throwing sound when you throw the snowball, so it counts the throwing as from the player, but the hit as from the projectile.

  • @chewy99.
    @chewy99. 2 роки тому +3

    0:10 ok what the heck how did you do that?!

  • @tldr9989
    @tldr9989 2 роки тому +1

    This was surprisingly informative. I was expecting some theory on skulk being an alien block or whatever. Amazing video. 10/10 would recommend.

  • @Z.C.Pencils
    @Z.C.Pencils 2 роки тому +4

    Kinda want to build a temple with a working sacrificial alter using the catalyst now

  • @Firigion
    @Firigion 2 роки тому

    Sarc re-discovering Block entity hashing order was nice =D
    Just FYI, the same "random but consistent order" happens to all block entities, in particular, the order hoppers excecute within a chunk depends originally on the order they were palced in, but then gets scambled after reloading.

  • @EyyEyeNerd
    @EyyEyeNerd 2 роки тому +3

    Hook the villager zombification detector up to an enderporter and teleport directly back to your villager setup

  • @hehedutch
    @hehedutch 2 роки тому +1

    Villager détection thing,really cool thing for auto discount (emelard) farms.Also the fact that skulk shrieker doesn't detect when you shoot an arrow while sensor,does is a also good for mini games of shooting.

  • @BigVirusBoi
    @BigVirusBoi 2 роки тому +17

    yay hes back again WOOOOOO!!!

  • @Cocoagraft_33
    @Cocoagraft_33 2 роки тому

    The remote Redstone idea is genius, it'll be very fun to make things like remote explosives, doors, etc. This could also help games with Redstone, making them easier or making them more diverse! Can't wait to see what's next!

  • @ThatJokerDude
    @ThatJokerDude 2 роки тому +5

    I can not wait to see how the Redstone community can manipulate these.

  • @crackedmagnet
    @crackedmagnet 2 роки тому

    That was a really good summary of some potential uses of the new skulk blocks. I learnt quite a bit.

  • @rafalst
    @rafalst 2 роки тому +3

    Request for next videos: increase the volume your video. I had to increase my pc volume to 100% to be able to hear you propperly.

  • @thanoscreeper
    @thanoscreeper 2 роки тому

    Great video as always! I like the idea of having to fill up a Sculk block with enough charge to open a gateway

  • @Moody_761
    @Moody_761 2 роки тому +5

    0:02 OMG THERE WAS Sub 2 Sarc i saw it how did you do it ?!?!

    • @Gallifreyfallsnomore_
      @Gallifreyfallsnomore_ 2 роки тому +1

      He put skulking vines on top I'm pretty sure

    • @Moody_761
      @Moody_761 2 роки тому +1

      @@Gallifreyfallsnomore_ yeah or maybe skulk catalyst and by the way (BTW) it is not called skulking vines it is called skulk veins

  • @Enderia2
    @Enderia2 2 роки тому +1

    Finally a video with new uses for sculk!

  • @colin3ds1
    @colin3ds1 2 роки тому +3

    I swear to god these videos get quieter every uploaf

    • @pumkin610
      @pumkin610 2 роки тому +1

      Soon they will be using sign language in minecraft

  • @Beethovenus
    @Beethovenus 2 роки тому +1

    I've been thinking about doing a vanilla Portal-inspired adventure map that uses sculk as a game mechanic, alongside ender pearls. Hoping I actually go ahead with trying this!

  • @excancerpoik
    @excancerpoik 2 роки тому +9

    the wild update is the perfect time to add swamp villages, also hope they do that and remove old swamps, they are so ugly then add the witch huts to the new swamps

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 2 роки тому +3

      is a swamp supposed to be pretty?

    • @Blue_Anzu
      @Blue_Anzu 2 роки тому +2

      They aren't removing old swamps. But if you generate an old seed in the newest snapshot (at the time of typing this) any swamps that are in warm/humid climates will be replaced with mangrove swamps

    • @amaryllis0
      @amaryllis0 2 роки тому +2

      @@apersunthathasaridiculousl1890 They aren't supposed to be _pretty_ but they should look good; it's about how well its aesthetic is achieved

    • @excancerpoik
      @excancerpoik 2 роки тому +2

      @@apersunthathasaridiculousl1890 no, but at least have something else than a bit of dark green grass and a bit of dirty water

    • @minte1972
      @minte1972 2 роки тому

      @@apersunthathasaridiculousl1890 swamps in real life can be pretty

  • @isaac10231
    @isaac10231 2 роки тому

    Wow I just randomly stumbled on your channel. I forgot it existed as I haven't played Minecraft in maybe 6 years.
    Cool to see you're still vibing, making great content!

  • @MrTheSteph1
    @MrTheSteph1 2 роки тому +4

    Could you make your videos a little louder, I often have to turn up the volume rather high only for my ears to be blasted by loud ads.

  • @abadgurl2010
    @abadgurl2010 2 роки тому +1

    I can't wait to see what Redstone experts like Mumbo will do with this new skulk stuff!

  • @rymir3939
    @rymir3939 2 роки тому

    You know, I only watch Sarc's vid every few couple of months and it always astounds me with his ideas.

  • @Docani_
    @Docani_ 2 роки тому +3

    0:34 i could only read sub 2 XD

  • @shapeshiftingdodo
    @shapeshiftingdodo 2 роки тому +1

    I *love* the idea of having to have a certain level to open up a path, could be really useful for Minecraft adventure maps.

  • @Zoova
    @Zoova 2 роки тому +3

    Hey sarc, just so you know, your audio is a bit lower than the standard.

  • @MoLassessss
    @MoLassessss 2 роки тому +1

    Ive been waiting for a video like this for a year

  • @Loooom555
    @Loooom555 2 роки тому +3

    This will tell you the answer at the beginning
    It says
    ‘Sub 2 sarc’

  • @HalcyonLioness
    @HalcyonLioness 2 роки тому

    Intro: My years of training with 'Magic Eye' books came in handy.
    (This is a neat and informative video, by the way. Much kudos!)

  • @deon6045
    @deon6045 2 роки тому +9

    May I ask that you increase the volume of your audio a little bit? Yours is rather quiet compared to other videos.

  • @ytBobbygoomba
    @ytBobbygoomba 2 роки тому +1

    I love when Sarc uploads

  • @Pembappus
    @Pembappus 2 роки тому +1

    I just cant wait to see these features being used in minigamesand what not on vanilla minecraft series like hermitcraft

  • @in1
    @in1 2 роки тому +1

    For the zombification you can also use a skulk sensor or the different heigh of a zombified villager

  • @Infinite_Curiosity00
    @Infinite_Curiosity00 2 роки тому

    Just subbed. Great info. Going to test the detector levels with the piston doors in my village. I dont want the villagers using the doors, and this will exactly fit that need.

  • @codykun2385
    @codykun2385 2 роки тому +1

    That intro to subscribing is genius, i subscribed :)

  • @milescrafttv4184
    @milescrafttv4184 2 роки тому

    I never new there were so many uses for the sculk blocks! great video

  • @lmlimpoism
    @lmlimpoism 2 роки тому +2

    if you purposely blur your own vision (either by squinting or just by blurring your eyesight) you can see the secret message even after the mimicked blur.

  • @rezonantsarachnids5351
    @rezonantsarachnids5351 2 роки тому

    Just want to say I'm thoroughly enjoying seeing you upload more regularly again sarc. Your thought process is quite different from alot of players and I'm always astounded by some of the theories for block usage and concepts you come up with. I'm definitely going to be looking into charge usage in the future, this might be a really good way to make delayed vertical redstone signals

  • @Kaiasky
    @Kaiasky 2 роки тому +1

    So glad to have you back on UA-cam!

  • @jellytheflower2926
    @jellytheflower2926 2 роки тому +1

    Ive always been fascinated by the fact that i can blur my vision on command. I now know I'm not the only one.

  • @Boss-30
    @Boss-30 2 роки тому

    Every time I think this channel is dead it just keeps coming back.

  • @Squilly4
    @Squilly4 2 роки тому +2

    4:25 couldn't you already do this with a frost walker armor stand with water in front of an observer?
    besides this, there are some really cool ideas shown here :D

  • @Katie-ws7xp
    @Katie-ws7xp 2 роки тому

    the little souls coming out of the block when things die is so cool

  • @endgamer7896
    @endgamer7896 2 роки тому +2

    2:10 It is because the villager is actually taking damage i think

  • @BV-mg1ek
    @BV-mg1ek 2 роки тому +1

    I think the thing with the projectiles is because it’s picking up the sound of you throwing the projectile when you’re in range

  • @crazycryo5856
    @crazycryo5856 2 роки тому

    This opens up so many possibilities for future red stone!

  • @purplehaze2358
    @purplehaze2358 2 роки тому +1

    Yet more fuel to the fire that is Redstone being kind of broken if you know how to abuse it.

  • @xxgirlb0yxx
    @xxgirlb0yxx 2 роки тому

    This is genuinely the most exciting and galaxy-brain Minecraft video I've seen in years. It sounds a bit dramatic but I'm completely certain this video is going to be the backbone of hundreds of "new (post-Deep Dark) age" contraptions. The future is bright!!

  • @boarderline6705
    @boarderline6705 2 роки тому

    With the villager detector, what I do is set up an enter pearl stasis chamber with the detection system, that way whenever im out doing stuff I can be warped back to cure the villager that was zombified.

  • @matthewboire6843
    @matthewboire6843 6 місяців тому

    Skulk looks cool to just build with so that’s dozens of more ideas for a video.

  • @Jodio-Joestar
    @Jodio-Joestar 2 роки тому +1

    sacrificing a frog is so cute 😍 💖

  • @TeaDrinkingGuy
    @TeaDrinkingGuy 2 роки тому +1

    Rip frog - he was up there with the best of em

  • @lordgemini2376
    @lordgemini2376 2 роки тому +1

    Missed your videos Sarc!

  • @GameJam230
    @GameJam230 2 роки тому

    I kind of hope the shrieker is given the ability to broadcast different sound levels depending on the redstone signal applied, then be detected by the sensors. That would make wireless redstone much more effective and useful

  • @thebrewwastaken8174
    @thebrewwastaken8174 2 роки тому

    I'm so glad Simply sarc is uploading more often! These videos are simply great!

  • @Imaproshaman7
    @Imaproshaman7 2 роки тому

    This is SO cool. I can't wait to see what the redstone community comes up with when using these blocks. :0

  • @chickungfu5647
    @chickungfu5647 2 роки тому

    glad you went back to the tricks stuff, man!

  • @miencyfratgyueev3
    @miencyfratgyueev3 2 роки тому +1

    Really nice video sarc!

  • @ludomine7746
    @ludomine7746 2 роки тому +1

    Simply sarc: the man who comes up with absolutely brilliant ideas, that nobody uses (AFAIK)

  • @4Bucket2U
    @4Bucket2U 2 роки тому

    Player detector ability with the shreiker allows you to basically make a "pressure plate" that mobs cant stand on, gives you the ability to open doors without worrying about chickens walking in your house or activatiing your piston doors

  • @Bloxstrosity6209
    @Bloxstrosity6209 2 роки тому +2

    omg you're actually uploading again! thanks for coming back 😃😃

  • @yeejiahong7307
    @yeejiahong7307 2 роки тому +1

    3:05 I like how here he has a sword in his inventory but he just punches the villager

  • @ShihammeDarc
    @ShihammeDarc 2 роки тому

    I used to wonder where this channel goes away for such long amounts of time. Now I understand he's just coming up with all these brilliant ideas one after another.

  • @galaxyofreesesking2124
    @galaxyofreesesking2124 2 роки тому +1

    You should collaborate with Blockixel Artistry for some ideas! Your ideas would complement each other so much, and two heads is always better than one.

  • @justa_user
    @justa_user 2 роки тому

    Just if people are curious about how he made the words on a plain of skulk, I think he used not just skulk blocks, but skulk catalyst blocks the blend in as normal ones. there's also a smiley face on the one at the end of the video :D

  • @js8qp2pwisos
    @js8qp2pwisos 2 роки тому

    lol that beginning bit convinced me to subscribe, great work lad 👏

  • @james14294
    @james14294 2 роки тому

    Haven't played minecraft in years, but still find videos like this super interesting, love the content, don't remember when/why i subbed to this channel but glad I did :P

  • @Catsgirl32
    @Catsgirl32 2 роки тому

    Woaaah those mechanics are amazing!! Never considered they'd have such special mechanics oml that's so cool I wonder what people will be able to create with them!! ^^