5:38 Even natural shriekers don't activate on their own, they either need a skulk sensor to send them a signal, be powered by redstone, or be walked on in order to activate. Player places shriekers act exactly the same as natural shriekers, they just can't summon the warden
@@poopman6944 They could in the initial Deep Dark Experimental snapshot. But ever since they've been added to the regular snapshots, only natural shriekers can spawn the warden. They even have a unique tag you can see in the F3 menu that determines if they can summon the Warden or not
As a modder who just worked with mob conversions... I can confirm that what Sarc says about inconsistencies in death detection is correct. Zombie->Drowned, Skeleton->Stray, Zombie Villager->Villager are examples of "conversions", where one mob is "removed" (not "killed", which would cause drops) and the other is summoned. Zombie villagers attacking villagers results in the villager death every time, but a zombie villager is spawned in his stead (storing the trades and level of the deceased villager) depending on the difficulty. This is because in less-than-hard difficulty, there would be no parameter to give the the conversion function in the event of a villager being slain by a ZV. Therefore, this is handled separately.
i think the reason people are finding it hard to use them right now is that they are meant to be more of an input rather than a component in a redstone build. Even in the uses you said in this video, all the sculk blocks are mainly to function as an input
They are very useful when something is too compact for it's own good (which is basically only the case in displays) or to make circles (which is also only useful in displays). You can also use them for long clocks and gametick timings. Last but not least, there may actually be some ways to make neural networks, but that is probably better done with hexstone
The reason the villager zombification counts as death is because the villager actually dies and just spawns a zombie villager with the right data if a villager in a minecart gets zombified you'll see it leaves the cart (very annoying), this is because the zombie villager is not the villager
Yep, I own a server on hard mode (so villagers always zombify) and whenever someone does a bunch of zombification to get cheaper trades the console gets filled with “Villager was slain” messages, so they do technically die
Your channel reminds me of the good old days of adventure maps that were all built purely on vanilla mechanics, no functions or fancy resource packs. There was very unique charm to them, teaching you what you can also do with just some block placing and with no need to learn data pack programming.
I still remember being amazed by mapmakers using hidden mobs on top of pressure plates or tripwire to track player movement, which allowed for seamless boss fights (Cake Defense 2 by FVDisco used this, I believe). Now, the bar for ingenuity is so much higher.
My favorite such old skool vanilla adventure map was A Letter From Silent Haven. Yes it's pretty much just Silent Hills 2 in Minecraft but that's what made it so awesome! And it didn't need mods at all!
If you died with a insane amount of xp to charge a block and build a directional skulk pipe to a friends base and stored it in unloaded chunks you could use nether portals to load it when you wanted. Than you would basically have a skulknuke and if you wired it more you could steer where it would detonate.
Sadly, the player can only drop up to a hard cap of 100 XP, at 7 per level. You could store several mobs in a small area, putting them in vines so they don't take entity cramming, and then dispense a bucket of lava or a splash potion on them- though I'm not sure how much of an area you could reasonably convert without seriously lagging whatever server you're on, and if you did that to someone, I'm not sure that you would be considered friends.
@@TheMagicalNam If I recall correctly, charges do slowly decay over time, so it would be best to do all your killing at once, when you plan on converting things to skulk. Even then though, there's a limit to how much XP a block can hold- 1000 XP per block, apparently. The best way would probably be to mass-produce chicken eggs, then dispense them in bulk into 1x1 killing chambers containing vines to prevent entity collision. Then you just need to either dispense lava or a harming potion on around 300 chickens to get a big burst of XP. Assuming you have enough eggs, and you dispense the eggs from 5 of the 6 sides of the killing chamber, and you used splash potions of harming instead of lava (so the vines don't break), you could probably keep this going fairly continuously, keeping more and more skulk growing indefinitely. You'd definitely reach a soft limit at some point, where your returns are so diminishing it just isn't worth it to keep running it, but with a large enough setup and a ridiculous enough amount of eggs and potions, you could probably convert a good sized chunk of a world. Of course, this would also be a pretty bad lag machine, with all the entities. Maybe it could be useful to quickly clear out a large area underground, but you probably couldn't run it while actively doing other things.
@@Rippertear you could store the skulk in unloaded chunks and the thing I wanted to make was a skulk nuke not a infection, you could use many skulk blocks and the real upside that it would create much less lag than chickens. But this is just a idea and your solution is at least equally good. Just wanted to come up with a cool thing and thanks for pointing out the floors with the idea.
for anyone wondering, the message at the beginning is made using a mixture of sculk blocks and sculk catalysts, which have a slightly different texture He may have mentioned it later in the video (I haven't seen the whole thing yet), but I just wanted to mention it.
4:48 there already exists a much simpler way of detecting chunk reloading, give an armor stand frost walker boots near water since frosted ice respawns when chunks are loaded. Simply push away the ice with a piston and use an infinite water source setup to reset.
2:00 most likely works by some death flag that corresponds to the mob playing the death animation, spawning particles, and dropping items/xp, it was probably a coding oversight for villagers since they did use to do all that when they were converted to zombie villagers and the skull sensor detects that, this is why totems of undying and converted zombies don't count either, since to the game they didn't die.
Also, other conversions do not occur at death, but on "death" in quotes. Zombified piglins just get replaced with other mob after some time in overworld, totem of undying saves from death, so they don't die either, zombie gets converted to drowned not when it dies from drowning (what would've made more sense), but after some while in the water (if they got converted on actual drowning, they'd take damage before converting). But villagers zombification works on actual death, because villager becomes zombie when zombie kills it, not when it is near it enough, or when it touches it, or something like that. Precisely when zombie kills it, unlike other conversions.
Sarc, I just wanted to say, your videos are really refreshing. I've been playing minecraft for a long time and you always make me discover things I didn't knew were possible in minecraft. Thank you so much for the quality content!
10:30 this really reminds me of how quantum entaglement works. You have a shrieker and a charger which are connected wirelessly through an instant connection, but in order to know if the charge is there or not, you must observe it, and doing so causes the connection to be broken. There are a lot of interesting applications of this, like in real life there are some systems that use quantumly entangled particles to send cryptographic keys and information, and by doing this you know if someone else has already viewed the information, preventing a so-called man in the middle attack. I'm sure there are other more useful applications of this for the context of Minecraft though, and I can't wait to see what people do with it
2:17 If I had to take a guess, when a villager dies, the game will check to see if they were killed by a zombie, then determine if a zombie villager should be spawned where the villager died
Several comments: 2:04: My guess, very much unconfirmed, is that it has to do with logging. If a villager dies, this gets recorded as a message in the game log. It *might* be the case that they wanted this to happen if a villager is zombified too, because if you didnʼt do it deliberately then this might lead to them dying as a zombie villager and not being recorded. (To be clear: I havenʼt checked that zombifications are logged or that PersistenceRequired zombified villager deaths are not logged). In that case, it makes sense it would use the same death code and also trigger the catalyst. 4:02: Yeah, all tile entities behave the same way. You can set up instant hopper lines that work perfectly, transferring items arbitrary distances in a single tick with hoppers that work perfectly… until you leave the chunk or restart the server (you can do this more reliably with droppers because they donʼt use this internal update order the same way as skulk catalyst and hoppers do, but itʼs more effort than the hopper version).
I honestly like the sculk more cause it looks really cool and feels a lot more like thaumcrafts taint mechanic where enough negative energy starts leeching out taint infestations in the world
I wanna overcharge a block of sculk put it on a flying machine and sent it towards a village so it sculk strikes it would be a pretty cool way to grief
If you use a sculk sensor to activate a pearl stasis chamber you can build a saferoom that's nearly impossible to penetrate (just add obsidian and an elder guardian) which you teleport in and out of. No entrances, no exits. I've been trying to spread the word on this idea but no luck so far. I've already tested it and it works!
The sculk shrieker by itself is also a player detector! Since you can activate one using redstone, and detect when one shrieks (which requires you to be in range), it can detect players even if they're sneaking. Ilmango explored it more in his vid on this.
I think the Villagers being an exception for the Catalyst is due to Zombified Villagers being a different Entity than normal Villagers. They belong to the Zombie entity type and thus a new Entity must be spawned. Other transitions only change the state of the Entity, not the Entity itself. This is probably the case since the Villager curing mechanic was added a long time ago when the game wasn't as complex as it is now.
Nice guess, but zombies, husks and drowns are all different entities id wise so a new entity is spawned even with zombies converting to drowns. Sarc theory in the video seems to be the best explanation for its exception
The case with villager is different because the villager actually dies, but as the result of death, there's a chance of zombie villager appearing. Other mob conversions don't require actual death of certain mobs, it just changes one mob with another, and while an alive mob does get converted into undead mob, it doesn't really "die". Basically what Sarc said.
7:17 I believe that may be because of the throwing sound when you throw the snowball, so it counts the throwing as from the player, but the hit as from the projectile.
Sarc re-discovering Block entity hashing order was nice =D Just FYI, the same "random but consistent order" happens to all block entities, in particular, the order hoppers excecute within a chunk depends originally on the order they were palced in, but then gets scambled after reloading.
Villager détection thing,really cool thing for auto discount (emelard) farms.Also the fact that skulk shrieker doesn't detect when you shoot an arrow while sensor,does is a also good for mini games of shooting.
The remote Redstone idea is genius, it'll be very fun to make things like remote explosives, doors, etc. This could also help games with Redstone, making them easier or making them more diverse! Can't wait to see what's next!
I've been thinking about doing a vanilla Portal-inspired adventure map that uses sculk as a game mechanic, alongside ender pearls. Hoping I actually go ahead with trying this!
the wild update is the perfect time to add swamp villages, also hope they do that and remove old swamps, they are so ugly then add the witch huts to the new swamps
They aren't removing old swamps. But if you generate an old seed in the newest snapshot (at the time of typing this) any swamps that are in warm/humid climates will be replaced with mangrove swamps
Wow I just randomly stumbled on your channel. I forgot it existed as I haven't played Minecraft in maybe 6 years. Cool to see you're still vibing, making great content!
Just subbed. Great info. Going to test the detector levels with the piston doors in my village. I dont want the villagers using the doors, and this will exactly fit that need.
if you purposely blur your own vision (either by squinting or just by blurring your eyesight) you can see the secret message even after the mimicked blur.
Just want to say I'm thoroughly enjoying seeing you upload more regularly again sarc. Your thought process is quite different from alot of players and I'm always astounded by some of the theories for block usage and concepts you come up with. I'm definitely going to be looking into charge usage in the future, this might be a really good way to make delayed vertical redstone signals
4:25 couldn't you already do this with a frost walker armor stand with water in front of an observer? besides this, there are some really cool ideas shown here :D
This is genuinely the most exciting and galaxy-brain Minecraft video I've seen in years. It sounds a bit dramatic but I'm completely certain this video is going to be the backbone of hundreds of "new (post-Deep Dark) age" contraptions. The future is bright!!
With the villager detector, what I do is set up an enter pearl stasis chamber with the detection system, that way whenever im out doing stuff I can be warped back to cure the villager that was zombified.
I kind of hope the shrieker is given the ability to broadcast different sound levels depending on the redstone signal applied, then be detected by the sensors. That would make wireless redstone much more effective and useful
Player detector ability with the shreiker allows you to basically make a "pressure plate" that mobs cant stand on, gives you the ability to open doors without worrying about chickens walking in your house or activatiing your piston doors
I used to wonder where this channel goes away for such long amounts of time. Now I understand he's just coming up with all these brilliant ideas one after another.
You should collaborate with Blockixel Artistry for some ideas! Your ideas would complement each other so much, and two heads is always better than one.
Just if people are curious about how he made the words on a plain of skulk, I think he used not just skulk blocks, but skulk catalyst blocks the blend in as normal ones. there's also a smiley face on the one at the end of the video :D
Haven't played minecraft in years, but still find videos like this super interesting, love the content, don't remember when/why i subbed to this channel but glad I did :P
Woaaah those mechanics are amazing!! Never considered they'd have such special mechanics oml that's so cool I wonder what people will be able to create with them!! ^^
5:38 Even natural shriekers don't activate on their own, they either need a skulk sensor to send them a signal, be powered by redstone, or be walked on in order to activate. Player places shriekers act exactly the same as natural shriekers, they just can't summon the warden
they can
@@poopman6944 not anymore they cant
@@poopman6944 They could in the initial Deep Dark Experimental snapshot. But ever since they've been added to the regular snapshots, only natural shriekers can spawn the warden. They even have a unique tag you can see in the F3 menu that determines if they can summon the Warden or not
@@Blue_Anzu ohh, i didnt know. weird
Also player placed shriekers dont have a shriek cooldown
So many situational but amazing uses! I can't wait to see what the redstone community does with these.
And i can’t wait to see how you use these to torment 100 players
insert comment about commenter being recognised
@@the_real_emelie_crosscode oH MY G*SH (GOSH) IS TAT THE DOKTAR FORTY?!?!?!?!?!?!?!
huh
Wazzup Dr. Rat
As a modder who just worked with mob conversions... I can confirm that what Sarc says about inconsistencies in death detection is correct. Zombie->Drowned, Skeleton->Stray, Zombie Villager->Villager are examples of "conversions", where one mob is "removed" (not "killed", which would cause drops) and the other is summoned. Zombie villagers attacking villagers results in the villager death every time, but a zombie villager is spawned in his stead (storing the trades and level of the deceased villager) depending on the difficulty. This is because in less-than-hard difficulty, there would be no parameter to give the the conversion function in the event of a villager being slain by a ZV. Therefore, this is handled separately.
8:25 - This witches couldron is so bewitched, it bubbles on the bottom when one stirs the fire on top. Which is still cool.
Sculk blocks sure do behave in weird ways! My favorite definitely has to be the player detector since I play a lot of multiplayer 😅
Be careful, they also detect mobs
These are all intended behaviours. Wait until you see the unintended exploits
@@YounesLayachi no point it telling him, just report the issues and be done with it
@@LazyLoonz what? This response doesn’t make any sense. Did you reply to the wrong thing?
@@solgerWhyIsThereAnAtItLooksBad they literally don’t, did you watch the video? The screaming things only activate from players
(Sacrifices an innocent frog to the lava gods)
Sarc: "i dunno, kinda cute"
nah bro that frog ate too many magma cubes that the lava gods asked him to sacrifice them
thats what im saying
More like sarcifice
BLOOD FOR THE BLOOD GODS
i think the reason people are finding it hard to use them right now is that they are meant to be more of an input rather than a component in a redstone build. Even in the uses you said in this video, all the sculk blocks are mainly to function as an input
Cwafteemastamann, what are you doing here?
They are very useful when something is too compact for it's own good (which is basically only the case in displays) or to make circles (which is also only useful in displays). You can also use them for long clocks and gametick timings. Last but not least, there may actually be some ways to make neural networks, but that is probably better done with hexstone
Ello Crafty!
@@caspermadlener4191 what is hexstone?
@@DragonMaster360 i second this question
The reason the villager zombification counts as death is because the villager actually dies and just spawns a zombie villager with the right data
if a villager in a minecart gets zombified you'll see it leaves the cart (very annoying), this is because the zombie villager is not the villager
Yep, I own a server on hard mode (so villagers always zombify) and whenever someone does a bunch of zombification to get cheaper trades the console gets filled with “Villager was slain” messages, so they do technically die
Do zombies fall under Undead category?
Does this also happen when you heal a zombie villager?
@@feddifasber ye
I love how the artstyle of your thumbnails, so simple yet full of personality!
These are really creative uses for the sculk blocks
Your channel reminds me of the good old days of adventure maps that were all built purely on vanilla mechanics, no functions or fancy resource packs. There was very unique charm to them, teaching you what you can also do with just some block placing and with no need to learn data pack programming.
I still remember being amazed by mapmakers using hidden mobs on top of pressure plates or tripwire to track player movement, which allowed for seamless boss fights (Cake Defense 2 by FVDisco used this, I believe). Now, the bar for ingenuity is so much higher.
My favorite such old skool vanilla adventure map was A Letter From Silent Haven. Yes it's pretty much just Silent Hills 2 in Minecraft but that's what made it so awesome! And it didn't need mods at all!
If you died with a insane amount of xp to charge a block and build a directional skulk pipe to a friends base and stored it in unloaded chunks you could use nether portals to load it when you wanted. Than you would basically have a skulknuke and if you wired it more you could steer where it would detonate.
Sadly, the player can only drop up to a hard cap of 100 XP, at 7 per level. You could store several mobs in a small area, putting them in vines so they don't take entity cramming, and then dispense a bucket of lava or a splash potion on them- though I'm not sure how much of an area you could reasonably convert without seriously lagging whatever server you're on, and if you did that to someone, I'm not sure that you would be considered friends.
@@Rippertear thx, but could you do it with several sculcblocks ore many deaths on a single block.
@@TheMagicalNam If I recall correctly, charges do slowly decay over time, so it would be best to do all your killing at once, when you plan on converting things to skulk. Even then though, there's a limit to how much XP a block can hold- 1000 XP per block, apparently. The best way would probably be to mass-produce chicken eggs, then dispense them in bulk into 1x1 killing chambers containing vines to prevent entity collision. Then you just need to either dispense lava or a harming potion on around 300 chickens to get a big burst of XP. Assuming you have enough eggs, and you dispense the eggs from 5 of the 6 sides of the killing chamber, and you used splash potions of harming instead of lava (so the vines don't break), you could probably keep this going fairly continuously, keeping more and more skulk growing indefinitely. You'd definitely reach a soft limit at some point, where your returns are so diminishing it just isn't worth it to keep running it, but with a large enough setup and a ridiculous enough amount of eggs and potions, you could probably convert a good sized chunk of a world. Of course, this would also be a pretty bad lag machine, with all the entities. Maybe it could be useful to quickly clear out a large area underground, but you probably couldn't run it while actively doing other things.
@@Rippertear you could store the skulk in unloaded chunks and the thing I wanted to make was a skulk nuke not a infection, you could use many skulk blocks and the real upside that it would create much less lag than chickens. But this is just a idea and your solution is at least equally good. Just wanted to come up with a cool thing and thanks for pointing out the floors with the idea.
@@TheMagicalNam I suppose if they're in unloaded chunks, it could work. I'm not sure charges get saved when chunks load and unload, though.
for anyone wondering, the message at the beginning is made using a mixture of sculk blocks and sculk catalysts, which have a slightly different texture
He may have mentioned it later in the video (I haven't seen the whole thing yet), but I just wanted to mention it.
it says subscribe
Yes. The sculk catalyst has the brightest frame of the sculk block as it's texture
I thought it's because it has that layer on top of it
Can't believe I had to scroll down this much for this comment. It's such a cool effect
@@realtitedog it says sub2sarc
4:48 there already exists a much simpler way of detecting chunk reloading, give an armor stand frost walker boots near water since frosted ice respawns when chunks are loaded. Simply push away the ice with a piston and use an infinite water source setup to reset.
1:20 Sarc's head sticking out of the grave is both adorable and slightly horrifying. He looks so... snug.
2:00 most likely works by some death flag that corresponds to the mob playing the death animation, spawning particles, and dropping items/xp, it was probably a coding oversight for villagers since they did use to do all that when they were converted to zombie villagers and the skull sensor detects that, this is why totems of undying and converted zombies don't count either, since to the game they didn't die.
Its cuz the villager died, since it gets converted on last hit, it cimes a zombie when its hp is at 0, so it dies. Kida..
Also, other conversions do not occur at death, but on "death" in quotes. Zombified piglins just get replaced with other mob after some time in overworld, totem of undying saves from death, so they don't die either, zombie gets converted to drowned not when it dies from drowning (what would've made more sense), but after some while in the water (if they got converted on actual drowning, they'd take damage before converting). But villagers zombification works on actual death, because villager becomes zombie when zombie kills it, not when it is near it enough, or when it touches it, or something like that. Precisely when zombie kills it, unlike other conversions.
I haven't played minecraft in years, but seeing you come up with ideas like this, is exactly why I'm still subscribed to you. Keep it up!
As someone who's working on a trap, this video has been very informative.
True
The villager transformation detection would be great at simplifying auto villager farms
Sarc, I just wanted to say, your videos are really refreshing. I've been playing minecraft for a long time and you always make me discover things I didn't knew were possible in minecraft. Thank you so much for the quality content!
That player detector is god-tier for making piston doors that are easy to pass through!
10:30 this really reminds me of how quantum entaglement works. You have a shrieker and a charger which are connected wirelessly through an instant connection, but in order to know if the charge is there or not, you must observe it, and doing so causes the connection to be broken. There are a lot of interesting applications of this, like in real life there are some systems that use quantumly entangled particles to send cryptographic keys and information, and by doing this you know if someone else has already viewed the information, preventing a so-called man in the middle attack. I'm sure there are other more useful applications of this for the context of Minecraft though, and I can't wait to see what people do with it
2:17 If I had to take a guess, when a villager dies, the game will check to see if they were killed by a zombie, then determine if a zombie villager should be spawned where the villager died
Several comments:
2:04: My guess, very much unconfirmed, is that it has to do with logging. If a villager dies, this gets recorded as a message in the game log. It *might* be the case that they wanted this to happen if a villager is zombified too, because if you didnʼt do it deliberately then this might lead to them dying as a zombie villager and not being recorded. (To be clear: I havenʼt checked that zombifications are logged or that PersistenceRequired zombified villager deaths are not logged). In that case, it makes sense it would use the same death code and also trigger the catalyst.
4:02: Yeah, all tile entities behave the same way. You can set up instant hopper lines that work perfectly, transferring items arbitrary distances in a single tick with hoppers that work perfectly… until you leave the chunk or restart the server (you can do this more reliably with droppers because they donʼt use this internal update order the same way as skulk catalyst and hoppers do, but itʼs more effort than the hopper version).
I honestly like the sculk more cause it looks really cool and feels a lot more like thaumcrafts taint mechanic where enough negative energy starts leeching out taint infestations in the world
I wanna overcharge a block of sculk put it on a flying machine and sent it towards a village so it sculk strikes it would be a pretty cool way to grief
I kinda hope there's a datapack that recreates the sculk spreading mechanics from the sculkhunt mod
with the sculk sensors I made traffic lights! Thanks for showing how these new blocks work!
Finally, Sarc is back! We missed ya, you madman.
Back to secret codes and secret messages huh? Gotta love it!
If you use a sculk sensor to activate a pearl stasis chamber you can build a saferoom that's nearly impossible to penetrate (just add obsidian and an elder guardian) which you teleport in and out of. No entrances, no exits. I've been trying to spread the word on this idea but no luck so far. I've already tested it and it works!
The sculk shrieker by itself is also a player detector! Since you can activate one using redstone, and detect when one shrieks (which requires you to be in range), it can detect players even if they're sneaking. Ilmango explored it more in his vid on this.
If you put enough time into it, the skulk sensor+shrieker device means you could make a functioning player radar
The skulk blocks had some obvious redstone implications, but this just takes it to the next level.
I think the Villagers being an exception for the Catalyst is due to Zombified Villagers being a different Entity than normal Villagers. They belong to the Zombie entity type and thus a new Entity must be spawned. Other transitions only change the state of the Entity, not the Entity itself. This is probably the case since the Villager curing mechanic was added a long time ago when the game wasn't as complex as it is now.
Nice guess, but zombies, husks and drowns are all different entities id wise so a new entity is spawned even with zombies converting to drowns. Sarc theory in the video seems to be the best explanation for its exception
The case with villager is different because the villager actually dies, but as the result of death, there's a chance of zombie villager appearing.
Other mob conversions don't require actual death of certain mobs, it just changes one mob with another, and while an alive mob does get converted into undead mob, it doesn't really "die".
Basically what Sarc said.
7:17 I believe that may be because of the throwing sound when you throw the snowball, so it counts the throwing as from the player, but the hit as from the projectile.
0:10 ok what the heck how did you do that?!
This was surprisingly informative. I was expecting some theory on skulk being an alien block or whatever. Amazing video. 10/10 would recommend.
Kinda want to build a temple with a working sacrificial alter using the catalyst now
Sarc re-discovering Block entity hashing order was nice =D
Just FYI, the same "random but consistent order" happens to all block entities, in particular, the order hoppers excecute within a chunk depends originally on the order they were palced in, but then gets scambled after reloading.
Hook the villager zombification detector up to an enderporter and teleport directly back to your villager setup
Villager détection thing,really cool thing for auto discount (emelard) farms.Also the fact that skulk shrieker doesn't detect when you shoot an arrow while sensor,does is a also good for mini games of shooting.
yay hes back again WOOOOOO!!!
The remote Redstone idea is genius, it'll be very fun to make things like remote explosives, doors, etc. This could also help games with Redstone, making them easier or making them more diverse! Can't wait to see what's next!
I can not wait to see how the Redstone community can manipulate these.
That was a really good summary of some potential uses of the new skulk blocks. I learnt quite a bit.
Request for next videos: increase the volume your video. I had to increase my pc volume to 100% to be able to hear you propperly.
Great video as always! I like the idea of having to fill up a Sculk block with enough charge to open a gateway
0:02 OMG THERE WAS Sub 2 Sarc i saw it how did you do it ?!?!
He put skulking vines on top I'm pretty sure
@@Gallifreyfallsnomore_ yeah or maybe skulk catalyst and by the way (BTW) it is not called skulking vines it is called skulk veins
Finally a video with new uses for sculk!
I swear to god these videos get quieter every uploaf
Soon they will be using sign language in minecraft
I've been thinking about doing a vanilla Portal-inspired adventure map that uses sculk as a game mechanic, alongside ender pearls. Hoping I actually go ahead with trying this!
the wild update is the perfect time to add swamp villages, also hope they do that and remove old swamps, they are so ugly then add the witch huts to the new swamps
is a swamp supposed to be pretty?
They aren't removing old swamps. But if you generate an old seed in the newest snapshot (at the time of typing this) any swamps that are in warm/humid climates will be replaced with mangrove swamps
@@apersunthathasaridiculousl1890 They aren't supposed to be _pretty_ but they should look good; it's about how well its aesthetic is achieved
@@apersunthathasaridiculousl1890 no, but at least have something else than a bit of dark green grass and a bit of dirty water
@@apersunthathasaridiculousl1890 swamps in real life can be pretty
Wow I just randomly stumbled on your channel. I forgot it existed as I haven't played Minecraft in maybe 6 years.
Cool to see you're still vibing, making great content!
Could you make your videos a little louder, I often have to turn up the volume rather high only for my ears to be blasted by loud ads.
I can't wait to see what Redstone experts like Mumbo will do with this new skulk stuff!
You know, I only watch Sarc's vid every few couple of months and it always astounds me with his ideas.
0:34 i could only read sub 2 XD
I *love* the idea of having to have a certain level to open up a path, could be really useful for Minecraft adventure maps.
Hey sarc, just so you know, your audio is a bit lower than the standard.
Ive been waiting for a video like this for a year
This will tell you the answer at the beginning
It says
‘Sub 2 sarc’
Intro: My years of training with 'Magic Eye' books came in handy.
(This is a neat and informative video, by the way. Much kudos!)
May I ask that you increase the volume of your audio a little bit? Yours is rather quiet compared to other videos.
I love when Sarc uploads
I just cant wait to see these features being used in minigamesand what not on vanilla minecraft series like hermitcraft
For the zombification you can also use a skulk sensor or the different heigh of a zombified villager
Just subbed. Great info. Going to test the detector levels with the piston doors in my village. I dont want the villagers using the doors, and this will exactly fit that need.
That intro to subscribing is genius, i subscribed :)
I never new there were so many uses for the sculk blocks! great video
if you purposely blur your own vision (either by squinting or just by blurring your eyesight) you can see the secret message even after the mimicked blur.
Just want to say I'm thoroughly enjoying seeing you upload more regularly again sarc. Your thought process is quite different from alot of players and I'm always astounded by some of the theories for block usage and concepts you come up with. I'm definitely going to be looking into charge usage in the future, this might be a really good way to make delayed vertical redstone signals
So glad to have you back on UA-cam!
Ive always been fascinated by the fact that i can blur my vision on command. I now know I'm not the only one.
Every time I think this channel is dead it just keeps coming back.
4:25 couldn't you already do this with a frost walker armor stand with water in front of an observer?
besides this, there are some really cool ideas shown here :D
the little souls coming out of the block when things die is so cool
2:10 It is because the villager is actually taking damage i think
I think the thing with the projectiles is because it’s picking up the sound of you throwing the projectile when you’re in range
This opens up so many possibilities for future red stone!
Yet more fuel to the fire that is Redstone being kind of broken if you know how to abuse it.
This is genuinely the most exciting and galaxy-brain Minecraft video I've seen in years. It sounds a bit dramatic but I'm completely certain this video is going to be the backbone of hundreds of "new (post-Deep Dark) age" contraptions. The future is bright!!
With the villager detector, what I do is set up an enter pearl stasis chamber with the detection system, that way whenever im out doing stuff I can be warped back to cure the villager that was zombified.
Skulk looks cool to just build with so that’s dozens of more ideas for a video.
sacrificing a frog is so cute 😍 💖
Rip frog - he was up there with the best of em
Missed your videos Sarc!
I kind of hope the shrieker is given the ability to broadcast different sound levels depending on the redstone signal applied, then be detected by the sensors. That would make wireless redstone much more effective and useful
I'm so glad Simply sarc is uploading more often! These videos are simply great!
This is SO cool. I can't wait to see what the redstone community comes up with when using these blocks. :0
glad you went back to the tricks stuff, man!
Really nice video sarc!
Simply sarc: the man who comes up with absolutely brilliant ideas, that nobody uses (AFAIK)
Player detector ability with the shreiker allows you to basically make a "pressure plate" that mobs cant stand on, gives you the ability to open doors without worrying about chickens walking in your house or activatiing your piston doors
omg you're actually uploading again! thanks for coming back 😃😃
3:05 I like how here he has a sword in his inventory but he just punches the villager
I used to wonder where this channel goes away for such long amounts of time. Now I understand he's just coming up with all these brilliant ideas one after another.
You should collaborate with Blockixel Artistry for some ideas! Your ideas would complement each other so much, and two heads is always better than one.
Just if people are curious about how he made the words on a plain of skulk, I think he used not just skulk blocks, but skulk catalyst blocks the blend in as normal ones. there's also a smiley face on the one at the end of the video :D
lol that beginning bit convinced me to subscribe, great work lad 👏
Haven't played minecraft in years, but still find videos like this super interesting, love the content, don't remember when/why i subbed to this channel but glad I did :P
Woaaah those mechanics are amazing!! Never considered they'd have such special mechanics oml that's so cool I wonder what people will be able to create with them!! ^^