good one but some thing like u make graphics settings but not save functionality so when user open game next time it's will revert all settings nd second thing u make a visual loading bar not functional that mean when the loading animation complete and if the next level contain so many assets so game was stuck on black screen till level not full load so for loading use level streaming to get proper percentage to how much load next level properly nd for graphic setting use save system also
Thanks for the feedback! For the saving functionality, I have created a separate video implementing that: ua-cam.com/video/69L5N6pb8Vk/v-deo.htmlsi=agmadxFUi8r_fJ2w As for the loading animation, it's only for visual purposes right now since I haven't introduced the level streaming system yet. I will cover that in the future. Anyways thanks for the feedback!
@@MelvinTangGames nd i am not a game developer like u bro so please don’t mind i just said what i feel to see ur video because i know it’s seems like only 23-24 min video but i know how much difficult is u expend many hours to record ur workflow nd edit the important things for video i also really appreciate ur work keep it bro
@MelvinTangGames yes. Ive made sure the name is correct. I copy/pasted it. But it still didn't work I even tried to create a different level with just 1 character. So that I could make sure it wasn't an issue with the name. Ive watched the video twice. I downloaded your code project and cross referenced it with mine. Everything is the exact same
I followed these instructions minus making a loading screen. When I click play, it loads the level but doesn't remove the main menu widget or give the player control again.
I solved the issue. My MainLevel didn't have the right game mode set. For future people, make sure the level you're loading into has it's GameMode Overide set to whatever gamemode it's supposed to be. For me, it was set to none and needed to be set to the BP_FirstPersonGameMode. If you don't do this it will retain the MainMenu gamemode and cause a loop.
@@ninoboy213 It didnt work for me tho, if I am in the level main menu level and then I run the game then it opens the main menu widget but if I click play it doesnt go anywhere I put in a quit button and add a quit action in the graph and it was working just the play button doesnt
Never mind this. I'm using UE5.4.3 and for some reason, this won't work. Either the item list won't carry over, I'm in the "wrong" area despite being in the right area according to this tutorial and so many others, OR the damn function isn't even in there! I just don't get it. Makes me feel like I need to go back to UE4 or some stupid crap. All this and I can't even set the camera up. Even tried ChatGPT to get a step ahead and that just lead me to the same crap. I'm about to just go to coding instead of blueprint. Until people learn to upgrade accordingly, get the lower version of UE5 or maybe just stick with UE4 until a year or two has passed. Otherwise, you'll just get pretty frustrated like me and waste HOURS of your life just for something to not work. -Jac
@@MelvinTangGames Yeah. It's been a while since I've tried UE4 out. Probably several years. Still, mate. Thanks for taking the time to teach us through videos. Sorry I ranted on your channel, too. Have a good one and keep up the good work. Even though this did not work for me, I actually enjoyed your videos.
Best "Main Menu" video so far on YT 👍👍👍
Thanks!
good one but some thing
like u make graphics settings but not save functionality so when user open game next time it's will revert all settings
nd second thing u make a visual loading bar not functional
that mean when the loading animation complete and if the next level contain so many assets so game was stuck on black screen till level not full load
so for loading use level streaming to get proper percentage to how much load next level properly nd for graphic setting use save system also
Thanks for the feedback! For the saving functionality, I have created a separate video implementing that: ua-cam.com/video/69L5N6pb8Vk/v-deo.htmlsi=agmadxFUi8r_fJ2w
As for the loading animation, it's only for visual purposes right now since I haven't introduced the level streaming system yet. I will cover that in the future. Anyways thanks for the feedback!
@@MelvinTangGames nd i am not a game developer like u bro so please don’t mind i just said what i feel to see ur video because i know it’s seems like only 23-24 min video but i know how much difficult is u expend many hours to record ur workflow nd edit the important things for video
i also really appreciate ur work keep it bro
@@shahmaarbabano worries man, I'm very glad to hear feedback from you, let me know if you have any questions so I might help
I watched every minute of your video so good clearly explain thank you!
your welcome! Hope it helps
Thank you for this tutorial
@@Doomknight86 Hope it helps!
@ hehe ill show it to you when its done
i did exactly as you did but mine is just going into the game no loading time
followed every step, yet for some reason, when the loading screen finishes it takes me back to the main menu, and not the first level in my game
@@TheSilverFoxLP Make sure you got the level name correct
@MelvinTangGames yes. Ive made sure the name is correct. I copy/pasted it. But it still didn't work
I even tried to create a different level with just 1 character. So that I could make sure it wasn't an issue with the name. Ive watched the video twice. I downloaded your code project and cross referenced it with mine. Everything is the exact same
got a question when i download project files and open the game nothing shows even when i go in-game
@@Polozfn1 Have you opened the correct map? ThirdPersonCharacterMap
@@MelvinTangGames can you make a quick video on how to do it please?
@@Polozfn1 Can you try downloading the latest project file?
This one drive.google.com/file/d/1R-ihvEl1RGKn9Ii9AVD9Hz216zk9tOb3/view?usp=sharing
I followed these instructions minus making a loading screen. When I click play, it loads the level but doesn't remove the main menu widget or give the player control again.
I solved the issue. My MainLevel didn't have the right game mode set. For future people, make sure the level you're loading into has it's GameMode Overide set to whatever gamemode it's supposed to be. For me, it was set to none and needed to be set to the BP_FirstPersonGameMode. If you don't do this it will retain the MainMenu gamemode and cause a loop.
@@ninoboy213 Yep, thats right! glad you found your way to fix the issue
@@ninoboy213 It didnt work for me tho, if I am in the level main menu level and then I run the game then it opens the main menu widget but if I click play it doesnt go anywhere
I put in a quit button and add a quit action in the graph and it was working just the play button doesnt
@@MelvinTangGames At the same time if I am in the required level and I run the game, it skips the main menu and starts playing the level directly
@@deeptobhattacharyya3249 Its because you have to modify the level name in your OpenLevel node. Your level name might be different from mine.
how to make fps game playlist please ?
@@ÎnțelegGaming I will try to make it sure
Hm. I'm a noob here. Is this possible to do with images instead of the default buttons/loading screen?
Never mind this. I'm using UE5.4.3 and for some reason, this won't work. Either the item list won't carry over, I'm in the "wrong" area despite being in the right area according to this tutorial and so many others, OR the damn function isn't even in there! I just don't get it. Makes me feel like I need to go back to UE4 or some stupid crap. All this and I can't even set the camera up. Even tried ChatGPT to get a step ahead and that just lead me to the same crap. I'm about to just go to coding instead of blueprint.
Until people learn to upgrade accordingly, get the lower version of UE5 or maybe just stick with UE4 until a year or two has passed. Otherwise, you'll just get pretty frustrated like me and waste HOURS of your life just for something to not work.
-Jac
Pretty sure there are some problems with ue 5+ haha. I still use the default ue4 for most of my commercial projects tho
@@MelvinTangGames Yeah. It's been a while since I've tried UE4 out. Probably several years.
Still, mate. Thanks for taking the time to teach us through videos. Sorry I ranted on your channel, too.
Have a good one and keep up the good work. Even though this did not work for me, I actually enjoyed your videos.
jago kali bang 😁🤩🤩
wowww
awesome sigma
lies and crooked
What do you mean?