sculpting with height maps in Touchdesigner

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  • Опубліковано 1 січ 2025

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  • @MXZEHN
    @MXZEHN 5 років тому +2

    Thank you. I really love your tutorials! Changing the way one thinks. Powerful stuff!

    • @paketa12
      @paketa12  5 років тому

      thank you so much Stefan. I'm glad you like it

  • @TrevorNew
    @TrevorNew 11 місяців тому

    This was super informative, thank you!

    • @paketa12
      @paketa12  11 місяців тому

      Glad it was helpful! Thank you so much

  • @xwildzerox666
    @xwildzerox666 5 років тому +1

    which TD build is this? I have tried the most recent and experimental, and in the GEO at 6:37 the Instancing settings are different (there's an additional "active" window under Translate OP) and the translate R,G and B just produces a 'flat S curve line' in the geo!?

    • @threedashes___
      @threedashes___ 5 років тому +1

      On Build 2019.15230 you can add a TOP to CHOP node, then a Shuffle node with method set to 'Sequence Channels by Name' and reference that in the Geometry Instance CHOP/DAT/SOP field.

  • @truefiasco2637
    @truefiasco2637 5 років тому +1

    could you not of just used a sin wave to calculate the blue value of a 1x1024 line and then stretched it to 1024*1024?

    • @paketa12
      @paketa12  5 років тому +1

      yes, that's straight forward to a 'rough' cylinder since there is only sine curve. I want it to cover the sphere and go with no stretch since there's a difference between extrude and elevation