The nerfs overall seem reasonable but nair is just overkill, i'm okay with them making him not stretch his arm as much but the hitboxes not covering the sword is just stupid and a malfunctioning move.
The hitboxes on his n-air don't seem to even cover his wole sword.... After watching multiple of these "hitbox showcase" videos, I realise how messy the match between hitboxes and animations actually is....
Well clouds hitboxes did seem to get nerfed somewhat from Sm4sh to Ultimate, but from what I can gather and conclude that most of these changes/adjustments to hitboxes and their reach were done to better balance already large and especially disjointed hitboxes. Which means a lot of heavies get hit quite a bit from this and I'm pretty sure that smaller chars have riduculously extended and invisible hitboxes ála Melee Jigglypuff bair and much like Bayo's sm4sh kit.
@@Thorognah well look at it this way, if the hitboxes were adjusted and placed in the same manner as Ganon's currently are, who are as fair and sound as they come (if you ignore the fact that all his dark warlock aura doesn't count for shit and is just for show), they would have to be a lot slower to justify their reach just like Ganon's smash attacks. Either that or deal pisspoor damage, which given how effortlessly and fast Cloud seems to swing that huge cumbersome metal slab around as if it was a pool noodle would make sense. Bc if that thing was really as heavy as it looks, he would dislocate quite few bones with these sort of swings and even if you come with the stupid; he's a super soldier he can handle it- excuse, gravity and newton's laws of motion would still like to have a word with you. Watch Skallagrim's video; "Is Cloud's buster sword realistic?", if anyone wants to know more. All the other swords are reasonably sized and Ganon at least has the excuse of having more power thanks to his triforce and Demon heritage, better weight, size and build as a Gerudo for a Sword with those dimensions to stay grounded and a lot of other magical traits and abilities that would help circumvent, the issues which would come with handling such a crude, oversized weapon.
@@knowcomment4525 Imagine bringing physics up in a Smash game. Guess we should take away his double jump and remove limit all together so its more realistic.
@@Thorognah That was a very predictable rebuttal, but you're right to an extend. What you should also take into account though is proper balancing and convincing, accurate portrayal of characters. After all, unless the character looked cartoony or completely lacks human anatomy to begin with, you would be weirded out if you saw a fire emblem char fx pull out some of the moves, that Meta knight and King Dedede are using. Good Theming and Timing are key here. Also how their perceived attributes and appearance stand in contrast to others, even if it doesn't accurately reflect their G/canon abilities in some cases.
Cloud also still has his awful smash 4 recovery bug where he can't tech stagespikes during his rising limit and non limit climhazzard on top of all this murder of his toolkit. They put a timer on limit for only 15 seconds then remove its killpower. They nerf nair but don't even make it cover the whole sword. They remove falling up air and up air's ability to kill and then don't give him anything in return for combo starters. and they incease KBG on his dair when autocanceling so now he has barely any ways to kill once the opponent reaches past 60 percent. Limit crosslash won't kill mario at ledge on fd at even 80 percent. They also removed hitstun frames on his nair. I don't want to deal with this anymore. People also fall out of his crosslash both variants and dsmash if you hit them with the tip. You can even easily escape up b and up b suicides from cloud. most of clouds attacks don't have the full range of his sword like his fair even and his upsmash so its not just nair thats an issue. #BuffCloud #FixCloud
If you’re good at the character than the hit boxes won’t be a problem, as long as you can space and find good kill options you can play any character. Also make shure you pay attention to you’re apponents actions so you can punish them also cloud is actually fairly balanced once’s you get good at him
Holy fuck this is innacurate and buggy. Hitboxes don’t cover the whole sword at all during nair fair and dair. Also the up tilt hitboxes repack further back.
Everything on this character is fine except bait I wish the community would stop acting like he is low tier they act like little Mac is better than cloud sometimes
The nerfs overall seem reasonable but nair is just overkill, i'm okay with them making him not stretch his arm as much but the hitboxes not covering the sword is just stupid and a malfunctioning move.
The hitboxes on his n-air don't seem to even cover his wole sword....
After watching multiple of these "hitbox showcase" videos, I realise how messy the match between hitboxes and animations actually is....
Well clouds hitboxes did seem to get nerfed somewhat from Sm4sh to Ultimate, but from what I can gather and conclude that most of these changes/adjustments to hitboxes and their reach were done to better balance already large and especially disjointed hitboxes.
Which means a lot of heavies get hit quite a bit from this and I'm pretty sure that smaller chars have riduculously extended and invisible hitboxes ála Melee Jigglypuff bair and much like Bayo's sm4sh kit.
The animation for cloud's nair is even smaller than his smash 4 animations were, now we find out his hitboxes don't even cover the whole sword.
@@Thorognah well look at it this way, if the hitboxes were adjusted and placed in the same manner as Ganon's currently are, who are as fair and sound as they come (if you ignore the fact that all his dark warlock aura doesn't count for shit and is just for show), they would have to be a lot slower to justify their reach just like Ganon's smash attacks.
Either that or deal pisspoor damage, which given how effortlessly and fast Cloud seems to swing that huge cumbersome metal slab around as if it was a pool noodle would make sense.
Bc if that thing was really as heavy as it looks, he would dislocate quite few bones with these sort of swings and even if you come with the stupid; he's a super soldier he can handle it- excuse, gravity and newton's laws of motion would still like to have a word with you. Watch Skallagrim's video; "Is Cloud's buster sword realistic?", if anyone wants to know more.
All the other swords are reasonably sized and Ganon at least has the excuse of having more power thanks to his triforce and Demon heritage, better weight, size and build as a Gerudo for a Sword with those dimensions to stay grounded and a lot of other magical traits and abilities that would help circumvent, the issues which would come with handling such a crude, oversized weapon.
@@knowcomment4525 Imagine bringing physics up in a Smash game. Guess we should take away his double jump and remove limit all together so its more realistic.
@@Thorognah That was a very predictable rebuttal, but you're right to an extend. What you should also take into account though is proper balancing and convincing, accurate portrayal of characters. After all, unless the character looked cartoony or completely lacks human anatomy to begin with, you would be weirded out if you saw a fire emblem char fx pull out some of the moves, that Meta knight and King Dedede are using.
Good Theming and Timing are key here. Also how their perceived attributes and appearance stand in contrast to others, even if it doesn't accurately reflect their G/canon abilities in some cases.
2:06 the important part
That finishing touch hitbox don't look right
Bring back Sm4sh Up Air
*SAID NOONE EVER*
I said it
@@moonstruck6591 Me too
It don’t even look that bad in this game tbh plus I’ve seen WAY worser hitboxes
@@izzzyishere8053 worser?
They also made his grab frame nine and it has horrible range and basically always whiffs.
*look how they butchered my boy*
Cloud also still has his awful smash 4 recovery bug where he can't tech stagespikes during his rising limit and non limit climhazzard on top of all this murder of his toolkit. They put a timer on limit for only 15 seconds then remove its killpower. They nerf nair but don't even make it cover the whole sword. They remove falling up air and up air's ability to kill and then don't give him anything in return for combo starters. and they incease KBG on his dair when autocanceling so now he has barely any ways to kill once the opponent reaches past 60 percent. Limit crosslash won't kill mario at ledge on fd at even 80 percent. They also removed hitstun frames on his nair. I don't want to deal with this anymore. People also fall out of his crosslash both variants and dsmash if you hit them with the tip. You can even easily escape up b and up b suicides from cloud. most of clouds attacks don't have the full range of his sword like his fair even and his upsmash so its not just nair thats an issue.
#BuffCloud
#FixCloud
I know this is old but some of Cloud's attacks hit outside the respected hit box
The only thing that makes uncomfortable is his new nair like they have him bend his arm and the hitbox doesn’t even cover the whole sword like wtf.
His new nair is so awful.
4:17
That's. Lie
#buffcloudsnair
Can u do fox next? Or Game And watch?
If you’re good at the character than the hit boxes won’t be a problem, as long as you can space and find good kill options you can play any character. Also make shure you pay attention to you’re apponents actions so you can punish them also cloud is actually fairly balanced once’s you get good at him
Frosty Pawns true
Holy fuck this is innacurate and buggy. Hitboxes don’t cover the whole sword at all during nair fair and dair. Also the up tilt hitboxes repack further back.
How do you test hitboxes and see how it is ?
finishing touch dont seem correct, also they should fix nair
Bongo Smash finishing touch looks literally broken in pieces tbh
It's funny how the hotboxes look so big here but whenever I try to use it it never connects even when the opponent is right next to me
Can u do mk next?
Everything on this character is fine except bait I wish the community would stop acting like he is low tier they act like little Mac is better than cloud sometimes
ness's please ;_; i want to try and make downair work, too bad his foot grows in it too
people acting like these changes totally destroyed the character never really cared about him in the first place
#BuffCloud
#FixCloud