1:15:56 I think for me is there’s a significant difference between being “the best deck” for a year and being a tier 0 deck for a year. Being tier 0 or close enough to it for so long is just absurd.
I think that the only way to justify the Azamina cards being the bonkers SnEyes support that they are is that Konami didn’t think that they would be SnEyes support which would be a failure in R&D, and it’s been a while since we’ve had such an egregious R&D error, so I wouldn’t be surprised if this was the case.
Out of curiosity what would you say the last R&D error was? I stopped playing during dragon ruler format and have only started playing again for about two weeks
50:05 The worst part about this 9 percent drop is if you don't play Birch, and you open the Poplar, if you also open any other 1 card starter, they are just dead cards.
1:20:00 I think the concept is that this is a "Diabellstar," deck. Her lore is that shes a cool anti-hero who goes around collecting forbidden magic. So i think the idea is that each set introduces new tools for her arsenal. I think they messed up on that, where she gets snake eye to work, then just kinda got nothing for a set? And is now getting azamina. I think their intention is that she comes out and is powerful support, then as more cards come out, she shifts from support engine to primary engine of her own deck. But i dont think they accomplished that super well. Snake eyes were too strong.
I think part of the issue with snake eyes and why everyone wanted it completely dead on this list is because of how toxic snake eyes forced the rest of the meta to become. 20+ hand traps and/or multiple floodgates or you just have to be uninteractible to have a chance against it is not a fun format to play because it locks out all of the "fair" rogue decks that people enjoy seeing and playing against, particularly at a local level. When it comes to the list we got, imo, if we had gotten this list a couple months earlier, say late may/early june (minus the fiendsmith hits), people would have been a lot happier overall and probably wouldn't mind SE being around until Rage of the Abyss, where it would definitely need a huge hit (flamberge ban) at that point. Those are the main issues here, snake eyes was left in that "slap on the wrist" state for too long, especially considering how toxic it forces the rest of the format to be to have a chance against it. That's why people wanted/expected a kill list this time around and are not happy with this list despite how well it does hit snake eyes. TL//DR: The list, despite being a good list, was simply too late. Konami should have released this list back when nawcq finished and see where fiendsmith would settle in a toned down format, especially when ocg format results proved that leaving snake eyes untouched was the wrong move.
I'm just hoping konami doesn't repeat this mistake (waiting to see if the new decks from RotA power creep current decks) when RotA releases. They surely have to know that SE is just going to be back to full power with that set, so will need a huge hit around the release of that set. Making that same mistake for a second time so soon could be disastrous for Yu-Gi-Oh as a franchise in the west considering how bad the reaction was this time, especially with the lorcana providing a real alternative to the big 3 tcgs and actually having konami levels of money to back it up (something upper deck games lack).
1:30:40 when I first saw diabellestar get announced I got really excited about the concept of an archetype where they have a bunch of powerful spells and traps in the form of sinful spoils, sending their main monsters to grave for cost who summon themselves back. It was so cool and its just unfortunate that they did literally nothing with it
@@sephnickel9516 i am far from toxic, but i am also very used to people staying in the game and doing nothing but complaining. As far as i see it, there are 3 options if you are not having fun: -remember its just a game and have fun -get better and have fun -quit and have fun with something else. The dude probably is not even complaining that hard, so it might have been a bit harsh
The main problem for me is Konami don't think about having a fair game. They don't care about balancing. By having two distinct format for the same game, and having design based on only one banlist (which is OCG), TCG suffer by having to try to balance the game while not having degenerate cards like Maxx C come back. I really think that if we had a global banlist, Konami would have to design cards really better. Like imagine having the WC banlist when they design cards, suddenly you cannot say things like "Yeah Maxx C will keep it in check" or "Well Baronne is still here".
The most annoying thing about this banlist are the Branded players trying to martyr themselves saying some bs like "Now we HAVE TO play Nightmare o woe is me", like shut yall asses up. You were already playing that nonsense and were gonna continue playing it lol
I love grass at 1 for going second. I'll run 40 to 45 cards, so if my opponent pops off on turn 1 and I resolve grass, I'm more than likely milling atleast 10 cards. 60 card grass decks are honestly a lot of fun to play.
Grass at 1 seems like something to play around with. I'm a big fan of GY strategies so would love to workshop some lair infernoid deck or a shaddoll/tear deck somehow to play.
I think people are really overestimating the hits to tenpai. We are focussing more on what the tenapai player does rather than what the deck can do against the opponent. The fact that you can steal games going second is still real. The deck forces your opponent to have a good opening. The deck has always punishes brick hands. Handtraps weaken what the opponent does. The only real way they win is: force them to go firsts (even still 50/50 depending on hands) and if you can combo through their handtraps, which isn’t always guaranteed. Skill drain to 1 and Appo banned are relevant for the deck too. Cosmic cyclone has an actual impact vs floodgates bc im not worried about them having the second one. Also crossout will likely be a maindeck staple. Forces the opponent to have 3 real interruptions to stop you. With the other decks being hit as well, I think Tenpai is in the same exact spot it was in last format. But this is just how I feel. We shall really see as time goes on.
With Fiendsmith Using M7 line you could serch for majesty's fiend with tract and normal summon it using M7 🤣🤣🤣... I use this line in runick fiendsmith LOL
sky striker ace raye went to kill the notorious flamberge dragon only to be hit by a magical blast that transported her to a strange fantasy land where a german man taught her various spells that could banish your opponents cards face down
guys, why're you all yapping about banning OSS, the only deck that's abused it was just the SE bcs they have 1 card combo,1 card combo also isn't the problem but the thing they just end with (couge, couge, -flamberge- ) nobody really cares if you have 12 millions copies of a freaking salamander or whatever (some decks needs consistency) but hear me out, the decks who have a 1 card combos shouldn't have a freaking starters and extenders in the same cards ( witch - wanted - bonfire) the extenders also shouldn't necessary part of your combo is just something you have in your hand in case you get interrupted or something or your combo pieces or your extenders doesn't do so mush by theirs owns (isn't bricks however) Memento worth mentions in that point that's all points in my opinion that's makes OSS in any deck has a ridicules 1 card combo that's have ridicules consistency decks
So I think more then ever I'm convinced that OSS is more of a problem instead of something like Flamberge, because like someone else pointed out in the comments this seems to be some sort of gross miscommunication between R&D and the people that made the banlist or two different R&D teams. Azamina being able to search Sinful Spoils was only natural and kind of necessary for the individual gimmick of the archetype's "intended" playstyle, it's just unfortunate that OSS continues to exist as the 'Sinful Spoils' bridge into 'Snake-Eyes'. If they want the other Sinful Spoils decks to coexist along Snake-Eyes, they absolutely can, by killing OSS. But that's just my opinion as a mostly casual player, I could be absolutely wrong.
The question here becomes what do you want to kill? Do you want to kill Snake-Eyes? Hitting OSS does nothing, ban Flamberge or something. Do you want to keep SE around and kill its synergy with other decks? Ban OSS. Personally, I think that Snake-Eyes is healthiest when it's just a consistency engine in other decks, rather than its own link spam strategy, so I hate the idea of banning OSS since it only really takes away a couple extenders from SE and I'd rather just see the deck die since I think the deck itself is the unhealthy part of the whole thing, its use as an engine in other strategies is not problematic as a whole.
The lore argument rings pretty hollow when there's almost no connection between snake-eye and azamina in the story so far. They have a lot more connection with goblin rider and white forest. I'm almost starting to think that the synergy was an oversight, but that would be incompetent even for Konami.
So. Its a deck so intensly focused on Sinful Spoil Cards than all other lore decks. So the biggest Synergy lies in how good each lore Decks own Sinful Spoil is. Snakeeyes being by far the best so much that they would play Diabel to fetch it. Whitewoods SS is...ok. but not worth even fetchin with Witch. Therefore less Synergistic than Snakes but viable.
Droll ruins this new snake eye, no more make beatrice go basic combo, if you can't get access to a single snake eye card, youre ending on a single link play
@@patrast5315 they're all interconnected in the diabellstar saga.. azamina are the cursed/monster form of the white woods(white forest in the tcg) witches the witches encounter some sort of calamity and it turned them/their bodies into monster form, the only survivor we knew so far are astellar and rizette so when they grew up, in order to honor/inherit the witch queen's name, hence diabellstar (diabell+astellar) and diabellze (diabell+rizette) respectively rucia / rciela / murcielago silvy / silvera / rhea silvera diabell / moa regina so far we saw both rucia and silvy turned into diabellstar's scythe (rucia) and armor (silvy) on her journey to hunt the snake eyes, while having one of them as her companion (populus/poplar) these are all my personal observation based solely on their artworks; maybe it'll cleared up when the lore dropped in master duel later on the artworks have lores in them, just like how the folks from dogmatika nation (false cult, turn out to be aluber's lackey) are intertwined with the tri-brigade, swordsoul, springans, spright, etc. on both albaz's and ecclesia's journey or how tearlament, mannadium, scareclaw and kashtira are in the same visas starfrost saga
@@jjjenkins6586 yes, I understand that. But OP said that they are literally the snake-eyes. The snake-eyes are distinct beings from the white woods characters
If Bonfire gets moved to one, Snake Eyes gets absolutely destroyed as its own deck. It has to have another engine involved. And Bonfire going to 1 is the next hit that is needed.
If a tier 0 deck promotes good gameplay, like Tear, I don’t see anything wrong with letting it live for a while, and inversely, killing a tier 0 deck that promotes bad gameplay, like Snake-Eye. It’s pretty fucked up that they killed Ishizu Tear after 3-4 months and allowed Kashtira to pop off for like 6 months and we’ll be looking at possibly a year or longer of Snake-Eye domination once ROTA comes out. It should be a case by case basis
I just think they were correct with the way they handled ishtear. 3-4 months should have been the life for all three decks at full power. Tear pre-Ishizu was a fine power level and so is MD tear. The decks can live around that power for longer they don’t have to be killed dead but at full power these decks are ridiculous. Living in tier 0 formats at all let alone for so long is just bad game design. The self expression offered by tcgs is part of their appeal and every single one of these decks kills that dead.
Tear didn't promote good gameplay or a healthy format. It enforced its own tier zero status by being the strongest thing you could be doing by far and interacting with both decks in a way that made it so playing anything other than itself would leave you instantly behind on advantage. No other deck could benefit from having its deck milled like Tear so you played Tear or you coped with Shifter. That's by definition promoting degeneracy since the only alternative is degenerate. Even ignoring what it does to the meta surrounding it (this is a boneheaded approach by the way), the gameplay itself wasn't healthy by any means. The answer to the game only being one turn long isn't having both players play entire matches within each other's turns. This was impossible to follow for most spectators and the vast majority of non-"pro" players. I don't like tier zeroes by nature. They're a failure of game design. But by understanding why decks become tier zero it's easier to see where the failures come from and how to quantify them. Tear Zero becomes worse the more you analyze it. Your favorite Yugitubers who get paid when viewership stays high saying the game isn't actually bad and sticking to their guns on that stated opinion years later aren't going to change my mind.
@@Demonic0Jester Full power Tear would invalidate Snake-Eyes entirely due to how resilient it was, how much spot removal it had, and how well it dealt with the opponent's GY resources. Snake-Eyes being a board spam deck that can make anything it wants while having room to play dozens of hand traps doesn't play well with how Tear interacts.
*the title of the vod* starts here 19:50
1:15:56 I think for me is there’s a significant difference between being “the best deck” for a year and being a tier 0 deck for a year. Being tier 0 or close enough to it for so long is just absurd.
ye fire had so much time to shine in the past. 1 year with fire dominance rlly got my shaved vageen mad
Work is so slow most days, having one of these stream vods to get me through the morning helps a lot, thank you for posting them!
I think that the only way to justify the Azamina cards being the bonkers SnEyes support that they are is that Konami didn’t think that they would be SnEyes support which would be a failure in R&D, and it’s been a while since we’ve had such an egregious R&D error, so I wouldn’t be surprised if this was the case.
i think theyll be nuts in everything tbh
@@OsirusHandle yeah I've been cooking up azamina runick and it's goofy
A failure in R&D? Naaaah that's impossible.
Out of curiosity what would you say the last R&D error was? I stopped playing during dragon ruler format and have only started playing again for about two weeks
50:05 The worst part about this 9 percent drop is if you don't play Birch, and you open the Poplar, if you also open any other 1 card starter, they are just dead cards.
1:20:00 I think the concept is that this is a "Diabellstar," deck. Her lore is that shes a cool anti-hero who goes around collecting forbidden magic. So i think the idea is that each set introduces new tools for her arsenal.
I think they messed up on that, where she gets snake eye to work, then just kinda got nothing for a set? And is now getting azamina.
I think their intention is that she comes out and is powerful support, then as more cards come out, she shifts from support engine to primary engine of her own deck. But i dont think they accomplished that super well. Snake eyes were too strong.
I think part of the issue with snake eyes and why everyone wanted it completely dead on this list is because of how toxic snake eyes forced the rest of the meta to become.
20+ hand traps and/or multiple floodgates or you just have to be uninteractible to have a chance against it is not a fun format to play because it locks out all of the "fair" rogue decks that people enjoy seeing and playing against, particularly at a local level.
When it comes to the list we got, imo, if we had gotten this list a couple months earlier, say late may/early june (minus the fiendsmith hits), people would have been a lot happier overall and probably wouldn't mind SE being around until Rage of the Abyss, where it would definitely need a huge hit (flamberge ban) at that point.
Those are the main issues here, snake eyes was left in that "slap on the wrist" state for too long, especially considering how toxic it forces the rest of the format to be to have a chance against it. That's why people wanted/expected a kill list this time around and are not happy with this list despite how well it does hit snake eyes.
TL//DR: The list, despite being a good list, was simply too late. Konami should have released this list back when nawcq finished and see where fiendsmith would settle in a toned down format, especially when ocg format results proved that leaving snake eyes untouched was the wrong move.
I'm just hoping konami doesn't repeat this mistake (waiting to see if the new decks from RotA power creep current decks) when RotA releases.
They surely have to know that SE is just going to be back to full power with that set, so will need a huge hit around the release of that set.
Making that same mistake for a second time so soon could be disastrous for Yu-Gi-Oh as a franchise in the west considering how bad the reaction was this time, especially with the lorcana providing a real alternative to the big 3 tcgs and actually having konami levels of money to back it up (something upper deck games lack).
@@turtle-bot3049nice laegjarn
1:30:40 when I first saw diabellestar get announced I got really excited about the concept of an archetype where they have a bunch of powerful spells and traps in the form of sinful spoils, sending their main monsters to grave for cost who summon themselves back. It was so cool and its just unfortunate that they did literally nothing with it
The slightly wrong English phrase in the title is very cute
teach me the correct phrase! might be the german version of it in english lmao
-editor
@@JoshuaSchmidtVOD sleeping over it* :D
@@JoshuaSchmidtVOD sleeping on it
This is the one for sure@@waifuflipper2833
Sleeping ON it* lol
What I wonder is how many people will quit due to the ban list and the coming set. I'm personally selling everything and switching to one piece.
Id imagine many, ik many that said the banlist not changing the meta is their sign to move to another tcg
See ya, close the door on your way out 👋🏻
@@Al-tanin stop being toxic, it's one of the many reasons the game and it's community is being frowned upon currently
@@sephnickel9516 i am far from toxic, but i am also very used to people staying in the game and doing nothing but complaining.
As far as i see it, there are 3 options if you are not having fun:
-remember its just a game and have fun
-get better and have fun
-quit and have fun with something else.
The dude probably is not even complaining that hard, so it might have been a bit harsh
The main problem for me is Konami don't think about having a fair game. They don't care about balancing. By having two distinct format for the same game, and having design based on only one banlist (which is OCG), TCG suffer by having to try to balance the game while not having degenerate cards like Maxx C come back. I really think that if we had a global banlist, Konami would have to design cards really better. Like imagine having the WC banlist when they design cards, suddenly you cannot say things like "Yeah Maxx C will keep it in check" or "Well Baronne is still here".
The most annoying thing about this banlist are the Branded players trying to martyr themselves saying some bs like "Now we HAVE TO play Nightmare o woe is me", like shut yall asses up. You were already playing that nonsense and were gonna continue playing it lol
The harse truth unironically coming from Brandon. Couldn't say it better myself
@@babrad Everytime I hear Branded Fusion my dumbass sometimes hears Brandon Fusion ngl lmao
Why so mad
@@Stanky_Foot I aint mad lol
@@Brandon195718201 you can blame farfa for that :)
Next Banlist Update: "The next update after this will be in a few months"
1:04:32 is when Josh realized “oh shit snake eyes can still play around nib” 😂😂😂
Dont worry about the OCG Snake Eyes, they announce their October Banlist in the next couple weeks and hit it harder
I love grass at 1 for going second. I'll run 40 to 45 cards, so if my opponent pops off on turn 1 and I resolve grass, I'm more than likely milling atleast 10 cards.
60 card grass decks are honestly a lot of fun to play.
I guess Konami peaked with Labrynth - received almost no hits , still viable but it still is kinda dead (could be relevant depending on the Meta)
Grass at 1 seems like something to play around with. I'm a big fan of GY strategies so would love to workshop some lair infernoid deck or a shaddoll/tear deck somehow to play.
@1:00:00 love the way Josh calls out the yapper 🫠🫠 hahah
I think people are really overestimating the hits to tenpai. We are focussing more on what the tenapai player does rather than what the deck can do against the opponent. The fact that you can steal games going second is still real. The deck forces your opponent to have a good opening. The deck has always punishes brick hands. Handtraps weaken what the opponent does. The only real way they win is: force them to go firsts (even still 50/50 depending on hands) and if you can combo through their handtraps, which isn’t always guaranteed. Skill drain to 1 and Appo banned are relevant for the deck too. Cosmic cyclone has an actual impact vs floodgates bc im not worried about them having the second one. Also crossout will likely be a maindeck staple. Forces the opponent to have 3 real interruptions to stop you. With the other decks being hit as well, I think Tenpai is in the same exact spot it was in last format. But this is just how I feel. We shall really see as time goes on.
With Fiendsmith Using M7 line you could serch for majesty's fiend with tract and normal summon it using M7 🤣🤣🤣... I use this line in runick fiendsmith LOL
when the deck wopuld be a little bit cheaper so you can change the meta faster and the sell more packs
In general this banlist was only acceptable if you're happy with handtrap format.
Yeah I think the Fiendsmith engine is still very strong without *Lacrima* , as long as *Desirae* is still around *{::>_
I think once people realise theyre meant to play birch the deck will become at least playable
1:31:11 I love that take haahah
They should make cards that bridge SStriker and Runick because of Josh lore
sky striker ace raye went to kill the notorious flamberge dragon only to be hit by a magical blast that transported her to a strange fantasy land where a german man taught her various spells that could banish your opponents cards face down
Where can I buy that mat brother
Beatrice is only one step away from Barfa to 0 and the game really needs it
guys, why're you all yapping about banning OSS, the only deck that's abused it was just the SE bcs they have 1 card combo,1 card combo also isn't the problem but the thing they just end with (couge, couge, -flamberge- ) nobody really cares if you have 12 millions copies of a freaking salamander or whatever (some decks needs consistency) but hear me out, the decks who have a 1 card combos shouldn't have a freaking starters and extenders in the same cards ( witch - wanted - bonfire) the extenders also shouldn't necessary part of your combo is just something you have in your hand in case you get interrupted or something or your combo pieces or your extenders doesn't do so mush by theirs owns (isn't bricks however) Memento worth mentions in that point
that's all points in my opinion that's makes OSS in any deck has a ridicules 1 card combo that's have ridicules consistency
decks
bro coping in this one
So I think more then ever I'm convinced that OSS is more of a problem instead of something like Flamberge, because like someone else pointed out in the comments this seems to be some sort of gross miscommunication between R&D and the people that made the banlist or two different R&D teams. Azamina being able to search Sinful Spoils was only natural and kind of necessary for the individual gimmick of the archetype's "intended" playstyle, it's just unfortunate that OSS continues to exist as the 'Sinful Spoils' bridge into 'Snake-Eyes'. If they want the other Sinful Spoils decks to coexist along Snake-Eyes, they absolutely can, by killing OSS. But that's just my opinion as a mostly casual player, I could be absolutely wrong.
Banning OSS just Hits too many other decks that became playable because of it. Ban ash flamberge and SE is gone
The question here becomes what do you want to kill? Do you want to kill Snake-Eyes? Hitting OSS does nothing, ban Flamberge or something. Do you want to keep SE around and kill its synergy with other decks? Ban OSS. Personally, I think that Snake-Eyes is healthiest when it's just a consistency engine in other decks, rather than its own link spam strategy, so I hate the idea of banning OSS since it only really takes away a couple extenders from SE and I'd rather just see the deck die since I think the deck itself is the unhealthy part of the whole thing, its use as an engine in other strategies is not problematic as a whole.
@@Serindipitous well said
Just make Sinful Spoils that bridge into more decks than just Snake-Eye.
The lore argument rings pretty hollow when there's almost no connection between snake-eye and azamina in the story so far. They have a lot more connection with goblin rider and white forest. I'm almost starting to think that the synergy was an oversight, but that would be incompetent even for Konami.
It's not the first time, look at dragon rulers, they were originally not intended to be good
how would a literal "SINFUL SPOILS" card be an oversight? these cards were made to be played together. the azamina cards are SINFUL SPOILS cards. lol.
@@GutsmanLoL you can't win arguments against poeple who call it a pendulum soup when the cards were clearly desgined to work with each other
So. Its a deck so intensly focused on Sinful Spoil Cards than all other lore decks. So the biggest Synergy lies in how good each lore Decks own Sinful Spoil is. Snakeeyes being by far the best so much that they would play Diabel to fetch it.
Whitewoods SS is...ok. but not worth even fetchin with Witch.
Therefore less Synergistic than Snakes but viable.
Aren't the azaminas corrupted versions of some of the white woods cards that diabellstar and diabellze knew when they were younger?
Droll ruins this new snake eye, no more make beatrice go basic combo, if you can't get access to a single snake eye card, youre ending on a single link play
Skill Drain and Summon Limit should be Unlimited, Card of Demise too. Just play Backrow removal combo spammer.
the amount of people in the comment not recognizing both azamina and snake eyes are in the same sinful spoils lore is mind blowing
What makes you say they're the same?
The azimina fusions bear no visual resemblance to any of the snake-eye in my eyes.
The most obvious point being it has an in archetype sinful spoil card@@patrast5315
@@patrast5315 they're all interconnected in the diabellstar saga..
azamina are the cursed/monster form of the white woods(white forest in the tcg) witches
the witches encounter some sort of calamity and it turned them/their bodies into monster form, the only survivor we knew so far are astellar and rizette
so when they grew up, in order to honor/inherit the witch queen's name, hence diabellstar (diabell+astellar) and diabellze (diabell+rizette) respectively
rucia / rciela / murcielago
silvy / silvera / rhea silvera
diabell / moa regina
so far we saw both rucia and silvy turned into diabellstar's scythe (rucia) and armor (silvy) on her journey to hunt the snake eyes, while having one of them as her companion (populus/poplar)
these are all my personal observation based solely on their artworks;
maybe it'll cleared up when the lore dropped in master duel later on
the artworks have lores in them, just like how the folks from dogmatika nation (false cult, turn out to be aluber's lackey) are intertwined with the tri-brigade, swordsoul, springans, spright, etc. on both albaz's and ecclesia's journey
or how tearlament, mannadium, scareclaw and kashtira are in the same visas starfrost saga
@@patrast5315they’re literally the white forest synchros later down the line lmaooo cmon bro just look at the cards
@@jjjenkins6586 yes, I understand that. But OP said that they are literally the snake-eyes.
The snake-eyes are distinct beings from the white woods characters
White forest receives custom support in rage of the abyss tho
everyone does that pack is cocaine
If Bonfire gets moved to one, Snake Eyes gets absolutely destroyed as its own deck. It has to have another engine involved. And Bonfire going to 1 is the next hit that is needed.
Rip, "The next update after this will be in a few months." is official again
Yapping starts at 0:00
Idk why people do this imma do a little changey change
This format is still wack. Only good options to play havent changed
If a tier 0 deck promotes good gameplay, like Tear, I don’t see anything wrong with letting it live for a while, and inversely, killing a tier 0 deck that promotes bad gameplay, like Snake-Eye. It’s pretty fucked up that they killed Ishizu Tear after 3-4 months and allowed Kashtira to pop off for like 6 months and we’ll be looking at possibly a year or longer of Snake-Eye domination once ROTA comes out. It should be a case by case basis
Tear got cucked in the tcg bc all the twitter/master duel humans qq'd and meme'd too hard
I just think they were correct with the way they handled ishtear. 3-4 months should have been the life for all three decks at full power. Tear pre-Ishizu was a fine power level and so is MD tear. The decks can live around that power for longer they don’t have to be killed dead but at full power these decks are ridiculous. Living in tier 0 formats at all let alone for so long is just bad game design. The self expression offered by tcgs is part of their appeal and every single one of these decks kills that dead.
@@nlm7033 there are still people that say tear is "way better" than snake eyes, which is insane
Tear didn't promote good gameplay or a healthy format. It enforced its own tier zero status by being the strongest thing you could be doing by far and interacting with both decks in a way that made it so playing anything other than itself would leave you instantly behind on advantage. No other deck could benefit from having its deck milled like Tear so you played Tear or you coped with Shifter. That's by definition promoting degeneracy since the only alternative is degenerate. Even ignoring what it does to the meta surrounding it (this is a boneheaded approach by the way), the gameplay itself wasn't healthy by any means. The answer to the game only being one turn long isn't having both players play entire matches within each other's turns. This was impossible to follow for most spectators and the vast majority of non-"pro" players.
I don't like tier zeroes by nature. They're a failure of game design. But by understanding why decks become tier zero it's easier to see where the failures come from and how to quantify them. Tear Zero becomes worse the more you analyze it. Your favorite Yugitubers who get paid when viewership stays high saying the game isn't actually bad and sticking to their guns on that stated opinion years later aren't going to change my mind.
@@Demonic0Jester Full power Tear would invalidate Snake-Eyes entirely due to how resilient it was, how much spot removal it had, and how well it dealt with the opponent's GY resources. Snake-Eyes being a board spam deck that can make anything it wants while having room to play dozens of hand traps doesn't play well with how Tear interacts.
bro disappointed he couldnt impact the list with his months of crying.
💀
🙄