Oh my God, that Harley Quinn injecting Joker with the Titan serum storyline sounds so much better than what we actually got! Add on to the fact that, if the rumors and signs are believable, Harley Quinn also had a miscarriage in the Arkham games, and it's safe to say Batman isn't the only one going through some psychological torture.
I actually like the idea behind Titan Joker. He is trying to force Batman to kill him because he knew Batman would have the restraint to incapacitate him normally but Titan Joker is much stronger than the regular Titan Henchmen.
Huh... you know when you put it like that it actually makes sense. He’s not giving himself huge muscles to beat the Batman, but using it as a way to finally force Batman to break his code. Smart, but what Josh said was still more clever. Either way now there’s new potential to the idea of what sadly ended up as a widely considered anticlimactic showdown.
@@takeshikujo2909 Yeah, if the finale framed itself more as him trying to get Batman to finally kill him, that would have helped. It would even help explain him stupidly turning his back to Batman more than once.
Josh used to be a marine. And he also used to do MLP videos. I guess times change and people move on, but this top ten was like a modern callback to his videos from a decade ago when he was new to UA-cam.
Fable 2 is the weakest of the trilogy. Yeah it allowed you to be a female hero, but max out your strength and you'll be buffer than Titan Joker. Big breasts included....looks awful on the character
Well part of Borderland's issue is the fact that they basically cut something like a third of the game due to time and budget constraints, so the parts that might've explained the Destroyer, or at least built up to it, got lost.
@@blaketev There is still worse than number 1 in the unfair as hell catagory hello final form Mira and Demigra, but definatly worse bosses in terms of stupidly easy hello Skylanders The Darkness.
Lucian cracks me up too, but I totally understand how anyone who played the game and developed a hatred for him would be mad that they didn’t get to use their time-earned to beat him. But hey, at least he died like a bitch.
3. I've seen the "message delivery" done better in Shadow of the Colossus, where you face the consequences for killing the Colossi and reflect on the monster you've become. 1. This is my least favorite type of boss fight. The one that stands perfectly still, never attacks, and dies after ONE, HIT, just one! Give Frank Fontaine from Bioshock some credit, at least he puts up a fight and you can actually lose! At least the final battle of Fable 3 made up for that... somewhat. And at least it looks like the franchise seems to have learned from this, and we have a reboot to look forward to. We're counting on you Playground Games, don't you dare let us down.
And the other bioshock games have even WORSE finales due to trying to AVOID having a traditional boss fight, leading to Bioshock 2 having you fight trough a horde of enemeis (which you've already fought before) against a time limit and Bioshock Infinite ending on a FUCKING TOWER DEFENCE segment where the long built up Songbird (a giant massive big daddy monstrsity) dies in a CUTSCENE after you use it as a brief power up.
The first time I played Fable 2, I didn't even know you were supposed to shoot him and thought that the fight would start after he was done talking. So him getting shot by Reaver was jarring to say the least.
Terraria. I utterly love Terraria, but the official lore is kinda weaksauce. Especially when compared to the cinematic universe of a lore Rational Gamers has built over the past 4 years.
Though not exactly a theory, the hack called Pokémon: Team Rocket gives a creepy idea to wonder about. **SPOILERS** Basically, the game portrays Oak as an evil mastermind, that created the perfect Pokémon trainer Red via genetic manipulation and artificially inseminating Red's mom (that's why Red has no father). He wants to use Red to, via him, ascend to power In Kanto and take revenge on all of those who wronged him. And Red? It shows that he Is basically a drone, he has no will on his own and all that drives him Is Pokémon battles and the commands some people instruct him. Kind of chilling that they gave an In universe explanation as to why the protagonists are mute, have no personality and have Yes Man Syndrome.
Here’s a disappointing final boss: Le Paradox from “Sly Cooper: Thieves in Time.” Say what you want about that game, but it at least had some solid boss fights, from the flaming battle with El Jefe to the platforming challenge with Ms. Decibel. How do you follow that up with the final boss? A QTE! Lame!
That game is flat out a solid follow up to me and has such amazing boss fights that it just sucks that the guy who started the whole freaking plot, the one who is planning to destory the cooper line.....gets a shallow boss fight with QTE! WHAT THE HELL MAN!?
I brought that up, too. I will give Thieves in Time credit for having the most creative boss fights in the series despite the game overall being underwhelming, but La Parodox was just ass. The 2 clockwork battles in 1 and 2 were so urgent and good. 3 was extremely challenging. La Paradox was just a boring fight. Matter of fact he was a boring villian in general that had potential to be more with his backstory pretty much being a rival family of thieves to Sly's.
When you were talking about how they could have done revenge right in the number 3 segment, I couldn’t stop thinking about “The Southern Raiders” from Avatar: The Last Airbender
20:46 Also, The Batman’s version of Joker was more of a physical fighter at times and as a result way more likely to throw fists, so him deciding to resort to using that kind of brute strength wasn’t too out of character for him.
I know she's not a final boss, but I feel like Mother Beast Lusamine from Pokemon Sun and Moon could have been squeezed into the honorable mentions as the final boss of the story.
@@papersonic9941 You've answered your own question. We don't fight her directly. You can't be a human transformed into an abomination and settle it with a normal 6 on 6 Pokemon Battle. This feels like a cop-out.
Bruno Linares ultra necrozma was a fucking beast, shame we’ve never had another fight like it (Eternatus was cool and all but he can’t beat a dragon god of light and death)
The final boss of Crash 2: Cortex Strikes Back: The fight against the title villain Cortex just consists of pursuing him with no resistance and hit him 3 times. That's it.
Takes me nowadays like 10 seconds, maybe less, to beat him, and I'm not that much of a pro gamer. I definitely wasn't even close to that in my teen years, yet I could still shrug him off even more easily than Papu Papu in the first game.
@@CrasherX2000 Not sure how easier, since by that point the original version of this "fight" felt like child's play to me, but the N Sane jetpack control definitely helped me make easy (and very fun) work out of the jetpack time trials.
Oh Hive Mind, I remember how people made fun of how easy it was. One time I wanted to test it with my brother who never played Dead Space before. I loaded the save before the fight, bought medicine and ammo, and challenged my brother to beat it without any explanations on how to play. You know what, he beat it first time despite having problems with healing (he didn't realize there was a quick heal button). It is just sad how easy it is. Side note: I liked your old top disappointing final bosses.
One way they could have added a lot of tension to the Calamity Ganon fight would have been to have him go full Kaiju and start destroying villages one by one until you stop him.
@@CrasherX2000 Yeah but not everybody did Tarrey Town. Maybe he should have just wandered around the overworld burning stuff down and you have to chase him?
While the final boss in Breath of the Wild was disappointing, it doesn’t take away what a (no pun intended) breath taking game Breath of the Wild was and that game won Game of the Year of 2017.
I just see the second part as a “climax” boss. A playable coup de grace cutscene. Plus the music was a banger. Now the first part, was a bit weak. Cool design, but the room made it feel more like a normal dungeon boss to an extent.
To be honest, I have no idea why people hate Calamity Ganon. It was by far the most dynamic out of all the bosses in the game, with it having all of their movesets and gimmicks all into one sentient being. It can shoot tornados, it can make itself invincible, it's cinematic, the arena does its job, it can hurl firebombs, it can shoot down those lightning stakes, it can do everything the other blights can and that's the reason why I was sold on the fight. I never thought it was "mindlessly" easy and I always had to pay attention when I fought it. It combines a lot of the things you learned throughout the game into one epic package and for that reason, I really like it. Never really understood why the blights were so hated to be completely honest. Sure their not EXTREMELY challenging, but I never found them to be total pushovers either. While they all kinda look the same, the gimmicks and the fighting style were so different and fun that I couldn't help but like them for what they were.
#1: Lucien falls down the pit. Then a familiar laugh echos as someone in a mask rises from the pit. Thank you, Hero for resurrecting me. Now, Jack of Blades is back.
Given how FF9 was rushed to get it out before the series could properly move on to the PS2, I'm fairly certain Necron suffered from the age-old case of "had ideas but no time to implement them". Consider that the Iifa Tree's roots go down all the way to the core of the planet, and that its purpose is to draw souls away from the crystal that would naturally recycle them. Necron's well of souls where the final boss fight takes place is obviously meant to be connected to this idea, as those souls are trapped there in wailing agony until he's defeated. Kuja is the personal villain, but Necron seems to have been planned as the culmination of the Mist plot that was built up from the game's beginning. Maybe not as the mastermind, but definitely the cap of that plot to free the souls trapped by the Iifa Tree in the first place. Seriously though, disc four is so fucking barren and devoid of content that it becomes *readily* apparent that stuff was cut for time.
If the rest of the FFVII Remake series goes well, then I think FFIX could really benefit from a similar treatment (the original developers even mentioned that they were interested in continuing the story). Not with all the “Alternate-timeline” shenanigans, but just giving the team a chance to flesh out ideas that they couldn’t before.
Having been a long time (7 years) viewer of your content Josh, I'm so glad to see an update to one of your first lists. Good to see many returning faces but also a healthy mix of newer bosses. And the like button was smashed at "Big Lipped Alligator." That made me smile. Keep up the awesome job! (Shout out to the hardworking editors, writers, and Ari!)
It’s amazing that despite the changing landscape of youtube, this guy is still doing what got me into this channel in the first place. I love the dedication.
It’s like the peeps who say TLOU2’s ending was unsatisfying because it was meant to be unsatisfying. No, it’s unsatisfying since you have a character with one, singular goal throughout the entire game (getting revenge), only to pull a cop out at the very last second for...reasons! It honestly would’ve been just as unsatisfying but at least way better written if they went through with their revenge but felt empty and hollow afterwards due to losing everything they had to get there. But nope, we don’t even get that!
Yeah, Josh & The Autarch both spoke their collective pieces now on why the "message" of Jasper's unsatisfying boss fight is contradictory to the boss that you literally JUST FOUGHT before him! It's like, "Did the game just have a stroke? I'm pretty sure we JUST went through this!" :/
@@amirgarcia547 apparently, Ellie WAS supposed to kill Abby originally, and the director compared it to "a drug addict hitting rock bottom" which... why does he suddenly seem to have it out for Ellie? Because with what I know of the game and the series as a whole, it makes it sound like he has it out for Ellie.
@@amirgarcia547 It's not a cop-out for the character to realize that they're no better from the person they were striving to kill throughout the story. Along the way, Ellie threw away everything she cared about to achieve a selfish, meaningless goal. In the end, as much as she made enemies along the way, she was her own worst enemy. This goes to show that just because X is the main character, it doesn't mean they're perfect paragons that can do no wrong, nor does it make them any better than the other characters.
Arguably doing that whole thing TLOU2 tried to espouse (Revenge is empty and hollow, it kills far more than it will ever satisfy) far better, sure they fumbled HARD with Jasper Bratt Junior BUT everything else worked out better (Alice is the culmination of that theme)
Also it’s done better because Travis DID kill Jasper and get revenge. Sure, he realized how empty and hollow it is, but he has the common sense to finish the job because otherwise all the people he killed along the way (especially Alice) would’ve died for nothing Meanwhile, Ellie’s “final fight” with Abbie was unintentionally hilarious: could’ve easily killed her, but then saved her for no reason, and then tried to kill her AGAIN, and then spared her....again?
@@crazydud3380 Think about it this way. Dissing at TLoU 2 may seem like beating a dead horse...but it's an entertaining dead horse Piñata that spills candy every time you beat it!
saying that doesn't actually give proper context. i would agree when saying that i want a challenging fight out of the hivemind and fight Borgia in way besides an fist fight that wouldn't look out of place at a Irish pub.
Man I remember the orginal video was the first of yours I watched. Can't believe it's been so long. Still entertaining to this day. Keep doing your thing man. Good work as always and Godspeed
The Black Hand from Shadow of Mordor. Built up so high, implied to be Sauron himself (if you read the lore page in the menu), STEALS CELEBRIMBOR FROM YOUR BODY... and it's a QTE boss. In the game with the Nemesis system!
@@lonewolf6884 I don't remember much about halo three but in halo four the actual fight with the Didact is disappointing because they hype him up throughout the game as this incredibly tough opponent and then instead of fighting him in an epic boss fight we get a quick time event which is really anticlimactic
@@digishade7583 Except I don't really count it as a boss. If that qualifies as a boss than you should also bring Imran Zakaev who is a one shoot kill and you are more liable to die to his two bodyguards.
I'd argue that Tyreen the Destroyer is a worse boss because it's combining a terrible character with a terrible boss and multiplying the suckage, but...yeah. Original Destroyer deserved the spot for being the OG disappointing boss of Borderlands.
Here's an idea for a series of more comedic lists. Top 10 fails in the Henry Stickmin series, one video per game except for Breaking the Bank because that only has 5 fails.
Spyro the Dragon / Spyro Reignited Trilogy: Gnasty Gnorc. All you do is chase him and then flame him once. Not awful, but given he’d been hyped through the whole game and then the battle be so mundane was a letdown
I have a harder time fighting a red Lynel (the LOWEST level Lynel) than I do fighting Ganon. That said, it is a pretty damn fun boss fight, and it is impressive visually. I just wish, like Josh said, that there was more...urgency or difficulty.
After playing TOTK, yeah the final phase of the final boss suffered the same thing as Calamity Ganon where it's much easier than the previous phase, but they make up for it by making it more cinematic AND sort of forcing you to actually fly through the volley of fireballs.
10: The idea of the coveted vault housing a horror beyond human comprehension is not a bad twist, but if you were to stick with subverting expectations, it would have been better to make the abomination a average sized humanoid. That way, instead of the tired trope of a boss that simply sits there and eats your attacks, you would be a able to make a boss where you would have to keep track of the boss and take advantage of it's mistakes. Plus the possible twist that the horror in the vault was a vault hunter like yourself would be a nice lesson about the consequences of greed, and how you shouldn't let the promises of riches blind you to the dangers of your actions. 9: Agreed, they should have done something like what the remake of resident evil 3 did where you would have to use a super weapon to take the beast down. Considering a mining laser can double as poor man's BFG that's kinda a missed opportunity. 8. That tends to happen when the sequel is just more of the same. 7. It feels like Nintendo held back out of fear of making the final boss too hard. The final boss should not feel like super baby mode. 6. This feels more like a quick time event than an actual boss fight. A quick time event you can't fail apparently. 5. The fight should have been more like the Mr. freeze boss fight from Batman: Arkham City. It would have given the Pieces of Eden far more weight if it made the pope too strong to take head on, and instead forced you to hide in the shadows and take advantage of your environment, like and actual assassin. 4. That's a lot of disappointing bosses. I agree that a final boss with little to no build up is annoying, but I guess it just doesn't bug me as much as it does you. 3. Making a boss battle bad just to make a statement is both poor story telling and poor game design. You don't need to make poor game choices simply to make your audience feel something that can be conveyed though a number of better methods. 2. I actually find your take on Titan Joker to mesh rather well with the story the game presents. That simple change in story might have actually changed the tone of the boss fight for the better. 1. The same rule as the number three spot. If you wanted to subvert expectations than why not do it twice by having Lucien float back up Ganondorf style after his cut-scene style death. You could have the boss fight be similar to what Nintendo did with Ganondorf in ocarina of time, with Lucien only being vulnerable to certain methods of attack during specific spells. That's all my thoughts on the list. Great countdown.
Wizpig: "You can't beat me!" Dark Beast Ganon: "I can't beat you!" There's *one* point you can give to Asgard's Wrath. As much as it's ending grinded your gears, at least it didn't provide a final boss battle worthy of this list. Also, a friendly reminder that the original Fable's final boss is a dragon, which you actually have to fight. Now for some *other* dishonourable mentions: The Biobliterator from Ratchet & Clank: Up Your Arsenal: Strafe and shoot to win. Most unfortunate is that you can only replay *this* boss on a completed file, and not the great fight with Dr. Nefarious that precedes it. The Time Eater from Sonic Generations (Home Console and PC): It has pathetically ineffectual attacks, there's literally zero strategy to winning and your friends actively refuse to shut up about homing shots. Mithos Yggdrasil from Tales of Symphonia: He starts out perfectly reasonable for a final boss, but then he suffers a reverse difficulty spike come the second stage of the battle. Demon God Demigra from Dragon Ball Xenoverse: After all the buildup to his appearance and all the strings he pulled to break free of his prison, he's easy to dodge, easy to hit, and after a while Goku drops in just to make him that much more of a joke.
Demigra is disappointing, cause you can beat him fast enough and just kill him yourself before Goku shows up. Biobliterator I don't remember as I haven't played that in years. Time Eater is a fecking asshole, can't get enough rings to survive. Yggdrasil always annoyed me in the game. But loved Symphonia. What about Monster Ock from Spider-Man? You had to just run away from that thing.....which yeah it was tense and hearing him say die puts you on edge.....but you just ran away and he kills himself.
Final bosses are some of the most epic parts I look forward to in a video game and there's a lot of great ones to choose from like Josh has shown in his best boss fight. However they're plenty of bad and dissapointing ones as well and when gamers like myself encounter those I just ask what were they thinking?
Could be deadline rushes, could be disagreements or meddling from the higher ups, could just be the gaming equivalent to writers not knowing how to end their story lol Those are just some ideas
Just from seeing Titan Joker in the thumbnail, I instantly agree. Man, what a disappointing final boss to an otherwise great game. As for me, as much as I love BotW, the final boss, Dark Beast Ganon, is severely underwhelming and can be beaten in my sleep, despite looking amazing visually. Thankfully, Nintendo would eventually redeem themselves with the Champions Ballad DLC’s final boss, Monk Maz Koshia, who is WAY harder and more satisfying than Ganon ever will be. Edit: And lo and behold, he’s on the list as well!
You know, the funny thing is. With Ganon, I FULLY expected them to go with that unused concept for OoT's final boss.... You know, him being SUPER huge, and you had to climb him to hit weak points or something.... Sure, people might have cried out "SHADOW OF THE COLOSSUS DID IT FIRST!" But then again, if we had that mentality about everything. Most games wouldn't exist at all. But seriously, that would have been neat. A giant more akin to OoT Ganon's form, using the CLIMBING MECHANIC INTRODUCED IN THIS VERY GAME to take out weak points. All the while perhaps him throwing beams at you as you run to him. Oh, and maybe him throwing you off after each weak point is destroyed. (Although now that I described it, it sounds like a cross between Perfect Chaos, and the giant Oogie Boogie boss in KH1.... Not sure how that would actually play out in practice.)
for me Sauron in Shadow of Mordor (1.0 NO DLC) is the most disappointing Final Boss of all time, the dark lord himself being reduced to nothing but a QTE... Tolkien would be FURIOUS! *shows clip of Bilbo trying to take The Ring from Frodo in Rivendell*
"Victory lap" bosses have always rubbed me the wrong way. All that tension and build-up and then the game throws a fight at you where you either can't lose or have to be severely incompetent to fail. -Plus at that point I usually just want to be able to hit the bathroom.-
One of the only good victory lap bosses I’ve seen is the final phase of Tales of the Abyss’s final fight. The reason for that goes into plot stuff, but long story short, imagine if FF7’s victory lap was done well.
I was partly expecting Alduin from skyrim. It's got a lot of cool setup. Making you feel like a badass fighting alongside the spirits of Sovengarde just for it to be a normal dragon fight like the dozens of dragons you've slain already. Just with a few new attacks
At least for the Dark Beast Ganon entry the BotW2 trailer revealed that Calamity Ganon isn't actually Ganon. So Nintendo has the opportunity to redeem themselves with a hard boss fight with the real Ganon in BotW2. Hopefully they don't blow it.
HA NICE! Huge upgrade from the original version of this countdown in every way, you've grown a lot! And it's pretty damn solid to see you place Jasper Jr. higher this time lol
to be fair, i think the issues with the AC2 final boss is due to the gameplay style of AC2 in general, where you basically can kill ANYONE with a timed counterattack. and due to that they decided to strip the weapons away and make them fist fight, probably the only way a long drawn battle could've happened.
The Gaming Paladin yea, I agree that if the combat of AC2 was better, the final fight could’ve been much better as a result But there are still better ways to make the fight better
You forgot one more boss battle. Alduin from Skyrim. I kid you not when you fight him, it's like a typical dragon fight. No progression, no other places to beat him. Just a regular boss battle.
#3 i remember Autarch of Flame's countdown of the NMH bosses and how he argued that the battle against Alice Twilight was a more effective way of doing the, "revenge is unsatisfying," message. Maybe the game should've done away with Jasper entirely and allowed the game to end there?
Alternatively, after Travis considers revenge to be pointless, he decides to still fight Jasper, but instead of revenge, it's because Jasper is still a threat and could send another person into a pointless cycle of revenge. There's also the Pizza Bat thing The boss fight would still be underwhelming gameplay wise, but at least the message would make more sense
A remake of the first video game countdowm I ever watched. The one that got me into Josh's channel, as well as RabbidLuigi and Autarch, and really the Chaos Theater in general
Another thing about the calamity ganon fight is that if you do the game in the recommended order it gets REALLY EASY, with the shots on Ganon eradicating half his health from the divine beasts and furthermore you don't need to deal with the 4 blight boss Ganons which you would have to if you were rushing to the end
I think a pretty lame boss I’ve personally fought in a video game was Valkog from Rogue Galaxy. It wasn’t an epic final battle where you get to show off the powers of your main character, it was just a normal sized human slashing at a mutant battleship with a face with an extremely oversized sword while you try in vain to dodge occasional spikes that the boss launches at you.
In regards to #7, it was theorized and later revealed (through the trailer for the upcoming sequel) that Calamity Ganon (and his Dark Beast form) was nothing more than a PUPPET made of malice! The 3 forms of Calamity Ganon (the boar, the spider, and the snake) are actually a call-back to the Puppet Ganon fight from Wind Waker, and the puppeteer (i.e. Ganondorf) is now set to be (hopefully) the Final Boss for the upcoming sequel to Breath of the Wild.
@@silverflight01 The OoT fight was pretty good, even with the Castle Escape section, though we may be looking at more of a multi-stage fight like the one with Maz Koshia. It should be a good fight either way.
Shocked N'Zoth wasn't on the list. The old god had more build up than the Lich king, Deathwing, and the Burning Legion combined. Much of Warcraft's lore was shaped by him. Was Ctrl+Alt+Del to death in BFA.
True they did butcher his lore in BFA. A bit cause of they focused on making him work with ingame mechanics However the boss fight itself is pretty well designed even going as far as to organise who goes into memory land(from what i recall at least u think thats what its called) And even then..he is kinda the only 1 making ..sense ..i mean Azeroth is also build to be the most powerfull titan to the point it required 4 old gods to even attempt tainting her. So i find it fitting that trough us she is the 1 giving the final blow.
Probably the worst part of The Destroyer in Borderlands 1 is that it’s a massive bullet sponge. It took me forever to kill it. Sure, it came out of nowhere, but it definitely set the tone for future final bosses in the series as the start of the traditional last obstacle. Also, the opening of that first vault would cause Eridium to be a thing, so it’s not THAT disappointing.
The Dead Space Hivemind definitely needed another stage or two to make it harder to deal with. What we got works for a first form, but there was a lot more they could've done with it.
Yea, the Joker-Titan fight could have worked if there was just more oomph to it. Like he fakes out the player making them think he'll mindlessly charge around, but then surprise them with a different attack, something that would fit within his character. It also would have been cool had the game offered a secret ending of sorts where Batman let himself transform and went toe to toe with the mutated Joker. It might not be exactly a thematic moment for the two rivals, but that would have at least been kind of fun to have a boss fight where you're on equal footing and able to just smash up the world as you beat up the boss. As for other disappointing bosses, I'd say the battle with John/The Beast in Infamous 2's good path was a bit lacking. You just mostly followed after him and Lucy, fending them off while charging up the Ray-Field Inhibitor, then Cole beats up John a bit before finally activating the RFI to put an end to everything and cure the plague that is sweeping across the country and the world at large. The evil ending, while not much better in terms of a challenging boss with Nix, at least felt more thematically impactful when Cole has to face down his best friend, Zeke, and kill the last tie Cole has to his life from Empire City. Kessler in the original game might not have done much other than summon weird shadow clones, but at least there was something that made him feel like an even greater being than Cole, his past self. Likewise, Augustine from Second Son felt like she was cutting loose with her incredible powers over concrete as she decided Delsin was a lost cause in her grand scheme.
*Sees number 5. Remembers what Josh said years ago on a different countdown. Specifically WTF endings.* Josh: “How do you make beating up the Pope suck?!”
I'd've chucked on Alduin, from Skyrim (pretty sure I suggested that last time, too). He's built up as a living apocalypse, a demigod who exists to destroy the world, and uet he's just another dragon in a game where killing dragons is a lot of what you're doing already. Just . . . yawn.
I came here looking for Alduin. He's not even the HARDEST dragon to kill. I think I just laid back, let the ancient heroes (whatever they were called - been a while) beat up on him for a while, then popped out and pretty much one-shot him. I put that fight off for so long thinking it was going to be brutal and instead...that was it?
In Breath of the Wild they patched the glitch in the final boss. So you use to be able to leave area of the final phase of the final boss but not anymore.
It's sad that for all these years people complained about like No More Heores 2 sucking because it's shoehorned message ruining the end fights, and yet it's still kinda happening. Looking at you, Super Hot 2, where you purposefully slog for 100% and then when you beat the game, it locks you out for a LITERAL 24 hours to keep you from playing it again.
It's funny in a way, about a decade since your original "Disappointing Bosses" list (apologies for reminding you if you wanted to fully suppress the rest of it), and the number 1 is still the same.
I remember the hulking Joker also worked better in The Batman, because that version of Joker tends to center his crime sprees around a joke or a pun: in this case, the joke was "let's turn the circus clown became the strongman!" I'd almost call Ignatius from Lunar Dragon Song as an honorable mention: you only fight him halfway through as an unwinnable fight, the final boss is his flunky, and he just gets a Disney Villain Death by falling. But that implies the game itself was worth playing to the end.
Thank you SO MUCH for elaborating a bit more on why the Titan Joker boss doesnt work. Dissing it has been such a dead horse for this type of videos, so its nice to see someone take a slightly different route. Dont go dissing on "The Batman" though. That was my first Batman Animated experience and I will be in complete denial of its flaws 'till the cows come home.
If there's ever a anniversary addition or something else of the fable games I think for Fable 2 they need to redo the Lucian fight where you still shoot him but it has a little effect on him and he starts pulling out super powerful magic spells. Then he could bring you to a new arena where you and the other three heroes have to combine your skills to put him down.
Cloud of Darkness actually works pretty good as the incarnation of pure Darkness. I mean her name makes it obvious. It works well also as the last move of Xande before he dies. But yeah a lot of the final bosses of final fantasy are outta nowhere
you left out the worst part about yu yevon despite how annoying and unfair he is, he is suceptable to the zombie status, so you can actually one shot him using a zombie attack and a Phoenix down.
Never thought I'd see a Medabots clip from this channel. As for my Dissappointing Final Boss, I'd say Bittercold from Pokemon Mystery Dungeon: Gates to Infinity. Simply put, it's literally impossible to lose that fight. If you get knocked out, you can immediately go back and resume the fight from where you left off. And if you happened to choose Axew at the begining of the game, you can rip him apart with the Dragon Dance + Dual Chop combo. Not helped by the fact that the game had hyped this thing up as a "harbinger of destruction" but when it actually shows up, it's a one sided endeavor in YOUR favor.
Just watching the video, learning about some fights I've never faced before while laughing along with those I've played through. Get to the Joker fight and start chuckling as I watch Josh rage. "We are two of a kind, violent unsound of mind, you're the yin to my yang can't you see? And if I were to leave..." Wait, what? Turns out the real final boss is not singing along to Miracle of Sound when his music comes on.
Maybe the final fight with Grima in Fire Emblem Awakening could be an honorable mention? For how much it was built up it was either frustratingly hard or pitifully easy, usually the latter in my case, since for how much of a threat Grima was built up to be, he never stood a chance against a Stat Capped Robin or Morgan. Then again, any Fire Emblem Boss has the potential to be disappointing in battle, and as far as story goes, FE is good at building up their final battles at the very least. Except maybe the final battle of Cindered Shadows.
So for Lucian, from the first time I shot him I had an idea, in fact its what I was expecting to happen. My idea was that he would wall down into the spire, at the bottom would be some sort of mana pool. So after the cathartic shot, similar to when he shot you, that wasn't the end. He rises up, basically being a Lich, an undead monster fueled by revenge and Mana. You would have some time before he rises, but once he does all the heroes would need to work together to finish him off. That's what I would have done with that scene personally.
Oh my God, that Harley Quinn injecting Joker with the Titan serum storyline sounds so much better than what we actually got! Add on to the fact that, if the rumors and signs are believable, Harley Quinn also had a miscarriage in the Arkham games, and it's safe to say Batman isn't the only one going through some psychological torture.
That's not very fair, though. It's easier to make your fan fiction look good after the game released.
Frog Glen Yeah, maybe, but the fact is that this would’ve been a much better version of what we actually got.
I actually like the idea behind Titan Joker. He is trying to force Batman to kill him because he knew Batman would have the restraint to incapacitate him normally but Titan Joker is much stronger than the regular Titan Henchmen.
Huh... you know when you put it like that it actually makes sense.
He’s not giving himself huge muscles to beat the Batman, but using it as a way to finally force Batman to break his code. Smart, but what Josh said was still more clever.
Either way now there’s new potential to the idea of what sadly ended up as a widely considered anticlimactic showdown.
@@takeshikujo2909 Yeah, if the finale framed itself more as him trying to get Batman to finally kill him, that would have helped. It would even help explain him stupidly turning his back to Batman more than once.
“That used to be me.”
Yeah, from an older kid with a military haircut to a man with a beard and a wife.
Josh used to be a marine. And he also used to do MLP videos. I guess times change and people move on, but this top ten was like a modern callback to his videos from a decade ago when he was new to UA-cam.
Cyberbrickmaster1986 I know.
let's be honest: we all felt that way looking back on how we used to be
@@Cyberbrickmaster1986 he kinda does still do the MLP videos I think.
He did said he wanted to catch up with the Taking It Too Seriously series
M.D. Wolfe soon there’s going to be kids, at least it’s up to them.
I've never played the game, but...
*gunshot* "Oh, I'd thought he'd never shut up. Oh, I'm sorry, were you going to kill him?"
Fable 2 is the weakest of the trilogy. Yeah it allowed you to be a female hero, but max out your strength and you'll be buffer than Titan Joker. Big breasts included....looks awful on the character
I'm not gonna lie, that was a little funny.
Well part of Borderland's issue is the fact that they basically cut something like a third of the game due to time and budget constraints, so the parts that might've explained the Destroyer, or at least built up to it, got lost.
"What does a guy have to do to get whipped by a giant tentacled monstrosity?"
Play Terraria. Moon Lord's a hell of a challenge.
That's Fiery Aramus job
...WHAT!?
More because it's unfair than because it's actually an enjoyable challenge. You either cheese it with minecarts or asphalt or you lose
@@blaketev There is still worse than number 1 in the unfair as hell catagory hello final form Mira and Demigra, but definatly worse bosses in terms of stupidly easy hello Skylanders The Darkness.
@@bennypage9990 You played Skylanders too?
Lucien's death cracks me up. It's so anticlimactic to the point that it's hilarious. The music sure helps a lot. doooon~ DON DON
Lucian cracks me up too, but I totally understand how anyone who played the game and developed a hatred for him would be mad that they didn’t get to use their time-earned to beat him.
But hey, at least he died like a bitch.
@@emblemblade9245 honestly im glad they did that lucian did not deserve a respected battle better to have him die like a bitch
Alduin
Built up as “The world-eater” aka, a god
Then he turns into a basic dragon fight with three powerful warriors beside you
3. I've seen the "message delivery" done better in Shadow of the Colossus, where you face the consequences for killing the Colossi and reflect on the monster you've become.
1. This is my least favorite type of boss fight. The one that stands perfectly still, never attacks, and dies after ONE, HIT, just one! Give Frank Fontaine from Bioshock some credit, at least he puts up a fight and you can actually lose! At least the final battle of Fable 3 made up for that... somewhat.
And at least it looks like the franchise seems to have learned from this, and we have a reboot to look forward to. We're counting on you Playground Games, don't you dare let us down.
Don't know if Jack from Borderlands 2 would count as disappointing or cathartic.
And the other bioshock games have even WORSE finales due to trying to AVOID having a traditional boss fight, leading to Bioshock 2 having you fight trough a horde of enemeis (which you've already fought before) against a time limit and Bioshock Infinite ending on a FUCKING TOWER DEFENCE segment where the long built up Songbird (a giant massive big daddy monstrsity) dies in a CUTSCENE after you use it as a brief power up.
The first time I played Fable 2, I didn't even know you were supposed to shoot him and thought that the fight would start after he was done talking. So him getting shot by Reaver was jarring to say the least.
HUH
That's what we had to do??
Okay then...
Indiana Jones: Spiel Edition
BLAH BLAH BL *BANG*
Joshscorcher: Context Honey
Josh's wife: *cringes*
5:28
...Nope. Not asking. NEVER HAPPENED
12:23 The Reckoning
yeah, even in context, she didnt want him in the same room with her the rest of the day.
@@UltimateGamerCC XD yeup, i honestly wonder what else he would say that can be taken outta context based on the games he plays XD
@@Goldskull298 I love how he tries to find his statements just by saying Context. A tentacle monster and the evil Pope.
The Black Hand/Sauron: Middle-Earth: Shadow of Mordor
Dear GOD that was a major letdown!
Never have I been more let down than by the Black Hand. I thought there would be more than a 3 action QTE battle.
Man that fight was so not good. All QTEs. Nothing else. The DLC kind of rectifies it at least
How about Top 10 Video Game Fan Theories More Interesting Than The Actual Story?
NintendoBlackCrises has some good ones for Breath of the Wild.
Terraria.
I utterly love Terraria, but the official lore is kinda weaksauce. Especially when compared to the cinematic universe of a lore Rational Gamers has built over the past 4 years.
Final Fantasy 8? The Squall is dead theory is probably the best "they were dead the whole time" theory I've seen
Though not exactly a theory, the hack called Pokémon: Team Rocket gives a creepy idea to wonder about.
**SPOILERS**
Basically, the game portrays Oak as an evil mastermind, that created the perfect Pokémon trainer Red via genetic manipulation and artificially inseminating Red's mom (that's why Red has no father). He wants to use Red to, via him, ascend to power In Kanto and take revenge on all of those who wronged him.
And Red? It shows that he Is basically a drone, he has no will on his own and all that drives him Is Pokémon battles and the commands some people instruct him.
Kind of chilling that they gave an In universe explanation as to why the protagonists are mute, have no personality and have Yes Man Syndrome.
Here’s a disappointing final boss: Le Paradox from “Sly Cooper: Thieves in Time.”
Say what you want about that game, but it at least had some solid boss fights, from the flaming battle with El Jefe to the platforming challenge with Ms. Decibel. How do you follow that up with the final boss? A QTE!
Lame!
You beat me to it
That game is flat out a solid follow up to me and has such amazing boss fights that it just sucks that the guy who started the whole freaking plot, the one who is planning to destory the cooper line.....gets a shallow boss fight with QTE! WHAT THE HELL MAN!?
I brought that up, too. I will give Thieves in Time credit for having the most creative boss fights in the series despite the game overall being underwhelming, but La Parodox was just ass. The 2 clockwork battles in 1 and 2 were so urgent and good. 3 was extremely challenging. La Paradox was just a boring fight. Matter of fact he was a boring villian in general that had potential to be more with his backstory pretty much being a rival family of thieves to Sly's.
I mean, couldn't he be a boss with sequences through every time period and a mirror match with some alterations in each round?
I really enjoyed TIT its one of my fave games but I will agree that final boss made me say "That's it?"
When you were talking about how they could have done revenge right in the number 3 segment, I couldn’t stop thinking about “The Southern Raiders” from Avatar: The Last Airbender
"If Disney could play loosey-goosey with history"
>Shows Hercules
Ah yes, my favorite real life story. Hercules.
Well mythology, but that's really easy to mix up. (Sarcasm *COUGH*)
History is just study of past events, in this case, it's past events in mythology
Hercules could have been a real person in some shape or form
Still set in Ancient Greece. Where they had Sketcher-styled sandals, soft drinks and action figured
He probably should have shown Pocahontas
20:46 Also, The Batman’s version of Joker was more of a physical fighter at times and as a result way more likely to throw fists, so him deciding to resort to using that kind of brute strength wasn’t too out of character for him.
I know she's not a final boss, but I feel like Mother Beast Lusamine from Pokemon Sun and Moon could have been squeezed into the honorable mentions as the final boss of the story.
Same for Ultra Necrozma, no boss after it lived up to it
How is she disappointing? Would've been cool to fight her directly, but the fight's fine.
@@papersonic9941 You've answered your own question. We don't fight her directly.
You can't be a human transformed into an abomination and settle it with a normal 6 on 6 Pokemon Battle. This feels like a cop-out.
Bruno Linares ultra necrozma was a fucking beast, shame we’ve never had another fight like it (Eternatus was cool and all but he can’t beat a dragon god of light and death)
@@DMDarren shit I forgot about eternatus!
The final boss of Crash 2: Cortex Strikes Back: The fight against the title villain Cortex just consists of pursuing him with no resistance and hit him 3 times. That's it.
Takes me nowadays like 10 seconds, maybe less, to beat him, and I'm not that much of a pro gamer. I definitely wasn't even close to that in my teen years, yet I could still shrug him off even more easily than Papu Papu in the first game.
And with the N. Sane Trilogy’s tightening of the jet pack mechanics, it’s arguably easier in the remake
@@CrasherX2000 Not sure how easier, since by that point the original version of this "fight" felt like child's play to me, but the N Sane jetpack control definitely helped me make easy (and very fun) work out of the jetpack time trials.
That is not only the worst final boss I've faced, it is in serious contention for the worst boss I've faced period.
@@CrasherX2000 Thats because Cortex is usually pathetic.
Oh Hive Mind, I remember how people made fun of how easy it was. One time I wanted to test it with my brother who never played Dead Space before. I loaded the save before the fight, bought medicine and ammo, and challenged my brother to beat it without any explanations on how to play. You know what, he beat it first time despite having problems with healing (he didn't realize there was a quick heal button). It is just sad how easy it is.
Side note: I liked your old top disappointing final bosses.
One way they could have added a lot of tension to the Calamity Ganon fight would have been to have him go full Kaiju and start destroying villages one by one until you stop him.
Despite there not being many villages to begin with
Though if his first target was Tarrey Town, that would instantly give the fight WAY more urgency
@@CrasherX2000 Yeah but not everybody did Tarrey Town. Maybe he should have just wandered around the overworld burning stuff down and you have to chase him?
While the final boss in Breath of the Wild was disappointing, it doesn’t take away what a (no pun intended) breath taking game Breath of the Wild was and that game won Game of the Year of 2017.
Plus, I’d at least say the DLC’s final boss more than makes up for it.
Crono Sapien that’s true.
I just see the second part as a “climax” boss. A playable coup de grace cutscene. Plus the music was a banger.
Now the first part, was a bit weak. Cool design, but the room made it feel more like a normal dungeon boss to an extent.
It wasn't my choice for GOTY 2017, however considering how stacked 2017 was I can live with it.
To be honest, I have no idea why people hate Calamity Ganon. It was by far the most dynamic out of all the bosses in the game, with it having all of their movesets and gimmicks all into one sentient being. It can shoot tornados, it can make itself invincible, it's cinematic, the arena does its job, it can hurl firebombs, it can shoot down those lightning stakes, it can do everything the other blights can and that's the reason why I was sold on the fight. I never thought it was "mindlessly" easy and I always had to pay attention when I fought it. It combines a lot of the things you learned throughout the game into one epic package and for that reason, I really like it.
Never really understood why the blights were so hated to be completely honest. Sure their not EXTREMELY challenging, but I never found them to be total pushovers either. While they all kinda look the same, the gimmicks and the fighting style were so different and fun that I couldn't help but like them for what they were.
#1: Lucien falls down the pit. Then a familiar laugh echos as someone in a mask rises from the pit.
Thank you, Hero for resurrecting me. Now, Jack of Blades is back.
That would have been epic. Shame...
Aw......feck.
Given how FF9 was rushed to get it out before the series could properly move on to the PS2, I'm fairly certain Necron suffered from the age-old case of "had ideas but no time to implement them". Consider that the Iifa Tree's roots go down all the way to the core of the planet, and that its purpose is to draw souls away from the crystal that would naturally recycle them. Necron's well of souls where the final boss fight takes place is obviously meant to be connected to this idea, as those souls are trapped there in wailing agony until he's defeated.
Kuja is the personal villain, but Necron seems to have been planned as the culmination of the Mist plot that was built up from the game's beginning. Maybe not as the mastermind, but definitely the cap of that plot to free the souls trapped by the Iifa Tree in the first place.
Seriously though, disc four is so fucking barren and devoid of content that it becomes *readily* apparent that stuff was cut for time.
Apparently Hades was also supposed to play a part as the villain, the games development was almost Halo 2 tier fucked
If the rest of the FFVII Remake series goes well, then I think FFIX could really benefit from a similar treatment (the original developers even mentioned that they were interested in continuing the story). Not with all the “Alternate-timeline” shenanigans, but just giving the team a chance to flesh out ideas that they couldn’t before.
Having been a long time (7 years) viewer of your content Josh, I'm so glad to see an update to one of your first lists. Good to see many returning faces but also a healthy mix of newer bosses. And the like button was smashed at "Big Lipped Alligator." That made me smile. Keep up the awesome job! (Shout out to the hardworking editors, writers, and Ari!)
It’s amazing that despite the changing landscape of youtube, this guy is still doing what got me into this channel in the first place. I love the dedication.
Remember, if you cringe at stuff you did in the past, it means you’ve grown as a person
"Jasper was meant to be a disappointing boss fight so you can't say he's a disappointing fight."
Logic.
It’s like the peeps who say TLOU2’s ending was unsatisfying because it was meant to be unsatisfying.
No, it’s unsatisfying since you have a character with one, singular goal throughout the entire game (getting revenge), only to pull a cop out at the very last second for...reasons! It honestly would’ve been just as unsatisfying but at least way better written if they went through with their revenge but felt empty and hollow afterwards due to losing everything they had to get there. But nope, we don’t even get that!
Yeah, Josh & The Autarch both spoke their collective pieces now on why the "message" of Jasper's unsatisfying boss fight is contradictory to the boss that you literally JUST FOUGHT before him! It's like, "Did the game just have a stroke? I'm pretty sure we JUST went through this!" :/
I feel like i'm the only one who actually really enjoyed Jasper as the Final Boss.
@@amirgarcia547 apparently, Ellie WAS supposed to kill Abby originally, and the director compared it to "a drug addict hitting rock bottom" which... why does he suddenly seem to have it out for Ellie? Because with what I know of the game and the series as a whole, it makes it sound like he has it out for Ellie.
@@amirgarcia547 It's not a cop-out for the character to realize that they're no better from the person they were striving to kill throughout the story. Along the way, Ellie threw away everything she cared about to achieve a selfish, meaningless goal. In the end, as much as she made enemies along the way, she was her own worst enemy. This goes to show that just because X is the main character, it doesn't mean they're perfect paragons that can do no wrong, nor does it make them any better than the other characters.
Jasper Batt Jr? That's a name I haven't heard of in years
“You know when I said ‘That Stupid Pig was too hard’ I didn’t mean go the OTHER WAY.”
-Josh 2020
No More Heroes 2 was The Last of Us 2 except actually fun and made much earlier.
Arguably doing that whole thing TLOU2 tried to espouse (Revenge is empty and hollow, it kills far more than it will ever satisfy) far better, sure they fumbled HARD with Jasper Bratt Junior BUT everything else worked out better (Alice is the culmination of that theme)
Also it’s done better because Travis DID kill Jasper and get revenge. Sure, he realized how empty and hollow it is, but he has the common sense to finish the job because otherwise all the people he killed along the way (especially Alice) would’ve died for nothing
Meanwhile, Ellie’s “final fight” with Abbie was unintentionally hilarious: could’ve easily killed her, but then saved her for no reason, and then tried to kill her AGAIN, and then spared her....again?
Glad I'm not the only one who thought this. Had this in mind when reading the leaks. Abby and Jasper are very similar characters.
"Oooo . . . I found a chance to make a dig at TLoU 2. I am the most original person on the Internet!"
@@crazydud3380 Think about it this way. Dissing at TLoU 2 may seem like beating a dead horse...but it's an entertaining dead horse Piñata that spills candy every time you beat it!
Those “context” gags were hilarious! Awesome countdown, Joshscorcher! 👍
saying that doesn't actually give proper context. i would agree when saying that i want a challenging fight out of the hivemind and fight Borgia in way besides an fist fight that wouldn't look out of place at a Irish pub.
Man I remember the orginal video was the first of yours I watched. Can't believe it's been so long. Still entertaining to this day. Keep doing your thing man. Good work as always and Godspeed
"What does a guy have to do to get whipped by a giant tentacled monstrosity?!?:
-Josh Scorcher 2020
The Black Hand from Shadow of Mordor. Built up so high, implied to be Sauron himself (if you read the lore page in the menu), STEALS CELEBRIMBOR FROM YOUR BODY... and it's a QTE boss. In the game with the Nemesis system!
The DBZA reference put a smile on my face.
The real treasure of the vault was that it led into the sequel, and gave us handsome jack.
The quick time boss for the halo game that the Prometheans were introduced in
Really? I thought 343 Gulity Spark boss fight in Halo 3 was more disappoiting then The Didact (Yes that his name) in Halo 4
@@lonewolf6884 I don't remember much about halo three but in halo four the actual fight with the Didact is disappointing because they hype him up throughout the game as this incredibly tough opponent and then instead of fighting him in an epic boss fight we get a quick time event which is really anticlimactic
Goliath of a being with the ability to lift and paralyze you.
3 buttons is all you need
@@digishade7583 Except I don't really count it as a boss. If that qualifies as a boss than you should also bring Imran Zakaev who is a one shoot kill and you are more liable to die to his two bodyguards.
I'd argue that Tyreen the Destroyer is a worse boss because it's combining a terrible character with a terrible boss and multiplying the suckage, but...yeah. Original Destroyer deserved the spot for being the OG disappointing boss of Borderlands.
Her brother was a better fight shit character aswell but cool design with a pretty kick ass sound track
My main issue with tyreens death is that she doesn't get any last words,she just dies and that's it
A Wallace & Gromit reference? Either Josh or his editor has good taste.
I skipped parts, so where is it?
@@steam-powereddolphin5449 11:46
I still remember seeing your first disappointing bosses list in 2013. Man, time does fly.
Here's an idea for a series of more comedic lists. Top 10 fails in the Henry Stickmin series, one video per game except for Breaking the Bank because that only has 5 fails.
Spyro the Dragon / Spyro Reignited Trilogy: Gnasty Gnorc. All you do is chase him and then flame him once. Not awful, but given he’d been hyped through the whole game and then the battle be so mundane was a letdown
To be fair, ALL the bosses in Spyro 1 weren't very good
IMO The Final Fight against the Sorceress was more disappointing, all this build for a freaking UFO's fight -_-
I have a harder time fighting a red Lynel (the LOWEST level Lynel) than I do fighting Ganon.
That said, it is a pretty damn fun boss fight, and it is impressive visually. I just wish, like Josh said, that there was more...urgency or difficulty.
After playing TOTK, yeah the final phase of the final boss suffered the same thing as Calamity Ganon where it's much easier than the previous phase, but they make up for it by making it more cinematic AND sort of forcing you to actually fly through the volley of fireballs.
It's nice to see more quality content in these trying times. Stay awesome, sir
10: The idea of the coveted vault housing a horror beyond human comprehension is not a bad twist, but if you were to stick with subverting expectations, it would have been better to make the abomination a average sized humanoid. That way, instead of the tired trope of a boss that simply sits there and eats your attacks, you would be a able to make a boss where you would have to keep track of the boss and take advantage of it's mistakes. Plus the possible twist that the horror in the vault was a vault hunter like yourself would be a nice lesson about the consequences of greed, and how you shouldn't let the promises of riches blind you to the dangers of your actions.
9: Agreed, they should have done something like what the remake of resident evil 3 did where you would have to use a super weapon to take the beast down. Considering a mining laser can double as poor man's BFG that's kinda a missed opportunity.
8. That tends to happen when the sequel is just more of the same.
7. It feels like Nintendo held back out of fear of making the final boss too hard. The final boss should not feel like super baby mode.
6. This feels more like a quick time event than an actual boss fight. A quick time event you can't fail apparently.
5. The fight should have been more like the Mr. freeze boss fight from Batman: Arkham City. It would have given the Pieces of Eden far more weight if it made the pope too strong to take head on, and instead forced you to hide in the shadows and take advantage of your environment, like and actual assassin.
4. That's a lot of disappointing bosses. I agree that a final boss with little to no build up is annoying, but I guess it just doesn't bug me as much as it does you.
3. Making a boss battle bad just to make a statement is both poor story telling and poor game design. You don't need to make poor game choices simply to make your audience feel something that can be conveyed though a number of better methods.
2. I actually find your take on Titan Joker to mesh rather well with the story the game presents. That simple change in story might have actually changed the tone of the boss fight for the better.
1. The same rule as the number three spot. If you wanted to subvert expectations than why not do it twice by having Lucien float back up Ganondorf style after his cut-scene style death. You could have the boss fight be similar to what Nintendo did with Ganondorf in ocarina of time, with Lucien only being vulnerable to certain methods of attack during specific spells.
That's all my thoughts on the list. Great countdown.
Wizpig: "You can't beat me!"
Dark Beast Ganon: "I can't beat you!"
There's *one* point you can give to Asgard's Wrath. As much as it's ending grinded your gears, at least it didn't provide a final boss battle worthy of this list.
Also, a friendly reminder that the original Fable's final boss is a dragon, which you actually have to fight.
Now for some *other* dishonourable mentions:
The Biobliterator from Ratchet & Clank: Up Your Arsenal: Strafe and shoot to win. Most unfortunate is that you can only replay *this* boss on a completed file, and not the great fight with Dr. Nefarious that precedes it.
The Time Eater from Sonic Generations (Home Console and PC): It has pathetically ineffectual attacks, there's literally zero strategy to winning and your friends actively refuse to shut up about homing shots.
Mithos Yggdrasil from Tales of Symphonia: He starts out perfectly reasonable for a final boss, but then he suffers a reverse difficulty spike come the second stage of the battle.
Demon God Demigra from Dragon Ball Xenoverse: After all the buildup to his appearance and all the strings he pulled to break free of his prison, he's easy to dodge, easy to hit, and after a while Goku drops in just to make him that much more of a joke.
But did you know that looks like a homing shot?
Demigra is disappointing, cause you can beat him fast enough and just kill him yourself before Goku shows up.
Biobliterator I don't remember as I haven't played that in years.
Time Eater is a fecking asshole, can't get enough rings to survive.
Yggdrasil always annoyed me in the game. But loved Symphonia.
What about Monster Ock from Spider-Man? You had to just run away from that thing.....which yeah it was tense and hearing him say die puts you on edge.....but you just ran away and he kills himself.
Final bosses are some of the most epic parts I look forward to in a video game and there's a lot of great ones to choose from like Josh has shown in his best boss fight. However they're plenty of bad and dissapointing ones as well and when gamers like myself encounter those I just ask what were they thinking?
Could be deadline rushes, could be disagreements or meddling from the higher ups, could just be the gaming equivalent to writers not knowing how to end their story lol
Those are just some ideas
Just from seeing Titan Joker in the thumbnail, I instantly agree. Man, what a disappointing final boss to an otherwise great game.
As for me, as much as I love BotW, the final boss, Dark Beast Ganon, is severely underwhelming and can be beaten in my sleep, despite looking amazing visually. Thankfully, Nintendo would eventually redeem themselves with the Champions Ballad DLC’s final boss, Monk Maz Koshia, who is WAY harder and more satisfying than Ganon ever will be.
Edit: And lo and behold, he’s on the list as well!
You know, the funny thing is. With Ganon, I FULLY expected them to go with that unused concept for OoT's final boss.... You know, him being SUPER huge, and you had to climb him to hit weak points or something.... Sure, people might have cried out "SHADOW OF THE COLOSSUS DID IT FIRST!" But then again, if we had that mentality about everything. Most games wouldn't exist at all.
But seriously, that would have been neat. A giant more akin to OoT Ganon's form, using the CLIMBING MECHANIC INTRODUCED IN THIS VERY GAME to take out weak points. All the while perhaps him throwing beams at you as you run to him. Oh, and maybe him throwing you off after each weak point is destroyed. (Although now that I described it, it sounds like a cross between Perfect Chaos, and the giant Oogie Boogie boss in KH1.... Not sure how that would actually play out in practice.)
We were all a "2010 Josh" at one point in our lives.
for me Sauron in Shadow of Mordor (1.0 NO DLC) is the most disappointing Final Boss of all time, the dark lord himself being reduced to nothing but a QTE... Tolkien would be FURIOUS! *shows clip of Bilbo trying to take The Ring from Frodo in Rivendell*
18:42 Good looking then, great looking now. All still the same Scorcher.
"Victory lap" bosses have always rubbed me the wrong way.
All that tension and build-up and then the game throws a fight at you where you either can't lose or have to be severely incompetent to fail.
-Plus at that point I usually just want to be able to hit the bathroom.-
One of the only good victory lap bosses I’ve seen is the final phase of Tales of the Abyss’s final fight. The reason for that goes into plot stuff, but long story short, imagine if FF7’s victory lap was done well.
I was partly expecting Alduin from skyrim. It's got a lot of cool setup. Making you feel like a badass fighting alongside the spirits of Sovengarde just for it to be a normal dragon fight like the dozens of dragons you've slain already. Just with a few new attacks
Josh: *Uses a Medabots Clip*
Me, a Medabots fan: Ah, a man of culture I see.
I knew Fable 2 was gonna be on there. I love the game but that ending is *ooooof*
Late but Oh my God I remember that old countdown! It was when it was fairly new and was actually how I found you!
Been a fan ever since! ^0^
A remake of the countdown that was my introduction to your channel. I've been subbed ever since :)
So does that mean you’ll remake Top 15 craziest video game characters?? Cuz that thing needs an update, BAD.
15 More Craziest!
Who would you add?
@@emblemblade9245 Vaz from Far Cry 3, The Joker from the Arkham games, Lily Bowden from Fallout New Vegas, and Trevor Philips from GTA V.
At least for the Dark Beast Ganon entry the BotW2 trailer revealed that Calamity Ganon isn't actually Ganon. So Nintendo has the opportunity to redeem themselves with a hard boss fight with the real Ganon in BotW2. Hopefully they don't blow it.
HA NICE!
Huge upgrade from the original version of this countdown in every way, you've grown a lot!
And it's pretty damn solid to see you place Jasper Jr. higher this time lol
Ahhh...Fond Memories.
Awesome Job! Keep It Up!
11:46 Pffffff hahahaha, i haven't thought about this movie in years and it's so accurate comparing that to the fist fight, well done
to be fair, i think the issues with the AC2 final boss is due to the gameplay style of AC2 in general, where you basically can kill ANYONE with a timed counterattack.
and due to that they decided to strip the weapons away and make them fist fight, probably the only way a long drawn battle could've happened.
The Gaming Paladin yea, I agree that if the combat of AC2 was better, the final fight could’ve been much better as a result
But there are still better ways to make the fight better
You forgot one more boss battle. Alduin from Skyrim. I kid you not when you fight him, it's like a typical dragon fight. No progression, no other places to beat him. Just a regular boss battle.
#3
i remember Autarch of Flame's countdown of the NMH bosses and how he argued that the battle against Alice Twilight was a more effective way of doing the, "revenge is unsatisfying," message. Maybe the game should've done away with Jasper entirely and allowed the game to end there?
Alternatively, after Travis considers revenge to be pointless, he decides to still fight Jasper, but instead of revenge, it's because Jasper is still a threat and could send another person into a pointless cycle of revenge. There's also the Pizza Bat thing
The boss fight would still be underwhelming gameplay wise, but at least the message would make more sense
@@silverflight01 an interesting idea!
A remake of the first video game countdowm I ever watched. The one that got me into Josh's channel, as well as RabbidLuigi and Autarch, and really the Chaos Theater in general
Another thing about the calamity ganon fight is that if you do the game in the recommended order it gets REALLY EASY, with the shots on Ganon eradicating half his health from the divine beasts and furthermore you don't need to deal with the 4 blight boss Ganons which you would have to if you were rushing to the end
I think a pretty lame boss I’ve personally fought in a video game was Valkog from Rogue Galaxy. It wasn’t an epic final battle where you get to show off the powers of your main character, it was just a normal sized human slashing at a mutant battleship with a face with an extremely oversized sword while you try in vain to dodge occasional spikes that the boss launches at you.
Polygon Man from PlayStation All-Stars: Am I A Joke To You?
When was the last time ANYONE played PSAS?
It’s kind of hard to be disappointed with a boss if the game barely leaves an impact
(Even if his motivation is absolute genius)
In regards to #7, it was theorized and later revealed (through the trailer for the upcoming sequel) that Calamity Ganon (and his Dark Beast form) was nothing more than a PUPPET made of malice! The 3 forms of Calamity Ganon (the boar, the spider, and the snake) are actually a call-back to the Puppet Ganon fight from Wind Waker, and the puppeteer (i.e. Ganondorf) is now set to be (hopefully) the Final Boss for the upcoming sequel to Breath of the Wild.
Yeah, I hope Tears Of The Kingdom's Ganon fight will be really epic throughout the while fight, like OOT.
@@silverflight01 The OoT fight was pretty good, even with the Castle Escape section, though we may be looking at more of a multi-stage fight like the one with Maz Koshia. It should be a good fight either way.
Shocked N'Zoth wasn't on the list.
The old god had more build up than the Lich king, Deathwing, and the Burning Legion combined. Much of Warcraft's lore was shaped by him. Was Ctrl+Alt+Del to death in BFA.
True they did butcher his lore in BFA. A bit cause of they focused on making him work with ingame mechanics
However the boss fight itself is pretty well designed even going as far as to organise who goes into memory land(from what i recall at least u think thats what its called)
And even then..he is kinda the only 1 making ..sense ..i mean Azeroth is also build to be the most powerfull titan to the point it required 4 old gods to even attempt tainting her.
So i find it fitting that trough us she is the 1 giving the final blow.
Probably the worst part of The Destroyer in Borderlands 1 is that it’s a massive bullet sponge. It took me forever to kill it. Sure, it came out of nowhere, but it definitely set the tone for future final bosses in the series as the start of the traditional last obstacle. Also, the opening of that first vault would cause Eridium to be a thing, so it’s not THAT disappointing.
The Dead Space Hivemind definitely needed another stage or two to make it harder to deal with. What we got works for a first form, but there was a lot more they could've done with it.
Yea, the Joker-Titan fight could have worked if there was just more oomph to it. Like he fakes out the player making them think he'll mindlessly charge around, but then surprise them with a different attack, something that would fit within his character. It also would have been cool had the game offered a secret ending of sorts where Batman let himself transform and went toe to toe with the mutated Joker. It might not be exactly a thematic moment for the two rivals, but that would have at least been kind of fun to have a boss fight where you're on equal footing and able to just smash up the world as you beat up the boss.
As for other disappointing bosses, I'd say the battle with John/The Beast in Infamous 2's good path was a bit lacking. You just mostly followed after him and Lucy, fending them off while charging up the Ray-Field Inhibitor, then Cole beats up John a bit before finally activating the RFI to put an end to everything and cure the plague that is sweeping across the country and the world at large. The evil ending, while not much better in terms of a challenging boss with Nix, at least felt more thematically impactful when Cole has to face down his best friend, Zeke, and kill the last tie Cole has to his life from Empire City. Kessler in the original game might not have done much other than summon weird shadow clones, but at least there was something that made him feel like an even greater being than Cole, his past self. Likewise, Augustine from Second Son felt like she was cutting loose with her incredible powers over concrete as she decided Delsin was a lost cause in her grand scheme.
*Sees number 5. Remembers what Josh said years ago on a different countdown. Specifically WTF endings.*
Josh: “How do you make beating up the Pope suck?!”
I'd've chucked on Alduin, from Skyrim (pretty sure I suggested that last time, too). He's built up as a living apocalypse, a demigod who exists to destroy the world, and uet he's just another dragon in a game where killing dragons is a lot of what you're doing already. Just . . . yawn.
I came here looking for Alduin. He's not even the HARDEST dragon to kill. I think I just laid back, let the ancient heroes (whatever they were called - been a while) beat up on him for a while, then popped out and pretty much one-shot him. I put that fight off for so long thinking it was going to be brutal and instead...that was it?
In Breath of the Wild they patched the glitch in the final boss.
So you use to be able to leave area of the final phase of the final boss but not anymore.
You’ve got to admit Jasper’s second phase has great music
It's sad that for all these years people complained about like No More Heores 2 sucking because it's shoehorned message ruining the end fights, and yet it's still kinda happening. Looking at you, Super Hot 2, where you purposefully slog for 100% and then when you beat the game, it locks you out for a LITERAL 24 hours to keep you from playing it again.
It's funny in a way, about a decade since your original "Disappointing Bosses" list (apologies for reminding you if you wanted to fully suppress the rest of it), and the number 1 is still the same.
I think there's a popular saying: "The more things change, the more things stay the same".
As much as Breath of the Wild is my new favorite Zelda game, you do indeed have a point, Josh!
Holy shit Josh still out here making videos in 2020. Good shit dude idk why I'm not subbed
I remember the hulking Joker also worked better in The Batman, because that version of Joker tends to center his crime sprees around a joke or a pun: in this case, the joke was "let's turn the circus clown became the strongman!"
I'd almost call Ignatius from Lunar Dragon Song as an honorable mention: you only fight him halfway through as an unwinnable fight, the final boss is his flunky, and he just gets a Disney Villain Death by falling. But that implies the game itself was worth playing to the end.
Thank you SO MUCH for elaborating a bit more on why the Titan Joker boss doesnt work. Dissing it has been such a dead horse for this type of videos, so its nice to see someone take a slightly different route.
Dont go dissing on "The Batman" though. That was my first Batman Animated experience and I will be in complete denial of its flaws 'till the cows come home.
If there's ever a anniversary addition or something else of the fable games I think for Fable 2 they need to redo the Lucian fight where you still shoot him but it has a little effect on him and he starts pulling out super powerful magic spells. Then he could bring you to a new arena where you and the other three heroes have to combine your skills to put him down.
Cloud of Darkness actually works pretty good as the incarnation of pure Darkness. I mean her name makes it obvious. It works well also as the last move of Xande before he dies. But yeah a lot of the final bosses of final fantasy are outta nowhere
you left out the worst part about yu yevon
despite how annoying and unfair he is, he is suceptable to the zombie status, so you can actually one shot him using a zombie attack and a Phoenix down.
"Context, Honey"
Final Fantasy IX is my favorite game of all time but Nechron was there just to say “sup?” after beating Kuja.
"context honey!"
I died laughing! Good one Josh!
lmaoooo this WHOLE VIDEO I was like 'where's Lucien tho'
and you delivered
17:48- "Why should the game sacrifice a satisfying boss fight for the sake of a message?"
Try asking that to the folks at Naughty Dog.
Never thought I'd see a Medabots clip from this channel. As for my Dissappointing Final Boss, I'd say Bittercold from Pokemon Mystery Dungeon: Gates to Infinity. Simply put, it's literally impossible to lose that fight. If you get knocked out, you can immediately go back and resume the fight from where you left off. And if you happened to choose Axew at the begining of the game, you can rip him apart with the Dragon Dance + Dual Chop combo. Not helped by the fact that the game had hyped this thing up as a "harbinger of destruction" but when it actually shows up, it's a one sided endeavor in YOUR favor.
Alright! A joshscorcher countdown on my birthday! Booyah!
Happy Birthday.
This video really takes me back to when I first discovered the UA-cam countdown community years ago.
Just watching the video, learning about some fights I've never faced before while laughing along with those I've played through.
Get to the Joker fight and start chuckling as I watch Josh rage. "We are two of a kind, violent unsound of mind, you're the yin to my yang can't you see? And if I were to leave..." Wait, what?
Turns out the real final boss is not singing along to Miracle of Sound when his music comes on.
Nice I'm not the only one who remembers Medabots (Medarots in Japan)
To me, Dark Beast Ganon was an endgame spectacle more than anything and I enjoyed it for that!
Maybe the final fight with Grima in Fire Emblem Awakening could be an honorable mention? For how much it was built up it was either frustratingly hard or pitifully easy, usually the latter in my case, since for how much of a threat Grima was built up to be, he never stood a chance against a Stat Capped Robin or Morgan. Then again, any Fire Emblem Boss has the potential to be disappointing in battle, and as far as story goes, FE is good at building up their final battles at the very least. Except maybe the final battle of Cindered Shadows.
At least fighting on Grima's back was pretty cool, but yeah the boss was pitifully easy.
Out of all the final map I've played I'd say the Golden Deer one was the best. But, I've played mostly modern FE games so...
So for Lucian, from the first time I shot him I had an idea, in fact its what I was expecting to happen.
My idea was that he would wall down into the spire, at the bottom would be some sort of mana pool. So after the cathartic shot, similar to when he shot you, that wasn't the end. He rises up, basically being a Lich, an undead monster fueled by revenge and Mana. You would have some time before he rises, but once he does all the heroes would need to work together to finish him off. That's what I would have done with that scene personally.