Rubber banding awful players and AI to catch up with you discourages me from trying to play well since whether you're good or you suck you still get the same outcome which sucks
@@oufukubintawhat a sore loser/poor winner mentality. The worst part of previous civs was every other player just quitting because one person had snowballed so much that they were undefeatable - which history has shown has never been the case. The Romans fell or transformed, the Chinese were wiped out and rebuilt multiple times, the Egyptians fell during the bronze Age collapse, the British declined. Just think how pax Romana became pax Mongolica, pax Britannica, pax Americana etc. This is a much more nuanced and interesting mechanic. Especially if crises can become overwhelmingly difficult to survive.
Same! I love to play in ancient era. I always wanted a technology cap in civ Vi. And now with civ 7 I imagine it would be easier to do that in a custom game
Commander Types: I saw them talk to Potato about this and their answer led me down a different path. NOW, it sounds like the old military commanders, aka the front-line generals, get supplemented with additional types. Age of Exploration sounds like it has roving/exploring commanders more like Super-Scouts with the old CIV 3 "Patrol" ability to help you explore new areas AND watch over them. Modern Age, that'll be probably be the Strategic Commanders, ones to improve units speeding, training and coordination in moving about a larger but interconnected map (aka "Logistics"),
@@ianadams2566 Naval Commanders sound fine, until naval warfare fades. And Air Combat won't be so big in Modern Era to demand their own Commanders. What makes Air Units so different that they aren't part of the Ancient Commanders' ability to group/deploy units for the front line?
It’s really hard to build a strategy AI that doesn’t take full advantage of it being AI while also being asymmetrically disadvantaged by a player who can save scum. Like you can build a really good AI that isn’t fun play against. But I feel like one aspect of difficulty in these games has to be limiting the player’s ability to do things like save scum that the computer opposition can’t.
I mean there's not really any reason to balance around save scumming is there? People who do so are surely fully aware that they're making the game less fair.
@@homicidal_duck perhaps but then they may also complain about the game being too easy or the AI terrible. And yet the AI is constrained by its past decisions in a way the human is not. I just think a big part of “difficulty” can be achieved not by just giving % bonuses to computer opposition but by putting more constraints on the human player. A hard difficulty that both limits time per turn and the ability to save would be far more interesting than simply giving the AI more stuff.
Or to put it differently AI opposition and human opposition are not symmetrical. One way to achieve difficulty is not just to try to get the AI to act more human but get the human to play by the AI’s terms. No reloading mistakes, turn timers, etc.
Notice how they don't say the AI is improved because of this or that reason, they just say the mechanics are easier for the AI and that the AI needs to be aware of them.
Talking about multiple animals for the scout, it would be cool if a different animal could give a small bonus to the scout itself. For example, the dog gives it +2 combat strenght or, let's say, a donkey that gives the scout slightly higher rewards from the goodie huts
I get the impression the differences will just be cosmetic, to account for the animal companions each nation's scouts would have used or had access to.
Do we have any idea if they will remove Denuvo after an amount of time like with other games after initial sales have passed? I want to try this game despite being hesitant on the changes but I refuse to touch malware.
Their talk about ai made a lot of sense with the changes in the game but I'm worried that will those same changes dumb down the game for the players too?
I'm excited but I also agree. I think some of the elements that made Civ 6 impossible to write AI for, were also the elements that gave it that secret sauce that made empire-building so satisfying
At this stage, AI in general, can't handle complex problems as well as humans can. If you make the game more simple, then the AI will be better, if you make it more complex, then the AI will become worse.
thx for die AI question. i'm still skeptical, sounds more like feature reduction to help the AI instead of making it smarter. as this game is still targeted for switch hardware i doubt they had more cycles available to do better than Civ6. well...small hopes for the commander unit to "cheat" unit placement better (i guess unpacking is a way to immediately place units where you need them), but what once they are unpacked?
I'm concerned about what happens when a militaristic player, who is only held back because I have fewer but more advanced troops, suddenly become on par with me in science and can upgrade troops to be overcome the science disparity.
Keep in mind when the age transitions you lose all military units. A militarist player may be able to start with some freebies thanks to legacy bonuses, but there are not going to be situations where a lower tech player can suddenly upgrade their military to compete with you, because the age change is a soft reset and there will be some down time at the start while everyone gets their civ running again.
I wish at least one of the content creators who got an interview asked them about Denuvo, but I guess they couldn't just ask any question and give Firaxis bad press
Really hope denuvo just last for years and then they remove it like most other game who using denuvo, cause you now denuvo literally hogging performance
Civ 6, I would like to know what they are doing about the "future Tech" I think it just needs to end if it ends or if there is nothing to research my latest game is every three turns I have to hit future tech and future civic is 6 turns it just gets annoying. Still love the game just saying. and Can you do a fix for the happiness and money is still broken in Civ 5 I would love if you guys would fix it. one turn I am Happy +6 and then the next for no reason -9. the same for money one turn + 263 the next turn down 108??? And it is always the later game
What i would love to see isnt every leader available to every civ, but leaders being shared across multiple related civs - a what if kind of scenario. A mongolian China, or a Manchu Korea, or a Chinese Japan, or a persian india are all fantastic choices, but a French led african empire or an african led english empire feels inconsistent and immersion breaking.
I mean you can ultimately choose to play it how you like, as the other civs will try to be historically accurate. If you don’t want an African leader to lead England, then just don’t go with that option.
@@Mistshock well in my opinion min maxing destroys immersion in most cases anyways, as it is a somewhat unnatural way to play the game and is a big constrain to all the possibilities to have in your game. If you want more immersion you will need to play the game with that goal in mind, with the leaders, but also concerning other aspects.
@@Mistshock also I don’t think that the crossings of nations necessarily destroys immersion, as historically accurate does not equal immersion (Civ is generally not historically accurate). A randomly generated continent’s map with Egypt spawning next to china has no historical context whatsoever. This is the case for every Civ, but I think it’s kinda cool that in Civ 7 I would be able to conquer china as Egypt and in the second age choose china myself. Immersion doesn’t simply come from history but rather how the player is able to interact with the game. On that note, I also feel like a lot of Civ games don’t have the best immersion, as you often start of as one Civ with interesting abilities and a cool special unit, but as the game goes on, the abilities became less meaningful, the cities on the map all look the same and your special unit is far gone, so it often ends up feeling like you are just playing a standart Civ.
@@yeaaahboii2527 yeah not disputing that civ games are immersion breaking when you can build 16 wonders with 0 connection to your 'nation' purely because it was built from a foundation of the nation state as a unit of society or a civilisation. But having some constraints improves immersion. I guess if you interpret leaders as 'the spirit of' or an abstract entity that embodies the qualities of say 'queen Elizabeth' or 'Wu Zetian' or whatever it makes more sense that way, but still, it's one point that i find slightly off putting amongst many exciting changes. That said, I would very much like to see simultaneous turns like is being showcased in ARA - combat resolution comes at the end of all turns.
No they didn't, lol. They were softball pre-approved questions. We learned nothing new. If a developer let someone ask questions they didn't want to answer, or were forced to answer very specific, hardcore questions I would be so impressed I might just buy an extra copy of the game to support them just for that. I WILL admit, although I am not a fan of this guy, he did ask better questions than Potato did. The AI question was ok but needs to follow up more and grill them harder on it.
ALSO I woke up at 6am for this so if I sound a little stuffy and not as excitable that would be why!!!
Great work Boes! Really good questions
Glad we had the chance to sit down and talk Civ - thanks for the great questions, Boes!
Rubber banding awful players and AI to catch up with you discourages me from trying to play well since whether you're good or you suck you still get the same outcome which sucks
@@oufukubintawhat a sore loser/poor winner mentality. The worst part of previous civs was every other player just quitting because one person had snowballed so much that they were undefeatable - which history has shown has never been the case. The Romans fell or transformed, the Chinese were wiped out and rebuilt multiple times, the Egyptians fell during the bronze Age collapse, the British declined.
Just think how pax Romana became pax Mongolica, pax Britannica, pax Americana etc.
This is a much more nuanced and interesting mechanic. Especially if crises can become overwhelmingly difficult to survive.
@FiraxisGames, you need to ad Lithuanian civ to Civ7 as a major civ. then i will preorder Civ7 :)
Why should i buy Civ 7 when Humankind is available?
Will Civ7 come to IOS?
the potential for better AI is super exciting
Depends that is better AI?
I hope they put in a way to make the ancient era last 1500 turns
Same! I love to play in ancient era. I always wanted a technology cap in civ Vi. And now with civ 7 I imagine it would be easier to do that in a custom game
Commander Types: I saw them talk to Potato about this and their answer led me down a different path. NOW, it sounds like the old military commanders, aka the front-line generals, get supplemented with additional types. Age of Exploration sounds like it has roving/exploring commanders more like Super-Scouts with the old CIV 3 "Patrol" ability to help you explore new areas AND watch over them. Modern Age, that'll be probably be the Strategic Commanders, ones to improve units speeding, training and coordination in moving about a larger but interconnected map (aka "Logistics"),
I honestly think it’ll be even simpler. Exploration age will have naval commander and modern age will introduce Air Force commander
@@ianadams2566 Naval Commanders sound fine, until naval warfare fades. And Air Combat won't be so big in Modern Era to demand their own Commanders. What makes Air Units so different that they aren't part of the Ancient Commanders' ability to group/deploy units for the front line?
I am excited to see what the Spiffing Brit finds out. "CIV 7 IS BROKEN"
You’re at 100,000 subscribers, I hope Daves happy, we did it for him after all.
Congrats on the 100k Boesthius! 🎉
It’s really hard to build a strategy AI that doesn’t take full advantage of it being AI while also being asymmetrically disadvantaged by a player who can save scum.
Like you can build a really good AI that isn’t fun play against. But I feel like one aspect of difficulty in these games has to be limiting the player’s ability to do things like save scum that the computer opposition can’t.
Honestly though, good players almost never save scum. The real AI issue is that there are usually too many degrees of freedom, especially by endgame.
I mean there's not really any reason to balance around save scumming is there? People who do so are surely fully aware that they're making the game less fair.
@@homicidal_duck perhaps but then they may also complain about the game being too easy or the AI terrible. And yet the AI is constrained by its past decisions in a way the human is not.
I just think a big part of “difficulty” can be achieved not by just giving % bonuses to computer opposition but by putting more constraints on the human player. A hard difficulty that both limits time per turn and the ability to save would be far more interesting than simply giving the AI more stuff.
Or to put it differently AI opposition and human opposition are not symmetrical. One way to achieve difficulty is not just to try to get the AI to act more human but get the human to play by the AI’s terms. No reloading mistakes, turn timers, etc.
@@ebrim5013brain dead take good players don't need to save scum to win where did u even get that from
Congratulations on 100k!!
About to break that 100k sub baby, nice work!
Notice how they don't say the AI is improved because of this or that reason, they just say the mechanics are easier for the AI and that the AI needs to be aware of them.
Congrats on 100k subs!
Talking about multiple animals for the scout, it would be cool if a different animal could give a small bonus to the scout itself. For example, the dog gives it +2 combat strenght or, let's say, a donkey that gives the scout slightly higher rewards from the goodie huts
I get the impression the differences will just be cosmetic, to account for the animal companions each nation's scouts would have used or had access to.
@@finaldusk1821 I agree with you, my thought was more something that would be cool if it was implemented
Do we have any idea if they will remove Denuvo after an amount of time like with other games after initial sales have passed? I want to try this game despite being hesitant on the changes but I refuse to touch malware.
Almost certainly a 2k decision, not even sure if firaxis people know how wrong it will be
@@brubie7584 Agreed, but it changes nothing. I just hope the Firaxis people see some of the fans clamoring about it and look into the issue.
they have to eventually, it's a running cost
@@alexsnewhandle patience is a virtue, i guess
Their talk about ai made a lot of sense with the changes in the game but I'm worried that will those same changes dumb down the game for the players too?
I'm excited but I also agree. I think some of the elements that made Civ 6 impossible to write AI for, were also the elements that gave it that secret sauce that made empire-building so satisfying
At this stage, AI in general, can't handle complex problems as well as humans can. If you make the game more simple, then the AI will be better, if you make it more complex, then the AI will become worse.
For someone who made such a huge stink about leader aesthetics, there were very few questions about leader aesthetics and player perspective😅
Very Nice questions. Thank you for the content
Hey Boes, Foraxis just released some of the music for Civ VII. Will there be a tier list? This is more of a request than a question.
@@HaydenLutz-e8e you know it
@boesthius Nice! I'll be looking forward to it.
thx for die AI question. i'm still skeptical, sounds more like feature reduction to help the AI instead of making it smarter.
as this game is still targeted for switch hardware i doubt they had more cycles available to do better than Civ6.
well...small hopes for the commander unit to "cheat" unit placement better (i guess unpacking is a way to immediately place units where you need them), but what once they are unpacked?
Wel the team that works on AI at least doubled in size, so it should also be smarter
@@brubie7584 what if every individual unit is dumber? ;) /jk
I would like them to focus AI more on making the game a better simulation and a better world, and less about trying to "win" the game.
I'm concerned about what happens when a militaristic player, who is only held back because I have fewer but more advanced troops, suddenly become on par with me in science and can upgrade troops to be overcome the science disparity.
Keep in mind when the age transitions you lose all military units. A militarist player may be able to start with some freebies thanks to legacy bonuses, but there are not going to be situations where a lower tech player can suddenly upgrade their military to compete with you, because the age change is a soft reset and there will be some down time at the start while everyone gets their civ running again.
You need to use your advantage while you have it and make the most of it.
With the UA-cam gaming recap im in the top 0.2% of boes enjoyers thos year. Where you at boes enjoyers?
Boes gonna watch the vid when i get home but was my message delivered to Civ HQ?
So AI is stil dumb and balanced by stat inflation. Got it.
2K AWAY FOR DAVE
I wish at least one of the content creators who got an interview asked them about Denuvo, but I guess they couldn't just ask any question and give Firaxis bad press
It was one of the questions I had but I ran out of time
if you mean to ask if the game has Denuvo, the Steam page says yes
@@ContaVelha02I imagine they probably wanted him to ask “why?” or “can you not?”
Really hope denuvo just last for years and then they remove it like most other game who using denuvo, cause you now denuvo literally hogging performance
@@petemagyar1445 ok believe whatever you want lmfao
Remove Denuvo
Dave has nowhere else to go. He's stuck at 100k subs.
Civ 6, I would like to know what they are doing about the "future Tech" I think it just needs to end if it ends or if there is nothing to research my latest game is every three turns I have to hit future tech and future civic is 6 turns it just gets annoying. Still love the game just saying. and Can you do a fix for the happiness and money is still broken in Civ 5 I would love if you guys would fix it. one turn I am Happy +6 and then the next for no reason -9. the same for money one turn + 263 the next turn down 108??? And it is always the later game
What i would love to see isnt every leader available to every civ, but leaders being shared across multiple related civs - a what if kind of scenario.
A mongolian China, or a Manchu Korea, or a Chinese Japan, or a persian india are all fantastic choices, but a French led african empire or an african led english empire feels inconsistent and immersion breaking.
I mean you can ultimately choose to play it how you like, as the other civs will try to be historically accurate. If you don’t want an African leader to lead England, then just don’t go with that option.
@@yeaaahboii2527 yeah but not having constraints inbuilt destroys immersion. - aka the efficiency and minmax pressure.
@@Mistshock well in my opinion min maxing destroys immersion in most cases anyways, as it is a somewhat unnatural way to play the game and is a big constrain to all the possibilities to have in your game. If you want more immersion you will need to play the game with that goal in mind, with the leaders, but also concerning other aspects.
@@Mistshock also I don’t think that the crossings of nations necessarily destroys immersion, as historically accurate does not equal immersion (Civ is generally not historically accurate). A randomly generated continent’s map with Egypt spawning next to china has no historical context whatsoever. This is the case for every Civ, but I think it’s kinda cool that in Civ 7 I would be able to conquer china as Egypt and in the second age choose china myself. Immersion doesn’t simply come from history but rather how the player is able to interact with the game. On that note, I also feel like a lot of Civ games don’t have the best immersion, as you often start of as one Civ with interesting abilities and a cool special unit, but as the game goes on, the abilities became less meaningful, the cities on the map all look the same and your special unit is far gone, so it often ends up feeling like you are just playing a standart Civ.
@@yeaaahboii2527 yeah not disputing that civ games are immersion breaking when you can build 16 wonders with 0 connection to your 'nation' purely because it was built from a foundation of the nation state as a unit of society or a civilisation.
But having some constraints improves immersion. I guess if you interpret leaders as 'the spirit of' or an abstract entity that embodies the qualities of say 'queen Elizabeth' or 'Wu Zetian' or whatever it makes more sense that way, but still, it's one point that i find slightly off putting amongst many exciting changes.
That said, I would very much like to see simultaneous turns like is being showcased in ARA - combat resolution comes at the end of all turns.
Miller Mark Jackson Maria Anderson George
Potato mcwhiskey also did one of these
Nice
You and Potato did really nice job asking questions. Kudos!
No they didn't, lol. They were softball pre-approved questions. We learned nothing new. If a developer let someone ask questions they didn't want to answer, or were forced to answer very specific, hardcore questions I would be so impressed I might just buy an extra copy of the game to support them just for that. I WILL admit, although I am not a fan of this guy, he did ask better questions than Potato did. The AI question was ok but needs to follow up more and grill them harder on it.
@@Cruor34 True, even Potato had the audacity to call them hard questions... None of the questions where anywhere near hard
give me spiffing brit mode (no civ unlock system)
Hello boes
High quality aluminium
Cut cut me
Idk. Civ 7 shows a lack of passion and a lust for glitter. Something was lossed.
yep it shows a lack of passion for the fun of the game and an increases passion for profits
@@gregsimard-ol1hr Well said.
PLEASE don't tell me yall ask the same lame ass questions... at this point you'd be firaxis pr team employees, not youtubers
Angry person
PLEASE don't tell me yall ask the same lame ass questions... at this point you'd be firaxis pr team employees, not youtubers
Yeah… a little disappointed
Same, felt it was a bit disappointing.
If u wana smart IA try playing vs actual players instead lmao
Not everyone has to ability to organise a party of 6+ people to play for hours on end, some people might only be able to play for an hour after work
@@bigfudge2031 thats a design issue of the game making it too hard for most ppl to play mp
@@didimac96 that's what they're trying to solve with the game now being split into 3 more approachable mini-campaigns
Lame interview brother, nothing about the ui which you were critical in an earlier video
I ran out of time unfortunately, I had that as well as a few other critical questions to ask
I think you meant ‘Mankind 2’
eh this franchise is over shits been ass for decades
you're going to new jersey
new jersey for you
You can still play the older games. 👍
New Jersey.
what happened at 23:42??
their video cutout for half a second