This is still an issue... (Destiny 2)

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  • Опубліковано 1 жов 2024
  • I swear this has been an issue for years, probably the only public event thats broken to my knowledge... I Hope You Enjoy and Subscribe for More

КОМЕНТАРІ • 15

  • @RenegadeVT
    @RenegadeVT 3 місяці тому +4

    This bug virtually sums up every Bungie update.

  • @loiskispoiskis
    @loiskispoiskis 3 місяці тому +2

    ye ether supply has been buggy since it came. i was wishing bungie fixed on new echo mission what is in nessus and mission need to make some events but no

  • @stardreamix786
    @stardreamix786 3 місяці тому +2

    yeah thats happened so many times xd

  • @jasonhood8592
    @jasonhood8592 3 місяці тому

    Just a question, do you prefer your hip-fire/ads crosshair like that?

    • @aaronjohndaly487
      @aaronjohndaly487  3 місяці тому

      Yeah, why?

    • @jasonhood8592
      @jasonhood8592 3 місяці тому +1

      @@aaronjohndaly487 since into the light, there was a setting implemented to where you can have PC crosshairs, since that change, I feel like my aim has somewhat improved

    • @aaronjohndaly487
      @aaronjohndaly487  3 місяці тому

      @@jasonhood8592 might try it out sometime

  • @NotRealCandy
    @NotRealCandy 3 місяці тому +1

    its not broken you just dont know how it works

    • @aaronjohndaly487
      @aaronjohndaly487  3 місяці тому +2

      Enlighten me then Mr free candy? What exactly am I and so many others who've posted the same experience doing wrong?

    • @CrunchBar-qe5fw
      @CrunchBar-qe5fw 3 місяці тому +2

      @@aaronjohndaly487 Don't nuke the servitor right away. If you do more damage than was conceivably possible at the time of that event's creation, it registers the boss as dead even though its health doesn't tick down, and therefore any scripted sequences that follow are overwritten, because for all intents and purposes, there's nothing there. It's just a relic of an old engine that unfortunately probably won't be fixable EVER at this point because of how much else has been added in terms of functionality to the engine that's probably tied to that specific bit.

    • @aaronjohndaly487
      @aaronjohndaly487  3 місяці тому +1

      @@CrunchBar-qe5fw well there you go, I genuinely didn't know that...
      Makes more sense now, thank you

    • @CrunchBar-qe5fw
      @CrunchBar-qe5fw 3 місяці тому +1

      @@aaronjohndaly487 Definitely hope that reply didn't come across as rude, I've just run into this exact issue so many times since Shadowkeep (when it started, if I remember correctly), so I wanted to make sure I explained it.

    • @CrunchBar-qe5fw
      @CrunchBar-qe5fw 3 місяці тому +1

      @@aaronjohndaly487 I mean it sucks, but I always either skip over this PE or I make sure I start primary damage first just in case someone else decides to nuke it. Once you get the initial damage trigger on, everything seems to parse out normally, it's just if you lead with a heavy attack that wipes that first third in one go, the event is toast and you just have to move on to the next one.