Two New Features that put D5 RENDER in the lead - D5 2.9 Workflow Showcase

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 25

  • @sushilsanthosh8593
    @sushilsanthosh8593 Місяць тому +1

    @35:05 It is possible to that. D5 has released a tutorial showcasing how to do that
    ua-cam.com/video/mc4Bhzc9aDg/v-deo.html

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому

      Yup, now with the new live-sync update you can automate the whole thing! Happy to see the dev team push out updates so fast.

  • @oikos342
    @oikos342 Місяць тому +1

    Fascinated by the fact thay you renovate your own house in tokyo. Wish you the best bro

  • @MsSalinkumar
    @MsSalinkumar Місяць тому +1

    "This is such a well-explained video 👍👍👍👍The content is clear, informative, and easy to follow.

  • @Trimanonymous
    @Trimanonymous Місяць тому +2

    24:29 hey Gediminas,actually u dont have to export the models manually,u can use the latest Rhino-D5 live sync plugin,all models can be exported separately with just one click(and also import the model into D5 with one click)❤

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому

      I even double checked - D5 sync imports a rhino scene as a single model with multiple materials. There is no option to gave geometry separated into multiple elements using D5 plugin. So to animate it - manual exporting is the only way until there's an update

    • @sushilsanthosh8593
      @sushilsanthosh8593 Місяць тому +2

      @@DesignGoBrr Update ur D5 Livesync plugin. it actually exports as multiple objects based on your layers with the new release

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому

      @@sushilsanthosh8593 it does! great update from the D5 team and thanks for the heads up!

  • @brunobordini7696
    @brunobordini7696 Місяць тому

    Nice volcano next to Mordor! Hahahahahahaha! Nice tutorial btw!

  • @ivangrebennikov799
    @ivangrebennikov799 Місяць тому +1

    24:50 you can export it using grasshopper and loops i suppose

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому

      Yea, you can - but it would be much nicer if the export was a single file and it was handled on the import side instead

    • @ivangrebennikov799
      @ivangrebennikov799 Місяць тому

      @@DesignGoBrr yup. alembic

  • @buttrpapr
    @buttrpapr Місяць тому +1

    loking healthy bro!

  • @enricozetti
    @enricozetti Місяць тому +2

    Terrain really looks funny to use. I have to say that in common architecture practice I would usually have to use actual photos of the site in the background if the topography is relevant and the cases in which you can invent the surrounding topography are not that common. It might be usefull to someone making prefabricated houses or other things that have no predetermined location.. still a nice and funny addition. Thank you for keeping us updated on these things

  • @rooksisfuniii
    @rooksisfuniii Місяць тому

    We are experimenting with transitioning our advanced Architectural Representation courses to a D5 workflow. Your videos are a great resource to help faculty and students get on board. I still like Vray’s integration especially with grasshopper. Wish they would get the updates out for Rhino to keep up with Max and Maya.

    • @lawandnoaman1188
      @lawandnoaman1188 Місяць тому

      Vray’s integration with grasshopper? Are there any new features? Because as much as I remember it wasn’t that good

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому

      Vray for Rhino hasn't had any meaningful updates in the last 4 years unfortunately. Integration with GH is nice to have, but definitely clunky and awkward to use.
      Node editor for vray shaders would go a long way, but they are locked in to offer "simplified-streamlined" experience.... And D5 does that particular thing much much better than Vray.

  • @lawandnoaman1188
    @lawandnoaman1188 Місяць тому +2

    Hi Gediminas, Lumion or D5 or TwinMotion? Not just now but for the long run

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому +1

      Not Lumion. D5 and TM are progressing very fast - in the long run - impossible to say. Thankfully both are free and the workflow between them is really similar.

  • @paulknowsball694
    @paulknowsball694 Місяць тому

    hi i have a question from your "rhino sub-d building tutorial series", i'm really stressed and it could help me out so much with just some advice. thankyou

    • @paulknowsball694
      @paulknowsball694 Місяць тому

      i'm doing a similar subd building for a nursey school design and wanted the interior to have walls and certain rooms, is it possible to do this on rhino or should I somehow take what i have so far in autocad and add in those rooms and whatnot in technical drawings only. I also don't really know how to do this.

  • @miro007ist
    @miro007ist Місяць тому +1

    video games have had this type of terrain modeling since probably 2003

    • @DesignGoBrr
      @DesignGoBrr  Місяць тому +1

      The Landscape Tool was first introduced in Unreal Engine 3 as part of the UDK (Unreal Development Kit) around 2010. This feature allowed developers to create and manipulate terrains within the editor.
      It was further developed and included in Unreal Engine 4, released in 2014, where it became an integral and robust tool.

    • @miro007ist
      @miro007ist Місяць тому

      @DesignGoBrr when I wrote this comment I was frustrated with using revit's toposolid tools. Idk if I'm just a noob or they're unintuitive as hell.