transform.rotation Property in Unity - Unity Scripting API Transform Tutorial 07

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 19

  • @ChidresTechTutorials
    @ChidresTechTutorials  5 років тому +1

    SUBSCRIBE, SHARE & SUPPORT:
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  • @tiagosousa5278
    @tiagosousa5278 5 років тому +2

    Question, why when updating the this.transform.rotation=rotationY*rotationX*rotationZ we multiply the current transform.rotation instead of adding it to the new one? Harder to grasp this lesson

  • @rodneyjenman8616
    @rodneyjenman8616 4 роки тому +1

    Extemely useful, easy to watch, clear videos.

    • @ChidresTechTutorials
      @ChidresTechTutorials  2 роки тому

      Thank you. For more videos please do subscribe, share and explore our UA-cam channel.

  • @brandonfarfan1978
    @brandonfarfan1978 3 роки тому +1

    Nice. Thanks.

  • @adamasteway4828
    @adamasteway4828 2 місяці тому +1

    why when i set x to 90 and rotate z it rotates around z axes and y rotates around z axis to im confused yours is the other way around

  • @tiagosousa5278
    @tiagosousa5278 5 років тому +1

    awesome video

  • @Diego0wnz
    @Diego0wnz 4 роки тому +1

    thanks so much!
    Now I'm finally able to keep track of rotations around a specific axes!
    only problem is that my car (sleigh) gets a bit laggy (low fps).
    is that normal?

  • @JamesPhanJP
    @JamesPhanJP 2 роки тому +1

    how awesome you are

  • @RashidAli-dw3bt
    @RashidAli-dw3bt 3 роки тому +1

    Does the order of multiplying Quaternion matter? e.g. this.transform.rotation = rotationY * rotationX * rotationZ;

    • @ChidresTechTutorials
      @ChidresTechTutorials  3 роки тому +1

      Yes

    • @mr_shaamii
      @mr_shaamii 8 місяців тому +1

      @@ChidresTechTutorials why order is matter here, because we multiply them together,,
      one my question is that why we not multiply in order in rotationX*rotationY*rotationZ
      please reply

    • @ChidresTechTutorials
      @ChidresTechTutorials  8 місяців тому

      @@mr_shaamiiIts about matrices translate, rotate and scale matrices.

  • @humayunkabir4823
    @humayunkabir4823 5 років тому +1

    Thank You So Much

  • @Unknown-eh2ft
    @Unknown-eh2ft 4 роки тому +1

    very helpfull