New Effect Column Settings: Axx: Set Song Speed Bxx: Jump to Order Cxx: Break Row D0x: Volume Slide Down Dx0: Volume Slide Up DFx: Fine Volume Slide Down DxF: Fine Volume Slide Up Exx: Pitch Slide Down EFx: Fine Pitch Slide Down EEx: Extra Fine Pitch Slide Down Fxx: Pitch Slide Up FFx: Fine Pitch Slide Up FEx: Extra Fine Pitch Slide Up Gxx: Tone Portamento Hxy: Vibrato with Speed x, Depth y Ixy: Tremor with Ontime x, Offtime y Jxy: Arpeggio with Halftones x & y Kxx: Dual Command - Vibrato & Volume Slide Lxx: Dual Command - Tone Portamento & Volume Slide Mxx: Set Channel Volume N0x: Channel Volume Slide Down Nx0: Channel Volume Slide Up NFx: Fine Channel Volume Slide Down NxF: Fine Channel Volume Slide Up Oxx: Set Sample or Instrument Offset P0x: Pan Slide to Left Px0: Pan Slide to Right PFx: Fine Pan Slide to Left PxF: Fine Pan Slide to Right Qxy: Retriggers a Note After y Frames with Volume Modifier x Rxy: Tremolo with Speed x & Depth y S3x: Sets Vibrato Waveform to x S4x: Sets Tremolo Waveform to x S5x: Sets Panbrello Waveform to x S6x: Pattern Delay for x Ticks S70: Past Note Cut S71: Past Note Off S72: Past Note Fade S73: Set NNA to Note Cut S74: Set NNA to Continue S75: Set NNA to Note Off S76: Set NNA to Note Fade S77: Turn Volume Envelope Off S78: Turn Volume Envelope On S8x: Set Panning Position S90: Turn Surround Off S91: Turn Surround On S9F: Play Sample Backward SAy: Set High-Offset and Check Oxx for an Example SB0: Set Loopback Point SBx: Loop from Previous SB0 x Times SCx: Note Cut After x Ticks SDx: Delay Note for x Ticks SEx: Pattern Delay for x Rows SF0: Filter Slide Down SFA: Filter Slide Up Txx: Set Tempo to xx T0x: Tempo Slide Down T1x: Tempo Slide Up Uxy Fine Vibrato with Speed x & Depth y Vxx: Set Global Volume W0x: Global Volume Slide Down Wx0: Global Volume Slide Up WFx: Fine Global Volume Slide Down WxF: Fine Global Volume Slide Up Xxx: Set Panning Position - 00 to Left, 80 to Middle and FF to Right Yxy: Panbrello with Speed x & Depth y Zxx: Midi Macro (00-7F Filter to Cutoff, 80-8F Filter to Resonance)
A tip to those who never knew: Clicking Hint in Cognito mode when you run out of moves will still show "Warning!" but it will not affect your score at all.
this music module of this game named: Beyond the Network by Peter "Skaven" Hajba Format of this Module: IT & MO3 IT Module Created in Music Tracker: ModPlug Tracker v1.16.0203 by Olivier Lapicque IT Converted to MO3 Program: MO3 Encoder by Un4Seen Developments Module in 2003-2004
Congrats on doing them, using your video is an absolute pain and not because you have done anything wrong, but simply because they are randomised.....dragging the slider on the video helps to track down the ones you need! Excellent video!
If you're looking for the solutions for the Puzzle Mode, I have made videos of that too. If you're looking for Cognito mode, you can use those too but remember that most boards are mirrored.
If the game lets you can reset the puzzle when you run out of legal moves, and you can undo your previous move(s) whenever you want, does that mean it is impossible to get a Game Over in this mode? 🤔
BigWinner9001 maybe, I never got to the "No more moves can be made." screen, but I thought that if there was no more moves, it would say, "No Moves!" and have the Classic game over.
Henrique Ourives Reach Level 18 in Classic to unlock Twilight Reach Level 9 in Action to unlock Hyper Complete all the puzzles to unlock Cognito Reach Level 281 in Endless to unlock Finity
+RubyCoredBejeweled I will have other option if you play on the game consoles. Twilight - Reach level 6 in Classic Hyper - Reach level 6 in Action Cognito - Complete Puzzle Mode Finity - Reach level 15 in Endless Because I've been spotted this when I play in the PSP version (I don't have the real PlayStation Portable, I play on the PPSSPP emulator), that makes me those differences when I play this version of the game.
I've haven't seen *any* long plays of this mode until this one. Thank you so much for doing this
New Effect Column Settings:
Axx: Set Song Speed
Bxx: Jump to Order
Cxx: Break Row
D0x: Volume Slide Down
Dx0: Volume Slide Up
DFx: Fine Volume Slide Down
DxF: Fine Volume Slide Up
Exx: Pitch Slide Down
EFx: Fine Pitch Slide Down
EEx: Extra Fine Pitch Slide Down
Fxx: Pitch Slide Up
FFx: Fine Pitch Slide Up
FEx: Extra Fine Pitch Slide Up
Gxx: Tone Portamento
Hxy: Vibrato with Speed x, Depth y
Ixy: Tremor with Ontime x, Offtime y
Jxy: Arpeggio with Halftones x & y
Kxx: Dual Command - Vibrato & Volume Slide
Lxx: Dual Command - Tone Portamento & Volume Slide
Mxx: Set Channel Volume
N0x: Channel Volume Slide Down
Nx0: Channel Volume Slide Up
NFx: Fine Channel Volume Slide Down
NxF: Fine Channel Volume Slide Up
Oxx: Set Sample or Instrument Offset
P0x: Pan Slide to Left
Px0: Pan Slide to Right
PFx: Fine Pan Slide to Left
PxF: Fine Pan Slide to Right
Qxy: Retriggers a Note After y Frames with Volume Modifier x
Rxy: Tremolo with Speed x & Depth y
S3x: Sets Vibrato Waveform to x
S4x: Sets Tremolo Waveform to x
S5x: Sets Panbrello Waveform to x
S6x: Pattern Delay for x Ticks
S70: Past Note Cut
S71: Past Note Off
S72: Past Note Fade
S73: Set NNA to Note Cut
S74: Set NNA to Continue
S75: Set NNA to Note Off
S76: Set NNA to Note Fade
S77: Turn Volume Envelope Off
S78: Turn Volume Envelope On
S8x: Set Panning Position
S90: Turn Surround Off
S91: Turn Surround On
S9F: Play Sample Backward
SAy: Set High-Offset and Check Oxx for an Example
SB0: Set Loopback Point
SBx: Loop from Previous SB0 x Times
SCx: Note Cut After x Ticks
SDx: Delay Note for x Ticks
SEx: Pattern Delay for x Rows
SF0: Filter Slide Down
SFA: Filter Slide Up
Txx: Set Tempo to xx
T0x: Tempo Slide Down
T1x: Tempo Slide Up
Uxy Fine Vibrato with Speed x & Depth y
Vxx: Set Global Volume
W0x: Global Volume Slide Down
Wx0: Global Volume Slide Up
WFx: Fine Global Volume Slide Down
WxF: Fine Global Volume Slide Up
Xxx: Set Panning Position - 00 to Left, 80 to Middle and FF to Right
Yxy: Panbrello with Speed x & Depth y
Zxx: Midi Macro (00-7F Filter to Cutoff, 80-8F Filter to Resonance)
A tip to those who never knew: Clicking Hint in Cognito mode when you run out of moves will still show "Warning!" but it will not affect your score at all.
this music module of this game named:
Beyond the Network by Peter "Skaven" Hajba
Format of this Module:
IT & MO3
IT Module Created in Music Tracker:
ModPlug Tracker v1.16.0203 by Olivier Lapicque
IT Converted to MO3 Program:
MO3 Encoder by Un4Seen Developments
Module in 2003-2004
Congrats on doing them, using your video is an absolute pain and not because you have done anything wrong, but simply because they are randomised.....dragging the slider on the video helps to track down the ones you need! Excellent video!
If you're looking for the solutions for the Puzzle Mode, I have made videos of that too. If you're looking for Cognito mode, you can use those too but remember that most boards are mirrored.
RubycoredBejeweled you are right why did they change the jewels and mirror them?!?! I completed it last night with your help:-)
+RubycoredBejeweled and the most puzzle changes the gem types.
Ooooh memories 😢
Notice:
Once you Seeing the Puzzle No.1 in Virago Ceti. Use Hyper Cube to Shock it!!
If the game lets you can reset the puzzle when you run out of legal moves, and
you can undo your previous move(s) whenever you want, does that mean
it is impossible to get a Game Over in this mode? 🤔
BigWinner9001 maybe, I never got to the "No more moves can be made." screen, but I thought that if there was no more moves, it would say, "No Moves!" and have the Classic game over.
Since this mode hasn't have the puzzle pods, so in order to reset puzzle just click on the "Reset Puzzle" button.
Even "Time Up" When the Time Expired during Action Mode.
0:13 I should make a puzzle of this in my puzzle pack of 750 planets where it has rocks and hypercubes blue purple white green orange red and yellow
“LevelComplete.ogg” is missing
When i was younger i couldn't figure out how to get access to those alternate modes
And I'm still not sure on how, could someone enlighten me?
Henrique Ourives Reach Level 18 in Classic to unlock Twilight
Reach Level 9 in Action to unlock Hyper
Complete all the puzzles to unlock Cognito
Reach Level 281 in Endless to unlock Finity
R.i p to jeweled 2 (2002-2017
I think
No. And RIP your spelling and punctuation.
Awesome job!!
On this mode,You have to solve all of the puzzles in order,Right?
No. All puzzles are randomized so you have to solve the ones you are given or you will not be able to advance.
Oh,Sorry about that.
This mode also have puzzles similar to Puzzle mode but has a little difference: Some puzzles are mirrored and some gem types will change its color.
Happy level 20 puzzle gems
Match the hypercube to destroy the white gems, all puzzle are wrong
how do I unlock the mystery modes with the question marks
Twilight - Reach level 18 in Classic
Hyper - Reach level 9 in Action
Cognito - Complete Puzzle mode
Finity - Reach level 281 in Endless
What do you mean it didn't work? Did you clear all 80 puzzles?
+RubyCoredBejeweled I will have other option if you play on the game consoles.
Twilight - Reach level 6 in Classic
Hyper - Reach level 6 in Action
Cognito - Complete Puzzle Mode
Finity - Reach level 15 in Endless
Because I've been spotted this when I play in the PSP version (I don't have the real PlayStation Portable, I play on the PPSSPP emulator), that makes me those differences when I play this version of the game.
WINDOWS 7 NOSTALIGA
Use the hypercube clear the white gems
I'm so dizzy this mod cognito
Rubycored what windows is this
Win8.1
Ohhh i get it
Are the puzzles randomly generated?
No, it's the same puzzles like in Puzzle mode, but in random order, mirrored and with different colors
So my high score is 113,515
Why make a video if you are going to do the moves really fast and then undo the moves. The video should be the puzzles done first try, so annoying.