Paint Navigation Mesh on Terrain in Godot

Поділитися
Вставка
  • Опубліковано 6 вер 2024
  • Painting Navigation Mesh in Godot
    This is really cool and give us the full control over terrain
    At the time of the recording I did not update Github repo yet
    This still need some work
    Discord:
    / discord
    GitHub repo:
    github.com/moh...

КОМЕНТАРІ • 20

  • @AgnisNeZvers
    @AgnisNeZvers Рік тому +1

    You keep blowing my mind with each update!
    Your ideas are realy amazing for user experience. I can't imagine a better approach than painting to create data faster for something that needs runtime execution.
    Skywind team would need to see this, because they still are struggling to create navigation meshes.

    • @mohsenzare2511
      @mohsenzare2511  Рік тому +1

      Thanks man for your support
      I followed Skywind a while ago and it is a really great project which I hope I can see its lunch some day
      I don't know how they implement navigation system, but I hope this idea will help them somehow

  • @inculetbogdan
    @inculetbogdan Рік тому +3

    dude, this is GREAT

  • @vishnuviswanathan4763
    @vishnuviswanathan4763 Рік тому

    very nice update

  • @saul8510
    @saul8510 Рік тому

    Keep going!!

  • @BloodPact
    @BloodPact Рік тому

    amazing

  • @deathsyrup
    @deathsyrup Рік тому

    This is the one. This is revolutionary

  • @harmony_hunnie
    @harmony_hunnie Рік тому

    sweet! (:

  • @dueddel
    @dueddel Рік тому

    Indeed really cool! 👍

  • @smorty3573
    @smorty3573 Рік тому +1

    That is really useful. Being able to manually exclude areas for navigation mesh baking is really good.
    On an unrelated note, can you test, if your MTerrain works on GL compatibility rendering mode? I'm having some difficulties to run it on older hardware, so It'd be nice of you to test that (so that I can tell if my machine is just too old, or your system is not made to be used in compatibility mode).

    • @mohsenzare2511
      @mohsenzare2511  Рік тому

      I don't think there will be a problem with that, I think it will work, But I will test to make sure about that

  • @user-nj4pc8kv2w
    @user-nj4pc8kv2w Рік тому