SHUDDERWOCK = ALWAYS MURLOCS! - Hearthstone Battlegrounds
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- Опубліковано 29 сер 2024
- Hearthstone Battlegrounds - Murlocwok is back at it folks!
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#HearthstoneBattlegrounds #Kripp
"Shudderwock on 4 is actually a viable strategy!" *shows a game in which he instantly levels to 5 the turn after he went to 4*
Goes pretty well with his just need to extend the game one turn to make it more fun rant.
Instablaster...
"Soo, Shuderwock can stay at 4 for a lot of time and do pretty good"
*stays in 4 one turn*
Kripp does complain about taking too much damage in this video.
Is this the cannon guy?
The day Kripp stops playing murlocs will probably be the end of the game itself
the game of life that is, because if Kripp stops playing murlocs the universe will collaps
You can take the Megasaur out of the game, but you can't take the Megasaur out of Kripp.
Kripp: "If you're missing murlocs..."
Dictionary: "Psychological projection is a defense mechanism in which the human ego defends itself against unconscious impulses or qualities by denying their existence in themselves while attributing them to others. "
Wow
Wow
Wow
You surprise me. How unusual.
Intro: "You can stay at tavern four because of the hero power"
Gameplay:" Immediately goes to five without waiting"
1:41 Skipperino the Kripperino
2:20 Skipperino to Recruiterino
How, fucking how
@@sSxNoVaa probably has notifications on so he can comment as soon as Kripp posts
Keep up the good work Skipperino
Bruh you commented like before the video even went up
you can't keep me down kripp, penis. #justiceforpenisguy
❤️❤️❤️❤️❤️❤️❤️❤️❤️
Spoiler for this video: In this video, Kripp gets...
second place. His previous non-first video was one video ago, in ALWAYS TAKE PACK LEADER! where he got 2nd as Kael'thas. His most recent bottom four video was 36 videos ago, in WHERE’S MY TRIPLE?? RIP TO BUG?! where he got 6th as Maiev.
This game, Kripp plays murlocs. His last non-murloc video was one video ago in ALWAYS TAKE PACK LEADER! where he played beasts as Kael'thas.
Kripp doesn't say Jesus in this video. Kripp continues a demonic streak of 2 videos without saying Jesus.
I approve of this Kripperino again.
wait is it demonic to not say "Jesus" or is it bad to say it because when he does he's almost certainly taking the name in vain?
@@tim_schu5850 It is bad to not say Jesus because Kripp needs divine guidance!
Kripp had a good bit of salty moments this game. In my opinion, this game had some of his funniest salt. Let’s take a look:
4:58
6:50 (keep watching this ones really long)
7:22
9:33
14:23
15:39
19:17
Simplest way to make games 1 turn longer would be to increase health pools to 50. Otherwise, reduce damage from minions by 1 each. Tavern 1 and tokens deal 0 damage, Tavern 2 deal 1, etc. Makes early game less oppressive, but also makes it harder for some comps to kill.
I agree with the tokens dealing 0 but every minion on tavern dealing 1 less lowers kill potential of late game builds of like pogo, selfless heroes, or Daryl on early game dance units which gets the job done but is also just not fun for the people playing those. The health change is good. Honestly I'd go with changing base health to old patchwork's 60 health and he can go to 70 or something since it feels that a lot of damage is hitting the 20s
@@KkawaiiPotato Not to mention it'd be a massive buff for AFK if tavern 1 didn't deal damage, the fact that she's knocked down by 5+ health at minimum before starting is part of the risk for playing her. If you literally can't take damage in the first two turns, then AFK is far at less risk of dying.
@@karmicrespite5737 totally forgot she was a hero tbh I never see her
@Karmic Respite
AFK would still take damage from the turns you can't play minions with her since nobody's saying that we should reduce the damage your hero does upon victory that is determined by you tavern tier. It would be less damage, sure, but one could balance that by extending her afk time by day 1 turn.
@@violeth2255 with that extra delay I think they should also revert her back to being able to discover 1 tier 4 and 1 tier 3
I like the idea of healing for your tavern tier at the beginning of each turn
This is just so op, it shut's off pogos because of the low damage, and everyone knows that pogos is the only acceptable build
They should make it first 2 tiers do 1 dmg tier 3&4 do 2 dmg and tiers 5&6 should do 3 dmg
Murlocs + Georges the fallen : Don't need Megosaur
You just need to survive on hard mode!
But did kripp say "whats that?" to rania in this vid? I wish thered be a kripperino to help me out...
Who would've thought? Demons actually triumphing over murlocs. That megasaur change was awesome.
kripp does not go afk in this video
I don't remember who came up with it, but getting corresponding armour whenever levelling up the tavern means 20+ health if you level all the way to 6, reduces the risks of levelling up so that even if the games are still short you are still supported to attempt an end game build, and it allows for defensive counter play other than just playing tempo. It isnt even overly complicated to explain or implement so blizz wouldn't be that hesitant rather than making some convoluted confusing "once a match if u get thised or thated u ignore damage" rule or whatever
Anything longer becomes dependant of scaling and high rolling, while 20+ health is like Kripp said himself, good enough to artificially extend the game just one or two rounds necessary to get end game rolling...
Yeah, I actually posted it under one his videos a few weeks back, and started a discussion about it on reddit. I think it would be a sensible, elegant solution, still in line with blizzards design philosophy. Hopefully they will implement something like this, or anything really, because tokens are getting out of hand already, and we just had a patch darn it.
... you spent one turn of tavern 4 :') so i guess shudderwock is good on tavern 3....
I like these kind of videos where Kripp explains something or tells a story like when he mentioned the guild wars ban
keep up the good work bro
Hero: Exists
Kripp: ALWAYS MURLOCS
30 Hp start and only deal damage with tavern tier. Also I wouldn’t mind ya boi Krip doin some more TFT videos, I very much enjoy that game lol
Pretty sure Kripp wouldn't enjoy TFT, unless he really tries to get good for a week. It's hard to get into =/
love it
Virgin intro Kripp: Shudderwock playing murlocs can actually do really well staying on tavern 4.
Chad gameplay Kripp: *levels to 5 immediately*
There needs to be a Kripperino tournament, winner plays Kripp in a best of 3 on the Tube.
I’m confused, I thought shudderwock was code for pogowock, but ig mech were gone
No, you're thinking of Pogotamer Brann.
three ways to extend the games could be
1) tokens that spawn in the match dont get any stars. (token spam builds gets dmg neft)
2)Your hero always only deal 1 star of dmg.
3) If a six star card only have 50% health remaining it would only deal 3 dmg. If a 4 star card would have 25% or less health it would deal 1 dmg and so on.
I think one solution for too much damage would be that: Minions that can NOT be bought from the tavern in normal cases (Tess), have no star value. So tokens created from Rat, Tidehunter, Alley cat, Microbots, Hyenas, Spiders or Plants (Adapt) wouldn't deal any damage. Winning with only tokens on board would result in only tavern tier worth of damage. Most of these token spawning minions can be found in tiers 1-3, so it would make it so that you take less damage in early game.
Me: comes back to BGs after a few weeks and gets first place first game with midrange murloc shudderwock because it was all I was given. Latest Kripp vid: explaining how this is a strong strat
Today's fact: The brain is our fattiest organ, being composed of nearly 60% fat.
EVERYONE A LARD BRAIN
Yep, imagine not having the right nutrients for your brain when you need them. If you can't, then you probably don't ;).
My brains not fat, it's just big myelenated.
But what about adipose tissue, it's 100% fat..
@@gabem8712 is that an organ? lol
So happy you make hearthstone content. Been following you since day 1 but it's only recently that I became a die hard fan. Keep it up
'Shudderwock murlocs is good on tavern 4'
Literally spends the minimal amount of time on tier 4, epic.
About the damage problem. What if the damage was not based on the state of the board, but was instead equal to the turn index?
Turn one: 1 damage
Turn two: 2 damage
Turn three: 3 damage
...
This would reduce damage taken in the early game, allowing everyone to develop a build before the damage starts adding up too much.
Brann, Shudderwock and Furglmancer are super consistent murlock buildarounds for me. Almost always 1st or 2nd place
Yesterday I was about to get 8th as Patchwerk. I had 5 health left and a pretty mediocre Juggler build with two Mal'gani, and then I found him. Annihilan Battlemaster. And then 3 more. Ez 1st place, great comeback mechanic, ggwp
Krip: I feel like I'm being punished by trying wacky builds, because the games are to fast
Also krip pre patch: if murlocs wasn't banned this game I would have forced them
What if they make it for every time you level up it increases the damage cap by 3 and then it caps at like a max damage of 15
I think good idea wood be damage lock for rounds 2-10, you can get max damage equal to the turn, turn 2 - 2 max 2 dmg, turn 3 - 3max dmg up to turn 10. on turn 11 the damage unlocks and you can hit for any amount of damage. This would let you avoid getting slammed by highroll builds that can hit you for 25 on turns 8-10 if you're unlucky. This would slow the game down for about 2 turns I think.
I think the damage problem could be solved by gaining the same amount of armor as the tavern tier you are going to. It's a very simple solution, easy to read, so it's in line with blizzards design philosophy, wouldn't make the games overlong, but just might be enough to keep you in the game for longer, if timed well, and would add some extra strategy to leveling.
Perhaps to compensate for loss of megasaur, if you trigger toxfin twice with brann or shudderwock, you should be able to give two murlocs poisonous.
Alternative Title:
Krip = "Always Murlocs"
I think the solution for life problem is cap max damage taken to: turn number x 2. So you wouldnt take 20 30 damage on mid turns.
I didn't play BG's for couple of weeks, but yesrerday I played some, and I had 2 murloc games, one of them first place, the other one was second place. Stats are still op. Oh, and Kripp, you're wrong. You DO need Brann.
The change should be every minion deals one damage less than its tavern tier. This way you don't get token damage (rats and microbots) and games would be 2-3 turns longer. If you have a very op board you would still deal 20-25 damage but those instances would reduce by 80%.
Primalfin moving to 4 is definitely a buff, they make it quite nice to get triples even when you don't have Brann/Primalfin
Kripp is stuck with his push to 5 and shoot for 6 drops strat even though Megasaur is gone.
Hoping to see a George murloc game, curious if his hp would enable shield/poison murlocs well enough to be strong
They should reduce dmg taken from minions:
- summoned from deathrattle: 0(no more rat and Ghastcoiler bullshit)
-Tier I & II: 1 dmg,
-Tier III & IV: 2 dmg,
-Tier V & VI: 3 dmg
After turn 12, you get dmg multiplier x2, so after turn 12 there would be a little bigger dmg than currently to speed up the game for remaining players.
Also there should be some kind of comeback mechanic, like -1 gold to tavern upgrade cost when you loose a game, triggering after turn 5.
DUUUUUUUUUUUUUDDDDDEEEE YES THE MURLOCS THE MURLOCS THEY ARE BACK BABY!
edit: GG kripp unfortunate hits but glad poisonous murlocs still have their place in the meta.
The change for damage should be that heroes and tokens don’t deal damage.
I think tokens not dealing damage is fine but I feel like games might be a little slow if heroes don’t do damage
Hey Kripp. thx for your vids. How about this Catch up mechanic? Whenever you tier up you heal for the amount of gold you spend on leveling up?
What do you think about minions with "Battlecry: if you're not in winstreak heal x" where 'x' is some amount to balanced
Edit: talking about it with a friend we came to the conclusion that making it a battlecry would make brann and shudder way to op. So we came up with making it "when you sell this minion, if you're not in a winstreak, heal x"
They may be op with pirates which has 2-3 hoggers
Thats a pretty neat idea
Kripp won 7 out of 14 rounds this game.
A possible solution for the damage problem would be to change the "tavern tier damage", by dealing only half of the damage, rounding to the smallest on odd turns
So on turn one, don't add the tavern tier's damage, turn two deal 1 damage extra, turn three 1 damage, etc... until 3 damage extra for tavern 6
Kripp is a great UA-camr and streamer no cap
Murlocs should get scalelord on tier 6,its the dragon that gives all Murlocs divine shield. That way you still have to invest into toxifins and you cannot get plants or windfury.
the fact that megasaur no longer exists makes me feel like watching murlocs again
You are doing very well to still enjoy half of your games. I had no fun 4 months ago so I just got rid of the game. I wasnt a good player, only having 7000mmr, but the game was waaay too much rng for me.
“It’s a pretty big but” 0:52
Wait, it's all murlocs?
Always has been 👨🚀🔫
0:53 Thats what he said
Damn, the fact that he never got Brann, got like 3 Bagurgles and 2 Toxfinns the whole game, and never got Amalgadon, and still got 2nd place.
a good way to deal with the problem of health would be a max damage you cant take depending on the turn of the game so you cant take 20 damage on turn 6
How about adding Friendly Bartender to the BG? It is small enough change, that is not broken yet still might make a difference.
Dude your so right Krip, battlegrounds is fun cuz u need to build something with random. If u can't have a small chance to build and get smashed to fast then its just a 100% game of chance and doenst feel right
The problems that you're describing, good sir Octavian, is what happens when a game is RNG based. Sometimes what you want to do will work and other times it won't, nothing is consistent
My idea would be remove player damage. Only minons hit u. Might have been posted I didn't look.
Thanks to you I'm 5990! Mechs OP!!
5:02 sounds kinda like overwatch
More like 90% of games not having fun for overwatch
Would increasing the cost of all the tavern tiers fix the damage issue?
To make games Longer you can pít those who die into the line. They would wait for another dead player/ghost and then play for survival. winner gets back to the game with 1 health. It has some issues like, would these players get to buy minions while dead? But i think it's cool
Poor guy. hes still in the denial phase
Wait a min... You guys actually watch the first part and not skip the kripp
Make the round number (+2) the max damage you can take. Starting from 3 dmg in round 1.
Let's just give every hero 50 health insted 40 and make Patchwerk Thicc Boi 60 health again.
Changing to minions deal one damage each regardless of tier plus whatever hero level might be a way to slow down the game.
Do you guys think calculating the damage by halving the minions value would make sense
Kripp x Murwock confirmed
how about you reduce the damage from the heroes themselves? for tier 1-3 you do "1" extra damage and tier 4-6 you deal "2" damage, or increment the damage every 2 lvl tiers instead of 1. A hero lvl 6 would do 3 extra damage. the main reason to lvl up would be to get certain minions to get a decent build.
What if minions only deal 1 damage for each survivor? This would also open up cards that deal face damage or just additional face damage, etc. It might also make token builds able to be strong without killing people in 2 turns.
No.
It would take like 30 minutes each game min
@@BunnyOnASnuman that would be great lol I miss the long ass games from the early days
@@BunnyOnASnuman So, 20 minutes longer than now?
I think capping the damage would be a really good idea
1 donut = 452,2 calories
10 donuts = 4522 calories
You need to walk 30 minutes to burn 149 calories. I am just doing the math because I, myself trying to lose some weight. And I wish I could eat 1 donut ;_;
Good stuff krip
I’ve been destroying with murlocs cause no one plays them
About taking too much dmg... how about making leveling more expensive (say it costs 2 or 3 more) or just make tokens deal 0 extra dmg. Would help at least until the late game
I think the way I would try to implement less damage is essentially halving the levels of damage now and the way I would look to do it would be:
1&2 tier minions 1 damage per unit of these levels.
3&4 tier minions 2 damage per unit of these levels.
5&6 tier minions 3 damage per unit of these levels.
And as for tokens I would say any amount of tokens left on the board = 1 damage.
What if Blizzard made the damage you take in Battlegrounds half of your Tier and Minion star total? Could extend game enough to make this mode more fun.
Mb make it so tavern lvl doesn't add damage but makes it so the possible damage is capped at tavern times 3?
ROLLTIDE!
-After all this nerfs?
+Always..
do u think an introduction of a lifesteal minion could help?
It's going good kripp
Now that megasaur is gone they should bring back mackerel.
we need taketoomuchdamagerino kripperino i think
Some easy solutions to the 'too much damage' issue.
- Higher starting life total.
- Have some neutral minions that give armor when you lose.
- Have a 6 star minion that gives armor on a battlecry (if you have no armor)
- Nerf some of the stats of the strategies that encourage lots of 5/6 star minions that live to the end of the fight
- Create a 3 or 4 star card that is really good against 5/6 star minions, making it more likely they'll die and reduce damage taken.
While you say it is not great, I still keep getting second place because of them poison muururuururururs
no skipperino
Yes there is, actually 7 seconds before you
2:45 what if you had a cherry that you could save yourself from taking too much damage that that you can pop once per game
Everyone get's a Time Out! (the Paladin spell)
If you are pushed below 20HP before turn X then you only go to 20
any hero = always murlocs
Win game, die Turn 7, win game, win game, die turn 8, die turn 6 ... hurts more when you win with trash and die turn 8 with a killer board
How about everyone starts with iceblock?
I would like to see minions 1-2 deal 1 damage, 3-4 deal 2, 5-6 deal 3 and tokens will only deal 1 damage even if you have 7 on board and win maybe 1 damage per 2 tokens rounded down.