5:17 dedicants have a weak spot ("headshot") on their backpacks behind them. but even shooting at that they have wayyy too much dr currently. people suspect that it's bugged and that DE put one extra 0 in their base hp by mistake
no, they've got necramech style damage attenuation that forces their HP to only be able to go down by x amount per second, no matter what gun you use if it's fully kitted out they take the same amount of time to kill. which is also stupid, just for a different reason lol
Vesper is actually based on the Polish PT83, not Makarov. Very cool gun and I definetily recommend the video that Ian from Forgotten Weapons made on it.
This pistol, with maximum crit, semi cannonade, the brand new pistol acuity and blast is completely nuts if you feel like having some fun clearing rooms with the weapon later
Semi-pistol cannonade, Pistol acuity, Pistol elementalist, Galvanized shot, Creeping bullseye, Primed target cracker, Scorch & finally Ice storm for the magazine size Obviously using deadhead for the headshot multiplier and it's the most fun i've had with a single target secondary in an age
I am so happy this gun exists. As someone who regularly plays Ivaria, I dont need to invest in hush. Also this weapon is screaming the new pistol mod to me.
Kunai incarnon is my go to for her since it's silent to maintain Prowl, AND it's headshot seeking nature pairs very well with Prowl's headshot boost Though this seems like a nice alternative if you just prefer using a gun over kunai
There's a mod that gives you 325% damage and crit chance when shooting weak points at the expense of locking the multishot, and it actually works pretty good if you're a decent shot, and should go really well this this pistol.
It was built for it, everybody would just make it another shotgun otherwise. Pocket sniper? That's the key feature here. People are gonna hate modding this thing 😂
@provaricus627 Now all I want is a light rework for her. Just tweak her 3 a little by removing energy drain on melees and increasing her base speed and parkour velocity, change up her 2 somehow, remove energy use when her 1's line doesn't connect, make her passive automatically silence all weapons and add punch through or just make prowl augment her passive, and lastly allow her Artemis Bow use of Acolyte mods and Galvanized Shot. Also, for the love of... actually make Concentrated Arrow condense all multishot arrows into one, because right it doesn't and it only does 1/13 the damage or something like that.
Using that combination right now and it's just as good as you'd think. Though, you'll notice the lack of Multishot; no more banking on it to assist with occasional status. It's a tool of brute force damage with Acuity. I also put on Stunning Speed to help a touch with the reload and to offset some of the status loss.
As an operator once said "CLEMING LASER SIGHTS" I love the gun though it feels so nice. I'm trying to get the weakpoint mod for pistols and secondary deadhead so it does more damage (Loid ate all my deadheads)
This speaks of a secondary you run if you like stealth or want a 'weakpoint nuker' for really really big things, backup pocket cannon. I think cannonade and stuffing it full of less rampup for when you need it is good general usage tool.
the infestation was always thematically and aesthetically my favorite enemy faction, but the techrot primitive infested are just so fucking cool. crt rotten fungal flesh zombies? my god. perfection.
thematically and aesthetically? I actually agree with that, but the techrot has some JANK weakpoints. sure they on average have 2+, but they're so comically small that I quite literally spray and pray i hit one. other than their weakpoints I do like the techrot but... Come on DE.
@@tsquitz I'll give you that, it's just that i'm on a cyte 0-9 bender and the techrot is the bane of my existence RN lmao. but as a small counter point, the normal infested have normal weakpoints in abnormal places, the techrot has abnormal weakpoints in abnormal places.
@@saratsuki777 I haven't put that many hours into those missions yet so I can't really agree or disagree with the mechanical critique. just wanted to gush over the art direction 1999 went with. I'd love to see techrot enemies in sanctrum anatomica
Some people might not like this one because its not AoE or anything, but I absolutely adore just one tapping enemies straight to the dome 🙏 plus, easily the best looking sidearm in the game...
MCGCZ, you've gotta try out the acuity mods. The damage is SILLY. I've built up my gotva with the new primary crux and acuity to beef up the status and crits, and my god it's heavenly. Also the dedicants and babaus DEFINITELY have something wrong with them. It's taking minutes to kill babaus. Dedicants at least have a weak spot on their back.
Friendly reminder: This is how to get names on Arcanes: Options / Interface / Customize Interface, Show Item Labels. We now know he intentionally doesn't have them on, but you can!
This thing is INSANE with blast and the new mod that removes multishot in favour of big cc and cd to the head. Does big damage initially then massive damage to anything around it, just make sure to use Carnis Stinger and the heat and cold 60 60 mods for the status chance so it procs most of the time. Other than that you just need some damage which cannonade covers, galv shot for more damage and creeping bullseye with target cracker and deadhead for the extra multi. The fire rate and reload wont matter much when everything in front of you dies in a single shot
I went with what I am calling The KGB Version (Look it up on overframe) of the Vesper 77 has 2.4-3.9x Multishot and 70% Status/Projectile with Secondary Encumber. So statistically... it will always proc a status and very after 4 weakpoint/headshot kills it is triggering secondary encumber every single round it fires which just continuously sustains Galvanized Diffusion. Coincidentally it can also mag bump in 1.33 Seconds and retains 24% Crit chance so it Crits at 2.6x as often as encumber is triggered. Now it just needs something like Diriga Arc Coil to cross proc elements or something.
Wise decision to drop galvanized shot: priming could benefit the damage despite not being projectile based, BUT it would go against the stealth gameplay the gun is proposing. I don't know any priming method that don't raise enemy alarm state...maybe the silent mods on cedo or whatever can work? But enemies are also alerted by visual effects of guns, like the mutalist cernos/pox clouds despite them being silent. Weakspot gimmick weapons like this, perigale, knel, arca scisco and AX-52 while aiming can be somewhat useful against boss type enemies. Shame the eidolon sinovias don't trigger headshot synergies.
1. this build is is nice. 2. the elemental spread, seems like a really good ideer, corrosive for armor, magnetic for shield AND overguard, and then heat for everything else. really neat. you might just have changed my opnion of the new magnetic mods, or atleast the crit ones.
The magnetic mods are really really good regardless of their secondary stats; since they're a free neutral element for overload mods, same as the radiation mods, but at the same time, Magnetic gets a damage boost to overguard making magnetic even better than radiation damage wise And the one for melee specifically is really good since it means basically every melee can get free grouping from the Magnetic melee arcane
Been waiting for a weapon like this, can finally be snake with the suppressed pistol! Though the weapon looks super neat, thanks for the helpful video MC!
I can see myself carrying this as my "Acolyte slayer" sidearm on stealth frames like Ivara and Loki. run a Semi-Cannonade + Cascadia Flare for very little ramp-up so I can just whip it out when the acolyte spawns, pop it in the head a bit, and then go about my mission also, for Priming: look into the Artax on Diriga. Can get a really funny setup where you're getting Cold, Magnetic, Viral, Heat, and Electric all at once
I might have already mentioned it on this channel before, but I'd like to note here, because I've seen in your videos that you often equip Merciless on your weapons, and don't really use Deadhead unless it's a high precision weapon like a sniper rifle, or the Vesper shown here, but, Deadhead is pretty much always a much better choice on any non-AOE weapon, unless your weapon is only killing with status effects. Deadhead isn't actually as hard to maintain as it appears to be, you're going to be aiming for headshots anyway, so it doesn't change anything about your playstyle. It also helps with recoil management, and gives you extra headshot damage which is a *huge* increase, way more than it looks like on paper, headshots multiply with crits, so Deadhead's headshot damage kind of works like a free bane mod for every faction. Merciless meanwhile isn't very good at all honestly, it's nice for weapons that can't land headshots, like Tonkor or Phantasma, but it's best to think of it as existing purely for the guns that cannot use Deadhead, because Deadhead is easier to maintain, lasts longer, and provides much more damage, unless your weapon is incapable of headshotting enemies, in which case you use Merciless because you can't use Deadhead. If you try it out and decide that you don't really like it, that's very okay, but I would encourage to experiment more with Deadhead on more weapons, it's a very strong and I think underrated arcane.
A lot of the LR4 ytbers treat their viewers like console players who haven't played an FPS before, so it's not suprising, but yes, Deadhead is generally just better overral
@@eg0zb You might land them more than you'd think actually! At least I found that in my own gameplay, and from what I've seen of others. Do use what you like best though! Customising to your own liking is a big part of the game.
@@anonymousalexander6005 I think part of it is just that Deadhead seems more intimidating, and hasn't been in fashion because Hunter Munitions used to be very common on even LMGs, even though it was never really the best option. I think part of it is inexperience, and a reluctance to try it out because it seems more intimidating than it really is. I didn't realise how good and easy to use Deadhead really was until I took it off to try out Merciless and it just felt awful.
Hullo! So there's one of the new mods that came out called Secondary Acuity! It works perfectly on the Vesper! I'd say check it out since it boosts weakpoint damage and gives a more powerful galvanized crosshairs!
Im surprised you didn't at least try to go for the new Pistol Acuity mod on this, seems like the perfect fit. Regardless, good stuff, I'll keep this in mind when i can manage to get my hands on the Vesper myself.
The new rifle mod looks really good. Weak point damage and crit chance, no multishot. Might be good to try on a Vectis with Primed chamber and depleted reload.
I think for the new beefy enemies that are cover in the green sacs you got to shoot their back. They here is a canister there that seems to take exponentially better dmg
When aiming the laser on the Vesper it looks like the laser comes out of the bottom of the gun by the magazine part, it's too weirdly low. Just an aesthetic complaint.
I thought he didn't have it until I saw it just sitting there unranked He needs to get rid of Galv Diffusion and slot that on asap, he doesn't need the multishot with that mod
I feel like this gun would be doing big numbers with the new crit mods Pistol Acuity but with it being semi auto, if it doesn't 1 shot i dont think itd feel too great. the mods feel like they were designed for demolition and that's about it.
I wish you did a similar video with Cyte-09's exalted sniper, no need to go in depth with the Warframe imo, just the sniper with the new CRIT chance mod and some headshot multipliers since they do big damage together
What a delicious design. The crosshairs over weak points should be fairly visible in most situations, provided there isn't the usual amount of AOE nonsense going around.
Isn't there a new pistol mod that increases the damage to weak points and increases critical damage when you hit weak points? I think it would work really well with this gun.
you need to start using the new acuity mods , the bonus damage can get very high to more than justify the loss of multishot at times. Best on snipers and beams i think.
Both Gas and Magnetic do more damage to Techrot, but Cold does less damage So a general idea for Hollvania is to run Corrosive/Magnetic, using the Magnetic mods, to deal with both factions
Hey, i want give you a tip, there is rare mod "Pistol Acuity" at fully modded it does +%350 weak point damage and +%350 weak point critical chance, but disable multishot.
Two things. One: have you tried using the new Pistol Acuity mod on this as well? I haven't yet, but it seems like they would go well together. Two: Nah man, you aren't doing anything wrong on that tanky enemy. They legit are just that hard to kill.
hey man don’t get me wrong i LOVE ur vids and really look forward to them. but lately, there are times where it does seem like the “testing” is very surface level and it seems like there are times where you prioritize pumpin out a vid rather than test and find optimal builds. i understand not everyone can’t come up w everything but the fact that ur building a new weapon and didn’t even mention let alone try out the new mod that was added alongside w the weapon does seem a lil iffy to me ya know. a bunch of comments informing a wf build content creator abt a niche and underrated mod is one thing but a new popular mod is another (there’s alr a 1000 and 1 build vids for every single weapon that i could go watch, but the reason i watched you was cuz you seem to know and understand how to build) im only sayin this to lyk so u can grow and improve as a content creator, something you’re amazin at @, keep up da good work 👍
funny enough there is a better mod for this gun called pistol acuity which is 350% dmg and cc but you cant have multi shot replace both galvanized diffusion and magnetic might with that and galvanized shot and then put what ever dmg type you need with the new arcane secondary enervate and you have a easy way to get red crits with a pistol with less set up and also you could build for more CD with this also.
Since Primary/Pistol Acuity is a thing now, its kinda pointless to mod for multishot, just like canonaide with fire rate I feel like you would've gotten even more crit damage/chance if you replaced Galv Diffusion with Pistol Acuity
Corpus CEO’s better watch out
"Oooohhh Aladdddd. Ooohhh Paaaaarvooooos"
Too based
Gaze
Accuse
Deny
Alad V has been silent since this baby dropped
Oooooooooh Neffy Boiiiii@@AnymMusic
5:17 dedicants have a weak spot ("headshot") on their backpacks behind them. but even shooting at that they have wayyy too much dr currently. people suspect that it's bugged and that DE put one extra 0 in their base hp by mistake
I recall seeing someone say the zero is proof cuz the normal guys have higher hp than the eximus in the codex
Which if its true... LOL
no, they've got necramech style damage attenuation that forces their HP to only be able to go down by x amount per second, no matter what gun you use if it's fully kitted out they take the same amount of time to kill. which is also stupid, just for a different reason lol
update: got partially fixed in the latest hotfix, should not be as much of an issue anymore
Yeah I was doing backpack shots with cyte 09 that would normally do 20 million and they were doing 30k tops lmao
@@StickmanHatena I believe people poking around in the files also said they have more health than the APCs…
Makarov PB still being used thousand years into the future, MARVELOUS SOVIET ENGINEERING
Vesper is actually based on the Polish PT83, not Makarov. Very cool gun and I definetily recommend the video that Ian from Forgotten Weapons made on it.
@ oh damn it does look alot like Pb
Poland wins again! RAAAAAAHH
The kalashnikov is still being used so another soviet win
@@whitestripe484 Of corse gun jesus did a vídeo about it
This pistol, with maximum crit, semi cannonade, the brand new pistol acuity and blast is completely nuts if you feel like having some fun clearing rooms with the weapon later
Oooh, do share build,
Build? 🫵
Semi-pistol cannonade, Pistol acuity, Pistol elementalist, Galvanized shot, Creeping bullseye, Primed target cracker, Scorch & finally Ice storm for the magazine size
Obviously using deadhead for the headshot multiplier and it's the most fun i've had with a single target secondary in an age
I am so happy this gun exists. As someone who regularly plays Ivaria, I dont need to invest in hush.
Also this weapon is screaming the new pistol mod to me.
Kunai incarnon is my go to for her since it's silent to maintain Prowl, AND it's headshot seeking nature pairs very well with Prowl's headshot boost
Though this seems like a nice alternative if you just prefer using a gun over kunai
"the new pistol mod"
punch through + cdmg?
magnetic + cdmg?
i assume you mean the dmg on weakspots one, but there have been a few new pistol mods =D
Banshee+vesper77+damage mods=splintercell.
did you check the funny weak point crit mods? edit: (Pistol and Primary Acuity i think)
That's their names, yea
Those mods are so good. Took my Chakurr from 100000 red crits, to 100,000,000!!! red crits
@@vyrion157-i6s oh god i forgot about chakkhurr i GOTTA check that out
@@vyrion157-i6s I'm gonna have to try that with my Buzlok. I know some of these older weapons interact weirdly with new mods.
THERE'S A PRIMARY VERSION?
There's a mod that gives you 325% damage and crit chance when shooting weak points at the expense of locking the multishot, and it actually works pretty good if you're a decent shot, and should go really well this this pistol.
It was built for it, everybody would just make it another shotgun otherwise.
Pocket sniper? That's the key feature here.
People are gonna hate modding this thing 😂
what is up ?
The ceiling
*Seinfeld theme.mp3*
That enemy you were having trouble killing - it has CRAZY damage attenuation. It's silly, but its just a kill on a timer. Lamesauce.
Was hoping you tried the new mod, pistol Acuity, seems it like was made for this gun
@@SK-mw8vd the scaldra dedicant? No, they just have murmur levels of health with grineer levels of armour, that's why they refuse to die.
Maybe put a reload mod on it
First Arcane Crepuscular and now this suppressed hand cannon! DE, you're spoiling me and my Ivara ❤
Ivara eatin GOOD
@provaricus627 Now all I want is a light rework for her. Just tweak her 3 a little by removing energy drain on melees and increasing her base speed and parkour velocity, change up her 2 somehow, remove energy use when her 1's line doesn't connect, make her passive automatically silence all weapons and add punch through or just make prowl augment her passive, and lastly allow her Artemis Bow use of Acolyte mods and Galvanized Shot. Also, for the love of... actually make Concentrated Arrow condense all multishot arrows into one, because right it doesn't and it only does 1/13 the damage or something like that.
I'm thinking pistol acuity & cannonade + fortifier, gun purely for killing big boyes
Oh shit thanks for reminding me that this pistol is semi auto
Oh man the damage numbers are about to go STUPID
Using that combination right now and it's just as good as you'd think. Though, you'll notice the lack of Multishot; no more banking on it to assist with occasional status. It's a tool of brute force damage with Acuity.
I also put on Stunning Speed to help a touch with the reload and to offset some of the status loss.
This is the weapon Luigi shot that healthcare CEO with
Bruh
20 or so plat to rename it to "Deny, Defend, Depose" is gonna be so good
As an operator once said
"CLEMING LASER SIGHTS"
I love the gun though it feels so nice. I'm trying to get the weakpoint mod for pistols and secondary deadhead so it does more damage
(Loid ate all my deadheads)
This weapon is straight out of a 2010s shooter and I want it. I fell in love with it the instant I saw the laser scope in the 1999 demo.
This speaks of a secondary you run if you like stealth or want a 'weakpoint nuker' for really really big things, backup pocket cannon. I think cannonade and stuffing it full of less rampup for when you need it is good general usage tool.
the infestation was always thematically and aesthetically my favorite enemy faction, but the techrot primitive infested are just so fucking cool. crt rotten fungal flesh zombies? my god. perfection.
thematically and aesthetically? I actually agree with that, but the techrot has some JANK weakpoints. sure they on average have 2+, but they're so comically small that I quite literally spray and pray i hit one. other than their weakpoints I do like the techrot but... Come on DE.
@@saratsuki777 I mean, it's consistent at least. the infested also have awkward weakpoints
@@tsquitz I'll give you that, it's just that i'm on a cyte 0-9 bender and the techrot is the bane of my existence RN lmao. but as a small counter point, the normal infested have normal weakpoints in abnormal places, the techrot has abnormal weakpoints in abnormal places.
@@saratsuki777 I haven't put that many hours into those missions yet so I can't really agree or disagree with the mechanical critique. just wanted to gush over the art direction 1999 went with. I'd love to see techrot enemies in sanctrum anatomica
For a second I thought this video would be about the MIGHTY SEER
You cannot spell Vesper without SEER (vESpER)
@csbr75 it's true! It's a sign from above
Some people might not like this one because its not AoE or anything, but I absolutely adore just one tapping enemies straight to the dome 🙏 plus, easily the best looking sidearm in the game...
MCGCZ, you've gotta try out the acuity mods. The damage is SILLY. I've built up my gotva with the new primary crux and acuity to beef up the status and crits, and my god it's heavenly.
Also the dedicants and babaus DEFINITELY have something wrong with them. It's taking minutes to kill babaus. Dedicants at least have a weak spot on their back.
Would be good with that pistol au- uh that headshot crit and headshot damage multiplier mod
Those guys are THAT beefy, their weakpoints are on the stomach and the tank on their back.
Friendly reminder: This is how to get names on Arcanes: Options / Interface / Customize Interface, Show Item Labels.
We now know he intentionally doesn't have them on, but you can!
love that kinda of '80/'90 guns, surely gonna try it even if its not meta
This thing is INSANE with blast and the new mod that removes multishot in favour of big cc and cd to the head. Does big damage initially then massive damage to anything around it, just make sure to use Carnis Stinger and the heat and cold 60 60 mods for the status chance so it procs most of the time. Other than that you just need some damage which cannonade covers, galv shot for more damage and creeping bullseye with target cracker and deadhead for the extra multi. The fire rate and reload wont matter much when everything in front of you dies in a single shot
I went with what I am calling The KGB Version (Look it up on overframe) of the Vesper 77 has 2.4-3.9x Multishot and 70% Status/Projectile with Secondary Encumber.
So statistically... it will always proc a status and very after 4 weakpoint/headshot kills it is triggering secondary encumber every single round it fires which just continuously sustains Galvanized Diffusion.
Coincidentally it can also mag bump in 1.33 Seconds and retains 24% Crit chance so it Crits at 2.6x as often as encumber is triggered.
Now it just needs something like Diriga Arc Coil to cross proc elements or something.
this pairs very well with the new pistol mod, which would go in place of galvanized diffusion for some really HUGE crits, its quite fun
Wise decision to drop galvanized shot: priming could benefit the damage despite not being projectile based, BUT it would go against the stealth gameplay the gun is proposing. I don't know any priming method that don't raise enemy alarm state...maybe the silent mods on cedo or whatever can work? But enemies are also alerted by visual effects of guns, like the mutalist cernos/pox clouds despite them being silent.
Weakspot gimmick weapons like this, perigale, knel, arca scisco and AX-52 while aiming can be somewhat useful against boss type enemies. Shame the eidolon sinovias don't trigger headshot synergies.
1. this build is is nice. 2. the elemental spread, seems like a really good ideer, corrosive for armor, magnetic for shield AND overguard, and then heat for everything else. really neat. you might just have changed my opnion of the new magnetic mods, or atleast the crit ones.
The magnetic mods are really really good regardless of their secondary stats; since they're a free neutral element for overload mods, same as the radiation mods, but at the same time, Magnetic gets a damage boost to overguard making magnetic even better than radiation damage wise
And the one for melee specifically is really good since it means basically every melee can get free grouping from the Magnetic melee arcane
@@K-dis_Boher yeah, i can see that now. just wasnt really sold on them at first, but i see now, that they can be worth it.
Been waiting for a weapon like this, can finally be snake with the suppressed pistol!
Though the weapon looks super neat, thanks for the helpful video MC!
The orvius guys is back and preaching
I loved this thing playing as Arthur, excited to get it for myself
I can see myself carrying this as my "Acolyte slayer" sidearm on stealth frames like Ivara and Loki. run a Semi-Cannonade + Cascadia Flare for very little ramp-up so I can just whip it out when the acolyte spawns, pop it in the head a bit, and then go about my mission
also, for Priming: look into the Artax on Diriga. Can get a really funny setup where you're getting Cold, Magnetic, Viral, Heat, and Electric all at once
New ivara sidearm for me, loving it
The funny Internet Man posted let's go
I might have already mentioned it on this channel before, but I'd like to note here, because I've seen in your videos that you often equip Merciless on your weapons, and don't really use Deadhead unless it's a high precision weapon like a sniper rifle, or the Vesper shown here, but, Deadhead is pretty much always a much better choice on any non-AOE weapon, unless your weapon is only killing with status effects.
Deadhead isn't actually as hard to maintain as it appears to be, you're going to be aiming for headshots anyway, so it doesn't change anything about your playstyle. It also helps with recoil management, and gives you extra headshot damage which is a *huge* increase, way more than it looks like on paper, headshots multiply with crits, so Deadhead's headshot damage kind of works like a free bane mod for every faction.
Merciless meanwhile isn't very good at all honestly, it's nice for weapons that can't land headshots, like Tonkor or Phantasma, but it's best to think of it as existing purely for the guns that cannot use Deadhead, because Deadhead is easier to maintain, lasts longer, and provides much more damage, unless your weapon is incapable of headshotting enemies, in which case you use Merciless because you can't use Deadhead.
If you try it out and decide that you don't really like it, that's very okay, but I would encourage to experiment more with Deadhead on more weapons, it's a very strong and I think underrated arcane.
Phantasma has shotgun vendetta anyway
A lot of the LR4 ytbers treat their viewers like console players who haven't played an FPS before, so it's not suprising, but yes, Deadhead is generally just better overral
@@anonymousalexander6005 I play on pc and can't hit headshots for shit so Im actually glad they use Merciless most of the time
@@eg0zb You might land them more than you'd think actually! At least I found that in my own gameplay, and from what I've seen of others.
Do use what you like best though! Customising to your own liking is a big part of the game.
@@anonymousalexander6005 I think part of it is just that Deadhead seems more intimidating, and hasn't been in fashion because Hunter Munitions used to be very common on even LMGs, even though it was never really the best option.
I think part of it is inexperience, and a reluctance to try it out because it seems more intimidating than it really is. I didn't realise how good and easy to use Deadhead really was until I took it off to try out Merciless and it just felt awful.
The aspect of this pistol reminds me of the Albert-01 from RE7 !
One more new mod added in, and should be a great option here is Pistol Acuity.
Loses out on Multi-shot, but further doubles up on Weak spot damage
i want to like this gun but the laser sight comes from underneath the barrel and it bothers the shit out of me.
Tell DE plz
Hullo! So there's one of the new mods that came out called Secondary Acuity! It works perfectly on the Vesper! I'd say check it out since it boosts weakpoint damage and gives a more powerful galvanized crosshairs!
The fact you don't use nameplates makes you an official enemy of the Warframe state 😳
Seems like something im gonna bring for hunting Legacytes as a backup for when they have Aquablades to stagger me out of Sampotes slams
I can't wait for you to use the Acuity Mods that were added. I think the vesper gains a lot from it thanks to increased weak point damage boost.
Im surprised you didn't at least try to go for the new Pistol Acuity mod on this, seems like the perfect fit. Regardless, good stuff, I'll keep this in mind when i can manage to get my hands on the Vesper myself.
The new rifle mod looks really good. Weak point damage and crit chance, no multishot. Might be good to try on a Vectis with Primed chamber and depleted reload.
I think for the new beefy enemies that are cover in the green sacs you got to shoot their back. They here is a canister there that seems to take exponentially better dmg
I know what you're talking about with the Scaldra bag-heads... they're so excessively tanky and there must be some trick to them.
When aiming the laser on the Vesper it looks like the laser comes out of the bottom of the gun by the magazine part, it's too weirdly low. Just an aesthetic complaint.
This looks like it would be very fun on Harrow. Using this with the AX-52 just feels very thematic for them, lol
Personally I'd replace Galvanized Diffusion with the new Pistol Acuity mod. Is amazing how many weapons work well with the new Acuity mods
Not putting pistol acuity on it feels like a crime
I thought he didn't have it until I saw it just sitting there unranked
He needs to get rid of Galv Diffusion and slot that on asap, he doesn't need the multishot with that mod
It’s still gives me such Johnny’s Malorian from cyberpunk 2077 vibes
Minus the flamethrower when you melee with the weapon
How... A future revolver vs Russian Semi automatic.
If it's the fire rate then wooooo boy revolvers IRL are manually automatic huh.
I feel like the dash polarity is meant for secondary acuity, to build hard into headshots
Do you think you could do the neutralizer for the next vid?
I feel like this gun would be doing big numbers with the new crit mods Pistol Acuity but with it being semi auto, if it doesn't 1 shot i dont think itd feel too great.
the mods feel like they were designed for demolition and that's about it.
Thought it was a Makarov, glad I was right.
I wish you did a similar video with Cyte-09's exalted sniper, no need to go in depth with the Warframe imo, just the sniper with the new CRIT chance mod and some headshot multipliers since they do big damage together
Galvanized DiffOOshion !!!
5:16 The Scaldra Dedicants have Damage Attenuation on them which is why they're such sponges.
I'm pretty sure it's just insane health and armour, not DA
What a delicious design. The crosshairs over weak points should be fairly visible in most situations, provided there isn't the usual amount of AOE nonsense going around.
PLINX With All New Mods LETS JUST SAY Legendary JIREN OP!!! 💯
My Plinx Also Has 209.9% Crit Chance…
Reminds me of that one weapon on re7 and 8, that like super juiced magnum
That looks like Silver hand Pistol from CP2077
Isn't there a new pistol mod that increases the damage to weak points and increases critical damage when you hit weak points? I think it would work really well with this gun.
you need to start using the new acuity mods , the bonus damage can get very high to more than justify the loss of multishot at times. Best on snipers and beams i think.
Luigi's pistol
Yessss big mannnn
What is better for techrot? Gas or Mangnetic?
Both Gas and Magnetic do more damage to Techrot, but Cold does less damage
So a general idea for Hollvania is to run Corrosive/Magnetic, using the Magnetic mods, to deal with both factions
@theasylummaniac7039 I see. What about non elementals?
Hey, i want give you a tip, there is rare mod
"Pistol Acuity" at fully modded it does +%350 weak point damage and +%350 weak point critical chance, but disable multishot.
Wait a minute is this gun referencing 007 specter
Two things. One: have you tried using the new Pistol Acuity mod on this as well? I haven't yet, but it seems like they would go well together. Two: Nah man, you aren't doing anything wrong on that tanky enemy. They legit are just that hard to kill.
hey man don’t get me wrong i LOVE ur vids and really look forward to them. but lately, there are times where it does seem like the “testing” is very surface level and it seems like there are times where you prioritize pumpin out a vid rather than test and find optimal builds.
i understand not everyone can’t come up w everything but the fact that ur building a new weapon and didn’t even mention let alone try out the new mod that was added alongside w the weapon does seem a lil iffy to me ya know. a bunch of comments informing a wf build content creator abt a niche and underrated mod is one thing but a new popular mod is another (there’s alr a 1000 and 1 build vids for every single weapon that i could go watch, but the reason i watched you was cuz you seem to know and understand how to build)
im only sayin this to lyk so u can grow and improve as a content creator, something you’re amazin at @, keep up da good work 👍
I prefer merciless on this one honestly. Focus on pure damage instead of good feels hurts a good numbers of guns to be honest.
Try Secondary Acuity with this thing!
That unit has a tank on the small of their back that serves as the weakpoint. Incredibly annoying.
funny enough there is a better mod for this gun called pistol acuity which is 350% dmg and cc but you cant have multi shot replace both galvanized diffusion and magnetic might with that and galvanized shot and then put what ever dmg type you need with the new arcane secondary enervate and you have a easy way to get red crits with a pistol with less set up and also you could build for more CD with this also.
Dumb question but, how is it already at 60 capacity?
.45 long slide with laser sight
Di-Foo Fighters
Vaykor Hek when?
your not missing anything dedicants just have dmg attenuation to make them really slow to kill
Try Secondary Acuity with it.
I've run that bounty a million times but nada.
Could add holster reload exilus mod 😊
Since Primary/Pistol Acuity is a thing now, its kinda pointless to mod for multishot, just like canonaide with fire rate
I feel like you would've gotten even more crit damage/chance if you replaced Galv Diffusion with Pistol Acuity
1:16 bro turn on item tags whtf
funny internet man
Such a shame, that most of the cool looking guns are just “meh” 😢
Yey
Clem
You've done thees 1999 clips way to fast, it's such a bitch to get the parts for this weapon.
i've been trying to get this bo since day one and have had no luck
fuck me i guess XDD
Lazy partner 👎🤡
this is like the MIGHT SEER of 1999, still not as great as the obvious original, the MIGHTY SEER
This gun is so skibidi