GAME ASSET BEGINNER TUTORIAL - Modeling In Blender (Part 1/5)

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  • Опубліковано 25 лют 2021
  • Learn how to model low poly barrel game-ready asset in Blender. This series is focused on beginners!
    🌟ALL TUTORIAL SERIES PARTS🌟
    1. (Part 1/5) Modeling In Blender: • GAME ASSET BEGINNER TU...
    2. (Part 2/5) UV Unwrapping In Blender: • GAME ASSET BEGINNER TU...
    3. (Part 3/5) Texturing In Blender & GIMP • GAME ASSET BEGINNER TU...
    4. (Part 4/5) Exporting from Blender to Unity • GAME ASSET BEGINNER TU...
    5. (Part 5/5) Creating LOD In Blender & Unity • GAME ASSET BEGINNER TU...
    Tutorial post on my website:
    www.lmhpoly.com/tutorials/gam...
    👉Subscribe to my channel: bit.ly/32afk43
    🎲MY UNITY GAME ASSETS🎲
    www.lmhpoly.com/unity-game-as...
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    www.lmhpoly.com
    😉SOCIAL MEDIA😉
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    💬CONTACT ME💬
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КОМЕНТАРІ • 214

  • @LMHPOLY
    @LMHPOLY  3 роки тому +12

    Watch (Part 2/5) UV Unwrapping In Blender: ua-cam.com/video/-uYwkBCPpiQ/v-deo.html

  • @mehmedcavas3069
    @mehmedcavas3069 Рік тому +48

    I just love the fact that u do not just show how to make the barrel but also show every short cut and feature one by one. great tutorial

  • @LMHPOLY
    @LMHPOLY  3 роки тому +14

    At 4:43 I made a mistake editing the video. I mean ALT+LClick - to select the Edge Loop!
    Also, at 5:32 I meant to press Z to scale by Z-axis, not X.

    • @richardnixon8678
      @richardnixon8678 3 роки тому

      at 9:10 you missed pressing "W" to enter the Object Context Menu

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      @@richardnixon8678 What do you mean? To enter the "Object Context Menu" you need to press "RMB" (Right Mouse Button), and I say it in the video.

    • @Victor-oo4ux
      @Victor-oo4ux 2 роки тому

      @@LMHPOLY Some use RMB for selection :) For us 'W' will do the job..

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      @@Victor-oo4ux ​ @Victor Well, last time I used RMB for selection in Blender 2.79, lol. I used it for 10 years, and when the Blender 2.8 came out, I switched to LMB for selection, and it's so much better. I got used to it pretty fast and never going back.
      P.S. I've never tried to use RMB for selection in Blender 2.8+, so I didn't know that W still opens the menu :)

  • @danmororo
    @danmororo Рік тому +14

    i don't usually comment on videos but this was one of the most thoroughly comprehensive tutorials i've seen. thank you so much for this

  • @clee1760
    @clee1760 7 місяців тому +5

    Perfect pacing. Perfect explanations. Even better is indicating visually which keybindings are being used and what they do, every single time.
    This is one of the most perfect tutorials I have ever seen.

  • @falconegaming
    @falconegaming Рік тому +3

    Can't stress enough how awesome it is that you show things that go wrong during the process and how to fix them, the align X/Y trick, island editing and management, it is all missing from other tutorials. NICE JOB! In my notes for UV unwrapping, I just linked this video.

  • @falconegaming
    @falconegaming Рік тому +1

    This is the best tutorial I have seen content wise, you went very slow, added your own screencast keys, showed options and keybinds I didn't know existed. Well done!

  • @MrProtorob
    @MrProtorob Рік тому +1

    Thank you very much for the tutorial on UV mapping, I was literally going crazy watching other tutorials. In my case I just needed to understand how seams and uv island alignment. I think this is one of the best tutorials on UV unwrapping. ❤

  • @user-vj9hb3gy6d
    @user-vj9hb3gy6d 2 роки тому +2

    Rather than just instructing click this, press that... you are also explaining why we need to do all that. Awesome tutorial. Thank you so much!

  • @fuzziau5669
    @fuzziau5669 Рік тому +3

    this is an amazing tutorial.
    as someone who watched Blender Guru for my first few tutorials videos.. this was much more fast of course, so there wasn't much time to really explain too much, but if you have any concept of how 3D works and have some time in blender getting used to it, this helps a lot to know some fundamental things. you don't need to do a donut with fancy geometry nodes and compositing. if you're making game assets, you don't even need a ton of detail and work unless it is supposed to be.
    LMH has made a rather good video for beginners id argue. and id suggest giving these videos to friends who are interested or stuck on simple things as they start out :3

  • @chrisfortin4933
    @chrisfortin4933 7 місяців тому +1

    Currently taking online courses in game development. For the class we are using unity but I wanted to create my own 3D objects eventually when making my own game. I've always wanted to learn Blender too and honestly I'm so glad I came across your channel! Your videos are very professional and I feel like I'm taking a second course in Blender worth your videos. Thank you for sharing your knowledge and helping us understand this awesome toolbox!

  • @mrlukanik4963
    @mrlukanik4963 2 роки тому

    such a gorgeous tutorial! I've learned so many tips and it brought me plenty of joy

  • @djordjestokic7962
    @djordjestokic7962 Рік тому +1

    Great video, learned so much very fast! Straight to the point, and you showed us alot of tiny shortcuts and details in workflow. Thank you!

  • @diardha
    @diardha 3 роки тому +2

    Really focused on beginner and easy to follow. thanks

  • @Rickiirara
    @Rickiirara 2 роки тому +1

    I'm just starting out and this was really helpful! Thank you for taking the time to create this video :)

  • @praxedishaze1346
    @praxedishaze1346 2 роки тому +19

    This was a brilliant introduction to making game assets for Unity. Wonderful! It does require limited familiarity with Blender. I recommend Grand Abbit's Blender tutorials.
    By the way, LMHPOLY, at 5:32, you mean 'S - to scale' and then 'Z - scale by Z-axis'. (You say 'scale by X-axis', a horizontal axis. You actually scale in the vertical axis, which is Z.)

    • @jimmyreynolds871
      @jimmyreynolds871 Рік тому +1

      thank you!

    • @AlanLenisa
      @AlanLenisa Рік тому

      true

    • @falconegaming
      @falconegaming Рік тому

      Saw that today too!

    • @ZenTrickz
      @ZenTrickz 10 місяців тому +1

      Also, the pivot point must be set to "Individual Origins" when scaling. This confused me since by default I was scaling about the barrels origin.

    • @AxionFong
      @AxionFong 6 місяців тому

      tq

  • @kiwi6421
    @kiwi6421 2 роки тому +1

    Brilliant tutorial, thank you so much!

  • @HyagoPinheiro
    @HyagoPinheiro 2 роки тому

    Thanks for this great tutorial series!

  • @MehmetSarkd
    @MehmetSarkd 2 роки тому +2

    Amount of tips in this video is amazing.

  • @jean-michel.houbre
    @jean-michel.houbre 3 роки тому +21

    Great tutorial. The information given in the panels is very useful for understanding (on a lot of tutorials, mouse movements are difficult to see and require you to go back). Thank you very much, I know it takes a long time to edit.

    • @LMHPOLY
      @LMHPOLY  3 роки тому +3

      Thank you for your feedback!
      Yes, it takes a lot of time to edit these videos.

    • @rattyredemption
      @rattyredemption 3 роки тому +3

      ​@@LMHPOLY i agree, the subtitles are very useful. i sometimes take screen shots of the videos to use as reference, and that works even better with tutorials like yours.

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @loenabelle
    @loenabelle 2 роки тому +1

    One of the best i've found! Subscribed!

  • @teamspeak9374
    @teamspeak9374 5 місяців тому +1

    this is the best blender video i've ever seen

  • @saiverx
    @saiverx 3 роки тому +5

    Thanks for the detailed tutorial!

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @wormholeinteractive
    @wormholeinteractive 2 роки тому

    I have learned so much from this video! Thank you!

  • @richardnixon8678
    @richardnixon8678 3 роки тому

    THANK YOU SO MUCH! Excellent and very detailed info, perfect for beginners. Appreciate it a lot!

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @tarekmustafa2525
    @tarekmustafa2525 Рік тому +1

    Awesome Video, I learned many new shortcuts and tricks!

  • @notavail
    @notavail Рік тому +1

    Great tutorial, thank you so much.

  • @eligame2862
    @eligame2862 3 роки тому +2

    3:03 Shift+Z toggles wireframe mode. Truly amazing and quick and accessible

    • @LMHPOLY
      @LMHPOLY  3 роки тому +2

      I use Z because you can change to any shading mode fast. I don't use Shift+Z because the more shortcuts I use, sometimes I get mixed up lol. But I think someone else will find it useful, thanks ;)

  • @MacaroniLove
    @MacaroniLove 9 місяців тому +2

    I'm not sure if I'm doing something wrong, but with Blender 3.6, when extruding the circle with 5 vertices on top of the barrel at 7:39, it generates faces inside and outside as well. Backface Culling is enabled.
    Edit : I deleted the circle and remade it and now it extrudes with normals inside as expected. Not sure what I did wrong the first time.
    Edit 2 : The rest of the video work well with 3.6, great video too!

  • @user-sz4tc1qf7i
    @user-sz4tc1qf7i Рік тому +1

    You are awesome man! Your explaining is the best👍👍👍

  • @manchitas3531
    @manchitas3531 2 роки тому +1

    You deserve more views. Very good tutorial. I subscribed

  • @jairosouza7994
    @jairosouza7994 Рік тому +1

    Great tutorial. I learned a lot of new stuff.

  • @annflorczyk3922
    @annflorczyk3922 Рік тому +1

    Aaaaaaa thank u so much! Its such a good tutorial, I love it!

  • @user-jp8bh4op2l
    @user-jp8bh4op2l 2 роки тому

    Thanks! Very informative lesson

  • @-stefanv-5439
    @-stefanv-5439 2 роки тому

    That's great for beginners...
    Detailed explaining with tips instead of useless music only...

  • @mcnuffey8629
    @mcnuffey8629 7 місяців тому

    Great tutorial!

  • @dmtr_ptrv
    @dmtr_ptrv 21 день тому

    the best tutorial, thanks you a lot for you work

  • @SecchiGaming
    @SecchiGaming 11 місяців тому +2

    You sir.. have no clue how much you helped me right now... I can not describe to you how thankful I am for this tutorial.. thank you!

    • @LMHPOLY
      @LMHPOLY  11 місяців тому

      Really glad that I could help! Thank you for watching :)

  • @realamp07
    @realamp07 2 роки тому +1

    Very detail, perfect for beginner like me. Thank you so much. I hope you can make tutorial video like this for making a human character soon

  • @PandemoniumGameDev
    @PandemoniumGameDev 3 роки тому +1

    Thanks a ton for this series. Subbed!

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      Thank you for the sub 🙂

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @yecomer8577
    @yecomer8577 3 місяці тому

    Absolutely amazing🐔

  • @gritosmusitados
    @gritosmusitados 2 роки тому

    Great tutorial, very well explained!

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @thedweller7665
    @thedweller7665 2 роки тому

    Thank you for the video!!

  • @ramsesotravez274
    @ramsesotravez274 2 роки тому

    Wooow, outstanding, i've tried other tutorials but this one by far is the best!
    You put all the shortcuts
    Easy to understand
    All clean
    Many thanks

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @pandurangansatish2973
    @pandurangansatish2973 Рік тому

    Super ! Thanks

  • @beratkutluca1114
    @beratkutluca1114 9 місяців тому

    man i thought i know enough shortcuts but damn your shortcuts are really awesome and thanks for your tutorial!

  • @danieljob6983
    @danieljob6983 9 місяців тому

    U teaching stress less very simply I am very happy with your tutorial

  • @Paul-yw4yr
    @Paul-yw4yr 3 роки тому

    I'm glad i stumbled upon your post on reddit. Great tutorial

    • @richardnixon8678
      @richardnixon8678 3 роки тому

      which sub reddit are you following?

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @FireDemon-ir5un
    @FireDemon-ir5un 3 роки тому +1

    THESE VIDEOS ARE THE BEST

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @Alex_Aly
    @Alex_Aly 3 роки тому

    Nice work man :) verry detailed

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @mixagames5425
    @mixagames5425 2 роки тому

    Great tutorials thank you :)

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @marcosmiranda7393
    @marcosmiranda7393 3 роки тому

    I love u. Thank u for this

  • @ElToboyo
    @ElToboyo 2 роки тому +1

    I don't usually comment on UA-cam, but damn this was an amazing tutorial. Really useful tips!

  • @lordfrazao1026
    @lordfrazao1026 5 місяців тому

    9:00 A very useful tip, tysm!

  • @johnjobc3517
    @johnjobc3517 3 роки тому

    Thanks!

  • @abraiyan7984
    @abraiyan7984 2 роки тому +1

    Thanks for the series. I hope to see more tutorials from you about Unity + Blender and some optimizations techniques too.

  • @magicasper3666
    @magicasper3666 2 місяці тому

    i love you man

  • @whitedinamo
    @whitedinamo Рік тому

    Thanks.

  • @wise_old_tree
    @wise_old_tree 2 роки тому +2

    Thank you so much bcz of u i became a dev

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @user-sq9kx5vp9d
    @user-sq9kx5vp9d 3 роки тому +3

    6:58,i couldn't snap with Ctrl,it comes with Pick Shortest Path.and i had enabled snap to vertex.

    • @LMHPOLY
      @LMHPOLY  3 роки тому +3

      Make sure that you press G to move and while moving hold CTRL to snap to any Vertex. It shouldn't be a problem.

    • @LMHPOLY
      @LMHPOLY  3 роки тому +2

      Also, if yoy have the Snap icon enabled at the top then you don't need to hold CTRL to snap.

    • @user-sq9kx5vp9d
      @user-sq9kx5vp9d 3 роки тому +3

      @@LMHPOLY thanks. i made it.

    • @danielbudd689
      @danielbudd689 11 місяців тому

      @@LMHPOLY Thanks so much for this. I was stuck on this too and you guys helped me.

  • @danjiga7378
    @danjiga7378 2 роки тому

    I love!

  • @heyreefes
    @heyreefes 2 роки тому

    gotta say.... amazing work. ik its just a barrel but still amazing work

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @danjiga7378
    @danjiga7378 3 роки тому

    to good work!

  • @danieljob6983
    @danieljob6983 9 місяців тому

    Good work sir u doing great work creating tutorial..... U are training very well keep going full support 👍

  • @jono8326
    @jono8326 2 роки тому +1

    Thank you for the great tuts! Subed and liked! Followed your IG as well :) have a good day.

  • @gavinator354
    @gavinator354 Рік тому

    I'm not sure why, but when I CTRL+J to join, my small pentagon mesh gets inverted, even though before I join them the normals look correct. So i undid the join, recalculated the normals on the pentagon mesh, and purposely chose "inside" to make them look flipped. So it looked wrong, but then when I did CTRL+J to join them, it corrected itself and looks fine in the end result. REALLY weird! lol any thoughts?

  • @Sarkestic
    @Sarkestic 3 роки тому +5

    5:30 should be "scale by Z-axis", no?

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      Yes, thank you for noticing it!

  • @upzerg
    @upzerg 2 роки тому +5

    This lecture is amazing. It's my first time learning Blender and I love it. Thank you!

    • @LMHPOLY
      @LMHPOLY  2 роки тому +2

      Thank you for watching! Good luck with learning Blender ;)

  • @xv3261
    @xv3261 2 роки тому

    thank you

  • @ApexPredatorM82
    @ApexPredatorM82 2 роки тому

    Great Brother keep it up✔❤

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @designnimbus
    @designnimbus Рік тому +1

    You are the best instructor l've met on youtube sir.

    • @LMHPOLY
      @LMHPOLY  Рік тому +1

      Thank you, this means a lot!

    • @designnimbus
      @designnimbus Рік тому

      @@LMHPOLY You deserve it mate. By the way l searched for to buy a course that you recorded but l couldn't find neither on your web page nor in the patreon. I wish you make a blender modelling tutorial or a complate tutorial which includes Blender modelling and Unity integration for game development. You'd better create a poll to find how many people can buy a course you made.

    • @LMHPOLY
      @LMHPOLY  Рік тому

      @@designnimbus Well, I've never released any paid courses yet, and I don't have Patreon. But I actually would love to create exactly the course you are asking for. Creating game assets from scratch Blender to Unity workflow, or even making the whole game environment.

  • @gamesambassador
    @gamesambassador 2 роки тому

    👍 thx

  • @ahmedal-saedi
    @ahmedal-saedi 2 роки тому

    Ty

  • @ThevonMusic
    @ThevonMusic 3 місяці тому

    great tutorial, but one question, at around 6:18 where you talk about using F, i choose a single vertex like you show but when I press F it doesn't automatically know what to do. In my case I shift selected all vertexes manually and used F everytime to fill the gaps. Is this normal? Using Blender 4 right now.

    • @LMHPOLY
      @LMHPOLY  3 місяці тому

      It should work on any version of Blender if you have the same mesh shape as I have. It's possible that you have overlapping vertices/extruded geometry there - this happens when you (E - to Extrude and press RCLICK or ESC trying to cancel. It doesn't cancel the Extrusion! It only puts the Extrusion to the default position where you started the extrusion). In this case, any time you press E-to Extrude and press RCLICK or ESC to cancel, you must then press CTRL+Z to redo the action so you don't leave overlapping Extruded geometry.
      YOU CAN EASILY REMOVE OVERLAPPING GEOMETRY/VERTICES BY DOING THIS
      Try "A - to select all Vertices in the Edit Mode", and "M > By Distance - to merge all overlapping vertices". You will see a message at the very bottom "Removed x Vertices". If it says "0" that means you didn't have any overlapping vertices. If it says any number, then you have overlapping vertices which are now merged together. Now, try to select that Vertex and press F to fill in the faces.
      P.S. It's normal to actually select 3-4 Vertices while using SHIFT and pressing F to fill in the Face. It's what I use most of the time. But in some cases, as I showed in this video, you can fill in the face with 3 closest vertices only by selecting one corner vertex. For example, if you have a square mesh with 4 Vertices around and no face, you can select 1 Edge and press F to fill in that face instead of selecting all 4 corners. And if you only select 1 Vertex of that square with 4 Vertices and press F, you will fill in only half of that square, only 3 closest vertices makes a face. Basically you use different approaches for different circumstances. You can try it by yourself, so you can understand it better.

    • @ThevonMusic
      @ThevonMusic 3 місяці тому

      @@LMHPOLYSuper solid response, thanks for helping out!

  • @TemalethAM
    @TemalethAM 3 роки тому +5

    This was a great tutorial! Easily explained, right to the point and I learned loads. Thank you!

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @98kag
    @98kag 11 місяців тому

    That took me sometime to realise, but 5:29 that's the Z axis. Anyways, thanks a lot, great tutorial!

  • @burkanaydn9944
    @burkanaydn9944 Рік тому

    at 6:15 when I press F nothing happens also, even though I checked the backface culling option, the inside of the object is not visible.

  • @tail1410
    @tail1410 3 роки тому +1

    If I wanted the planks on the top and bottom to have creases as well like the sides, How would i go about doing that?

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      Have you watched the texturing - (part 3/5)? I'm showing there how to texture paint planks on the sides, top, and bottom.

    • @tail1410
      @tail1410 3 роки тому

      @@LMHPOLY Sorry, should have been more descriptive. I'm looking to use a color palette. So I assign faces to be a flat color. That way in my game engine I only have to have a single texture which is the palette. I asked online on blender stack exchange, and the answer I got was that it was not possible to get what I'm looking for without adding more vertices

    • @LMHPOLY
      @LMHPOLY  3 роки тому +1

      @@tail1410 I want to see the visual picture of what exactly you want to achieve because I'm not 100% sure.
      But if you want to add planks by using color palette texture, you can use one color for plank faces and another black color to make a fake gap in between. You can do that by adding more geometry (faces between plank faces).
      Or use a 3 color gradient going from black to brown to black, and apply this gradient to every single plank. This way you can achieve a separate plank effect with the same low poly geometry and small texture.

  • @swampnutz5201
    @swampnutz5201 Рік тому

    When I try to set the cursor to the bottom of the barrel it stays at the top, even after rotating it 180 degrees, any input? I feel like im missing something with the mirror modifier

    • @LMHPOLY
      @LMHPOLY  Рік тому

      Did you apply the mirror modifier before doing those steps of changing the cursor position? I'm not sure what you are doing wrong since I can't see it.
      Make sure to follow all of the steps from 8:25

    • @swampnutz5201
      @swampnutz5201 Рік тому

      @@LMHPOLY I never applied the mirror modifier. I rewatched the tutorial from the beginning and fixed the issue. Great tutorial and thank you for the timely reply!

  • @M3boop
    @M3boop 2 роки тому

    Hello Hey Hi ! I'll follow the tutorial series bc I need the practise but will I be able to use the obj in Unrela Engine aswell ? You rock btw

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      Yes. As far as I know, UE4 supports .fbx or .obj files. Export settings might be a bit different for UE because Unity and UE4 use different axis for rotation.
      Thanks!

  • @danmororo
    @danmororo Рік тому

    around the second half of the video on, i did (ctrl + alt + shift) / (ctrl + alt) edge selection and it only selected half of them so I had to manually select the rest. anyone know why this might be?

    • @LMHPOLY
      @LMHPOLY  Рік тому +1

      To select the edges around the barrel HORLD ALT + LCLICK, and ALT+ SHIFT + LCLICK to select more than one. You don't need the CTRL.
      If it only selected the half of the edges, then you might have Overlapping Vertices in that location. Try with a Vertex select tool to press A - to select all mesh vertices, RCLICK > Merge Vertices > By Distance and then try to select the edges around again.

    • @danmororo
      @danmororo Рік тому +1

      @@LMHPOLY WHOOPS you were absolutely right, a friend looked over my barrel and they confirmed I had overlapping vertices across the barrel. Turns out when I set the mirror modifier to the Z axis, I never deselected X and that made the double. Thank you so much!!

  • @joeysipos
    @joeysipos 2 роки тому +1

    Does the smoothing at the end effect how it exports into Unity?

    • @joeysipos
      @joeysipos 2 роки тому +1

      To answer my own question I did a test, and to my surprise YES, shade smoothing does effect how unity imports the asset!

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      @@joeysipos Yes, smoothing is transferred to Unity. Mesh normals will always transfer from Blender to Unity and will look the same.
      Why would I do it if it's not, lol.

  • @turtlehelmmemes
    @turtlehelmmemes Рік тому

    at 6:15 when I press F it creates this weird triangle with 1 vertex and when I press it again it does the same thing from the original origin point. Any idea on what I am doing wrong?

    • @LMHPOLY
      @LMHPOLY  Рік тому

      It's hard to say what's wrong without really seeing your mesh. Send me your .blend file so I can look what's wrong. You can find my email at UA-cam About section.

    • @turtlehelmmemes
      @turtlehelmmemes Рік тому

      @@LMHPOLY Hi, sorry for the delayed response. I finished the tutorial series and it was absolutely amazing! The problem I had was I must have accidentally extruded at some point and I have overlapping verticies.
      Thanks!

  • @horsethief822
    @horsethief822 Місяць тому

    Having some difficulty hitting F to generate faces at 6:11. I'm selecting a single vertex and hitting the key, but faces that I cannot select, delete or alter are appearing on the opposite vertex at the same time and meeting in the middle. I still have to press F several times to cover the entirety of the barrel, but then the lines intersect in a kind of lattice. It doesn't seem to be too much of an issue right now but I am concerned it's going to make UV unwrapping a nightmare.
    I have tried merging vertices by distance and it has not solved the problem. Very frustrating and would appreciate any advice anyone has to help sort this out.
    EDIT: I am a moron. If you are having a similar issue, ensure that your "mirror" modifier is selected for Z AXIS ONLY. I was effectively mirroring any one-sided change to my barrel and hadn't noticed because all previous ammendments had been symetrical anyway.

  • @jamesparker3830
    @jamesparker3830 2 роки тому

    I don't understand why but when I go to part two of the video, to unwrap the barrel, in the split screen the barral is like in two halves, also the top and the bottom parts they show up in halves instead of whole.

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      I think your barrel didn't merge vertices at the middle when you applied the Mirror Modifier.
      Try to TAB - to enter the edit mode, A - to select all Vertices (Using the Vertex select mode), press RCLICK>Merge Vertices>by Distance.
      Maybe your Mirror modifier settings were not the same as mine at 8:25 (Merge and Clipping is on), so when you applied the Mirror modifier, it didn't merge the middle Vertices.
      P.S. It would be nice to see the picture of how it looks. So if this didn't work, send me an email with picture/s so I can help ;)

  • @YFurkanERPEK
    @YFurkanERPEK 2 роки тому +2

    I do hold alt and left click but it only select half of loop, why ?

    • @LMHPOLY
      @LMHPOLY  2 роки тому +3

      I'm pretty sure that your mesh has overlapping vertices or not connected vertices on top of each other at the location where the Loop Selection stops.
      Fix: A - to select all vertices (make sure you are in Vertex select mode (press 1)). RClick > Merge Vertices > By Distance.

    • @YFurkanERPEK
      @YFurkanERPEK 2 роки тому +1

      @@LMHPOLY Thanks you are best

  • @wibx1493
    @wibx1493 3 місяці тому

    would i be able to import this into unreal engine without any problems?

    • @LMHPOLY
      @LMHPOLY  3 місяці тому

      Yes! You can follow (Part 4/5) of this series for exporting the barrel from Blender and it should work without any problems in UE.

  • @juaecheverria0
    @juaecheverria0 2 роки тому

    What is the point to smooth the normals when you wanted those edges sharp?

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      I leave everything smoothed out except sidewall edges to make them look more separated, like wood planks.
      I left the barrel center edge loop and those metal rings smoothed out. You can clearly see that in the video.

  • @rubal1738
    @rubal1738 Місяць тому

    Where is the 11:20 auto smooth option in blender 4.1?
    8:37 when I press Ctrl+J to join the lid and barrel, the normals of lid flips, why is it happening?

    • @LMHPOLY
      @LMHPOLY  Місяць тому

      For Blender 4.1
      RCLICK > Shade Smooth by Angle.
      And open the tab "Shade Smooth by Angle", which should show up at the bottom left corner. There you will be able to change the smooth Angle.
      If you make some changes to the mesh and want to change the smooth Angle again, repeat the steps (RCLICK > Shade Smooth by Angle; change smooth Angle at the bottom left corner.)
      or
      The better way is to apply the "Smooth by Angle" Modifier after you do (RCLICK > Shade Smooth by Angle.) This modifier will let you change the smooth Angle any time without any additional steps. This was changed since Blender 4.1.
      ------
      If you press CTRL+J and some parts of the mesh appear to have flipped normals, just go to the Edit Mode, A - to select all vertices, SHIFT+N - to recalculate normals.
      More about flipping normals I explain in my tutorial: ua-cam.com/video/9iV9wnvpQ1U/v-deo.html

  • @BLNTSMK
    @BLNTSMK Рік тому

    what about the scale? is it 1m real world = 1m on blender? will this work for 3d printing principles also or will it need to be scaled differently?

    • @BLNTSMK
      @BLNTSMK Рік тому

      **1m in real world = 1m in blender(fbx) = 1m in unity?? it confuses me because the grid is very large when I want to make a very small item like a ring or flask.

    • @LMHPOLY
      @LMHPOLY  Рік тому +1

      @@BLNTSMK Yes, 1m in Blender = 1m in Unity. Both Blender and Unity default grid size is 1x1 meters. You can look at it as 1m in the real world, so when you model something, let's say you know what the door size in the real world is, you do the same in Blender/Unity.
      I don't know about 3d printing though. Never tried it yet, but I'm interested in getting a 3d printer one day. It might depend on what 3d printing software you use and how they translate the scale.

    • @LMHPOLY
      @LMHPOLY  Рік тому

      @UCcufb_envveMoDu3HJgS3zA Well if you switch to let's say the Top View Camera in Blender Viewport, you can see the grid 1x1m size from a certain distance, if you start to zoom in, you can se that the grid is divided into smaller 10x10cm squares. Zoom more, and you see 1x1mm grid squares and so on..
      You can see the mesh size in the Right Side Panel (N - to open) > inside the Item tab "Dimensions". You can even type dimensions in m, cm, and mm if you want.
      Also, while modeling a 3d mesh in Blender while you are in Edit Mode, you can turn on "Edge Length" - which will show you all selected Edges lengths from one Vertex to another. This is very useful for measuring your meshes while modeling. I use this feature a lot when I want to recreate, let's say, my own room and all the furniture 1:1 size. You can find "Edge Length" with your mesh selected while you are in Edit Mode at the top header - a little button with an arrow facing down, if you hover on it, it says "Overlays." Click on it and enable "Edge Length" at the bottom.

    • @BLNTSMK
      @BLNTSMK Рік тому

      @@LMHPOLY I gt it! viewport overlys: chnge scale. seems to only chnge grid scale not model scale if i not wrng.

    • @LMHPOLY
      @LMHPOLY  Рік тому +1

      @@BLNTSMK Yes, I forgot to mention that you can change the grid scale there too.

  • @GameFeverFunHouse
    @GameFeverFunHouse 2 місяці тому

    How do you place something back to the default position? what do I press?

    • @LMHPOLY
      @LMHPOLY  2 місяці тому

      If you want to put the object back to the center of the grid, position (0,0,0)
      in Object Mode, press ALT+G - to reset it's Position.
      ALT+R - to reset it's Rotation.

    • @GameFeverFunHouse
      @GameFeverFunHouse 2 місяці тому

      @@LMHPOLY thank you!! what about the cursor with the red circle, I moved it and can't find a way to place it back in the center

    • @LMHPOLY
      @LMHPOLY  2 місяці тому +1

      @@GameFeverFunHouse There are a few ways to change the 3d cursor location, but to move it back to the Center, press SHIFT+C.
      You can change its position by selecting the Cursor tool at the left toolbar. To set an accurate position by number in any axis - press N - to open the right side panel, go to View > 3D Cursor > Location. So, if you set it to (0,0,0) it will also be at the center of the grid.

    • @GameFeverFunHouse
      @GameFeverFunHouse 2 місяці тому

      @@LMHPOLY thank you so much

  • @joeysipos
    @joeysipos 2 роки тому

    Good tutorial, but I wish people would show both the UI navigation as well as keyboard shortcuts. Because I always forget keyboard shortcuts and I also want to learn the UI buttons and so forth...

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      Well, I do that in my tutorials :)

  • @shojwiebelhaus1391
    @shojwiebelhaus1391 4 місяці тому

    I know this is an old video but I'm having trouble getting it to move up the Z axis like 6:48, it just slides around and doesn't go up

    • @LMHPOLY
      @LMHPOLY  4 місяці тому

      If it doesn't work with a middle mouse button, then just use G to grab and Z to move it by Z-axis ;)
      Basically press G, then Z.

    • @shojwiebelhaus1391
      @shojwiebelhaus1391 4 місяці тому

      I figured out the cause of the issue, I was creating the circle in the same object as the cylinder so the mirror effect was applied to it. I see a lot of tutorials where they just hit shift a and it automatically creates objects in their own layer, I have to hit tab first before I do it. Am I missing some trick to doing this faster?@@LMHPOLY

    • @Uiuishii
      @Uiuishii 2 місяці тому

      I stumbled on this same issue - for anyone else who might come across this eventually, it happened because I added the circle under "Edit" mode.
      Adding the circle in edit mode caused it to fall under the same mesh as the cylinder, and with the mirror mode + clipping made it so I couldn't move it on the Z-axis specifically
      One way of identifying this was that after I added the circle, it didn't appear with its own entry in the "Collection" table on the top right.

  • @MatrixDoesStuff
    @MatrixDoesStuff 2 місяці тому

    does this tutorial fall apart immediately for anyone else? he opens a context menu @ 1:00 in the bottom left that just isnt there.

  • @j.o.t.u.n.n
    @j.o.t.u.n.n Рік тому +1

    I wish I found this when I started I would have learned all in one shot instead of peace by peace in the wrong order

  • @mixagames5425
    @mixagames5425 2 роки тому

    If you can't move the circle up, it's because you have to create the circle in object mode, or else I am not sure why this happens, but the circle doesn't get instantiated like a standalone object (you can't see it in the collections) and the barrels mirror modifier will affect the circle. Hope i helped anyone.

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      Turn off the 'Clipping' on the barrel mirror modifier and you won't have that problem when you can't move the circle up.

  • @wilcas5349
    @wilcas5349 2 роки тому

    When I press ctrl + j to join the meshes, part of the mesh of the barrel disappears and it looks strange and transparent (Object Mode - Solid). Why is this happening?

    • @LMHPOLY
      @LMHPOLY  2 роки тому +1

      If some of the mesh Faces are transparent, that means those Face Normals are flipped. Press A - to select all Faces in the edit mode and press SHIFT+N - to recalculate normals. After doing that, all of your face normals should be okay, if not, watch this video: ua-cam.com/video/9iV9wnvpQ1U/v-deo.html
      Let me know if this helps!

    • @wilcas5349
      @wilcas5349 2 роки тому

      @@LMHPOLY thanks I fixed it! but now I have another problem, when I press alt + G the barrel moves to the center of the world grid, but not on top, as you show on 9:42. How to fix this D:

    • @LMHPOLY
      @LMHPOLY  2 роки тому

      @@wilcas5349 The mesh location is always based on the "Origin Point" (the orange dot at the center of the Barrel). So if your barrel Origin is at the bottom of the barrel, when you move it to the 0,0,0 location (by using ALT+G), the barrel will sit on top of the grid like in my video. In your case that sounds like your barrel "Origin Point" is at the very center of the barrel mesh but not at the bottom. At 8:45 I show you how to set your Origin Point at the bottom of the Barrel.

  • @hlex2564
    @hlex2564 3 роки тому

    How did you make the material for the intro video?

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      I duplicated the barrel mesh and used Wireframe modifier with a black material on the duplicated barrel.

    • @hlex2564
      @hlex2564 3 роки тому

      @@LMHPOLY You can just add a Wireframe modifier, turn on keep the face, and just set the Wireframe modifier material to be the second one.

  • @pixelhead587
    @pixelhead587 3 роки тому

    Hey this is great, thank you for taking the time to make these! I did have a question about when you added the little lid at the top. When you joined the lid to the barrel mesh, are they still technically 2 seperate objects inside the barrel mesh? Does this matter when exporting to unity or is it only a problem when meshes intersect? 🙂

    • @LMHPOLY
      @LMHPOLY  3 роки тому

      Thank you for watching!
      The barrel with a Lid is one mesh. But if you go inside the Edit Mode, the Lid will be a separated object. This is the best way of adding the Lid to the barrel while keeping the lowest poly count and object count.
      This way if you export to Unity, the Barrel with a Lid will be one Object: "Barrel".
      If for some reason you want to move or hide the Lid in Unity, or edit in any other way, you just need to separate it, export it as a separate mesh in Blender.

    • @cubuscgi6075
      @cubuscgi6075 2 роки тому

      Check out my new Blender and Substance Painter stylized game asset tutorial! ua-cam.com/video/DnUH-LS0HxU/v-deo.html

  • @Someonestolemyaccount
    @Someonestolemyaccount Рік тому

    Wow, with these tools, it's like Blender was built specifically to build this object. Now, to apply it to other objects without a tutorial..... :p