True grognard here. Started with Basic in the 70s. I only recently got this system and have not played yet. The dice chain actually intrigues me. Fighters for example get a die roll for their attack bonus. That starts at d3, then steps up to d4, d5, d6, d7 etc... as you level. So you potential goes up, but on any swing you may only get a +1. To one thing you said, in my reading it states that if you roll dwarf as your background, then he will be a dwarf forever. You can't choose to change him to cleric at 1st level. It states that. But the demihumans all get special powers unique to that race, that balances it against the abilities the human classes have. Very old school approach. I look forward to our first funnel. Thanks for this video, I am absorbing as much as I can before we play.
Thank you very much for the insightful comments. DCC is indeed a unique game with many options that may not seem obvious at first glance. Keep watching for more old school videos from us!
Grognard is actually French. The old soldiers of the Imperial Guard under Napoleon were called Grognards. These old soldiers had no problem complaining, even to the Emperor himself.
@@99zxk I apologize if we gave that impression - it was not our intent. As someone who has played these games for 43 years, however, I do think of myself as an apprentice grognard.
The additional dice kept me from getting this game for several years. I finally relented and my first funnel game and my players could pull up a dice app on their phone and roll whatever die type was required. My players had a blast and talked more about how their characters died than about the characters that survived. They are all looking forward to where things go. I think I am going to run them through AD&Ds B4 The Lost City. And yes, the chicken can distract the monster or set off the trap before a character does so. I think my group lost 2 chickens and a cow. Great game!
"...and there was much rejoicing." I am so glad to hear about the number of people who have enjoyed this game as much as I have. Using this game to run any D&D or AD&D module should be seamless. However, beware of the temptations of Zargon!
The discussion about choosing Cleric when you where rolled up as a Dwarf is not true. If you have a Dwarf Background, you would be a Dwarf Class at level 1.
I have seen this played out in many different ways with at least one group saying that maybe the 0 level dwarf was not a dwarf and was just a short human. That seems to fit the wonky style of the game and still give the player some control over what kind of character they will be playing at 1st level. Thanks for listening!
@@rpayne2987 It literally states on page 21 "Demi-humans at level 0: Characters whose 0-level result includes a demi-human race must advance in class as that demi-human." I guess you can decide to do what you want but to suggest in the video that this is the rule is an error. In addition, your level 0 Demi-Human would have had infravision and all of the normal abilities of their race. "0-level demi-humans are able to utilize select racial traits as follows: dwarves have infravision and a base speed of 20’; elves are sensitive to iron and have heightened sens- es; and halflings have infravision and a base speed of 20’. Refer to the dwarf, elf, and halfling class descriptions for more information on these abilities"
@@fchrisb804 Not arguing about what the rules say, just suggesting that the game can be played in other ways. That is one of our goals at Rx. There are numerous videos and podcasts out there that teach people how to play games exactly as the rules are written, and those videos are very good. However, we stive to do three things in our "shows" for each game we discuss: summarize the key rules, provide subjective commentary, and suggest different ways of playing. As the rulebook says on page 447, "Think of [the rules] as a map with many undefined places. The DCC RPG rules leave these blank spots deliberately undefined. Now you as the judge should fill in those regions of the map that most benefit your style of play." And on page 10 "That you are a fantasy enthusiast of imaginative mind, familiar with the customs of role playing, understanding the history and significance of the Elder Gods Gygax and Arneson and their cohorts Bledsaw, Holmes, Kask, Kuntz, Mentzer, and Moldvay, and knowledgeable of the role of “judge” and the practice of “adventure.”". After 45 years of gaming, I think I do. Thanks!
In some ways it is the best part of the game. If your GM was able to handle it, you could play the funnel with each player controlling only 2 characters. This would make the players just a little more cautious with their "cannon fodder" and allow for larger group play (or even competitive teams). Thanks for tuning in!
@@rpayne2987 I assume you didn't play enough at upper levels to state that. Funnel is just a step in the character creation. Without its magic system and the chaos enabled by it (and even the other classes actually) it's not DCC at all.
Cosy discussion about the game, however there seem to be a lot of factual errors. No hero points or karma - there is LUCK and it is a big part of the game. When you hit zero hp you are just dead. No. Not true. OSR does not mean Old School Roleplay but Old School Revival or Renaissance. And more. Too many errors for a video claiming to explain the rules.
Did anyone notice that the illustrators sneaked in the cartoon of the bare-chested footpad from the original AD&D PHB? (30:00) 1.bp.blogspot.com/-5fubHTVzmnU/VgMPqPTZMaI/AAAAAAAAA9A/CF7a-fyyRiI/s1600/trampier%2Bthief.jpg
True grognard here. Started with Basic in the 70s. I only recently got this system and have not played yet. The dice chain actually intrigues me. Fighters for example get a die roll for their attack bonus. That starts at d3, then steps up to d4, d5, d6, d7 etc... as you level. So you potential goes up, but on any swing you may only get a +1. To one thing you said, in my reading it states that if you roll dwarf as your background, then he will be a dwarf forever. You can't choose to change him to cleric at 1st level. It states that. But the demihumans all get special powers unique to that race, that balances it against the abilities the human classes have. Very old school approach. I look forward to our first funnel. Thanks for this video, I am absorbing as much as I can before we play.
Thank you very much for the insightful comments. DCC is indeed a unique game with many options that may not seem obvious at first glance. Keep watching for more old school videos from us!
Grognard is actually French. The old soldiers of the Imperial Guard under Napoleon were called Grognards. These old soldiers had no problem complaining, even to the Emperor himself.
You are correct. The gaming industry has co-opted the term for us "old guard" who paean for those glory days of gaming.
@@rpayne2987 sure, but I think the video asks the question of what it means and/or comes from.
@@99zxk I apologize if we gave that impression - it was not our intent. As someone who has played these games for 43 years, however, I do think of myself as an apprentice grognard.
The additional dice kept me from getting this game for several years. I finally relented and my first funnel game and my players could pull up a dice app on their phone and roll whatever die type was required. My players had a blast and talked more about how their characters died than about the characters that survived. They are all looking forward to where things go. I think I am going to run them through AD&Ds B4 The Lost City.
And yes, the chicken can distract the monster or set off the trap before a character does so. I think my group lost 2 chickens and a cow.
Great game!
"...and there was much rejoicing." I am so glad to hear about the number of people who have enjoyed this game as much as I have. Using this game to run any D&D or AD&D module should be seamless. However, beware of the temptations of Zargon!
The Lost City is an awesome adventure for DCC!
Great video! Love the history review here.
The discussion about choosing Cleric when you where rolled up as a Dwarf is not true. If you have a Dwarf Background, you would be a Dwarf Class at level 1.
I have seen this played out in many different ways with at least one group saying that maybe the 0 level dwarf was not a dwarf and was just a short human. That seems to fit the wonky style of the game and still give the player some control over what kind of character they will be playing at 1st level. Thanks for listening!
@@rpayne2987 It literally states on page 21 "Demi-humans at level 0: Characters whose 0-level result includes a demi-human race must advance in class as that demi-human."
I guess you can decide to do what you want but to suggest in the video that this is the rule is an error.
In addition, your level 0 Demi-Human would have had infravision and all of the normal abilities of their race.
"0-level demi-humans are able to utilize select racial traits as follows: dwarves have infravision and a base speed of 20’; elves are sensitive to iron and have heightened sens- es; and halflings have infravision and a base speed of 20’. Refer to the dwarf, elf, and halfling class descriptions for more information on these abilities"
@@fchrisb804 Not arguing about what the rules say, just suggesting that the game can be played in other ways. That is one of our goals at Rx. There are numerous videos and podcasts out there that teach people how to play games exactly as the rules are written, and those videos are very good. However, we stive to do three things in our "shows" for each game we discuss: summarize the key rules, provide subjective commentary, and suggest different ways of playing. As the rulebook says on page 447, "Think of [the rules] as a map with many undefined places. The DCC RPG rules leave these blank spots deliberately undefined. Now you as the judge should fill in those regions of the map that most benefit your style of play." And on page 10 "That you are a fantasy enthusiast of imaginative mind, familiar with the customs of role playing, understanding the history and significance of the Elder Gods Gygax and Arneson and their cohorts Bledsaw, Holmes, Kask,
Kuntz, Mentzer, and Moldvay, and knowledgeable of the role of “judge” and the practice of “adventure.”". After 45 years of gaming, I think I do. Thanks!
The funnel sounds like a blast to play as a group.
In some ways it is the best part of the game. If your GM was able to handle it, you could play the funnel with each player controlling only 2 characters. This would make the players just a little more cautious with their "cannon fodder" and allow for larger group play (or even competitive teams). Thanks for tuning in!
@@rpayne2987 I assume you didn't play enough at upper levels to state that. Funnel is just a step in the character creation. Without its magic system and the chaos enabled by it (and even the other classes actually) it's not DCC at all.
@@theeyewizard8288 Very fun game, no matter what. However, some of my best memories with the game are the funnel! Thanks for the comment!
I have run about 5 funnels for different groups and they are always as blast!
Good stuff subscribed I hope you do more looking at your playlists quite good
A D3 is just a D6 halved (1-2 = 1, 2 -3 = 2 etc)
You are correct! Thanks!
Cosy discussion about the game, however there seem to be a lot of factual errors. No hero points or karma - there is LUCK and it is a big part of the game. When you hit zero hp you are just dead. No. Not true. OSR does not mean Old School Roleplay but Old School Revival or Renaissance. And more. Too many errors for a video claiming to explain the rules.
Did anyone notice that the illustrators sneaked in the cartoon of the bare-chested footpad from the original AD&D PHB? (30:00)
1.bp.blogspot.com/-5fubHTVzmnU/VgMPqPTZMaI/AAAAAAAAA9A/CF7a-fyyRiI/s1600/trampier%2Bthief.jpg
Nice!