Very well made and informative video! It’s hard getting solid advice and information for the support roles that isn’t bait so hoping this video gets the traction it deserves
Your video is a gem ! A great explanation of the concept of each setup, accompanied by in-game examples and useful tips. It is especially interesting to healers who want to start serious pve content, and don't know where to start ; but it's also usefull for healers who want to improve with the small remarks about ressource management and log analysis. I'll keep this video in my sources to share. Keep up the good work !
Hey! Everyone said it but I'll say it gain, so much infos in 10min is awesome ;) I just still had a question, can you explain how to use the skills? Like, which one are the most important to keep up and in what situation? Because I've healed a couple of years back and for example and can't really figure out what echoing vigor is doing here x)
Thanks!! On my channel I have healer guides for each class (the for beginner series) that touch on skill usage visually. Echoing Vigor is a sticky Heal over Time (HOT) just like radiating but longer lasting and hits more people per cast. Echoing Vigor you keep up on cooldown (let it fall off for just a moment so the code doesn't derp out on it especially when running PA) and hitting it 2X in a row can give full group coverage in a group of 12 (not strictly necessary if you have a co healer assuming you'll both be casting vigor once). Sticky HOTS like vigor and radiating are especially important in dynamic, mobile fights with vAS probably being the best example those two skills are very important there. All the HOTs are important you generally want to keep them up on cooldown and place them strategically (because ESO is a proactive healing game where addressing damage before it happens is very important). Every fight is different so I linked some good healers in the description or check out my own channel I suggest watching POVs of actual fights and thinking about what the healers are doing and why they're doing it. But to fully answer this question for everyone here's how I would suggest learning the healing skills in this order: -Go to a Target Dummy (guild house, friends, yours,.... 21 million raid dummy preferred for the sustain buffs but it doesn't matter any dummy fine) -Stand there Practicing JUST Radiating Regeneration. LightAttk, Radiating. pause.... LightAttk, Radiating, pause...(pause being the 1 s Global cooldown) -[Because radiating is your spammable use it to practice your light weaving but also ingrain it in your brain that it is the default thing you do]. -Next step start with Combat Prayer, Echoing Vigor, Illustrious Healing, and Energy Orb. Stand there at the dummy focusing on keeping those skills up on cooldown. Just refresh them as they fall off. When everything is still active keep using Radiating (your spammable you practiced before) while you wait on one of those skills timers to fall off. Combat prayer is used like a buff for the Minor Berserk so its every 10 s with that skill unless people are dying in which case it becomes your emergency burst heal but that won't happen on a target dummy. -Once this is second nature add everything else, your class buffs, heals, blood altar, lighting wall, etc. The goal is have your entire setup second nature. -Then you learn to apply this in each raid situation. Like in vas you'll rely heavily on radiating and vigor. One AOE HOT like illustrious to the right of dragon's tail. Budding seeds or whatever left of tail etc. Or cloudiest you'll try and get your hots on new tail before or as the group arrives during transition while keeping everything up. Every situation is different so studying trifecta POVs becomes important here but you're always trying to keep everything up generally its just a matter of where to put them and in what order.
Hi! This is a really fantastic video one of the best ones Ive seen going over everything. I was wondering if you would be able to list or make a video on which addons you use or think are most helpful for harder endgame content. Would be hugely appreciated thank you!
This would be the No. 1 endgame add-on. I hope to revisit this in the near future with more of the useful add ons but I have a team that needed a wizards guide right now. ua-cam.com/video/A152txDCna8/v-deo.html
If you can sustain it, wouldn't playing spell- and weapondamge glyphs give u more healing output? And do you think, building your healer arround crit might be stronger on certain classes combined with the shadow mundus?
Really great questions! Spell and Weapon Glyphs would give more Heals Per Second (HPS) overheal on logs; however, we don’t need an excess of HPS. You only need enough HPS for people to not die. The Buffs and Debuffs are more important. Bigger HPS won’t kill the boss faster but generating lots of ult and keeping all buffs and debuffs up will. The setups given I found to be easiest for maintaining pearls, buffs & debuffs. Its the baseline of what I throw on when I first go into a new proggression. If I find I’m over-sustaining I’ll play around with adding spell damage glyphs or Arcane/Swift traited jewelry. I might also play around with them If I’m healing cages and feel they need to clear faster. It depends on the group. You could run parse food (ghastly eye bowl) and go full into spell damage like you’re thinking (add 1 piece trainee set if you do for health if you can). I find bistat (Artaeum Pickled Fish) with triple infused cost reduction jewelry to be safer and and easier to manage pearls with. Some of the newer mechanics like Taleria Hard Mode’s Maelstrom hit hard, you’ll want the extra health. These setups are what I use. The 107k HPS overheal example shown in the video was with triple infused spell cost reduction (specifically ua-cam.com/video/qPR0FGSiAuo/v-deo.html ). Crit Healer can work (imo use thief mundus though). You see these when you need the Healer to be a DPS and change to a Healer on a certain fight for score. Healers encounter a lot of heal check mechanics that come in a short phase so I don’t like crit RNG playing a factor for those. Especially given that unless otherwise stated HoTs only hit 6 players per tick a crit skip at a critical moment is even scarier to me.
@@FaceheadMcGee thank you for the explanation. Yeah, I don't know, why I wrote shadow mundus, actually I was talking about the thief mundus in my head, shadow wouldn't make any sense.
Really appreciate your videos l have learned alot from you my biggest problem is staying alive in hard content. Out if all your healing builds which one is your go to when you got to stay alive?
Templar Healer for me, it has a huge class AOE HOT (extended ritual) that lasts for an eternity so it can be easier to manage keeping heals up while paying attention to mechs you're not familiar with. The hard content is usually just a matter of memorizing the fight, footwork and pushing damage. Arcanist Healer has some selfish mitigation skills that you can add that make it hard to kill although I don't feel the class is very beginner friendly for Healer (very beginner friendly for dps though).ua-cam.com/video/BDvu2D5iiwA/v-deo.html
Hi! Great guide, got me into vet trials on healer role easily, thank you so much! Sometimes on other logs I see frost staff, in which case would you use it? And which potions should you use?
Shock Staff for off balance (exploiter) is my default but if I need something to make myself tankier Ice Staff. Ice staves help with brittle but tanks usually have it covered and Arcanist added Rune Colorless Pool. For example if taunting Ansuul HM as Healer do an Ice Staff with 1 Heavy 1 Medium and 5 Light gear and just perm block that thing until it teleports you (credit to Ickypiggy for Ansuul setup; when Sanity's Edge came out I was trying to make roll-dodge-healer the thing and it did NOT work well haha).
Potions: Ultimate Potions are pretty strong on Healer. Faster Ult -> More Damage I almost always use these. When scribing releases with Gold Road Chapter some scribe skills will give the Minor Heroism buff so you might be able to avoid buying these expensive things after that. If it's not something sweaty enough for Ultimate potions I just use Alliance Spell Potions (or their crafted equivalent). Tri effect potions would work too (health/stam/mag).
Correct. 1 piece extra pillager is technically better on frontbar (the bar where the healer spends most of their time on) or you could add 1 piece set of the trainee for a bar of Health. I described this in the description I should have included it in the vid. The difference is negligible though and since I have this superstition where I can only die on my backbar the setups I use often are 4/5 SPC on backbar. When I made the examples for this video I pulled them from actual setups I've used but that was an oversight on my part. Going forward I'll need to be extra careful about keeping my own personal quirks out of information videos.
Yup! Sure do. Often I go with SPC/MA/Pearls for 4man (maj. courage & maj. slayer all in one player)! Since the subject of this vid is META I'll need to point out that META 4man is 3 DPS + 1 Tank wherever possible. And one of the DPS will convert to a Healer if, for example, the final boss needs a healer. A vBRP record run really illustrates this point check out these POVs by some AMAZING players: ua-cam.com/video/mZMiYo8Nvfc/v-deo.html ua-cam.com/video/-pxpsWxu014/v-deo.html ua-cam.com/video/h-5uneYSRI8/v-deo.html Of course you're fine to bring a healer to any 4man content. The 3 dps is just to get the fastest clear possible. I know plenty of good players who will still take a healer into 4man hard modes just cause they wanted to have fun.
Could you describe a little more about what you're looking for I'm not sure I understand? This video covers the bulk of ESO healing you just add the class skills to the blanks so Budding seeds on frontbar, expansive frost cloak on backbar and room for a flex skill. In this game Healers and Tanks are always part-buffer + part-role (heal/tank) so the distinction of buffer/debuffer role isn't made its always assumed. You'll usually have 2 healers even for trifectas and they tend to be designated as things like Group Healer & Kite Healer or Group Healer & Tomb Healer or just Healer 1 & Healer 2. When score pushing, which I left out of this guide, is the goal then you'll see things like 1 solo healer and the spot for the 2nd healer is converted to a dps or support dps. I have a simplified starter's warden only guide if that is what you're looking for: ua-cam.com/video/X4fgA-4GoqY/v-deo.html
@@FaceheadMcGee yeah you answered me well because I wanted to know if there was a class that could optimize the buff/debuff of a group but as you told me, at HL classes have part+role something... like a classe have all (or some) minor or major buff on frontbar and same for debuff on backbar and thank you for the video I started with it
@@styrkaar3804 You're welcome! Yeah all the classes offer something as a buffer/debuffer. Class META can change over time so do what makes you happy META class composition only matters for score pushing.
@@FaceheadMcGee thx for all and all your vidéo that's a crazy work! I found what I was looking for in your video! I going spc/ro-jo support! It took me a little while to understand how the high level worked with set interactions... Thx a lot
Usually lightning for the off balance debuff (DPS running Exploiter champion slottable get a boost from this). Sometimes you need an ice staff for defensiveness or taunts like if you're the healer that taunts Ansuul Hard Mode I would swap to an Ice in that case (as well as running 1 heavy and 1 medium on head and shoulder).
@@josephmcintyre6941 usually but there are exceptions. Sustain is the most important thing. If taunting something like Ansuul you’ll want 1 medium & 1 heavy and their passives (5-1-1) as well as an ice staff for defense. If sustain is too good (like for pearls) you can add medium or if you’re a tomb healer and you’re having trouble clearing them can try adding medium. But also if you’re having trouble clearing a tomb start with changing jewelry enchant to spell damage can add symbiosis too and can try dawnbreaker frontbar for passive. I don’t normally feel the need to add medium armor.
"Cooldowns" but it was modified special by Kabs. It's in the Healers Haven discord, which is probably the best Healer resource out there. If you're on discord ask around for the invite the link code unfortunately changes so you'll need one generated fresh. "ExoYs ProcSet Timer" is another. "Currently Equipped" is the one that displays what I'm wearing at any moment so I can make sure my gear swaps worked. Oh since I mentioned Kabs be sure to check out his channel he's an amazing player; does records and everything: www.youtube.com/@kabs12
Sacred Watcher Hood (costume hat from a quest) High Rock Spellsword Robe Second Seed Raiment Epaulet Sunspire Gloves High Rock Spellsword Sash High Rock Spellsword Breeches High Rock Spellsword Shoes Opal Engine Guardian Staff Galenstone Staff
It varies by content and preference. I try to run Artaeum Pickled Fish Bowl almost everywhere, it's my strong preference. Sometimes I need Clockwork Citrus Filet for sustain. Ghastly Eye Bowl is also an option but the way I setup my healers they over-sustain with it so I rarely run it.
Hey, Thanks! Actually learned a lot from Nudel, Ickypiggy, Antonia and Hammy they're all better Healers than I am and theres almost certainly others out there. Learned a lot from hugabuga too even though he's not a healer.
I think this is by design from the game Devs. They must have wanted healers to have more to do than just heal. I've noticed a kind of theme where you end up playing a mini game with your healer while healing. For example keeping stam down for Martial Knowledge WHILE Healing or Keeping mag down for Pearls WHILE Healing. Maybe they thought just healing would be too boring or unoriginal? Your guess is as good as mine. I've definitely found the Trials Trifectas to be challenging and rewarding, but that's my experience with them.
Kinda immersion breaking isn't it? Submit a report maybe they'll fix it like they did the Dragon Heartscale drop in Susnpire (it used to just be a copy of the Welkynar Crest from Cloudrest but now it's a proper dragon scale)! forums.elderscrollsonline.com/en/discussion/478221/about-the-pristine-dragon-heartscale-the-sunspire-hm-reward
There is an answer: ESO isn't WOW or FFXIV the healer role on this game doesn't work like that. Healing on ESO is very proactive rather than the reactive healing you see in some other games. Meaning keeping all HOTs up all the time is very important here, over-healing is important here (within reason). If you try to do damage in a Healer setup the output is negligible (try logging yourself in a raid trying to do damage on a full healer setup and you'll see) and when you don't focus on keeping HOTs up all the time you start having deaths from players here and there. So Healers are usually most effective at improving fight times by keeping up buffs and debuffs while proactively healing to prevent a DPS death. For score teams when they need a healer to do damage the solution is to convert one of the two healers to a full DPS or Support DPS with a full healer "solo healing." If an encounter comes up that requires two healers that DPS can convert back to a Healer for that encounter. This is done on PC with an add-on like wizards wardrobe. On console either with a slow manual swap or the player has two characters ready and drops group mid raid to swap character to the needed setup. So it just comes down to game design. Players take lots of dot and chip damage in PvE and healer setups don't usually output good damage.
@@FaceheadMcGee I see how this makes sense but I've played so many MMOs were healers are at their best when they have some DPS so it still feels wrong. I guess I'll just have to actually get into Trials with my guild as a healer and see how it plays out just to disprove my own biases here lol. Thank you for the in depth explanation though.
@@zaferoph no problem! I know what you mean, the healing experience feels very different on ESO. Just bear in mind Hard Mode Trials with competent DPS are usually the frame of reference for META in this game. Normal Mode trials are such a joke of non-difficulty that any incorrect setup or bad habits could be made to seem valid.
@@FaceheadMcGee oh no I fully intend to get geared for Vet trials to get a feeling for it. I've been around enough to know that usually nothing except the hardest content is representative of how good a build is.
Huh unless that's vAS something isn't going right but it's hard to say without a log or POV. Feel free to DM me on discord if you want to discuss it I'm in most of the big ESO discords like ESOU, Healers Haven, Eigh1Puppies server, etc. Too much HPS can be a bad thing but hitting 60k HPS overheal shouldn't be an issue. Make sure you're keeping all your HOTs up so vigor, orb, and illustrious should be up on cooldown. Then using radiating as a spammable when you have nothing else to reapply and using combat prayer as a every 10s buff the HPS should naturally be around 60k assuming your team is alive and with you and you are setup correctly.
@@FaceheadMcGee I only started playing healer 2 day back and made the comment yesterday. When I first heard 60k hps I was shocked because I only had 4 khps at max for some fights. Then I went into the logs to check again and found that eso logs never count overheal. Then I again added overheal and still found that my hps was less than 30k for half of the fights. After that I made the above comment. Now, I need to clarify somethings. I only did pug trials with some randoms. Also I only ran spc/pillager and pearls for all of these trials. I logged only for 1 trial to check how I was doing. if you want to check and see how bad it is just type character name templarsmash. Also I had no intentions of griefing anyone. I saw the amount of healers doing pug trials are low so I created a healer character and went through the guide given in healers haven to understand what needs to be run for each trial. I also have done veteran trials multiple times as a dd so I know mechs for the most. I also run trials with my guild and my guild does 1 trial each week which is very less. So, I always go for pug trials to learn and try new things which help you understand a lot more in my opinion. I did sunspire, rockgrove, sanitys edge and kyne aegis. In sunspire the raid lead told us to take turns for tombs and there won't be any dd helping us with tombs. Now, imagine this is my first time as a healer and I had to do something like this. I was able to heal the tomb(without blackroseprison resto staff btw) and we somehow completed the whole trial. Same with sanity's edge I did not find any problem there and did heal the tomb without any problem. For rock grove, I was the kite healer for 2 bosses and it was hella hard especially in the first boss where the off tank does not pull the frogs and I had to heal myself with vigor a lot to survive. (That actually lowered the amount of hps i could have done and I died twice). I also did kyne aegis which went ok I guess. Playing with random pugs actually helps you to experiment and learn a lot. But a lot of the pugs are prone to failure. Just one more point, i could not find a single healer youtuber who does somethings like what hyperioxes do. He actually makes incredible tank guides which are good for both veteran and beginners. I know there is healers haven discord but what they have are written guides( and I hate written guides ). I will send a DM to you tomorrow and we can have a look at how bad i did(I am always ready to learn).
Forgot to add tho, thanks for explaining in a 10 min video what everyone else decided to try and do in 40-50 min videos, which was again more work. I just wanted to play healer in some trials man, guess I'll just stick to the low level stuff. They made this overly complicated.
@@jeremiahharrington2380 Yeah [Advanced Guide] that I tried to condense into as short and simple an explanation as I felt I could get. It's to show the kind of stuff players will want to know for endgame level healing (trifectas & hard modes) so it wasn't possible to make it super simple. I certainly felt that during the hours of editing haha. I did make much shorter build guides the [QuickGuide] series for each class which are for someone that just wants to throw on useful easy to get gear and have fun in PvE. Not that anyone myself included reads descriptions but I did add the disclaimer "Some of the topics here, like Logs Analysis and META adherence, are subjective. Not everyone will like or agree with this playstyle, and that’s fine. The video is not meant to suggest you need to adhere to a META to play the game, get achievements, or have fun."
It's why the game struggles amongst other MMOs. That and the combat. And amongst the hundreds of sets in the hard content I guess all healers are forced into like 5 of them.:. Lame
What MMOs do you like and how is the Healing for the Healer in them? I think ESO does a good job of making supports valuable, nothing can make or break a progression like support quality. I do like the combat; at least for the harder stuff. One player actually described it using music theory and how they practice it was really creative here's the link: ua-cam.com/video/69NoYCjUDJg/v-deo.html
This is a decent guide for getting into trifecta runs but it's work if you don't want to do the work homie. You you can't be mad that you don't get invited to trifectas since it requires everyone to do "work" to achieve the goal. Or it's 11 ppl dragging someone through the content, which isn't fun for anyone it's about the team as a whole, not just you in trifecta runs
From Xbox originally myself and everything here applies to any platform. You're limited in the amount of swaps you can do on console but they're still possible. You have a moment to change gear and skills after finishing trash and before pulling a boss. Again after killing a boss you have a swap moment. In extreme case I've even seen console teams have 2 characters set up and the player will drop group and swap to another character with another setup (for example if a DPS needs to convert to a healer for a final boss or something). You can see console score pushers applying this in their videos if you dig around. A few examples: ua-cam.com/video/-FxThTEBfdY/v-deo.html ua-cam.com/video/hGdTITYCPSA/v-deo.html
Well tbh guy, f#!% console players, you holding back the game for so long in potential. We could have endless housing slots, less loading screens and fluent lagfree pvp without console Adaption. Who really plays an MMO on console, it is like playing drum on a trashcan and expecting to be a rockstar. Let ZOS finally cook for PC only content
Lucent Echoes is another META healer set worth collecting (this set released after I made this video).
Very well made and informative video!
It’s hard getting solid advice and information for the support roles that isn’t bait so hoping this video gets the traction it deserves
Thanks! I'm happy its helping people.
Your video is a gem ! A great explanation of the concept of each setup, accompanied by in-game examples and useful tips. It is especially interesting to healers who want to start serious pve content, and don't know where to start ; but it's also usefull for healers who want to improve with the small remarks about ressource management and log analysis. I'll keep this video in my sources to share.
Keep up the good work !
Thanks really appreciate this. I hope it helps people that's my goal!
THIS was the guide I needed!
Good video. A lot was stuff I knew, but I also learned some things
Thanks! Glad it was useful for you.
Hey! Everyone said it but I'll say it gain, so much infos in 10min is awesome ;)
I just still had a question, can you explain how to use the skills? Like, which one are the most important to keep up and in what situation? Because I've healed a couple of years back and for example and can't really figure out what echoing vigor is doing here x)
Thanks!! On my channel I have healer guides for each class (the for beginner series) that touch on skill usage visually. Echoing Vigor is a sticky Heal over Time (HOT) just like radiating but longer lasting and hits more people per cast. Echoing Vigor you keep up on cooldown (let it fall off for just a moment so the code doesn't derp out on it especially when running PA) and hitting it 2X in a row can give full group coverage in a group of 12 (not strictly necessary if you have a co healer assuming you'll both be casting vigor once). Sticky HOTS like vigor and radiating are especially important in dynamic, mobile fights with vAS probably being the best example those two skills are very important there. All the HOTs are important you generally want to keep them up on cooldown and place them strategically (because ESO is a proactive healing game where addressing damage before it happens is very important). Every fight is different so I linked some good healers in the description or check out my own channel I suggest watching POVs of actual fights and thinking about what the healers are doing and why they're doing it. But to fully answer this question for everyone here's how I would suggest learning the healing skills in this order:
-Go to a Target Dummy (guild house, friends, yours,.... 21 million raid dummy preferred for the sustain buffs but it doesn't matter any dummy fine)
-Stand there Practicing JUST Radiating Regeneration. LightAttk, Radiating. pause.... LightAttk, Radiating, pause...(pause being the 1 s Global cooldown)
-[Because radiating is your spammable use it to practice your light weaving but also ingrain it in your brain that it is the default thing you do].
-Next step start with Combat Prayer, Echoing Vigor, Illustrious Healing, and Energy Orb. Stand there at the dummy focusing on keeping those skills up on cooldown. Just refresh them as they fall off. When everything is still active keep using Radiating (your spammable you practiced before) while you wait on one of those skills timers to fall off. Combat prayer is used like a buff for the Minor Berserk so its every 10 s with that skill unless people are dying in which case it becomes your emergency burst heal but that won't happen on a target dummy.
-Once this is second nature add everything else, your class buffs, heals, blood altar, lighting wall, etc. The goal is have your entire setup second nature.
-Then you learn to apply this in each raid situation. Like in vas you'll rely heavily on radiating and vigor. One AOE HOT like illustrious to the right of dragon's tail. Budding seeds or whatever left of tail etc. Or cloudiest you'll try and get your hots on new tail before or as the group arrives during transition while keeping everything up. Every situation is different so studying trifecta POVs becomes important here but you're always trying to keep everything up generally its just a matter of where to put them and in what order.
@@FaceheadMcGee Thank you very much!
Hi! This is a really fantastic video one of the best ones Ive seen going over everything. I was wondering if you would be able to list or make a video on which addons you use or think are most helpful for harder endgame content. Would be hugely appreciated thank you!
I love add ons and this is an awesome idea!
This would be the No. 1 endgame add-on. I hope to revisit this in the near future with more of the useful add ons but I have a team that needed a wizards guide right now. ua-cam.com/video/A152txDCna8/v-deo.html
very cool thanks :)
If you can sustain it, wouldn't playing spell- and weapondamge glyphs give u more healing output? And do you think, building your healer arround crit might be stronger on certain classes combined with the shadow mundus?
Really great questions!
Spell and Weapon Glyphs would give more Heals Per Second (HPS) overheal on logs; however, we don’t need an excess of HPS. You only need enough HPS for people to not die. The Buffs and Debuffs are more important. Bigger HPS won’t kill the boss faster but generating lots of ult and keeping all buffs and debuffs up will.
The setups given I found to be easiest for maintaining pearls, buffs & debuffs. Its the baseline of what I throw on when I first go into a new proggression. If I find I’m over-sustaining I’ll play around with adding spell damage glyphs or Arcane/Swift traited jewelry. I might also play around with them If I’m healing cages and feel they need to clear faster. It depends on the group.
You could run parse food (ghastly eye bowl) and go full into spell damage like you’re thinking (add 1 piece trainee set if you do for health if you can). I find bistat (Artaeum Pickled Fish) with triple infused cost reduction jewelry to be safer and and easier to manage pearls with. Some of the newer mechanics like Taleria Hard Mode’s Maelstrom hit hard, you’ll want the extra health.
These setups are what I use. The 107k HPS overheal example shown in the video was with triple infused spell cost reduction (specifically ua-cam.com/video/qPR0FGSiAuo/v-deo.html ).
Crit Healer can work (imo use thief mundus though). You see these when you need the Healer to be a DPS and change to a Healer on a certain fight for score. Healers encounter a lot of heal check mechanics that come in a short phase so I don’t like crit RNG playing a factor for those. Especially given that unless otherwise stated HoTs only hit 6 players per tick a crit skip at a critical moment is even scarier to me.
@@FaceheadMcGee thank you for the explanation. Yeah, I don't know, why I wrote shadow mundus, actually I was talking about the thief mundus in my head, shadow wouldn't make any sense.
Really appreciate your videos l have learned alot from you my biggest problem is staying alive in hard content. Out if all your healing builds which one is your go to when you got to stay alive?
Templar Healer for me, it has a huge class AOE HOT (extended ritual) that lasts for an eternity so it can be easier to manage keeping heals up while paying attention to mechs you're not familiar with. The hard content is usually just a matter of memorizing the fight, footwork and pushing damage. Arcanist Healer has some selfish mitigation skills that you can add that make it hard to kill although I don't feel the class is very beginner friendly for Healer (very beginner friendly for dps though).ua-cam.com/video/BDvu2D5iiwA/v-deo.html
01:18 what kind of addition is this?
That's "SuperStar" really handy for showing a build or troubleshooting someone else's build.
thanks a lot ;D
Hi! Great guide, got me into vet trials on healer role easily, thank you so much!
Sometimes on other logs I see frost staff, in which case would you use it? And which potions should you use?
Shock Staff for off balance (exploiter) is my default but if I need something to make myself tankier Ice Staff. Ice staves help with brittle but tanks usually have it covered and Arcanist added Rune Colorless Pool.
For example if taunting Ansuul HM as Healer do an Ice Staff with 1 Heavy 1 Medium and 5 Light gear and just perm block that thing until it teleports you (credit to Ickypiggy for Ansuul setup; when Sanity's Edge came out I was trying to make roll-dodge-healer the thing and it did NOT work well haha).
Potions: Ultimate Potions are pretty strong on Healer. Faster Ult -> More Damage I almost always use these. When scribing releases with Gold Road Chapter some scribe skills will give the Minor Heroism buff so you might be able to avoid buying these expensive things after that.
If it's not something sweaty enough for Ultimate potions I just use Alliance Spell Potions (or their crafted equivalent). Tri effect potions would work too (health/stam/mag).
hey its the first time I see anyone using 6 pieces of a set. Could you explain why you use 6pcs of SPC. Isnt it better to add one more pillager piece?
Correct. 1 piece extra pillager is technically better on frontbar (the bar where the healer spends most of their time on) or you could add 1 piece set of the trainee for a bar of Health. I described this in the description I should have included it in the vid. The difference is negligible though and since I have this superstition where I can only die on my backbar the setups I use often are 4/5 SPC on backbar. When I made the examples for this video I pulled them from actual setups I've used but that was an oversight on my part. Going forward I'll need to be extra careful about keeping my own personal quirks out of information videos.
Thank you very much for a quick response. Whats the best piece I can swap for pillager? Shoes?
If it's SPC and Pillager they're both light armor it shouldn't matter which body piece. So whatever saves you the most transmutation gems.
Do you use these setups for 4man dungeons/arenas? Specifically newer harder content and vbrp?
Yup! Sure do. Often I go with SPC/MA/Pearls for 4man (maj. courage & maj. slayer all in one player)!
Since the subject of this vid is META I'll need to point out that META 4man is 3 DPS + 1 Tank wherever possible. And one of the DPS will convert to a Healer if, for example, the final boss needs a healer. A vBRP record run really illustrates this point check out these POVs by some AMAZING players:
ua-cam.com/video/mZMiYo8Nvfc/v-deo.html
ua-cam.com/video/-pxpsWxu014/v-deo.html
ua-cam.com/video/h-5uneYSRI8/v-deo.html
Of course you're fine to bring a healer to any 4man content. The 3 dps is just to get the fastest clear possible. I know plenty of good players who will still take a healer into 4man hard modes just cause they wanted to have fun.
Hello Faceheads I have a special request to make; could you give us a guide to an off healer/buffer debuff in warden plz?
Could you describe a little more about what you're looking for I'm not sure I understand? This video covers the bulk of ESO healing you just add the class skills to the blanks so Budding seeds on frontbar, expansive frost cloak on backbar and room for a flex skill. In this game Healers and Tanks are always part-buffer + part-role (heal/tank) so the distinction of buffer/debuffer role isn't made its always assumed. You'll usually have 2 healers even for trifectas and they tend to be designated as things like Group Healer & Kite Healer or Group Healer & Tomb Healer or just Healer 1 & Healer 2. When score pushing, which I left out of this guide, is the goal then you'll see things like 1 solo healer and the spot for the 2nd healer is converted to a dps or support dps. I have a simplified starter's warden only guide if that is what you're looking for: ua-cam.com/video/X4fgA-4GoqY/v-deo.html
@@FaceheadMcGee thx to reply !
@@FaceheadMcGee yeah you answered me well because I wanted to know if there was a class that could optimize the buff/debuff of a group but as you told me, at HL classes have part+role something... like a classe have all (or some) minor or major buff on frontbar and same for debuff on backbar and thank you for the video I started with it
@@styrkaar3804 You're welcome! Yeah all the classes offer something as a buffer/debuffer. Class META can change over time so do what makes you happy META class composition only matters for score pushing.
@@FaceheadMcGee thx for all and all your vidéo that's a crazy work!
I found what I was looking for in your video! I going spc/ro-jo support! It took me a little while to understand how the high level worked with set interactions...
Thx a lot
do u still use lightnig staff on a healer or frost staff ?
Usually lightning for the off balance debuff (DPS running Exploiter champion slottable get a boost from this). Sometimes you need an ice staff for defensiveness or taunts like if you're the healer that taunts Ansuul Hard Mode I would swap to an Ice in that case (as well as running 1 heavy and 1 medium on head and shoulder).
Are you always all light for healers?
@@josephmcintyre6941 usually but there are exceptions. Sustain is the most important thing. If taunting something like Ansuul you’ll want 1 medium & 1 heavy and their passives (5-1-1) as well as an ice staff for defense. If sustain is too good (like for pearls) you can add medium or if you’re a tomb healer and you’re having trouble clearing them can try adding medium. But also if you’re having trouble clearing a tomb start with changing jewelry enchant to spell damage can add symbiosis too and can try dawnbreaker frontbar for passive. I don’t normally feel the need to add medium armor.
@@FaceheadMcGee sounds good tysm
what is the addon that show your monster set proc or set proc
"Cooldowns" but it was modified special by Kabs. It's in the Healers Haven discord, which is probably the best Healer resource out there. If you're on discord ask around for the invite the link code unfortunately changes so you'll need one generated fresh.
"ExoYs ProcSet Timer" is another.
"Currently Equipped" is the one that displays what I'm wearing at any moment so I can make sure my gear swaps worked.
Oh since I mentioned Kabs be sure to check out his channel he's an amazing player; does records and everything: www.youtube.com/@kabs12
hey what are your outfit motifs?
Sacred Watcher Hood (costume hat from a quest)
High Rock Spellsword Robe
Second Seed Raiment Epaulet
Sunspire Gloves
High Rock Spellsword Sash
High Rock Spellsword Breeches
High Rock Spellsword Shoes
Opal Engine Guardian Staff
Galenstone Staff
@@FaceheadMcGeethank you very much
hey what food do you use
It varies by content and preference. I try to run Artaeum Pickled Fish Bowl almost everywhere, it's my strong preference. Sometimes I need Clockwork Citrus Filet for sustain. Ghastly Eye Bowl is also an option but the way I setup my healers they over-sustain with it so I rarely run it.
Best healer NA
Hey, Thanks! Actually learned a lot from Nudel, Ickypiggy, Antonia and Hammy they're all better Healers than I am and theres almost certainly others out there. Learned a lot from hugabuga too even though he's not a healer.
So why are we watching your video? Trash healer
🦍
Together Strong
This kinda show how easy content is really... when healer doesn't need healing set.
I think this is by design from the game Devs. They must have wanted healers to have more to do than just heal. I've noticed a kind of theme where you end up playing a mini game with your healer while healing. For example keeping stam down for Martial Knowledge WHILE Healing or Keeping mag down for Pearls WHILE Healing. Maybe they thought just healing would be too boring or unoriginal? Your guess is as good as mine.
I've definitely found the Trials Trifectas to be challenging and rewarding, but that's my experience with them.
why does it say spell cure jerkin when in the game its a robe…
Kinda immersion breaking isn't it? Submit a report maybe they'll fix it like they did the Dragon Heartscale drop in Susnpire (it used to just be a copy of the Welkynar Crest from Cloudrest but now it's a proper dragon scale)! forums.elderscrollsonline.com/en/discussion/478221/about-the-pristine-dragon-heartscale-the-sunspire-hm-reward
Call the series DEGEnerate to GUD!
LMAO missed opportunities
I've spent my whole time playing ESO trying to find an explanation why healers don't run any damage and I will never find the answer.
There is an answer: ESO isn't WOW or FFXIV the healer role on this game doesn't work like that. Healing on ESO is very proactive rather than the reactive healing you see in some other games. Meaning keeping all HOTs up all the time is very important here, over-healing is important here (within reason). If you try to do damage in a Healer setup the output is negligible (try logging yourself in a raid trying to do damage on a full healer setup and you'll see) and when you don't focus on keeping HOTs up all the time you start having deaths from players here and there. So Healers are usually most effective at improving fight times by keeping up buffs and debuffs while proactively healing to prevent a DPS death.
For score teams when they need a healer to do damage the solution is to convert one of the two healers to a full DPS or Support DPS with a full healer "solo healing." If an encounter comes up that requires two healers that DPS can convert back to a Healer for that encounter. This is done on PC with an add-on like wizards wardrobe. On console either with a slow manual swap or the player has two characters ready and drops group mid raid to swap character to the needed setup.
So it just comes down to game design. Players take lots of dot and chip damage in PvE and healer setups don't usually output good damage.
@@FaceheadMcGee I see how this makes sense but I've played so many MMOs were healers are at their best when they have some DPS so it still feels wrong. I guess I'll just have to actually get into Trials with my guild as a healer and see how it plays out just to disprove my own biases here lol.
Thank you for the in depth explanation though.
@@zaferoph no problem! I know what you mean, the healing experience feels very different on ESO. Just bear in mind Hard Mode Trials with competent DPS are usually the frame of reference for META in this game. Normal Mode trials are such a joke of non-difficulty that any incorrect setup or bad habits could be made to seem valid.
@@FaceheadMcGee oh no I fully intend to get geared for Vet trials to get a feeling for it. I've been around enough to know that usually nothing except the hardest content is representative of how good a build is.
@@zaferoph Nice! You'll probably go far if you want to thinking like that!
60k HPS 💀. Meanwhile me trying to keep 30kHPS.
Huh unless that's vAS something isn't going right but it's hard to say without a log or POV. Feel free to DM me on discord if you want to discuss it I'm in most of the big ESO discords like ESOU, Healers Haven, Eigh1Puppies server, etc. Too much HPS can be a bad thing but hitting 60k HPS overheal shouldn't be an issue. Make sure you're keeping all your HOTs up so vigor, orb, and illustrious should be up on cooldown. Then using radiating as a spammable when you have nothing else to reapply and using combat prayer as a every 10s buff the HPS should naturally be around 60k assuming your team is alive and with you and you are setup correctly.
@@FaceheadMcGee I only started playing healer 2 day back and made the comment yesterday. When I first heard 60k hps I was shocked because I only had 4 khps at max for some fights. Then I went into the logs to check again and found that eso logs never count overheal. Then I again added overheal and still found that my hps was less than 30k for half of the fights. After that I made the above comment.
Now, I need to clarify somethings. I only did pug trials with some randoms. Also I only ran spc/pillager and pearls for all of these trials. I logged only for 1 trial to check how I was doing. if you want to check and see how bad it is just type character name templarsmash. Also I had no intentions of griefing anyone. I saw the amount of healers doing pug trials are low so I created a healer character and went through the guide given in healers haven to understand what needs to be run for each trial. I also have done veteran trials multiple times as a dd so I know mechs for the most.
I also run trials with my guild and my guild does 1 trial each week which is very less. So, I always go for pug trials to learn and try new things which help you understand a lot more in my opinion.
I did sunspire, rockgrove, sanitys edge and kyne aegis.
In sunspire the raid lead told us to take turns for tombs and there won't be any dd helping us with tombs. Now, imagine this is my first time as a healer and I had to do something like this. I was able to heal the tomb(without blackroseprison resto staff btw) and we somehow completed the whole trial. Same with sanity's edge I did not find any problem there and did heal the tomb without any problem. For rock grove, I was the kite healer for 2 bosses and it was hella hard especially in the first boss where the off tank does not pull the frogs and I had to heal myself with vigor a lot to survive. (That actually lowered the amount of hps i could have done and I died twice). I also did kyne aegis which went ok I guess.
Playing with random pugs actually helps you to experiment and learn a lot. But a lot of the pugs are prone to failure.
Just one more point, i could not find a single healer youtuber who does somethings like what hyperioxes do. He actually makes incredible tank guides which are good for both veteran and beginners. I know there is healers haven discord but what they have are written guides( and I hate written guides ).
I will send a DM to you tomorrow and we can have a look at how bad i did(I am always ready to learn).
Jesus, this right here is the opposite of fun for me. This is like real work, studying and memorizing shit to play a game lol...
Forgot to add tho, thanks for explaining in a 10 min video what everyone else decided to try and do in 40-50 min videos, which was again more work. I just wanted to play healer in some trials man, guess I'll just stick to the low level stuff.
They made this overly complicated.
@@jeremiahharrington2380 Yeah [Advanced Guide] that I tried to condense into as short and simple an explanation as I felt I could get. It's to show the kind of stuff players will want to know for endgame level healing (trifectas & hard modes) so it wasn't possible to make it super simple. I certainly felt that during the hours of editing haha. I did make much shorter build guides the [QuickGuide] series for each class which are for someone that just wants to throw on useful easy to get gear and have fun in PvE.
Not that anyone myself included reads descriptions but I did add the disclaimer "Some of the topics here, like Logs Analysis and META adherence, are subjective. Not everyone will like or agree with this playstyle, and that’s fine. The video is not meant to suggest you need to adhere to a META to play the game, get achievements, or have fun."
It's why the game struggles amongst other MMOs. That and the combat.
And amongst the hundreds of sets in the hard content I guess all healers are forced into like 5 of them.:. Lame
What MMOs do you like and how is the Healing for the Healer in them? I think ESO does a good job of making supports valuable, nothing can make or break a progression like support quality. I do like the combat; at least for the harder stuff. One player actually described it using music theory and how they practice it was really creative here's the link: ua-cam.com/video/69NoYCjUDJg/v-deo.html
This is a decent guide for getting into trifecta runs but it's work if you don't want to do the work homie. You you can't be mad that you don't get invited to trifectas since it requires everyone to do "work" to achieve the goal. Or it's 11 ppl dragging someone through the content, which isn't fun for anyone it's about the team as a whole, not just you in trifecta runs
U forgot console players who can’t have 6 setups in a single run ;(
From Xbox originally myself and everything here applies to any platform. You're limited in the amount of swaps you can do on console but they're still possible. You have a moment to change gear and skills after finishing trash and before pulling a boss. Again after killing a boss you have a swap moment. In extreme case I've even seen console teams have 2 characters set up and the player will drop group and swap to another character with another setup (for example if a DPS needs to convert to a healer for a final boss or something).
You can see console score pushers applying this in their videos if you dig around. A few examples:
ua-cam.com/video/-FxThTEBfdY/v-deo.html
ua-cam.com/video/hGdTITYCPSA/v-deo.html
Well tbh guy, f#!% console players, you holding back the game for so long in potential. We could have endless housing slots, less loading screens and fluent lagfree pvp without console Adaption.
Who really plays an MMO on console, it is like playing drum on a trashcan and expecting to be a rockstar. Let ZOS finally cook for PC only content
@@skn0589 go back under the rock you crawled from.
U dont need any build for pve in this game. U can be biggest bot and u will be pro on pve
Im taking back my word. Some ppl stil manage to be bots in pve