Let's Build a 3D RPG with Three.js! // 9. Combat (Part 2/2)

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 9

  • @ibrondtd
    @ibrondtd 21 день тому +2

    Great video! One thing came into my mind is that Three.js has a distanceTo function for Vector3s, you don't have to clone and subtract them.

  • @Deus-lo-Vuilt
    @Deus-lo-Vuilt 18 днів тому +1

    Thank you, Three Js is very entertaining, I'm already thinking about adding it to my web sites.

  • @dimitris5032
    @dimitris5032 21 день тому

    One more this week. Fantastic! Keep going with these, they are really interesting. It will be great to see more detail developed into a proper game.

  • @DanDarger
    @DanDarger 21 день тому +2

    Thanks Dan. Great videos. I would like to see the raycasting refactoring into utilits stuff you mentioned make it into this project. You mentioned it solved a lot of the issues with having to pass world and camera stuff down everywhere so I think it'd be worthwhile. Either way, graphics overhaul sounds cool too.

    • @dangreenheck
      @dangreenheck  21 день тому +2

      I'm going to try and break this into smaller episodes (I always gravitate towards longer videos since I tend to ramble!) so I think this would be a great short video. Makes sense to tackle this prior to updating the graphics.

  • @unrealopenworld
    @unrealopenworld 21 день тому +1

    I actually thought the game would end up like the video thumbnail.