@@smashtonygo I'd would go based off when a new mechanic is introduced, so there would be Fusion/ritual format: everything before syncros are introduced Syncros format: everything before xyz are introduced, so on and so forth, just an idea tho I'm a yugi boomer and Edison format is cool but goat format is just control and I find that very boring
As a competitive player I think the take away here simply is that Konami needs to have alternative ways to play yu-gi-oh that is more casual friendly. Obviously the banlist isnt gonna please everyone, that's just unrealistic, but I don't think that's an issue with the banlist or even Konami's card design. From my own experience and what Ive gathered from others most competitive players love how fast and combo heavy yugioh is compared to other card games. It's usually more casual players who want a slower game, which is fine, they should have a way to enjoy the game how they want, but unfortunately those slower ways to play the game are barely supported by konami outside of time wizard events. Things like speed duel and draft formats are hardly supported and rarely advertised by konami.
Good video, thanks for putting your opinion outhere. I think one thing that is often overlooked is that the way the game is they have 2 ways to push new products (as in new cards not reprints). One is power creep, the other one is the ban list. Make a better deck and force conpetitive types to move on, ban the key cards in another deck and force the deck out of rotation. One thing to note is that a card like circular is very interesting, is it a correction saying this card is too strong we should not have it in the game, or is it pointing to a new(ish) philosophy of making the power of some decks be overly centralized arund one card so that you can just ban the one card whenver you want to rotate out the strategy. Hopefully not, but something to keep in mind as we look to new cards being released.
My dude i appreciate your opinions but as far as the banlist yes it literally shapes the game thats what its for BUT here is the biggest thing your missing there are other formats for casual and competitive and your missing that seriius competitive players and casual/new players are different konami makes the banlist for competitive invested players casuals do not care at all about it so you are looking at this from the wrong prospective your a competitive player seeing it in the light of a veteran and because of that your blowing the weight of the list out of proportion when speaking about its effects on new players
the ban list changes are great how ever i dont think they dictate how the format will change. and what i mean by that is of curse decks that are highly opressive will likely have a hit. but there is the chance that some decks will go unnoticed like what happened with rikka sunavalon. also if you say that the format was fine and there was nothing to change there is a problem because no one likes to face the same deck 100 times and knowing you require to draw a set of cards that instanly wins the game or being forced to change your deck to a deck that has a higher win rate like what happened on tearlament "format"
Hand traps are an essential evolution for yugioh this game is predicated on the sheer variety of interactive effects as the game got faster we needed faster interaction its literally the number 1 biggest difference between yugioh and other tcgs if these things are such an issue to you personally those other games are also great in their own right and I would recommend them
My biggest problem with hand traps is that them becoming such main stays means every deck starts to feel the same. I mean at this point every deck needs at least 1/4th of it to be the same hand traps everyone else uses. Also because now we’re expected to have 2 or more of our starting hand as hand traps now one card combo’s are a complete necessity which I don’t think is healthy long term at all.
@@tickleberrypie8662 bro play board breakers or engines like swordsoul tenyi that break boards going second with the main combo line like your really overselling handtraps probably because you have lost to them plenty and won with them a bunch aswell but there are options you aren't looking at and if it is such a huge problem to you this is probably your sign to stop playing the advanced tcg format because I hate to tell you it's only gonna get worse and let me ask you do you play big solitare combo decks? If so I see why you hate them if not why do you want to sit around for 20 mins while someone combos off and you have no interaction or breakers? That's seems less fun than handtraps to me personally..... actually go play xyz infernity format when the only handtraps were maxx c and veiler and if you drop maxx c on infernity they will deck you out and tell me hantraps are bad they were NEEDED and still are your probably to new to the game to know so go check out that infernity format where it won world's and dominated everything because we couldn't stop it when it went first
As someone who used to play magic a lot "Steal you opponents stuff" effects are catagorically awful. In my experiance they suck to play against and require no skill to pilot. Imagine a situation where you're playing a decient deck (not tier one because they are too damned expensive) and you set up a good board then pass turn. You think, how are they going to break my board? Some sort of combo line? You have maybe a hand trap for that. Lightning strike my monsters? Good thing I have some defence mode guys. Kaijus? That takes care of one monster annoying but fair enough I can work with that. I would take any of those over the "My cards suck so I'm going to use yours hur-dur". That shit is worse than stun IMO.
So your argument is “If I full combo. There should be no counter play” While also not playing meta because you’re priced out Opinion rejected. Poor+bad
Make formats based off extra deck summons, or even when a new mechanic is introduced
Woah. I actually like this idea. I wonder how it would work in practice.
@@smashtonygo I'd would go based off when a new mechanic is introduced, so there would be
Fusion/ritual format: everything before syncros are introduced
Syncros format: everything before xyz are introduced, so on and so forth, just an idea tho I'm a yugi boomer and Edison format is cool but goat format is just control and I find that very boring
As a competitive player I think the take away here simply is that Konami needs to have alternative ways to play yu-gi-oh that is more casual friendly. Obviously the banlist isnt gonna please everyone, that's just unrealistic, but I don't think that's an issue with the banlist or even Konami's card design. From my own experience and what Ive gathered from others most competitive players love how fast and combo heavy yugioh is compared to other card games. It's usually more casual players who want a slower game, which is fine, they should have a way to enjoy the game how they want, but unfortunately those slower ways to play the game are barely supported by konami outside of time wizard events. Things like speed duel and draft formats are hardly supported and rarely advertised by konami.
Good video, thanks for putting your opinion outhere. I think one thing that is often overlooked is that the way the game is they have 2 ways to push new products (as in new cards not reprints). One is power creep, the other one is the ban list. Make a better deck and force conpetitive types to move on, ban the key cards in another deck and force the deck out of rotation.
One thing to note is that a card like circular is very interesting, is it a correction saying this card is too strong we should not have it in the game, or is it pointing to a new(ish) philosophy of making the power of some decks be overly centralized arund one card so that you can just ban the one card whenver you want to rotate out the strategy. Hopefully not, but something to keep in mind as we look to new cards being released.
My dude i appreciate your opinions but as far as the banlist yes it literally shapes the game thats what its for BUT here is the biggest thing your missing there are other formats for casual and competitive and your missing that seriius competitive players and casual/new players are different konami makes the banlist for competitive invested players casuals do not care at all about it so you are looking at this from the wrong prospective your a competitive player seeing it in the light of a veteran and because of that your blowing the weight of the list out of proportion when speaking about its effects on new players
the ban list changes are great how ever i dont think they dictate how the format will change. and what i mean by that is of curse decks that are highly opressive will likely have a hit. but there is the chance that some decks will go unnoticed like what happened with rikka sunavalon. also if you say that the format was fine and there was nothing to change there is a problem because no one likes to face the same deck 100 times and knowing you require to draw a set of cards that instanly wins the game or being forced to change your deck to a deck that has a higher win rate like what happened on tearlament "format"
Yugioh need rotation
Even though hand traps are a necessity in this format, I still think they’re a plague in both the TCG and OCG.
Hand traps are an essential evolution for yugioh this game is predicated on the sheer variety of interactive effects as the game got faster we needed faster interaction its literally the number 1 biggest difference between yugioh and other tcgs if these things are such an issue to you personally those other games are also great in their own right and I would recommend them
My biggest problem with hand traps is that them becoming such main stays means every deck starts to feel the same. I mean at this point every deck needs at least 1/4th of it to be the same hand traps everyone else uses. Also because now we’re expected to have 2 or more of our starting hand as hand traps now one card combo’s are a complete necessity which I don’t think is healthy long term at all.
@@tickleberrypie8662 I agree
@@tickleberrypie8662 bro play board breakers or engines like swordsoul tenyi that break boards going second with the main combo line like your really overselling handtraps probably because you have lost to them plenty and won with them a bunch aswell but there are options you aren't looking at and if it is such a huge problem to you this is probably your sign to stop playing the advanced tcg format because I hate to tell you it's only gonna get worse and let me ask you do you play big solitare combo decks? If so I see why you hate them if not why do you want to sit around for 20 mins while someone combos off and you have no interaction or breakers? That's seems less fun than handtraps to me personally..... actually go play xyz infernity format when the only handtraps were maxx c and veiler and if you drop maxx c on infernity they will deck you out and tell me hantraps are bad they were NEEDED and still are your probably to new to the game to know so go check out that infernity format where it won world's and dominated everything because we couldn't stop it when it went first
As someone who used to play magic a lot "Steal you opponents stuff" effects are catagorically awful. In my experiance they suck to play against and require no skill to pilot. Imagine a situation where you're playing a decient deck (not tier one because they are too damned expensive) and you set up a good board then pass turn. You think, how are they going to break my board? Some sort of combo line? You have maybe a hand trap for that. Lightning strike my monsters? Good thing I have some defence mode guys. Kaijus? That takes care of one monster annoying but fair enough I can work with that. I would take any of those over the "My cards suck so I'm going to use yours hur-dur". That shit is worse than stun IMO.
So your argument is
“If I full combo. There should be no counter play”
While also not playing meta because you’re priced out
Opinion rejected. Poor+bad
@Awesombynature way to miss the point of the argument. But then again yugioh players are notorious for being bad at reading.
Man you look like: 🤓