Amazing! As a Sega Genesis owner, I feel cheated. The system still had more to give, and the original game was gimped. The details make the difference. Thank you so much for letting us know about this. ***UPDATE*** I was able to get a physical copy of the remaster and play it on my Sega Genesis hardware and WOW! You can see the love that went into this game. Back in the day I have always been a Sega kid but sadly, when SF II came out for the SNES so soon after being released in the arcades I traded in my Genesis for a SNES and SF II and me and my bros had so many late-night fighting tournaments. Those were some great times. I eventually was able to get another Sega Genesis and picked up SF II CE but was not only turned off by the muted colors but the terrible sound and voices. The SNES was a treat both visually and in the sound department now this Remaster rights those wrongs and sounds amazing and all this with the superior Sege 6 button controller. The voices sound so much better. I knew the Genesis could handle clear voices and music as the same time. This Remaster is definitely a treat. Thanks again for letting us know about it.
@@swampdonkey4919 thank you somebody pointed that out same here they made the sound alot worse I hated the sound when I first played it glad I brought the remastered version
I had SF2 Turbo on the Snes (as a pack in with the console) and me and my friends didn't stop playing that game for 3 years, so many great memories. This version looks great, really impressed on how many colours they've squeezed out of the megadrive.
Yeah. The Genesis/MD had only a 512 colour palette, whereas SNES had 32,768 colour palette. The SNES could display 256 max colours onscreen, while the Genesis could only display 64 colours at once. That's why Genesis/ MD games tend to look "washed out" compared to SNES games. However, the Genesis could use a resolution mode of 320 pixels by 224 pixels. The SNES had a resolution of up to 512 x 448 pixels. But it had few games that used that resolution mode, and wouldn't have the power without a special chip, like the SA1. So most SNES games ran at 256x 224. Thus the colours looked very vivid, yet the picture was a bit more blurry than many Sega Genesis/MD games at 320x 224 pixel resolution.
@@TheHailstorm77 Maybe because it was made in 2016. When programmers better understood the system, had superior techniques, and could fit much more data on a single cartridge. The originals were made 30 years in the past, electro - eons ago. If an SNES remastered version was created in this day and age, it would probably be, again, graphically superior. (With a much better designed OEM controller, with perfect amount of buttons for the game).
@@WheresYourToque nope. These programmers and developers knew what they were doing. They were going cheap with the hardware limitations. I mean come on let’s face it. Arcades in the 80-90s were straight up 32bit-128 big graphics and had a lot of RAM as opposed to the horrible console systems that had a lot of limitations. Back in the 1980s when the 8 bit Nintendo and Sega Master System came out, it was all about the multiple 3rd party games that players knew the graphics were downright horrible but focused on gameplay the most. Fastforward, the SNES still beats the Genesis but now the programmers are pushing the Genesis to the max and maybe adding an extra chip to suffice the speed, color and graphics.
Back in the my friend had an imported version of Street Fighter 2 for the SNES before the SNES console had been released in the UK. We spent our evenings reading the instruction manual.
You should have compared it with SF2 Tubo instead of World Warriors on SNES bc some backgrounds have entirely different colors in this two literations. The Genesis remake looks great indeed, but it still can't keep up with the SNES, it simply has a bigger color palette. But it's close!
Theres also a nice updated version of this they did that supports MSU MD & MD+ CD Audio, the version I have sadly locks up on OG hardware but would probably work fine through an everdrive pro or Mega SD :) The recent mortal kombat arcade hack for Mega Drive also recently got MSU MD / MD+ support and works on legit hardware :)
I've never been keen on that CD audio version as it makes it pointless unless it can work on the original MD hardware, which is can't because the megadrive sound chip doesn't allow it. So I guess it meant to imply that it should be via the mega CD. However, if that was the case then like FINAL FIGHT, the graphics would have been much better than what we are seeing now from that version you mentioned about, especially with the animation as Final Fight CD proven. So I see those types of mods a waste of time, to be honest, but if it makes other people happy and think that's what the MD is more capable of (a capability that is not true) then that's fine. For me, modding purpose is to push the device to make it closer to the original or beter, and this Remastered version does the former. I think the next step for the remastered version to do (if they can) are the following: - Try to increase the animation count - The original cartridge was 24 megs but Super Street Fighter 2 on the megadrive use a 40meg cartridge. It would be awesome if they could open themselves to the extra megs and try see if they can insert more animation to the characters such as their walking backwards animation, frequently used moves, background animations, etc. - Add missing music - I think this will be a challenge but I believe there are some geniuses out there that made their own SF2 music using the MD's yamaha chip that include the energy low part of the music. If they can get that it would be awesome. - High quality voice and sound fx samples - use the extra space to bump up the sound clarity. - Re-draw the characters - This would be the biggest challenge. For character such as Ryu, Ken, Chun Li and a few others, it would be awesome if they could try to re-draw them. Take Ryu and his jawline. If they could try to see if they can redo his face and other body portions that would be incredible. - Music adjustment - The prototype version of the game is far closer to the arcade than the one released. If they could somehow use that version and assign some of the sound effects to the Master System sound chip (if they can make it sound awesome), that would be something interesting to see. Of course, if the end result end up poor then revert back to the original. However, I can never forget Ken's music on the prototype version, it's god tier! Oh yes, as for MK, what I said about SF2 MD CD the same applies to MK. What i want them to see them do is try and use the new redone MD music of the game that sounds so damn good it's frightening shocking why Probe Software did a poor job to the original version.
I wonder if someone could remaster SF2: The New Challengers on the 32x. More available colours and more power to handle all frames of animation without slowdown on the expanded roster.
If someone is willing to develop an auxiliary chip, then the expanded color palette is possible even on an unmodded Genesis. Someone managed to bring raytracing to the SNES with this method (i.e, embedding a Raspbery Pi chip into a cartridge). Of course, if you also consider that we are not bound by the same size limitations as we were in the past (storage is much cheaper now), then the Genesis can deal with much higher quality textures and sounds. Without the memory limitations, you can possibly even turn it into a Neo Geo-esque machine. Same goes for the SNES.
@@mandrews817 it is so dope, seeing games on 100 mb carts . I always wondered how they got beyond oasis /ristar and pulse man to look so colorful and lovely .
@@48hourrecordsteam45, some of these games are colorful due to clever trickery. In the case of games like Ristar and Sonic, this is achieved by effective usage of color (e.g, using a bold, bright palette), but you can also achieve color richness by using color shades, and quickly switching from a color to another very fast. Of course, switching from a color to another like that might be extra taxing to the processor.
Pyron's hack is awesome! Also checkout the more recent Lord Hiryu's Street Fighter 2 color hack on the Genesis Mega Drive. It uses the world warrior color scheme and has other improvements in backgrounds etc. Any bigtimer SEGA fighting man will own physical copies of both games. Otherwise go home and be a family man.
@@RetroGamerBoy Yes, I know. I'm fairly unbiased towards both and Nintendo fans who grew up on SNES are among the most unreasonable people out there and refuse to believe that the Genesis/Mega Drive has more great games than Sonic and a handful of others. Honestly, when it comes to fast-paced action games/arcade-style action games the system's library dominates the SNES' library, though it's basically the reverse when it comes to RPG's.
@@thenonexistinghero Having grown up with the SNES and not even knowing the Genesis existed until Sonic Mega Collection came out on Gamecube, I still learn of plenty of games that were on the Genesis that I'd like to check out someday. Honestly, both had great games, and if you only grew up with one, it's still worth seeing what you missed out on with the other.
lower frames count (as all other 16 and 8 bit conversion) = yes; lower framerate (as said in the video) = no, in fact MD conversion is also the fastest version with rock solid framerate (respect to SNES and PCE of course, 32bit and higher version are not in the same league). You know, Nintendo is not new to "agreement" to have the best game version around, how can you explain a single indie developer which enable SF2 crystal clear speech, wheras an entire official Capcom inhouse development crew cannot do it? Just doing math...
I think we have to remember that while there was a full Capcom Dev team they had to develop these games to a budget, so we did not always get the best versions. And some of the games were not ported by Capcom but by co-dev teams.
@@RetroGamerBoyCapcom in fact tried to make a initial MD conversion (on a 16 Mbit cart) though third party team; the abysmal work done convinced Capcom to remake it in-house (on a whopping 24 Mbit, a first at the time). After two separate development "cycle" how could not Capcom itself (in-house team, especially put toghether to do a proper conversion) produced such an horrendous voices? there are 2 option: 1) uncapacity developers = unprobable 2) "We want to make big N upset" ?? Please not try to explain "it's a matter of reduced time development" or any other excuses; everyone has a functional brain, just to be clear after 30 years..
@@slashrose3287 It was competitive pressure to release Special Champion for MD along with Turbo for Super Famicom/SNES. Both ended up out in the US in August 1993 but Special Champion had development hell as the team redid the conversion for MD. The problem with the voices was due to the sound driver they used and Capcom surely realized this but probably thought that it wasn't going to make or break the game with players- we cared about gameplay. Also, how many of us had both a SNES and Genesis- there was no basis for easy comparison. I think they were right.
@@rsmith02 Game magazines all around the globe generally detroyed the MD respect to SNES version for the voices issue, this contribuited to show how superior SNES was respect to MD (which obviously wasn't right, as shown in the proper remaster version 30 years later): that was a major damage for MD image and sales, no question about it. "FUN" fact: the voices are correct in beta version of the game, corrupted in the final game, how can they honestly explain it?
@@slashrose3287 not only because of that, the point is that in addition to everything else, they had a BUDGET! how can a single developer, without budget or specialized team, manage to bring something so superior to the Mega Drive? Like Konami, Capcom shits on Mega Drive development
Sure, it has color improvements and some details restored, but I can't spot any new animation frames. This would be a lot more difficult than all the other cosmetic things, bc it would have an impact to the flow of the game and timing. I think also the scratchy SFX/samples were improved.
While the Genesis/Mega Drive remaster looks wonderful, the comparison is not fair when looking at it side-by-side with the SNES version as you are using the original Street Fighter II: The World Warrior as opposed to Street Fighter II Turbo, which is the game this remaster should be compared to. Also, there is no information on musical improvements. I’d like to hear if they touched up the soundtrack. Street Fighter II: Special Champion Edition was a wonderful version of the game for SEGA’s 16-Bit monster. I really like this video and the touch ups done in the remaster. I never knew such a thing existed. Thanks so much for sharing with us.
The Street Fighter footage at the end was just for fun, I puposly chose it as I did not want the video to be Nintendo vs Sega. So I chose this games as the SNES has supior colour generally but it's obivously not a direct comparison so I could avoid console wars in the comments.😁👍 Champion Edions is an amazing game and if you are a SF2 fan on the MD then these remasters are great news.
Original was hideous looking but game play was perfect. The megadrive had some great differences for example, on Ken's hurricane kick if opponent stands up mid hurricane kick they literally get destroyed, until dizzied at least, no other version has this, anyway I digress. Thanks for the upload, very good!
@@o-datsingh7296 thought is was all of them, the victim stands up as the hurricane kick passed over them, like they end up crossed-over, so I don't think height mattered 🤔
@@johnpaullu4844 no I'm being serious... Only "certain characters" can get caught in that hurricane kick and take every hit... Zangief,balrog, dhalsim and m-bison are prime examples
I think that looks pretty good, certainly a lot better and I'm going to try it out. Even the arcades weren't all super-great in all these areas. When I picked up a Turbo CPS1 board, I was a little surprised to see the color depth/choices, saturation, and animation not being where my brain remembered they were. Maybe I was mixing in my memories of cps2 street fighters, like super.
I had a local video store in Whyalla that had an awesome arcade in store, and I absolutely got drawn to SF2 And every Samurai Shodown title through it. I hired Sega Master System games from there heaps.
Thanks for this video, I'll be sure to add this on my Mega Drive Mini mod as I was in two minds of adding enhanced games of the old world, but since I already did this with Mortal Kombat thanks to Sega Lord X, it only seems right I do this with both Street Fighter games. I also noticed Pyron who did this patch did one for Super Hang on and a few others, I'll have to certainly look into this too. Top man, love your vids, keep up the good work!
Hi mike, yes the megadrive version was definitely the underdog but now it's a beautiful day when us megadrive fans can now enjoy sf2 the way it should have been. Huge like mike
@@RetroGamerBoy Quick question mike , I was on my megadrive yesterday and I had a repro in , it was quite tough to get out ( obviously I was a bit concerned about it damaging my sega ). So I put the ooze in and noticed flickering specks/lines at the bottom of the screen . So I went on to test Aladdin and streets of rage and again lines at the bottom. I was thinking is this something I've only just noticed or has the repro damaged my slot? Could you please check yours with the ooze and Aladdin and let me know if it's normal. Thanks mike 👍⭐
@@randomretroplays3123 ya I'll check that out. What kind of TV are you playing on? The MD does show the pixel pallette at the bottom of the screen, old CRT TVs had overscan which meant you would not see these but on modern TVs they show up.
*The coloring and presentation definitely looks better in the remastered version the graphics really pop out good and you can notice more details from the original version*
You should check out the World Warrior recolour that they’ve also done for the Megadrive version. It looks great! That might also be a better comparison against the SNES version of World Warrior you showed as they would both be based on the same colour schemes. Great video, nice to see this hack get the appreciation it deserves!
This looks an amazing mod. I loved the original SFII on the Mega Drive but this looks like the version we should have had back in the day. Great stuff.
My best memory is not even about playing the game but with Jackie Chan movie "City Hunter" where after short circuit Jackie Chan character is fighting like different Street Fighter characters .
Great video, thanks chief! I'm a SNES boy at heart, always have been, but I did love my Mega Drive too ... so many games on there that were just fantastic! Whilst I will always prefer the SNES ports of SF2T and the like, this MD remastering looks absolutely incredible *and* it even includes the new sound drivers too, so that audio is markedly improved over the base. A fantastic remaster :)
It's very nice that they added more color to the background, but I can totally see why the original MD version toned it down in the first place. Background elements this vibrant intrude on the playfield and create visual confusion.
A jogabilidade do Street fighter 2 Champions Editions me encanta muito, posso estar jogando os melhores jogos mas sempre que me canso desses jogos atuais, termino meu dia com Street fighter 2. Parabéns pelo seu trabalho.
LOL dude, you compared it to World warrior on SNES which uses completely different background colours to champion and Turbo. The Megadrive was using Snes assets for the sprites which IMO could have looked better if developed exclusively on the Megadrive.
I love this remaster. I have it on a cartridge. No matter how much u make it better the color pallet of the snes still can't be beat. But I've been playing it lately on Genesis than snes for many months. It would have been nicer to have it this way 30 years ago when a comparison would matter more. I always liked the controls better on genesis and the music tone was closer to the arcade than snes. Snes colors were closer to arcade. The sounds on the remaster sound way better than the original. I would like a remaster done to snes super sf2. The missing sounds, voices and the kicks sounding like billiards needs to be fixed!
I don't know if you know how large this remastered version is (compared to an original Genesis Street fighter game), but details equal extra storage. I know street fighter games pushed the limits of cartridges. Plus compression wasn't as optimized as it was back then. Thank you for the video comparisons. Great video!
I got the super street fighter 2 version with the four new characters back then.it was mind blowing to see how close this game was to the original arcade. Basically the only downfall was the poor quality music and sound effects.but for 16 bit graphics.i still give it a 8/10 rating.still one of the best fighting games to date.✌🏻
SSF2 was pretty damn close considering the extra characters and levels. My friends and I played the hell out of SF2 in the arcades and then played it on the SNES all the time as well. I still think the SNES version of the og SF2 has better colors than the arcade original. Capcom really went all out with the Super Nintendo.
1 of my favorite memories of playing Street Fighter II was when my aneki's Chinese friend challenged me in Super Street Fighter 2 Turbo in the arcades on my 26th birthday. And I beat her twice
The colour remaster is amazing. What would be incredible, is that someone would decide to improve the music/SFX processor of the Megadrive, or by adding something in the hardware, or, by improving it with some kind of software.🤔
I don’t know. The updated hud wasn’t needed and takes away from the authenticity. Also when you point it out the colour is noticeable for sure, but I never played Championship edition and thought us mega drive owners missed out, or got a downgrade from the SNES. In hindsight pixel peeping for sure, but the difference wasn’t anywhere as a drastic as Mortal Kombat where us Sega fans got blood and nicer gameplay, while the SNES got graphics that resembled the arcade. The Mortal Kombat update does a more noticeable job in fixing this. I wish they have put that effort into Super Street Fighter 2. The colours there look even more muted, and could really do with this type of update and the hud they created would have fit that batter.
I think the guys who did this were borrowing from other versions of SF, so it's not 1:1 with any one particular version of the arcade, but then the Mega Drive version was not based on one version of SF so maybe it's fitting. And I know what you mean about not noticing or caring. I got this for Christmas and it was like getting purest magic.
@@RetroGamerBoy by not caring I don’t want to be dismissive. Just don’t think the original street fighter two on the mega drive was bad, and I never felt like we got short changed, compared to other games, that looked clearly worse on MD at first sight. The guys did a great job, but I think it would have been more noticeable on Super Street Fighter 2 😎
@@sloppynyuszi I agree entirely with you. I had the original Mega Drive cart growing up and I played the shit out of it back in the day and never felt short changed, but improvements 30 years later is always welcoming even if it's mostly just in colours.
So this justifies my theory that those systems had more to give when it comes to a better version than we had! Meaning that those 16bit systems back in the day could handle more than meets the eye in general without extras like 32X or FX chip addons etc! It's really nice to see those days ppl sit down to show us stuff like those,like some ppl did with the original shinobi arcade which could work perfectly in a sega genesis but never released for the 16bit power house,but only was developed for the Master system gone to a waste! And we talk about from one of their best games on the arcades.I always wondered why they never worked on a genesis port of this arcade which could run really good! 😉
With infinite time to make changes and knowledge from decades of development for the x68000 and far better tools today, sure you can do more than devs could at the time.
I wonder if there'll ever be a rework of the consoles with as much (or even more!!!) sprites/resolution/fast motion than the arcades Can you imagine that? 😱😱😱
Haha, "love to compare the megadrive against snares". Yeah, i guess you could kinda see it that way. Fm does have some snare characters, great metalsound (the autotranslation)
It was actually Champion Edition, not "Championship Edition." That's the Mandela Effect. We both lived in the same parallel universe where it was called that.
I like the combination of the SF2 Ken sprite and the SF5 3D model in the video thumbnail. It works better than I would have expected. Plus, it's an improvement over the full 3D model in my opinion. Very cool to see the improvements they were able to make to this game, though some changes obviously don't work for some people who want it to be as close to the arcade as possible. While I rented the MD/Gen version first, by the time I got around to buying the game, I added a SNES to my collection and ended up with Turbo. Despite playing that the most, I always preferred the MD version. It all comes down to what matters the most to a player. For me, the scratchy voices on the MD never bothered me, though I think the PCE version has the best voices. Sure, the PCE version doesn't play simultaneous voice samples, but neither does the arcade version, at least for Champion Edition. I think the MD version didn't need the simultaneous voices and that could have helped sample clarity at the time. The SNES version's music is all over the place for me, and that knocks it down a bit for me. I suppose there would be MSU1 hacks now to fix that these days. Really, it's quite fascinating to see the differences between the SNES, MD, and PCE ports as each version has some significant advantages over the others.
I don't not see anything in the change notes and did not notice anything. The voice samples sound similar but I did not pay super close attention. I'll go back and do this tonight.
Would lve to see you develop a game for the Mega Drive Mike. It's a natural for sure. I would pre-order it right now from you the moment you say, "Yes". 8^) Anthony..
Also, how big is the new ROM fully patched? I remember back then, a consideration of the studios was ROM size. Since the old one was 24Megabits (3MB), I believe the actual arcade was 64Megabits, so literally almost 3x bigger. Throw in Hyper fighting also, and that's a lot to cram in just 3MB. If they made the cartridge 64Mbits, each cartridge would've been $150-$200 per game, like a Neo-Geo game.
Looks like a great looking improvement, but what about gameplay-tweaks/feel... And more important... How does is sound? Music but in particular, the speech samples?
@@RetroGamerBoy I actually can't argue with that. It was brilliant. Its also the reason why I went round my mates house every day after school. Despite what his mam would say. She didn't know. She didn't have a clue. Silly silly woman.
Street fighter 2: Special Champion Edition - My Genesis had suffered some wter damage at one point, corruptin the RAM. And I'd often get Stack Overflowwerrors. But only in this game. The error handler looked identical to the arcade one.
This port created by Pyron finally put the Mega Drive on equal footing with a much superior hardware in terms of color palette, even though the resolution was clearly inferior. Even so, this was the great pillar of the SNES' ascension, something indisputable. Later successes of Rare so often cited (Killer Instinct and the much-hyped Donkey Kong Country) would only come after this sweeping success of Capcom opened the doors of the world to Nintendo's 16-bit, totally overshadowing old stars of the company such as Mario, which at no time put the new console at the head of the market. So imagine if the Mega Drive had received a port of this quality at the same time how different things would have been.
@@RetroGamerBoy The Mega has a better use of resources in ROM memory, something very problematic in the SNES because of its CPU limitations. In the SNES it is impossible to take advantage of the 512x448 resolution of the system being forced to cut it in half practically throughout the console's collection.
The problem is that the sprites themselves are lower res than they could have been. This is based on the SNES port which used a 224x192 base resolution in this game. A true Genesis remaster would be able to take advantage of the increased resolution of the Genesis and the same arcade sprites could be used, with a 75% horizontal scaling because the arcade was anamorphic (not squared pixels), and then the fighters would look MUCH better.
Not bad though for someone doing this in their spare time. I think we always need to appreciate ports for what they are. Often a port will never be as good as the original, but that does not stop them from being technically impressive for the hardware they run on.
True, but then again, using bigger sprites without cutting any animation frame would have made the ROM bigger, resulting in cart production costs that would have been too high back then. So we could do it now (someone even showed a little demo of such a project), but it wasn't a realistic option back in the day.
I regularly daydream about taking current tech to the days of my youth- the 80’s& 90’s, & showing them stuff like this. Could you imagine their reaction?? I can imagine what my reaction would be.
I don't understand why so much time and effort was put in to make the game basically around as good as SF2T on the SNES, which is one of the most common and easy to find games on that system.
Just a side note on the snes comparison; you’re comparing ‘Special Champion Edition’ on the MD with the ‘World Warrior’ edition on the SNES, which uses a different background colour palette. A fairer comparison would use ‘Street Fighter II' Turbo’ for the SNES.
It was just for some fun the comparison. I chose a different game to avoid Sega vs Nintendo comments. Instead I wanted to show how clever colour pallete work can make an MD game look almost as good as a SNES game.
I remember the original Street Fighter 2 coming out on the SNES and at the time it was an exclusive for the system. As a Mega Drive owner, boy was I jealous! Needless to say I spent a fair bit of time at my mates house's who had it on the SNES. When Capcom confirmed it was being released on the Mega Drive I was both ecstatic and filled with trepidation! (The fallout with Nintendo is another story as they thought they had outright exclusivity - they did but only for the original SFII) I so wanted the game but could the Mega Drive pull it off?! I would wait with great anticipation for the next issue of Sega Power for the first preview with screenshot's and when it came I was blown away. It was looking awesome. Needless to say when the game was reviewed and officially launched it was not a let down. The Special Championship Edition was superior to the SNES original. All bosses became selectable, the speed and additional options made the game feel and play better and the music was punchier than the SNES. Yes the colour on the SNES still made it superior visually and the digitised voices were way better - that was the one area where the Mega Drive version was a real let down - although there is another hack which corrects this. With the addition of the 6 button controller I was in a very happy place. All of a sudden it was my mates coming to mine to play it on the Mega Drive. Happy days. Ultimately the triumph didn't last long. Nintendo demanded the SNES got an updated SFII as soon as they saw how the Mega Drive version was shaping up. I think this was the Hyper Fighting Edition? Anyway, supremecy swiftly went back to the SNES but it was nice to be king for that little short while. Ultimately owners of both systems had great versions to play and I guess that s all that matters. Everyone was a winner.
Most games on the SNES looked better in terms of color since it had a 32k palette high color where the Megadrive I believed it was restricted to a 512 color palette which made a huge difference in some games. Now the Megadrive had one graphical advantage over the SNES and it was higher resolution 324x240 where the SNES ran at 256x224. Even though the CPS1 has 384x224 resolution it was much closer to the arcade giving it bigger sprites with more detail in the artwork for the Megadrive
Mike, just some advice. PLEASE check your audio levels when you include music into your videos. Guiles theme at the end was WAY louder then the rest of the video, forcing me to lower the volume and then annoyingly bring it back up when you started talking again.
I'm playing street fighter 2 champion edition on Sega genesis emulator , but I noticed that kicks were missing . is there a modified version where all 3 kicks work without pushing select button ?
Well if your emulator is set to a 3 button controller then you will need to press another button like start to switch between punch and kick. Switching to 6 buttons gives you the full range of moves.
@@RetroGamerBoy I never owned a Sega genesis, but I read somewhere that this is the case on real hardware, you have to push select button on your console's controller to get the kicks , do you confirm that ?
shame they couldn't import the amazing glitches from sf2ww into this port...the Nintendo switch official release (15 games) with sf2ww has the glitches which are so much FUN. I used to use guile's shadow throw in real matches as a fight tactic!
This is probably my favourite game of all time, I much prefer the SNES version because the sound and speech is alot more accurate, although the megadrive has the advantage of the six button pad.
I ended up talking junk to a good friend all week about how I’d kick his ass in SF2. So that Saturday, we rented the game since neither of us owned it. I beat him the first game and was talking all kinds of shit. We played maybe another 25 games, and I couldn’t beat him again. He also played with every character, while I just jumped around trying to head-stomp with Chun Li. He ran away from home about a year later and I never heard from him again.
while this is a very good visual hack actually it's not that good , the change in fonts and the life bar makes it look a lil off (and the bars some times gets stuck). also some recoloring things makes some sharpening or darkening on areas (not always a recolor but just plain saturation) makes some stages look weird (for example the sky on guile's stage wich look kinda like it changes suddendly as well as the lower part it has a few things added but it's mostly just a change in color very bland) or ryu's stage wich in fact lost details as now it's darker the bar has 0 transparency (it uses dithering) the font is directly taken from sf2a about guile... there is NO animation added, but as now it looks clearer you can see that animation better if you want a WAY better hack of street fighter 2 genesis look for Hyper Champion Edition, or World Warrios+ (also by pyron) this is a superior work and with a LOT more details added. (such as a 3rd elephant on dalshim stage wich was drawn on a layer... it's stiff, but well... it's there making it look a lil bit closer to the arcade even if it has 0 animation) also the snes version had a recoloring / resharpening hack as well (if you care for the snes version that is)
Looks really cool. I am maybe planned on getting a sega meg drive this weekend. Will the mega drive 2 be a better choose to get instead of the first mega drive if i also want to play the new releases?
I remember when the original SF2 came out, they said it was not possible on SEGA's 16 bit system... Capcom lied and lied again just to gave us a half arsed minimum effort version after they made us wait for Champion Edition then started from scratch half way through and finally released Special Champion edition.!!!
I am thinking this remaster is for the RGB colour palette as the colours seem over saturated through composite. I find the original colours to be more accurate to the Arcade when using composite
The thing that mattered, though, was the gameplay ... Which was so much better on the Sega console. I'm glad they've made all these nice tweaks to the looks, but did they alter any gameplay?
You have Japanese subtitles? Interesting. And Capcom was rushing the Developers of Street Fighter II Special Champion Edition at the time? Not just the Resident Evil 2 Remake?
I know very little about the Sega Genesis Street Fighter releases other than me owning SF2 and playing 3 when I was much younger. I never thought a visual overhaul would take 4-5 yrs to get done. If it was done as envisoned the first time, would it have taken nearly as long? I wish the engine could get a slight boost in performance, but maybe that's asking too much. Nonetheless, this was an amazing effort!
This was done by one or two people, the original was a multi million dollar project with a huge team and co-dev teams. So if they were to do this back in the day it would have been done in a few months, maybe half a year if they took their time.
As a 14 year old with sega running through my veins I couldn't wait to see streetfighter 2 on the MD. My friends had it the SNES, and it was amazing, but to my disappointment the MD version was clearly rushed, the characters voices sounded like there were under water and the colours were washed out. This remaster patch is incredible, its how it should have been released..
Does anyone know if the entire HUD in SFII on Genesis is done with sprites or something like that? Because the Genesis can only do two properly overlapping background layers, yet I can see times where there's the two proper overlapping background layers plus the HUD on top of that too, which should be impossible unless the HUD is sprites or they're pulling off some visual trickery with the backgrounds that creates the illusion of more layers than there actually are. I'm quite curious to find out the exact way it's done here so I can maybe use it in my own SNES game where necessary to create the illusion of more overlapping layers than there actually are.
Well you can have the background, and then 2 parallax scrolling layers you can up the to 4 by animating the 2 layers. You can also have 80 sprites on screen at once.
@@RetroGamerBoy Are you saying they're faking the look of more than two background layers behind the HUD via tile animations in this game? I'm not convinced about that. I mean, I don't think that's how it's done in Zangief's stage, for example, if you look at the overlapping layer section behind the HUD; there's no obvious repeated animated tiles there that I can see. Can you confirm if the HUD is done using part of one of the background layers or sprites? If the HUD is using sprites then it's pretty easy to figure it all out, but if not then it's harder for me to work out how they did it.
@@RetroGamerBoy Ah, perfect. So now that I understand how it's all done within Genesis' two backgrounds and sprite limitations, I can begin to think of a scenario where I could design a beat 'em up similarly using the SNES' two 4bpp backgrounds for all the level stuff and use sprites for the full HUD, just like on Genesis, and still have the entire third 2bpp background layer free on SNES, which is used in a wasteful way on SNES in Street Fighter II, to do something else with it (some additional parallax objects/details in the foreground like a large chain fence overlaid on top of everything, or a layer of semi-transparent smoke or fire blowing across a level, even a totally random third full-sized animated fighter onscreen). . . .
Since we're talking about fighting games on the Sega Genesis...if you want to see another amazing fan fix go play the Mortal Kombat one next. It will absolutely blow your mind and it can be played on a bone stock Sega Genesis. It shows what Sega's 16-bit machine can really do and it absolutely smokes every 4th generation version of Mortal Kombat including the Sega CD port. Addendum- I got Street Fighter 2 Special Champions Edition the day it dropped with two 6-button controllers. Even though I had an Snes as well I still preferred my Genesis. Especially the 6-button controller layouts, the extra speed (2 whole stars faster), and of course better animation. The Genesis port did not run at a lower frame rate...it was higher and didn't suffer from slowdown. Question- Why didn't you cover the brand new reworked sound? The voices now sound arcade perfect or damn close. Missed opportunity my friend.
I only have so much time in my life to make and record the videos 😅 I leave the flawless videos to the professionals. I've got a physical cart with the new MK remaster. It is stunning and I'll cover it soon.
@@RetroGamerBoy I certainly would be interested if you are prepared to sell them 👍 What about the speech samples please? I know there were other ROM hacks that improved these.
Amazing! As a Sega Genesis owner, I feel cheated. The system still had more to give, and the original game was gimped. The details make the difference. Thank you so much for letting us know about this.
***UPDATE***
I was able to get a physical copy of the remaster and play it on my Sega Genesis hardware and WOW! You can see the love that went into this game. Back in the day I have always been a Sega kid but sadly, when SF II came out for the SNES so soon after being released in the arcades I traded in my Genesis for a SNES and SF II and me and my bros had so many late-night fighting tournaments. Those were some great times. I eventually was able to get another Sega Genesis and picked up SF II CE but was not only turned off by the muted colors but the terrible sound and voices. The SNES was a treat both visually and in the sound department now this Remaster rights those wrongs and sounds amazing and all this with the superior Sege 6 button controller. The voices sound so much better. I knew the Genesis could handle clear voices and music as the same time. This Remaster is definitely a treat. Thanks again for letting us know about it.
I thought it was a good port, I was glad to have it. My only complaint was the sound.
No worries, I hope it was useful.
TBH back in the day I did not care. It was Street Fighter 2 in my bedroom!
@@swampdonkey4919 thank you somebody pointed that out same here they made the sound alot worse I hated the sound when I first played it glad I brought the remastered version
You are incorrect
I had SF2 Turbo on the Snes (as a pack in with the console) and me and my friends didn't stop playing that game for 3 years, so many great memories. This version looks great, really impressed on how many colours they've squeezed out of the megadrive.
It was such an amazing time to have that on a console. I don't think you could get that kind of experience with modern games.
Yeah. The Genesis/MD had only a 512 colour palette, whereas SNES had 32,768 colour palette. The SNES could display 256 max colours onscreen, while the Genesis could only display 64 colours at once. That's why Genesis/ MD games tend to look "washed out" compared to SNES games.
However, the Genesis could use a resolution mode of 320 pixels by 224 pixels. The SNES had a resolution of up to 512 x 448 pixels. But it had few games that used that resolution mode, and wouldn't have the power without a special chip, like the SA1. So most SNES games ran at 256x 224. Thus the colours looked very vivid, yet the picture was a bit more blurry than many Sega Genesis/MD games at 320x 224 pixel resolution.
@@WheresYourToque ok smarty pants then why is this new remastered version of MD/SG way better and closer to arcade, also with color than the SNES?
@@TheHailstorm77 Maybe because it was made in 2016. When programmers better understood the system, had superior techniques, and could fit much more data on a single cartridge. The originals were made 30 years in the past, electro - eons ago.
If an SNES remastered version was created in this day and age, it would probably be, again, graphically superior. (With a much better designed OEM controller, with perfect amount of buttons for the game).
@@WheresYourToque nope. These programmers and developers knew what they were doing. They were going cheap with the hardware limitations. I mean come on let’s face it. Arcades in the 80-90s were straight up 32bit-128 big graphics and had a lot of RAM as opposed to the horrible console systems that had a lot of limitations. Back in the 1980s when the 8 bit Nintendo and Sega Master System came out, it was all about the multiple 3rd party games that players knew the graphics were downright horrible but focused on gameplay the most. Fastforward, the SNES still beats the Genesis but now the programmers are pushing the Genesis to the max and maybe adding an extra chip to suffice the speed, color and graphics.
The 6 button mega drive pad was great for sf2.
It was awesome, I used the 6 button mega stick which was a game changer.
The energy bars are too different from arcade version for me in the remaster. But the rest of the improvements are welcome and look great Mike 👍
Cool, it's a nice project and I love that things like this exist.
You should try hyper edition for the megadrive more truer to champion edition of street fighter 2 on megadrive. Be reviewing it soon.
Back in the my friend had an imported version of Street Fighter 2 for the SNES before the SNES console had been released in the UK. We spent our evenings reading the instruction manual.
Wait so you had the game but no console 😅 to be fair I would have done the exact same thing.
Thanks for the video and for share the project.
Keep going with the excellent work
Thank you for this excellent version of the game. Its funny my job is making big AAA games but I love seeing these projects more. Great work 😁👍
You should have compared it with SF2 Tubo instead of World Warriors on SNES bc some backgrounds have entirely different colors in this two literations. The Genesis remake looks great indeed, but it still can't keep up with the SNES, it simply has a bigger color palette. But it's close!
😱
Why in the world was this channel not suggested to me before?
Love the arrangement of your collection.
Subscribed!
Thanks, and welcome 😁👍
Theres also a nice updated version of this they did that supports MSU MD & MD+ CD Audio, the version I have sadly locks up on OG hardware but would probably work fine through an everdrive pro or Mega SD :)
The recent mortal kombat arcade hack for Mega Drive also recently got MSU MD / MD+ support and works on legit hardware :)
The Mortal Kombat remaster is stunning. I'm so impressed with that.
I've never been keen on that CD audio version as it makes it pointless unless it can work on the original MD hardware, which is can't because the megadrive sound chip doesn't allow it. So I guess it meant to imply that it should be via the mega CD. However, if that was the case then like FINAL FIGHT, the graphics would have been much better than what we are seeing now from that version you mentioned about, especially with the animation as Final Fight CD proven. So I see those types of mods a waste of time, to be honest, but if it makes other people happy and think that's what the MD is more capable of (a capability that is not true) then that's fine. For me, modding purpose is to push the device to make it closer to the original or beter, and this Remastered version does the former.
I think the next step for the remastered version to do (if they can) are the following:
- Try to increase the animation count - The original cartridge was 24 megs but Super Street Fighter 2 on the megadrive use a 40meg cartridge. It would be awesome if they could open themselves to the extra megs and try see if they can insert more animation to the characters such as their walking backwards animation, frequently used moves, background animations, etc.
- Add missing music - I think this will be a challenge but I believe there are some geniuses out there that made their own SF2 music using the MD's yamaha chip that include the energy low part of the music. If they can get that it would be awesome.
- High quality voice and sound fx samples - use the extra space to bump up the sound clarity.
- Re-draw the characters - This would be the biggest challenge. For character such as Ryu, Ken, Chun Li and a few others, it would be awesome if they could try to re-draw them. Take Ryu and his jawline. If they could try to see if they can redo his face and other body portions that would be incredible.
- Music adjustment - The prototype version of the game is far closer to the arcade than the one released. If they could somehow use that version and assign some of the sound effects to the Master System sound chip (if they can make it sound awesome), that would be something interesting to see. Of course, if the end result end up poor then revert back to the original. However, I can never forget Ken's music on the prototype version, it's god tier!
Oh yes, as for MK, what I said about SF2 MD CD the same applies to MK. What i want them to see them do is try and use the new redone MD music of the game that sounds so damn good it's frightening shocking why Probe Software did a poor job to the original version.
any link for this? because i hate the sound quality on the current one i have.
I wonder if someone could remaster SF2: The New Challengers on the 32x. More available colours and more power to handle all frames of animation without slowdown on the expanded roster.
If someone is willing to develop an auxiliary chip, then the expanded color palette is possible even on an unmodded Genesis. Someone managed to bring raytracing to the SNES with this method (i.e, embedding a Raspbery Pi chip into a cartridge).
Of course, if you also consider that we are not bound by the same size limitations as we were in the past (storage is much cheaper now), then the Genesis can deal with much higher quality textures and sounds. Without the memory limitations, you can possibly even turn it into a Neo Geo-esque machine. Same goes for the SNES.
@@mandrews817 it is so dope, seeing games on 100 mb carts .
I always wondered how they got beyond oasis /ristar and pulse man to look so colorful and lovely .
Now that would be awesome.
@@48hourrecordsteam45, some of these games are colorful due to clever trickery. In the case of games like Ristar and Sonic, this is achieved by effective usage of color (e.g, using a bold, bright palette), but you can also achieve color richness by using color shades, and quickly switching from a color to another very fast. Of course, switching from a color to another like that might be extra taxing to the processor.
@@mandrews817 ah dope 👍
Pyron's hack is awesome! Also checkout the more recent Lord Hiryu's Street Fighter 2 color hack on the Genesis Mega Drive. It uses the world warrior color scheme and has other improvements in backgrounds etc.
Any bigtimer SEGA fighting man will own physical copies of both games. Otherwise go home and be a family man.
😅 will do, thanks for the tip.
I just saw it. man it looks amazing ua-cam.com/video/DsM87WIIt_0/v-deo.html
In all honesty they should have focused 100 percent on the back movement animations being the same as forward on every character.
I think they have some other mods out. Maybe one of these addresses this.
Wow, it actually looks quite a bit better than the SNES version (IMO).
I thought so, but that kind of talk can incur the wrath of diehard Nintendo fans 😅
The honest way would be if they made a resmatered snes version and compare them then
@@RetroGamerBoy Yes, I know. I'm fairly unbiased towards both and Nintendo fans who grew up on SNES are among the most unreasonable people out there and refuse to believe that the Genesis/Mega Drive has more great games than Sonic and a handful of others. Honestly, when it comes to fast-paced action games/arcade-style action games the system's library dominates the SNES' library, though it's basically the reverse when it comes to RPG's.
@@thenonexistinghero Having grown up with the SNES and not even knowing the Genesis existed until Sonic Mega Collection came out on Gamecube, I still learn of plenty of games that were on the Genesis that I'd like to check out someday. Honestly, both had great games, and if you only grew up with one, it's still worth seeing what you missed out on with the other.
Esse jogo ficou excelente ,já joguei muito e ficou ótimo Parabéns para o desenvolvedor
Great video man, Love the vibe of this show and the content. Keep up the good work bud!
Thank you😁👍
lower frames count (as all other 16 and 8 bit conversion) = yes; lower framerate (as said in the video) = no, in fact MD conversion is also the fastest version with rock solid framerate (respect to SNES and PCE of course, 32bit and higher version are not in the same league). You know, Nintendo is not new to "agreement" to have the best game version around, how can you explain a single indie developer which enable SF2 crystal clear speech, wheras an entire official Capcom inhouse development crew cannot do it? Just doing math...
I think we have to remember that while there was a full Capcom Dev team they had to develop these games to a budget, so we did not always get the best versions. And some of the games were not ported by Capcom but by co-dev teams.
@@RetroGamerBoyCapcom in fact tried to make a initial MD conversion (on a 16 Mbit cart) though third party team; the abysmal work done convinced Capcom to remake it in-house (on a whopping 24 Mbit, a first at the time). After two separate development "cycle" how could not Capcom itself (in-house team, especially put toghether to do a proper conversion) produced such an horrendous voices? there are 2 option: 1) uncapacity developers = unprobable 2) "We want to make big N upset" ?? Please not try to explain "it's a matter of reduced time development" or any other excuses; everyone has a functional brain, just to be clear after 30 years..
@@slashrose3287 It was competitive pressure to release Special Champion for MD along with Turbo for Super Famicom/SNES. Both ended up out in the US in August 1993 but Special Champion had development hell as the team redid the conversion for MD.
The problem with the voices was due to the sound driver they used and Capcom surely realized this but probably thought that it wasn't going to make or break the game with players- we cared about gameplay. Also, how many of us had both a SNES and Genesis- there was no basis for easy comparison. I think they were right.
@@rsmith02 Game magazines all around the globe generally detroyed the MD respect to SNES version for the voices issue, this contribuited to show how superior SNES was respect to MD (which obviously wasn't right, as shown in the proper remaster version 30 years later): that was a major damage for MD image and sales, no question about it. "FUN" fact: the voices are correct in beta version of the game, corrupted in the final game, how can they honestly explain it?
@@slashrose3287 not only because of that, the point is that in addition to everything else, they had a BUDGET! how can a single developer, without budget or specialized team, manage to bring something so superior to the Mega Drive? Like Konami, Capcom shits on Mega Drive development
The beauty of retro gaming community: Fixing things to make it even more enjoyable. Heck it's even better than the SNES one in some aspects.
I love it.
@@RetroGamerBoy Same here :)
Sure, it has color improvements and some details restored, but I can't spot any new animation frames. This would be a lot more difficult than all the other cosmetic things, bc it would have an impact to the flow of the game and timing. I think also the scratchy SFX/samples were improved.
😂
While the Genesis/Mega Drive remaster looks wonderful, the comparison is not fair when looking at it side-by-side with the SNES version as you are using the original Street Fighter II: The World Warrior as opposed to Street Fighter II Turbo, which is the game this remaster should be compared to. Also, there is no information on musical improvements. I’d like to hear if they touched up the soundtrack.
Street Fighter II: Special Champion Edition was a wonderful version of the game for SEGA’s 16-Bit monster. I really like this video and the touch ups done in the remaster. I never knew such a thing existed. Thanks so much for sharing with us.
By the way, after this video, I am now a subscriber and am very thankful I found you.
The Street Fighter footage at the end was just for fun, I puposly chose it as I did not want the video to be Nintendo vs Sega. So I chose this games as the SNES has supior colour generally but it's obivously not a direct comparison so I could avoid console wars in the comments.😁👍 Champion Edions is an amazing game and if you are a SF2 fan on the MD then these remasters are great news.
Welcome 🤘😝🤘
Original was hideous looking but game play was perfect. The megadrive had some great differences for example, on Ken's hurricane kick if opponent stands up mid hurricane kick they literally get destroyed, until dizzied at least, no other version has this, anyway I digress. Thanks for the upload, very good!
That was only against certain characters though ...
@@o-datsingh7296 thought is was all of them, the victim stands up as the hurricane kick passed over them, like they end up crossed-over, so I don't think height mattered 🤔
@@johnpaullu4844 no I'm being serious... Only "certain characters" can get caught in that hurricane kick and take every hit... Zangief,balrog, dhalsim and m-bison are prime examples
I remember getting it for Christmas, it literally brought the arcade into my house. I was blown away by it.
@@RetroGamerBoy same, don't think I slept that Christmas, truly awesome
I think that looks pretty good, certainly a lot better and I'm going to try it out. Even the arcades weren't all super-great in all these areas. When I picked up a Turbo CPS1 board, I was a little surprised to see the color depth/choices, saturation, and animation not being where my brain remembered they were. Maybe I was mixing in my memories of cps2 street fighters, like super.
This is a great point, I think our memories of something can be warped.
I had a local video store in Whyalla that had an awesome arcade in store, and I absolutely got drawn to SF2 And every Samurai Shodown title through it. I hired Sega Master System games from there heaps.
That's awesome, I was blown away by SF2 in the arcade. It was such a game changer.
Thanks for this video, I'll be sure to add this on my Mega Drive Mini mod as I was in two minds of adding enhanced games of the old world, but since I already did this with Mortal Kombat thanks to Sega Lord X, it only seems right I do this with both Street Fighter games. I also noticed Pyron who did this patch did one for Super Hang on and a few others, I'll have to certainly look into this too. Top man, love your vids, keep up the good work!
Thanks. That MK mod is amazing, what they have done with that is amazing.
Amazing! That is what I wanted all along on my MD back in the day. Would have made me so happy
Hi mike, yes the megadrive version was definitely the underdog but now it's a beautiful day when us megadrive fans can now enjoy sf2 the way it should have been. Huge like mike
It looks so amazing, I think this would have blown my mind back in the day.
@@RetroGamerBoy definitely 👍
@@RetroGamerBoy Quick question mike , I was on my megadrive yesterday and I had a repro in , it was quite tough to get out ( obviously I was a bit concerned about it damaging my sega ). So I put the ooze in and noticed flickering specks/lines at the bottom of the screen . So I went on to test Aladdin and streets of rage and again lines at the bottom. I was thinking is this something I've only just noticed or has the repro damaged my slot? Could you please check yours with the ooze and Aladdin and let me know if it's normal. Thanks mike 👍⭐
@@randomretroplays3123 ya I'll check that out. What kind of TV are you playing on? The MD does show the pixel pallette at the bottom of the screen, old CRT TVs had overscan which meant you would not see these but on modern TVs they show up.
So on my CRT there are no pixels at the bottom, but on my LCD there is.
*The coloring and presentation definitely looks better in the remastered version the graphics really pop out good and you can notice more details from the original version*
I think he's done a good job.
You should check out the World Warrior recolour that they’ve also done for the Megadrive version. It looks great! That might also be a better comparison against the SNES version of World Warrior you showed as they would both be based on the same colour schemes. Great video, nice to see this hack get the appreciation it deserves!
I will do thank you for the tip.
I played SF2 on the SNES non stop for years and years we are talking 6 hour long stretches at a time for 12 hours a day.
Wow, i can believe it. I lost months to the game when it come out on console.
Grabbed a physical copy. Thank you for the review!
Awesome, yup I got the collectors edition in the end.
This looks an amazing mod. I loved the original SFII on the Mega Drive but this looks like the version we should have had back in the day. Great stuff.
The stuff that these guys are doing is amazing.
My best memory is not even about playing the game but with Jackie Chan movie "City Hunter" where after short circuit Jackie Chan character is fighting like different Street Fighter characters .
Really? I need to watch that.
@@RetroGamerBoy really hilarious scene with Jackie Chan dressed as several characters including Chun Li
It's Pyron good, but is it HiRyu great? 😁
Interesting
Great video, thanks chief! I'm a SNES boy at heart, always have been, but I did love my Mega Drive too ... so many games on there that were just fantastic! Whilst I will always prefer the SNES ports of SF2T and the like, this MD remastering looks absolutely incredible *and* it even includes the new sound drivers too, so that audio is markedly improved over the base. A fantastic remaster :)
.... though if I'm being honest, the fair comparison between SNES and MD should have been Street Fighter 2 Turbo on the SNES, not WW ;)
I love seeing this projects for old games and consoles regardless of what they are on. It's breathing new life into the 16bit era of gaming.
@@RetroGamerBoy Same here! Anything that keeps classic games alive and still being played, so many years later, is always a fantastic thing :)
It's very nice that they added more color to the background, but I can totally see why the original MD version toned it down in the first place. Background elements this vibrant intrude on the playfield and create visual confusion.
Interesting I did not find this. I guess like all things it down to personal taste.
A jogabilidade do Street fighter 2 Champions Editions me encanta muito, posso estar jogando os melhores jogos mas sempre que me canso desses jogos atuais, termino meu dia com Street fighter 2. Parabéns pelo seu trabalho.
Thank you, it's great to see projects like these on the platform.
I swear if Sega and super Nintendo was used to they full potential like this mods it would have been magic
It would have been amazing.
Thanks for providing a link to buy this, good stuff!
No problem
LOL dude, you compared it to World warrior on SNES which uses completely different background colours to champion and Turbo. The Megadrive was using Snes assets for the sprites which IMO could have looked better if developed exclusively on the Megadrive.
Just had a similar thought.
It was just a bit of fun at the end, rather than in in depth comparison 😁👍
@@RetroGamerBoy I had a feeling it was you just being cheeky.
Damn this is amazing. Got to love mods!
Yup, and the fact you can get physical versions of this makes it even sweeter.
I think we all called it “championship” edition. Sounds better than “champion” edition. ☺️
Thank you. I'm sure you could fill the internet with the mistakes I make in these videos. Thank God no one has to pay to see them.
I love this remaster. I have it on a cartridge. No matter how much u make it better the color pallet of the snes still can't be beat. But I've been playing it lately on Genesis than snes for many months. It would have been nicer to have it this way 30 years ago when a comparison would matter more. I always liked the controls better on genesis and the music tone was closer to the arcade than snes. Snes colors were closer to arcade. The sounds on the remaster sound way better than the original. I would like a remaster done to snes super sf2. The missing sounds, voices and the kicks sounding like billiards needs to be fixed!
I think doing anything on the SNES is a challenge. But there are some skilled modders out there for the console, so maybe.
wow how colorful it is its a very good improvement
Omg wow that looks amazing some work gone into that.
Ya it's pretty impressive.
@@RetroGamerBoy always been a snes sf2 guy but wow kind of tempted to get this
Oh wow! That's very interesting to know Mike. Take my money right now to pre-order. 8^)
Anthony..
There are some stunning Mods out there. Are there any mods for the Neo Geo?
I don't know if you know how large this remastered version is (compared to an original Genesis Street fighter game), but details equal extra storage. I know street fighter games pushed the limits of cartridges. Plus compression wasn't as optimized as it was back then. Thank you for the video comparisons. Great video!
The ROM is 1.5mb so I guess this would be a 16Mbits cart.
I got the super street fighter 2 version with the four new characters back then.it was mind blowing to see how close this game was to the original arcade. Basically the only downfall was the poor quality music and sound effects.but for 16 bit graphics.i still give it a 8/10 rating.still one of the best fighting games to date.✌🏻
SSF2 was pretty damn close considering the extra characters and levels. My friends and I played the hell out of SF2 in the arcades and then played it on the SNES all the time as well. I still think the SNES version of the og SF2 has better colors than the arcade original. Capcom really went all out with the Super Nintendo.
That game was an absolute beast. The new fighters was such a great addition to the game.
It was a stunning port.
1 of my favorite memories of playing Street Fighter II was when my aneki's Chinese friend challenged me in Super Street Fighter 2 Turbo in the arcades on my 26th birthday. And I beat her twice
🤣 brilliant!
The colour remaster is amazing.
What would be incredible, is that someone would decide to improve the music/SFX processor of the Megadrive, or by adding something in the hardware, or, by improving it with some kind of software.🤔
There is a newer version out there that does just that.
Just goes to show what passion is capable of.
Very true
I don’t know. The updated hud wasn’t needed and takes away from the authenticity. Also when you point it out the colour is noticeable for sure, but I never played Championship edition and thought us mega drive owners missed out, or got a downgrade from the SNES. In hindsight pixel peeping for sure, but the difference wasn’t anywhere as a drastic as Mortal Kombat where us Sega fans got blood and nicer gameplay, while the SNES got graphics that resembled the arcade. The Mortal Kombat update does a more noticeable job in fixing this.
I wish they have put that effort into Super Street Fighter 2. The colours there look even more muted, and could really do with this type of update and the hud they created would have fit that batter.
I think the guys who did this were borrowing from other versions of SF, so it's not 1:1 with any one particular version of the arcade, but then the Mega Drive version was not based on one version of SF so maybe it's fitting. And I know what you mean about not noticing or caring. I got this for Christmas and it was like getting purest magic.
@@RetroGamerBoy by not caring I don’t want to be dismissive. Just don’t think the original street fighter two on the mega drive was bad, and I never felt like we got short changed, compared to other games, that looked clearly worse on MD at first sight.
The guys did a great job, but I think it would have been more noticeable on Super Street Fighter 2 😎
@@sloppynyuszi I agree entirely with you. I had the original Mega Drive cart growing up and I played the shit out of it back in the day and never felt short changed, but improvements 30 years later is always welcoming even if it's mostly just in colours.
So this justifies my theory that those systems had more to give when it comes to a better version than we had! Meaning that those 16bit systems back in the day could handle more than meets the eye in general without extras like 32X or FX chip addons etc! It's really nice to see those days ppl sit down to show us stuff like those,like some ppl did with the original shinobi arcade which could work perfectly in a sega genesis but never released for the 16bit power house,but only was developed for the Master system gone to a waste! And we talk about from one of their best games on the arcades.I always wondered why they never worked on a genesis port of this arcade which could run really good! 😉
With infinite time to make changes and knowledge from decades of development for the x68000 and far better tools today, sure you can do more than devs could at the time.
Sega did some really weird things with their franchises. Take the Saturn, no Streets of Rage, no Phantasy Star, no Sonic mainline. It was crazy.
I wonder if there'll ever be a rework of the consoles with as much (or even more!!!) sprites/resolution/fast motion than the arcades
Can you imagine that? 😱😱😱
I guess you kind of get this with emulation.
Amazing job with the colours!
It's looks great, it's amazing to think this is what we could of had. But would it have mattered. It was still Street Fighter 2
the sound is so much improved
I'm not sure.
@@RetroGamerBoy Oh boy, wait until you compare that! Night and day difference
Haha, "love to compare the megadrive against snares". Yeah, i guess you could kinda see it that way. Fm does have some snare characters, great metalsound (the autotranslation)
One day we will have perfect translation tools.
It was actually Champion Edition, not "Championship Edition." That's the Mandela Effect. We both lived in the same parallel universe where it was called that.
Indeed
I owned and played street fighter 2 championship edition and rented and played super street fighter 2 on Sega Genesis as well
nice.
I like the combination of the SF2 Ken sprite and the SF5 3D model in the video thumbnail. It works better than I would have expected. Plus, it's an improvement over the full 3D model in my opinion. Very cool to see the improvements they were able to make to this game, though some changes obviously don't work for some people who want it to be as close to the arcade as possible. While I rented the MD/Gen version first, by the time I got around to buying the game, I added a SNES to my collection and ended up with Turbo. Despite playing that the most, I always preferred the MD version. It all comes down to what matters the most to a player. For me, the scratchy voices on the MD never bothered me, though I think the PCE version has the best voices. Sure, the PCE version doesn't play simultaneous voice samples, but neither does the arcade version, at least for Champion Edition. I think the MD version didn't need the simultaneous voices and that could have helped sample clarity at the time. The SNES version's music is all over the place for me, and that knocks it down a bit for me. I suppose there would be MSU1 hacks now to fix that these days. Really, it's quite fascinating to see the differences between the SNES, MD, and PCE ports as each version has some significant advantages over the others.
I found the SNES music too orchestral, I agree the PCE had some of the best audio design.
What about the music, is there any change? In theory Mega drive could have the same sound quality of cps1 since both systems use the same chip
I don't not see anything in the change notes and did not notice anything. The voice samples sound similar but I did not pay super close attention. I'll go back and do this tonight.
Would lve to see you develop a game for the Mega Drive Mike. It's a natural for sure. I would pre-order it right now from you the moment you say, "Yes". 8^)
Anthony..
I'm in the process Anthony, but it's very slow as I need to do my day job 😅
Another great video,,,your getting good at this 👍
Thanks, baby steps.
Also, how big is the new ROM fully patched? I remember back then, a consideration of the studios was ROM size. Since the old one was 24Megabits (3MB), I believe the actual arcade was 64Megabits, so literally almost 3x bigger. Throw in Hyper fighting also, and that's a lot to cram in just 3MB. If they made the cartridge 64Mbits, each cartridge would've been $150-$200 per game, like a Neo-Geo game.
It's 3MB so they have worked some magic.
Looks like a great looking improvement, but what about gameplay-tweaks/feel... And more important... How does is sound? Music but in particular, the speech samples?
There are improvements, but I forgot to add these.
Still prefer the SNES. But I still prefer the 6 button Megadrive controller. Oh my brains in an absolute pickle I tells ya.
😅 that SNES port was one of the best arcade to console ports of its time.
@@RetroGamerBoy I actually can't argue with that. It was brilliant. Its also the reason why I went round my mates house every day after school. Despite what his mam would say. She didn't know. She didn't have a clue. Silly silly woman.
Looks pretty nice, i would love to see a remaster of contra hard corps too.
Oooooh that would be cool
I got my streets fighter 2 remastered coming in the mail can't wait for it get here I'm going to play the heck outta it
That's awesome! et me know what you think.
@@RetroGamerBoy when it get here I will do that 😎👍
@@RetroGamerBoy like I promise my game come today and I will play it sometime soon
@@RetroGamerBoy hey I tested my street fighter remastered and it's messed up look at my video
@@damin9913 now way, that's rubbish. Who did you buy it from?
Street fighter 2: Special Champion Edition - My Genesis had suffered some wter damage at one point, corruptin the RAM. And I'd often get Stack Overflowwerrors. But only in this game. The error handler looked identical to the arcade one.
Oh wow really?
This port created by Pyron finally put the Mega Drive on equal footing with a much superior hardware in terms of color palette, even though the resolution was clearly inferior. Even so, this was the great pillar of the SNES' ascension, something indisputable. Later successes of Rare so often cited (Killer Instinct and the much-hyped Donkey Kong Country) would only come after this sweeping success of Capcom opened the doors of the world to Nintendo's 16-bit, totally overshadowing old stars of the company such as Mario, which at no time put the new console at the head of the market. So imagine if the Mega Drive had received a port of this quality at the same time how different things would have been.
New Devs are certainly really starting to explore the potential of the console.
@@RetroGamerBoy The Mega has a better use of resources in ROM memory, something very problematic in the SNES because of its CPU limitations. In the SNES it is impossible to take advantage of the 512x448 resolution of the system being forced to cut it in half practically throughout the console's collection.
The problem is that the sprites themselves are lower res than they could have been. This is based on the SNES port which used a 224x192 base resolution in this game.
A true Genesis remaster would be able to take advantage of the increased resolution of the Genesis and the same arcade sprites could be used, with a 75% horizontal scaling because the arcade was anamorphic (not squared pixels), and then the fighters would look MUCH better.
Not bad though for someone doing this in their spare time. I think we always need to appreciate ports for what they are. Often a port will never be as good as the original, but that does not stop them from being technically impressive for the hardware they run on.
True, but then again, using bigger sprites without cutting any animation frame would have made the ROM bigger, resulting in cart production costs that would have been too high back then. So we could do it now (someone even showed a little demo of such a project), but it wasn't a realistic option back in the day.
I regularly daydream about taking current tech to the days of my youth- the 80’s& 90’s, & showing them stuff like this. Could you imagine their reaction?? I can imagine what my reaction would be.
I've thought the very same. 😅
I don't understand why so much time and effort was put in to make the game basically around as good as SF2T on the SNES, which is one of the most common and easy to find games on that system.
Because they were passionate about doing it.
*I wanna see NBA Jam & NBA Hangtime get remastered version on sega mega drive*
Ooh that would be cool
Just a side note on the snes comparison; you’re comparing ‘Special Champion Edition’ on the MD with the ‘World Warrior’ edition on the SNES, which uses a different background colour palette.
A fairer comparison would use ‘Street Fighter II' Turbo’ for the SNES.
It was just for some fun the comparison. I chose a different game to avoid Sega vs Nintendo comments. Instead I wanted to show how clever colour pallete work can make an MD game look almost as good as a SNES game.
I would of love to hear a sound comparison not just visuals retro gamer boy can you make a part two to this video please
Ya I should have added that.
@@RetroGamerBoy could you consider making a second part to the video would really appreciate that much love Paulie
I’m pretty sure the life bar and the text and timer are completely different than the arcade. The old version was closer in this respect.
Ya I think these are the SF Alpha arcade fonts.
I remember the original Street Fighter 2 coming out on the SNES and at the time it was an exclusive for the system. As a Mega Drive owner, boy was I jealous! Needless to say I spent a fair bit of time at my mates house's who had it on the SNES.
When Capcom confirmed it was being released on the Mega Drive I was both ecstatic and filled with trepidation! (The fallout with Nintendo is another story as they thought they had outright exclusivity - they did but only for the original SFII) I so wanted the game but could the Mega Drive pull it off?! I would wait with great anticipation for the next issue of Sega Power for the first preview with screenshot's and when it came I was blown away. It was looking awesome.
Needless to say when the game was reviewed and officially launched it was not a let down. The Special Championship Edition was superior to the SNES original. All bosses became selectable, the speed and additional options made the game feel and play better and the music was punchier than the SNES. Yes the colour on the SNES still made it superior visually and the digitised voices were way better - that was the one area where the Mega Drive version was a real let down - although there is another hack which corrects this.
With the addition of the 6 button controller I was in a very happy place. All of a sudden it was my mates coming to mine to play it on the Mega Drive. Happy days. Ultimately the triumph didn't last long. Nintendo demanded the SNES got an updated SFII as soon as they saw how the Mega Drive version was shaping up. I think this was the Hyper Fighting Edition? Anyway, supremecy swiftly went back to the SNES but it was nice to be king for that little short while.
Ultimately owners of both systems had great versions to play and I guess that s all that matters. Everyone was a winner.
To true, to have an arcade game of SF2 calibre was mind blowing. It moved me out of the arcades and full time onto consoles.
Great video, loved sf2 on genesis
It's an amazing game.
@@RetroGamerBoy unfortunately the digital voices wasn't so great, buy we consumed the cartridge anyway
I won't be truly satisfied until I see a 3rd elephant, now get to it chaps.
I believe there is a newer version out that has the fabled 3rd elephant.
@@RetroGamerBoy this I have to see😳
Most games on the SNES looked better in terms of color since it had a 32k palette high color where the Megadrive I believed it was restricted to a 512 color palette which made a huge difference in some games. Now the Megadrive had one graphical advantage over the SNES and it was higher resolution 324x240 where the SNES ran at 256x224. Even though the CPS1 has 384x224 resolution it was much closer to the arcade giving it bigger sprites with more detail in the artwork for the Megadrive
The Mega Drive was also faster and push more sprites, but at a lower res.
Mike, just some advice. PLEASE check your audio levels when you include music into your videos. Guiles theme at the end was WAY louder then the rest of the video, forcing me to lower the volume and then annoyingly bring it back up when you started talking again.
Odd, the sound was levelled when I processed it. I'll double check for the next video.
I'm playing street fighter 2 champion edition on Sega genesis emulator , but I noticed that kicks were missing . is there a modified version where all 3 kicks work without pushing select button ?
Well if your emulator is set to a 3 button controller then you will need to press another button like start to switch between punch and kick. Switching to 6 buttons gives you the full range of moves.
@@RetroGamerBoy I never owned a Sega genesis, but I read somewhere that this is the case on real hardware, you have to push select button on your console's controller to get the kicks , do you confirm that ?
shame they couldn't import the amazing glitches from sf2ww into this port...the Nintendo switch official release (15 games) with sf2ww has the glitches which are so much FUN. I used to use guile's shadow throw in real matches as a fight tactic!
Really? that's cool.
but did they fix the audio it sounded like they were underwater on the genesis version
Yes there are audio improvements
Great video but i'd much prefer a comparison between SF2 Turbo SNES (u used the SF2 WW SNES port) and this MD remaster xD
That was only a little fun at the end. It's less SNES vs MD more new mod for SF2.
This is probably my favourite game of all time, I much prefer the SNES version because the sound and speech is alot more accurate, although the megadrive has the advantage of the six button pad.
The SNES port is stunning, I still think it's amazing how Capcom brought this game to so many console's
@@RetroGamerBoy I'd say it's the best arcade port of all time given the hardware limitations of the SNES vs the Capcom board.
I ended up talking junk to a good friend all week about how I’d kick his ass in SF2. So that Saturday, we rented the game since neither of us owned it.
I beat him the first game and was talking all kinds of shit. We played maybe another 25 games, and I couldn’t beat him again. He also played with every character, while I just jumped around trying to head-stomp with Chun Li.
He ran away from home about a year later and I never heard from him again.
Damn that's tough.
while this is a very good visual hack actually it's not that good , the change in fonts and the life bar makes it look a lil off (and the bars some times gets stuck). also some recoloring things makes some sharpening or darkening on areas (not always a recolor but just plain saturation) makes some stages look weird (for example the sky on guile's stage wich look kinda like it changes suddendly as well as the lower part it has a few things added but it's mostly just a change in color very bland)
or ryu's stage wich in fact lost details as now it's darker
the bar has 0 transparency (it uses dithering)
the font is directly taken from sf2a
about guile... there is NO animation added, but as now it looks clearer you can see that animation better
if you want a WAY better hack of street fighter 2 genesis look for Hyper Champion Edition, or World Warrios+ (also by pyron)
this is a superior work and with a LOT more details added. (such as a 3rd elephant on dalshim stage wich was drawn on a layer... it's stiff, but well... it's there making it look a lil bit closer to the arcade even if it has 0 animation)
also the snes version had a recoloring / resharpening hack as well (if you care for the snes version that is)
Thanks for the info, I'll check those out.
Great vid. Just a heads up, it's not "Championship" Edition, it's "Champion" Edition.
Looks really cool. I am maybe planned on getting a sega meg drive this weekend. Will the mega drive 2 be a better choose to get instead of the first mega drive if i also want to play the new releases?
The the original Mega Drive has a better audio and allows you to add in headphones. My preference is the original.
I remember when the original SF2 came out, they said it was not possible on SEGA's 16 bit system... Capcom lied and lied again just to gave us a half arsed minimum effort version after they made us wait for Champion Edition then started from scratch half way through and finally released Special Champion edition.!!!
Ya I had a SNES and MD back in the day but really wanted the game on the MD. I loved it, but still looked a the SNES version with envious eyes.
@@RetroGamerBoy the reason I gave in and asked for a snes even though I loved my megadrive
Ahi me suscribo, a mi el OST de la version de Megadrive me gusta mucho.
It's an awesome sound track.
I am thinking this remaster is for the RGB colour palette as the colours seem over saturated through composite.
I find the original colours to be more accurate to the Arcade when using composite
That's very interesting.
@@RetroGamerBoy RGB is raw output of the console but NTSC and PAL are colour coded for their respective regions
The thing that mattered, though, was the gameplay ... Which was so much better on the Sega console.
I'm glad they've made all these nice tweaks to the looks, but did they alter any gameplay?
They did fix a few bugs and issues with move timings to improve combat.
You have Japanese subtitles? Interesting.
And Capcom was rushing the Developers of Street Fighter II Special Champion Edition at the time? Not just the Resident Evil 2 Remake?
I think it was a period in gaming history where all Dev teams had precious little time to create their games.
I know very little about the Sega Genesis Street Fighter releases other than me owning SF2 and playing 3 when I was much younger. I never thought a visual overhaul would take 4-5 yrs to get done. If it was done as envisoned the first time, would it have taken nearly as long?
I wish the engine could get a slight boost in performance, but maybe that's asking too much. Nonetheless, this was an amazing effort!
This was done by one or two people, the original was a multi million dollar project with a huge team and co-dev teams. So if they were to do this back in the day it would have been done in a few months, maybe half a year if they took their time.
As a 14 year old with sega running through my veins I couldn't wait to see streetfighter 2 on the MD. My friends had it the SNES, and it was amazing, but to my disappointment the MD version was clearly rushed, the characters voices sounded like there were under water and the colours were washed out. This remaster patch is incredible, its how it should have been released..
I believe it was given to an external team to port and they made a real mess of it, so then it came back to Capcom to do but on a reduced timeline.
@@RetroGamerBoy that would make sense if that was the case and having to chose between a release date or delay would have been hard back then. 🤔
Does anyone know if the entire HUD in SFII on Genesis is done with sprites or something like that?
Because the Genesis can only do two properly overlapping background layers, yet I can see times where there's the two proper overlapping background layers plus the HUD on top of that too, which should be impossible unless the HUD is sprites or they're pulling off some visual trickery with the backgrounds that creates the illusion of more layers than there actually are.
I'm quite curious to find out the exact way it's done here so I can maybe use it in my own SNES game where necessary to create the illusion of more overlapping layers than there actually are.
Well you can have the background, and then 2 parallax scrolling layers you can up the to 4 by animating the 2 layers. You can also have 80 sprites on screen at once.
@@RetroGamerBoy Are you saying they're faking the look of more than two background layers behind the HUD via tile animations in this game?
I'm not convinced about that. I mean, I don't think that's how it's done in Zangief's stage, for example, if you look at the overlapping layer section behind the HUD; there's no obvious repeated animated tiles there that I can see.
Can you confirm if the HUD is done using part of one of the background layers or sprites?
If the HUD is using sprites then it's pretty easy to figure it all out, but if not then it's harder for me to work out how they did it.
@@inceptional for sure the HUD is sprites, you can see them on the sprite sheets.
@@RetroGamerBoy Ah, perfect. So now that I understand how it's all done within Genesis' two backgrounds and sprite limitations, I can begin to think of a scenario where I could design a beat 'em up similarly using the SNES' two 4bpp backgrounds for all the level stuff and use sprites for the full HUD, just like on Genesis, and still have the entire third 2bpp background layer free on SNES, which is used in a wasteful way on SNES in Street Fighter II, to do something else with it (some additional parallax objects/details in the foreground like a large chain fence overlaid on top of everything, or a layer of semi-transparent smoke or fire blowing across a level, even a totally random third full-sized animated fighter onscreen). . . .
Since we're talking about fighting games on the Sega Genesis...if you want to see another amazing fan fix go play the Mortal Kombat one next. It will absolutely blow your mind and it can be played on a bone stock Sega Genesis. It shows what Sega's 16-bit machine can really do and it absolutely smokes every 4th generation version of Mortal Kombat including the Sega CD port.
Addendum- I got Street Fighter 2 Special Champions Edition the day it dropped with two 6-button controllers. Even though I had an Snes as well I still preferred my Genesis. Especially the 6-button controller layouts, the extra speed (2 whole stars faster), and of course better animation. The Genesis port did not run at a lower frame rate...it was higher and didn't suffer from slowdown.
Question- Why didn't you cover the brand new reworked sound? The voices now sound arcade perfect or damn close. Missed opportunity my friend.
I only have so much time in my life to make and record the videos 😅 I leave the flawless videos to the professionals. I've got a physical cart with the new MK remaster. It is stunning and I'll cover it soon.
Mike you gotta cover the mortal kombat arcade addition thats been made!
Already on it.
@@RetroGamerBoy crazy times for the retro scene atm
I would say, that they did a good job.
And I would agree
Boo no UK supplier for the cart? Also does anyone know if this has the updated speech samples please?
I know. I'm tempted to buy the kit that will allow me to create my own versions.
@@RetroGamerBoy I certainly would be interested if you are prepared to sell them 👍 What about the speech samples please? I know there were other ROM hacks that improved these.