As for why I have so many fortune cookies, I have the following problems: 1. I love Asian takeout 2. I don't like fortune cookies 3. They always give you a fortune cookie 4. I hate throwing away food This video is my solution.
It's kind of a pity that "Only those who dare truly live" is actually a perfect response to "Does Pip successfully hijack the spaceship?" Such a longshot that you'd crack such an apt cookie for your example of how it probably won't be obviously helpful.
I enjoyed exploring the Rubik's Cube game prompt (and your video) so I'll try this as a prompt too. There's two parts of a fortune cookie, so my idea is The Way the Cookie Crumbles. The theme of the game is that the characters believe in fate. But most importantly this morning they saw the near certainty in their horoscope, tarot reading, tea leaves, omens, or whatever means they are guided to understand fate through that they are doomed to die today. However, near certain is not absolutely certain. But what can break fate: working together, tricking fate, or possibly by being the last survivor of the doomed? When encountering challenges the cookies are your dice. Remove a fortune. Ignore the crumbs. If the cookie breaks into two pieces you succeed at the challenge and the fortune is placed on the table. When the player or the GM sees an opportunity where the fortune would be meaningful they may active it and the fortune becomes true for that moment for a character in that scene. The fortune cannot change what has already happened though; Only what is currently occurring or about to occur. If the cookie breaks into three or more distinct pieces they fail the challenge and the GM gets the fortune. Only GM only gets to use this fortune, with the effect being the same as with a success or to state that the fortune is absolutely not true for a character in the scene. If the player removes the fortune without breaking the cookie at all they gain a critical success. Only the player may use this fortune at a relevant opportunity and they may state whether the fortune is true or not about a character in the current scene. They may even use this fortune to negate a cookie failure, changing their fate and gaining an automatic success. (The fortune from the negated failure is discarded without use) In all cases the activated fortune covers a moment in the scene, with predictions predicting that moment and compliments and platitudes bringing that skill or wisdom into relevance in that moment. A fortune is then discarded after use. [The theme is probably unnecessary to the mechanics, but it seemed a fun premise.]
Cool that you made a game that uses the fortune side of the cookie-slip. I thought this was going to be about the numbers on the back! I love eating fortune cookies. Most of them taste kinda like fruit-loops to me. Thanks for the neat ideas.
Oh yes, you'll find with multiple of my games that I really like replacing numbers and generic-sounding stats with evocative or unexpected descriptions and words. At least, for rules-light games... The next game will use each player's favorite fantasy novel as both character sheet and dice.
I love that this game came up randomly on my feed and the first thing I notice is the article mentioning the art comes from Beth's Cafe, a place I am very fond of and have spent multiple Tuesdays of my life eating their 12 egg omelets and scribbling on the the walls in crayon. Its a wonderful place and I am not surprised, at all, that this game came out of there.
That's amazing! I lived in the Seattle area for about 7 months and would regularly go dancing at the community center across the lake from Beth's Cafe, though I'm just realizing that now. Sadly I hadn't heard of it at the time. I'm glad this jogged some good memories!
If I may propose an idea for a future video, Snapple bottle caps used to come with a fun random factoid. What might we be able to do with a random fact generator?
I actually have had an idea for a game that uses random Wikipedia pages that's kind of like that, taking advantage of how you can get a random page by putting "Special:Random" into the Wikipedia search bar. So far, how I think it might work is that you go to the "Random Page In Category" page, enter "Mythology" as the category, go to a random mythology page... and I'm not quite sure what happens there. It might be that you're playing as sages/priests who collect knowledge of the gods and spirits and use it somehow? I just wouldn't want players to be spending a long time reading Wikipedia articles haha. Also, ideally I'll also be making games and supplements that aren't just household item gimmicks haha. But I appreciate the idea!
Not at the moment. It'll be up to him if he wants to make it available again, but I'll admit that it's automatically better than mine on account of how you can play it at the restaurant you get the cookies from.
As for why I have so many fortune cookies, I have the following problems:
1. I love Asian takeout
2. I don't like fortune cookies
3. They always give you a fortune cookie
4. I hate throwing away food
This video is my solution.
Lol I love this, great solution
It's kind of a pity that "Only those who dare truly live" is actually a perfect response to "Does Pip successfully hijack the spaceship?" Such a longshot that you'd crack such an apt cookie for your example of how it probably won't be obviously helpful.
Haha, yes, that's often the magic of the fortunes. They're written to be vague enough for anything, including RPG prompts.
There's lottery numbers on the back of the fortune!!
NUMBERS!!
DICE!!
AAAAAAA!
That's exactly the direction I thought this was going in. I thought wrong.
Yes! I wish I could bake fortune cookies at home. Part of why I like them is that they're so different from anything else.
OK, ideas are forming. Will report back later.
Keep me posted lol
I enjoyed exploring the Rubik's Cube game prompt (and your video) so I'll try this as a prompt too.
There's two parts of a fortune cookie, so my idea is The Way the Cookie Crumbles. The theme of the game is that the characters believe in fate. But most importantly this morning they saw the near certainty in their horoscope, tarot reading, tea leaves, omens, or whatever means they are guided to understand fate through that they are doomed to die today. However, near certain is not absolutely certain. But what can break fate: working together, tricking fate, or possibly by being the last survivor of the doomed?
When encountering challenges the cookies are your dice. Remove a fortune. Ignore the crumbs. If the cookie breaks into two pieces you succeed at the challenge and the fortune is placed on the table. When the player or the GM sees an opportunity where the fortune would be meaningful they may active it and the fortune becomes true for that moment for a character in that scene. The fortune cannot change what has already happened though; Only what is currently occurring or about to occur.
If the cookie breaks into three or more distinct pieces they fail the challenge and the GM gets the fortune. Only GM only gets to use this fortune, with the effect being the same as with a success or to state that the fortune is absolutely not true for a character in the scene.
If the player removes the fortune without breaking the cookie at all they gain a critical success. Only the player may use this fortune at a relevant opportunity and they may state whether the fortune is true or not about a character in the current scene. They may even use this fortune to negate a cookie failure, changing their fate and gaining an automatic success. (The fortune from the negated failure is discarded without use)
In all cases the activated fortune covers a moment in the scene, with predictions predicting that moment and compliments and platitudes bringing that skill or wisdom into relevance in that moment. A fortune is then discarded after use.
[The theme is probably unnecessary to the mechanics, but it seemed a fun premise.]
I really like how you incorporated the actual breaking of the cookies into the game mechanics. Clever!
Cool that you made a game that uses the fortune side of the cookie-slip. I thought this was going to be about the numbers on the back! I love eating fortune cookies. Most of them taste kinda like fruit-loops to me. Thanks for the neat ideas.
Oh yes, you'll find with multiple of my games that I really like replacing numbers and generic-sounding stats with evocative or unexpected descriptions and words. At least, for rules-light games... The next game will use each player's favorite fantasy novel as both character sheet and dice.
Yeah, I actually love fortune cookies!
I'm sorry I wasted all those cookies! Totally would have shared if I could haha.
I love that this game came up randomly on my feed and the first thing I notice is the article mentioning the art comes from Beth's Cafe, a place I am very fond of and have spent multiple Tuesdays of my life eating their 12 egg omelets and scribbling on the the walls in crayon. Its a wonderful place and I am not surprised, at all, that this game came out of there.
That's amazing! I lived in the Seattle area for about 7 months and would regularly go dancing at the community center across the lake from Beth's Cafe, though I'm just realizing that now. Sadly I hadn't heard of it at the time. I'm glad this jogged some good memories!
If I may propose an idea for a future video, Snapple bottle caps used to come with a fun random factoid. What might we be able to do with a random fact generator?
I actually have had an idea for a game that uses random Wikipedia pages that's kind of like that, taking advantage of how you can get a random page by putting "Special:Random" into the Wikipedia search bar. So far, how I think it might work is that you go to the "Random Page In Category" page, enter "Mythology" as the category, go to a random mythology page... and I'm not quite sure what happens there. It might be that you're playing as sages/priests who collect knowledge of the gods and spirits and use it somehow? I just wouldn't want players to be spending a long time reading Wikipedia articles haha.
Also, ideally I'll also be making games and supplements that aren't just household item gimmicks haha. But I appreciate the idea!
@@ThreeBearsRPGs love the wiki delve idea 😊 Snapple no longer does the facts on there bottle caps as of 2017 so yeah 😅
A game you can only play while hungry.
I love your games keep up the good work 😊
I like fortune cookies
Are you able to share the original game that the creator sent you?
Not at the moment. It'll be up to him if he wants to make it available again, but I'll admit that it's automatically better than mine on account of how you can play it at the restaurant you get the cookies from.