SIFAS MV quality settings comparison
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- Опубліковано 5 жов 2024
- The SIFAS MV quality settings is complicated.
Firstly, there's the 3D quality settings which determines the resolution, fps, and amount of visuals shown:
Performance 3D
Standard 3D
High 3D
Max 3D
Then there's the Graphics Boost mode which allows uncapped FPS
Graphics Boost ON, Performance 3D
Graphics Boost ON, Standard 3D
Graphics Boost ON, High 3D
Graphics Boost ON, Max 3D
...and then there's the Smooth 3D Mode! That does anti-aliasing for High 3D and Max 3D
Graphics Boost ON, Smooth 3D Mode ON, High 3D
Graphics Boost ON, Smooth 3D Mode ON, Max 3D
(There's also turning Graphics Boost OFF while Smooth 3D Mode is ON but I didn't show that in the video)
It's a great opportunity to celebrate SIFAS's 1st Anniversary of EOS in the meantime, acknowledging the efforts developers have put into the game for the best possible idol game visual experience.
#lovelive #SIFAS #スクスタ - Комедії
this video is literally just TARINAI WA VOLUME AGETE
Ah yes, the proginetor for the "initiation rites" for every school idol. 😂😂😂
Happy Birthday, Karin ya bounce-bouncy are memorable for now😔
'Fake 120 fps mode' is basically whenever I'm trying to learn the dance.
TARINAI WA VOLUME AGETE
0:56 Undertale OST when you choose the route where you fight the funny skeleton be like
im really missed SIFAS but now i am satisfied with that volumes and her *BOUNCE*
I see them bounce each time
Um sir. The only difference I can see is the physics. It was so amazing despite all the settings. 🔥😳
Klab dev team is wild and wooby part will cause dia to go nuts
Edit I need that Vapowave version of starlight stat
Karin really said jiggle my 800845 with best quality in endless loop possible!
Good information
Happy Birthday Karin! 💙🐼🎉🎂
Me: How about we do this instead? (switches the quality settings on beat with the actual music, while also taking 'I gotta see the starlight' a bit literally, as indicated by a few extra sparkle effects added into the MV.)
😭😭😭😭😭😭 Ruby
Which anti-aliasing algorithm was used? SMAA, TAA, FXAA or MSAA?
cannot be certain due to devs not documenting the algorithm, but most likely FXAA
SIFAS ray tracing when
funnily KLab actually started using ray tracing since 2022
......not onto SIFAS though, it uses ray casting
I doubt any phones support it anyways lol
@@Yumegipsu What do you mean? Galaxy S22 Ultra (Exynos 2200 version, AMD RDNA2, first RT-capable phone), Vivo X90 Pro (Dimensity 9200 chipset, Immortalis-G715 GPU), Snapdragon 8 Gen 2 and newer-based devices, Apple did with their A17 Pro/M3 chips, and even the budget segment got RT-capable phone (Galaxy A55 with Exynos 1480, RDNA3).
But there's one problem. Most Android games still use the gadd daaamu old OpenGL ES API instead of Vulkan (incl. Bandori garupa, SIF2, SIFAS, D4DJ, Starira, PJSK), and even if some of them use newer API, they still don't use RT, at least for now (and google is not great in developing Android as a gaming platform (i said this as a long-time Android user))
@@deliternity It's still in very early stages I suppose.
bro, why do you have to use this MV Karin?
Good question