Sorry about the problems with combining Regeneration and Multi health. I figured out the problem and I have updated the document with a "Combine Regen and Multi HP" section that offers the code if you combined both parts.
I have a question if we do regeneration and multi HP at the same time when the marbles hit the block it doesn't get destroyed but if we set regeneration faster (like 1 sec.) Will it be get regenerated before marbles destroy the block?
In the plinko dots, you put density = +inf into the box menu (don't glue to the background) and then in the poststep of the plinko dots: (e)=>{pos=pos+[0,0.02]} and then make a regular teleporter that teleports from top to bottom as usual.
does it work in onhitbylaser too? im making a halo minigame in algodoo its a puzzle game one of the games items are breakable walls these walls get breaked when you shoot them with your laser i wanted this script for it tnx a lot
If you mean if the bricks can detect when its hit by a laser, then yes. Put your code in onHitByLaser (if you want the code in the brick) or onLaserHit(if you want the code in the laser). I'd recommend going with the code in the Brick. Just remember that instead of "e.other" as the laser/brick object, it is "e.geom" (for both onHitByLaser and onLaserHit).
@@DeltaBG Maybe set a variable in the brick that's like "_brick=true" and use an if statement in the laser to see if "e.geom._brick" and if it is true then destroy the object. Otherwise I'd go with putting the laser code in the bricks
@@x-neon7440 algorox has nice tutorials on it. You can also join my discord server or the community server as they have great marble racers like Doc671 and others who can help you make nice looking marble races
Sorry about the problems with combining Regeneration and Multi health. I figured out the problem and I have updated the document with a "Combine Regen and Multi HP" section that offers the code if you combined both parts.
Perfect instead of making a break a wall track I made a like destroy the caste or stuff like that Thanks for making me improve you got a + sub
Step-by-step explanation from simple to complex stuff is very convenient for newbies. Great job!
Finally, Regeneration Block.
Awesome! Your no.1 fan!
Imma sub to This person because they make awesome helpful tutorials.
Nice vid!
This is amazing, one of the best, most useful tutorials ever.
@SuperDenverBros4 No.
Really nice Tutorial, thanks.
Your welcome!
I am kinda of a new player in algodoo, and I know basic scripting. but this one helped me a lot for my marble race, thank you :D
im adding this to my marble race
I love it
Thanks for the help!
Thanks for the tutorial! It only helps my marble races get even better!
You're welcome!
Nice work
And maybe also an infection race
Ilike this video。
This is really cool, thanks for making this. Please make more tutorials in the future.
4:57
This really helps because I am making my own algicosathlon
Thanks! Let me know if you have anything you want
the colideSet continues 1
how can be a lot of cool things in only 41 MB?!
so helpful!! THANKS A LOT!!!
love it!!
How do you change the color of the crumble effects
its probably easy but i have no clue how to script so
I have a question if we do regeneration and multi HP at the same time when the marbles hit the block it doesn't get destroyed but if we set regeneration faster (like 1 sec.) Will it be get regenerated before marbles destroy the block?
Sorry, I just found that it conflicts. I will put a pinned message explaining it.
Ok ;)
I tried to be like you, and I did, with real marbles and walls. Thanks!Lol
Thank you very much.
Good video, but when I make the multi health blocks part, the balls always go trough them
Check to make sure your collision layers are still correctly modified in the code
Can u teach me how to make a crumbling marble race?
(e)=>{
collideset = 0;
colorHSVA = [0, 0, 0, 0];
e.other.vel = [0, 25];
for(7, (i)=>{
scene.addbox({
pos := pos;
vel := [scene.my.randfloat(-5, 5), scene.my.randfloat(1.25, 1.75)];
size := [2, 2];
timetolive := 0.5;
collideSet := 0;
colorHSVA := [scene.my.randint(25, 40), scene.my.randfloat(1.3, 1.7), scene.my.randfloat(1.3, 1.7), 1.55]
})
})
}
Hey Brocolimanx Can you do a tutorial on advanced plinko.
Like which types?
my algodoo elimination started over and i forgot how to do this so yeah
u got your 722cd sub
joke killer the marble
For skippers:
(e)=>{collideSet = 0; colorHSVA = [0, 0, 0, 0]; e.othel vel = [0, 7]}
That one didn't work sorry, typed it wrong
(e)=>{collideSet = 0;colorHSVA = [0, 0, 0, 0];e.othel vel = [0, 7]}
*no spaces after semicolons*
I need help with the Combine Regen and Multi HP
How do I make marble clone itself?
Easier:
Go to Material and Killer and Immortal
Ground is Immortall
That works except for multi-health and regen blocks.
COOL
please teach me how to make a plinko dots that goes up and regens from the bottom when it hits the top
In the plinko dots, you put
density = +inf
into the box menu (don't glue to the background)
and then in the poststep of the plinko dots:
(e)=>{pos=pos+[0,0.02]}
and then make a regular teleporter that teleports from top to bottom as usual.
@@Brocolimanxit didn't work what I tried on this the plinko dots
can i mix all of them?
yes
Sorry i left but do you know how to make a darker or lighter version of rainbow?
the only thing you need to change is the s and v of the original colorHSVA in that object
@@Brocolimanx ok
thanks😀😀😀
Thanks Broc
Thanks for help!
You're welcome!
;)
Cool!
just PLEASE dont add collision to the crumbling effects XD
for some reason multi hp block isnt working did i do something wrong?
lol nvm i got it but how do i make it more durable?
How to do it in mobile?
You can't script in mobile Algodoo
Downloading Algodoo is free on computers, you should try it
does it work in onhitbylaser too? im making a halo minigame in algodoo its a puzzle game one of the games items are breakable walls these walls get breaked when you shoot them with your laser i wanted this script for it tnx a lot
If you mean if the bricks can detect when its hit by a laser, then yes.
Put your code in onHitByLaser (if you want the code in the brick) or onLaserHit(if you want the code in the laser). I'd recommend going with the code in the Brick.
Just remember that instead of "e.other" as the laser/brick object, it is "e.geom" (for both onHitByLaser and onLaserHit).
@@Brocolimanx tnx but you know if i put it on onlaserhit then laser destorys everything hits it XD will you play the scene when it was out plz?
@@DeltaBG Maybe set a variable in the brick that's like "_brick=true" and use an if statement in the laser to see if "e.geom._brick" and if it is true then destroy the object. Otherwise I'd go with putting the laser code in the bricks
This is so complicated… it prob works I gues
what keys do you need to press to copy/paste the codes? ex: ctrl + shift
on windows, ctrl+c to copy and ctrl+v to paste
on mac, cmd+c to copy and cmd+v to paste
@@Brocolimanx Ctrl+c copy to clipboard Ctrl+v Paste Out Of ClipBoard
What do you mean paste, where do we Copy it >:(
woah this guy looks like brocoilmanx
lol i am brocolimanx
Where Should I copy The Long Script From?.
It is in the description of the video
@@Brocolimanx i dont even see it
i just tried it and the basic blocks dont work can u send me the code? cuz it's not in desc
The code is here: docs.google.com/document/d/1o...
@@Brocolimanx it didnt work
tysm 10/10
colideSet 0 Not works
The Regeneration code does not work, but its not *SOOOO* bad.
Oof, have you set the variables and copy pasted the entire code?
@@Brocolimanx I think, but was the oncollide part actually a part of the code? Because if so, then I was doing it wrong!
Or is the oncollide part just another way to do it?
wait-variables?
I think I might have skipped a bit
how do i make it so when a marble touches it it teleports that marble to another place and the part gets damaged?
The "damage" part is in the video (the multi-health) and to teleport, you put a regular teleport script in the block's oncollide
@@Brocolimanx ok thanks new sub
@@Brocolimanx also i have the script down but the part isn't fading, y?
@@cosmoreality8256 can you show what is in the oncollide now?
@@Brocolimanx um... hello?
please give me a code
what coding language is it? lua?
It's a built in language of Algodoo, called Thyme.
@@Brocolimanx thankyou for replying even after a year after the vid was made🙏🙏
What's the name of this app?
Algodoo
You can download it at algodoo.com/download
(collideSet -}
its not working in v2.1.0
Which script isn't working? You can also post your script here
If they're using 2.1.3 it should work in 2.1.0
I already know how
there is certainly more in the video!
I use timetolive scripts
They aren't the best since then you can't regenerate the blocks nor can you add the crumble effect
but you can make more
@@The1AppleTree 8 minutes is quite long for a tutorial
how did you do it?
I don't understand your question.
@@Brocolimanx he means how you find it maybe?, or how u do it.
My multi health did not work idk how it did not work
late comment
haha
edit 1: I followed the steps
umm... regeneration doesn't work.
Sorry if it doesn't, please join my discord in the desc for help
It isn’t working…
Which part?
not working
Which part?
@@Brocolimanx all
Imagine being pinned
¯\_(ツ)_/¯
pls script in pastebin.com
it's in the description
first
pin me
I'll pin your comment for a little while
@@Brocolimanx Can you pin me pls
Whyyyy?
@@Brocolimanx My first time chatting with a marble racer.Can you teach me how to create good marble tracks and basics of algodoo.I am a noob at it
@@x-neon7440 algorox has nice tutorials on it. You can also join my discord server or the community server as they have great marble racers like Doc671 and others who can help you make nice looking marble races