Ultima IV: Quest of the Avatar | 33 - Deceit & the Blue Stone

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  • Опубліковано 2 жов 2024
  • We make our way into the Dungeon of Deceit to locate the last of the eight stones of virtue.
    Let's play Ultima: Avatar, is a fan-created adaptation of original game Ultima IV, created by me (SimGamer) using RPG Maker MZ.
    Original game of Ultima IV by Richard Garriott, otherwise known as Lord British.
    Available for RPG Maker MZ on the Steam Workshop:
    steamcommunity...
    Copyright Disclaimer:
    Under section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research.
    It is believed that the use of copyrighted resources may qualify as fair use under United States copyright law for the following reasons:
    "Ultima: Avatar" is for SimGamer's personal research and educational purposes only; The purpose of using these assets is not for commercial use, resale, or distribution.
    SimGamer.TV does not claim copyright of any asset used in the production of nor the title of "Ultima: Avatar"
    Any unauthorized distribution or sale of this personal adaptation is prohibited by applicable copyright law.

КОМЕНТАРІ • 8

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +2

    As for Legal concerns, I don't think you have to worry about anything involving this game as long as you don't try to 'sell' it. It is, after all, for educational purposes, so it should be Fair Use, if that mattered.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +2

    Nice work. Hey Sim, I'm curious, did you make any custom Tiles for this game? I mean map tiles, specifically. I'm pretty sure that most of the overland is the stock Tileset but I know you did the work for the Avatar symbol and the moons, but did you create any Tiles for the terrain at all? Like the Castle or the towns...? Or did you just import other tilesets for those?

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      I did edit a few tiles and make some custom tiles. For instance the Shrine ankhs are a custom tile. I can't draw to save my life, but I can combine and blend images well enough in Paint.net to customize tiles.

  • @Francois424
    @Francois424 4 місяці тому +1

    Really nice that gold is not limited to 9'999. However on the flipside, not sure those dungeon chests respawn in this remake... I remember farming some rooms in the original pretty early on just with remove poisons and healing spells to recover from traps, and getting well-geared pretty early off.

    • @SimGamerTV
      @SimGamerTV  4 місяці тому

      They surely don't respawn in this remake. So if one wants to farm gold - it's to the random encounters. Now, if I was to re-re-re-remake this game the loot distribution would be taken into consideration to ensure that no random encounter grinding was necessary, leaving the players with a tactical choice of where to devote their funds, as that's typically where modern game design has gone. But, that design would also impact a bunch of other systems like reagents, food, etc.
      For this remake I tried to balance it such that minimal repeated grinding of a particularly lucrative dungeon room wasn't needed.

  • @llywyllngryffyn8053
    @llywyllngryffyn8053 5 місяців тому +1

    One more RPG Maker question, what, if any, Plugins did you use when making this game?

    • @SimGamerTV
      @SimGamerTV  5 місяців тому

      I used Button Trigger Events (www.yanfly.moe/wiki/Button_Trigger_Events_VisuStella_MZ) which is what allows me to include an "X" button menu in most places.

  • @SimGamerTV
    @SimGamerTV  5 місяців тому

    We're going after the last of the eight stones of virtue in this episode!