*I WANT TO HEAR ALL OF YOUR CRAZY CHILDHOOD YU-GI-OH RULES YOU USED TO PLAY WITH!* 🤓 Thought this would be a fun video to make while we finish editing the last episode of Retro Rivals! (it took forever to get the final Retro packs)
This video gave me a great idea for a Retro rivals sequel, what about Retro rivals: Double deck Duels? ( using two decks on a reset retro rivals sound crazy) or just Retro rivals ChildHood rules? or something like that...
@@JinSolknight Actually, I was thinking the same thing! I thought it would be fun if each episode was a different alt format with one or more of these rules, which is also an evolution of the crazy spin-the-wheel duels.
Back before I got any structure decks all of my decks were just the cards I got from a few boosters mashed together to reach 40. I was definitely summoning fusion monsters for free on the playground lmao I never pulled a polymerization either D:
@@cornet.silvergrey 😂 lol they could spin a wheel at the start of the season with a bunch of childhood rules and that rule applies that season, then if they did a season 3 spin again but but keep the rule from season 2 ... Eventually adding all the crazy rules, they could even add specific video game rules to the wheel like "forbidden memories draw rules", " Scared cards elements", or if they get really sadistic " Duelist of the roses game board"
Sir. Not only did me and my friends play the game exactly how they did in the anime, when my best friend and I got a Labyrinth Wall we each made and carried around a maze and some D&D minis to make our opponents walk their monsters through the maze just like the anime. Somehow everyone else at school let us get away with this. When I got a Magical Labyrinth, I completely ignored what the card said and used it as an excuse to make more mazes and change out the maze layout every time it was played. I went all in on that episode with the Paradox Brothers.
It's still shocking to me that the Labyrinth style of gameplay has never been adapted into a YGO videogame. The closest thing we have is Dungeon Dice Monsters.
Playground Rules Format Tournament When? -vanilla monsters only -no deck size limit -if you can justify it with flavour text, it's legal -you can draw from your side deck instead of your main deck -you can mulligan your hand once at the start of the duel and once DURING the duel -if you can justify getting a field bonus, you get a field bonus -if they did it in the anime, it's legal. your giant soldier of stone can indeed blow up the moon, master roshi style
@@robrick9361 I have no idea what you mean. *sets 3 monsters to your board, forcing you to banish 3 cards from hand, then sets a field spell to each of our boards*
@@LucasBuilds Then summon half your deck to banish most of your extra deck so you can summon the other half of your deck so your opponent can't do anything and forfeits.
@@robrick9361 oh, there's no need for that. I just summon YOUR extra deck to link climb through MY extra deck and end on a generic beatstick that can't be destroyed by battle or card effects.
Bro about the no deck size limit. Have you ever tried playing with over 100 unsleeved cards as your deck in a 2v1 thinking somehow having 100 cards would give you an advantage against their 60 each?
This brings back great memories! At our school, the playground rules were All traps destroy a monster (no one read the effects), You can summon any monster from your hand regardless of level, All spell cards added 500 attack, Have as many of the same cards you wanted
Ok. Now we need a 150-200 decks in a battle with out life points. Monster destruction discards the top card from ones deck, a direct hit takes five. The goal is to deck your enemy out. The card list would be for you to figure out from maybe those big boxes you have. Call it 'Deck your opponent' or something like that. Make it happen. Make some more rules up for it and boom. Nostalgia trip with everything mixed.
I think a point system would be good, where each monster you beat is a point, or last monster standing wins. So not only decking out but also lasting power. You could also count how much damage was made in total.
I really liked the concept in Yu-Gi-Oh Forbidden Memories. Being able to fused weak monsters for a stronger one kinda make sense. Also make weak monster with 900 ATK relevant. Really liked that game.
I remember 100+ card decks. There was also playing fusion monsters in the main deck. It's criminal that Saint Joan and Skull Knight weren't vanilla beatsticks.
16:14 i think most likely the point was no one wanted to do math or actually keep track of life points especially since a lot of games wouldn't end to life points but instead would end to the recess bell, also known as the original time rules
Hey Paul. When I started out, I played the game like Top Trumps. No traps, no magic cards. You top decked all the time, and chose either atk or def value, highest wins. I know man, it was so dumb. My friends and I then moved onto playing Duel Monsters, as depicted by the Duelist Kingdom arc of the anime.
@@imoeazy dang, my parents bought mine for me. Funny enough, one of them was in Portuguese. Blue-eyes ended up removed from play in the washing machine though 🫡
I guess the main reason why we used to have 60 card decks or even bigger ones, was probably because we thought certain cards were either cool or strong... Or both... But there are more than just like 40 different cool / strong cards. This is something I have done myself. Like many other players I liked Elemetal Heroes, so I obviously build my deck around them. "Wait, I have The Creator. He could be useful to recycle my fusions or the materials, let's put him in as well." "What is that? Armed Dragon Lv 10? He is level 10, has 3000 atk and an effect I can wipe my opponents open monsters with? Awesome!" "Tsukuyomi has such an odd effect, let's try her out." "Future Samurai? So, I can destroy 1 of my opponents monster each turn. Thats so strong." "Oh my god, I pulled one of the shiniest cards I have ever seen, Destiny Hero Dasher. What is that? You can summon 1 card level 5 or higher without tribut. That's broken, I can summon Elemental Hero Wildedge or The Creator without losing any monster!" "Hahaha, Ojamas are so weird and funny, let's throw them in as well." Especially the Ojamas and the Armed Dragon line were so out of place, since they wasted ressources and deck space.If I remember correctly those made up 9 cards of my deck, 1 of each Ojama, 1 of each Armed Dragon and 2 Level Modulation. But that probably was one of the big contributers to Yugiohs success. It wasn't about building the strongest meta deck. Sure, we still wanted to build strong decks, but those were ours and not Snake-Eyes.
I played with crazy rules but you should see me after playing forbidden memories: I fused monsters in my hand without poly, set attack mode monsters (yes, face down), always drew cards until my hand had 5 cards, and so on... (sorry for my bad english)
Me and my friends not only made up effects for monsters based on flavor text, we also made up effects for monsters based on what the card looked like. Example: one of my middle school friends claimed that since thunder dragon had lightning and so did raigeki, thunder dragon would destroy all monsters your opponent controls when you summoned it. We all nodded in agreement, and from then on thunder dragon was one of the best monsters in our decks. And we also ran like 15 of them
somehow as a kid my group never knew that you can't activate trap cards the turn you set them. when I was 12 i ended up playing 3 jar of greeds and 3 legacy of yata garasu's along graceful charity and pot of greed in my deck. my entire deck was just stuff like raigeki, dark hole, raigeki break, night assailant and yata garasu. the pure joy of seeing the other kid realize he is never going to draw a card again...
There wasn't an official card limit on decks until that notorious deck showed up at the tournament. Up until that point you could have any number of cards in your deck regardless if it was actually a good idea or not The whole reason those two guys made than 1000 card deck was to bring attention to this missing ruling and show how it could be abused for time outs during tournaments
One mistake we’ve all made is even if we’re winning, we’ll put everything on the line just to summon our “ace card”. Brings back good Highschool memories
My brother and I had a fusion rule that we always played with. At any point you could "fuse" two monsters on your field and doing that would just combine their stats. The fun part was comming up with a new name for the "fusion" monster Edit: I made this comment before I got to the part of you doing the same thing lol
It wasn’t something weird that we did as kids, but watching this and hearing your stories reminded me of myself and the kids around my block back in elementary/middle school, back when the duel disks first released, we all had one, and we had our own Battle City Tournament. All 13 (yes… 13 kids all had duel disks in a close proximity!) would choose a day and we’d go out and try finding the other players to duel them for the “finals cards” that we created specifically for the finals. We had the “field bonus” effects too. Man. Reminiscing about that makes me miss old Yu-Gi-Oh! even more.
I always thought that’s how it was in the anime (obviously people have more copies probably but sell them or trade, like we do) That Everyone could only use 1 copy unless it was a fusion monster like BEWD or thunder dragon (would definitely make playing more challenging and like the anime since you can’t just magically get another copy from your deck, would like to see a UA-cam group/duo actually battle out like the anime using the anime cards, some filler cards too and only 1 copy of each card unless stated other wise by fusion material)
Yu-Gi-Oh! misconceptions I remember having: -Thinking Synchro summons only needed a tuner and non tuner, not realizing that you had to add the levels -not realizing that you can only summon monsters with levels between the scales while pendulum summoning -for some reason, I thought that when you link summoned a monster, you could summon other monsters from the extra deck to the zones that the link monster pointed to, cuz that’s just how I interpreted the rule book from the original link starter deck I am much more educated now, especially since I torture myself by playing Infernoble Knights
I was waiting for rule 4. giving effects to vanilla monsters. Younger me was SOOOO guilty of that one lol. One of my most memorable examples was Flame Champion, who's text read that her flaming shield "nullified enemy attacks" which of course meant that she couldn't be destroyed in battle. Also remember the Giant Jellyfish that Mako Tsunami used on Yugi in Duelist Kingdom? The Jellyfish could somehow absorb electric based attacks. And remember what the Blue Eyes White Dragon's attack is called... White Lightning. So Jellyfish was the only surefire way to stop Blue Eyes in my house.
me and my friends use to use a rule that if you had no cards in your hand on your next turn, then you can draw 3. We also tried to do deck master but never really got far with it
I was the kid that took my rule book from starter deck Pegasus everywhere and nobody wanted to play with me because "took the fun out of it" or "that's not how they do it in the show"😅
One way I broke the rules as a kid was via a very simple Bad Reaction + Rain of Mercy -> You lose all your life points combo. Another was when I had a copy of Turtle Oath, but no Crab Turtle, so I just tributed 8 levels worth of monsters and gave the resulting abomination the sum of their attack points.
That first rule of no deck limit this is why I shudder in fear every time I see a commander deck in MTG "You're telling me there's 100 cards in this deck?!" "Yes, none repeated." "GASP, THE CONSISTENCY IN THIS DECK MUST BE TERRIBLE"
Oh yeah! I remember when “destroy” meant “negate.” So the most common was the infamous “I MST your MST!” And there would be like 3 or 4 chains of people activating these Mystical Space Typhoons one after another - with no caution to spell speeds or activation speeds. And if you were activating an effect, your opponent could just destroy your card to negate the active effect. lol!
My friends and I knew about tribute summoning but didn’t know about tribute setting. So we could set any monster without tribute. We would joke about waking the dragon when the set Blue eyes got attacked and now was face up and ready to attack.
A weird ruling I remember from school was that equip cards and permanent traps like shadow spell would stay attached to a monster even when it goes to the grave. Like if your Skull Red Bird equipped with Follow Wind gets destroyed and you the use Monster Reborn to get it back to the field then also get the equip back.
We used to mix up cards from all our card games - like Magic and Pokemon - and do like weird calculations to make them all 'equal'. Like I think we would multiply magic card Power/Toughness by 400 (because 8000/20 = 400) and say the mana costs were the levels. Can't remember how we used Pokemon
I used to be able to read English so I knew what the cards do ,but I took the flavor text of normal monsters for effects ,so those were the most fun games of yu gi oh ever
My friends and I used to play chaos duels on the college cafeteria, up to 8 persons, it was pretty fun, my deck was pretty slow at the begining so I wasn't seen as a menace and the went for each others until I reach my boss monster and by that point they used all their best cards on each other and could do anything to me
Man this one took me back! I love when you talk about childhood yugioh memories we can all relate with! Keep up all the videos and hard work fellas! Definitely the best yugioh UA-cam channel and feels like hanging out with friends while watching!
Using the 15 card side deck as an optional choice for drawing for the start of turn was fun. I remember playing that way for a little bit. But you could only draw from the side deck if you were in a tight spot. Like a "heart of the cards" moment. I also used to play with ritual monsters in the fusion deck. Made it a little bit easier to manage. That was when they first came out, tho. Crab Turtle (which wasn't that bad really) , Hungry Burger, Performance of Sword, and Relinquished. I can also remember doing sort of roulette challenges with a friend by putting up an ante. Both players would shuffle their decks and then draw the top card. The point was to draw a monster card. The highest attack wins. If tied, add/ compare defense. A spell or trap was an auto loss. Loser gives up the card for keeps. I won/ lost a lot of good cards like this early on, just when Magic Ruler came out. Sanga of the Thunder from MRD was one of the cards I won from someone, and it became a staple in my deck. I can also remember summoning Gate Guardian with more of a Valkyrion, the Magna Warrior summoning condition, instead of needing them to all be on the field. And I also remember winning a duel with Valkyrion at a tournament. My opponent was completely surprised. Went on a tangent but basically, playground yugioh was its own thing and was fun to play until going to an actual locals tourney and playing with the actual rules. Loved going to lock-ins. Basically a night long tournament/ draft/ just hang out and chill. Just after hours and we were locked in for safety. Judges, store owner, parent chaperones all present. Such a fun time just being so immersed into yugioh with such a great community of young (and older) players, even back then.
When I was a kid (2003), my school had home brewed rules. Tributing was for 6 star and up, so 5 star can be summoned normally to balance out 4 star beat sticks. Being in middle of no where Northern Canada, Yugioh cards were scarce and no one had polymerization. So we had fusion summoning very similar to sychro and xyz. One monster has to have the same type as the fusion monster and the other has to have the same attribute. Both of their levels had to add up to the level of the fusion monster, just like synchro. Exception were made for cards where the fusion was more apparent in the art, like Blues Ultimate Dragon or Gaia the Dragon. Those ones required the specific material. The fusion materials were placed under the fusion monster, like xyz, and those were discarded when the fusion monster was attacked (ATK/DEF were reduce by the stats of the material discarded). Destruction effects, spells, and traps would be the only way to take them out in one go. We even devised an alternate system where only 1 star monsters can be summoned without tribute so that they could be played. So players would have to tribute a 1 star to get a 2 star and a 2 star for a 3 star and so on. This one made ritual monsters more viable when they came out as easy to get boss monsters or you can summon something like Hungry Burger (6 star) right away to access a 7 star monster more easily. I wish I could play this rule set again. We had other rulings to but I think this post is long enough.
I remember playing the video games and thinking that I don’t need Pot of Greed and that Graceful Charity sucks because I have to discard cards. My chances of winning in Eternal Duelist Soul were, unsurprisingly, a coin flip I recently replayed that game and put in both Pot and Graceful Charity (and Delinquent Duo, and a few other banned cards) and my win rate was like 95% (because it’s a card game, you’ll eventually brick at some point) Ah youthful naïveté
1:Growing up we thought you had to have 60 to 80 cards in the deck so we all ran 80. Limit of 3 per cars 2: tributes always existed 3: fusion monsters were just treated as regular normal monsters requiring tributes(early early days) 4: no 5: mulligans only happened if you didn't have a monster in hand you proved all spells/traps reshuffle and draw again 6: not really closest thing was allowing to discard for no benefit or getting rid if a set spell or trap but again got no benefit 7: again nope 8: before life point in very early days once you ran out and couldn't have any monsters on field lost 9: refer to 8 10: no 11: never mixed decks but ran "gauntlets" where we had to go from worst to best decks Yugioh tins with the cards in different directions to show which deck is which 12: 2v2(16000) or 3 player free for all(8000)
I don't recall ever doing a duel without LP, but I'm sure we probably did at some point. Aside from that though I've definitely done everything else mentioned in the video. For mulligans we would allow multiple mulligans before duels started (but usually not during duels) but sometimes we would do it where the first before the duel mulligan was free but if you mulliganed after that you would draw 1 fewer card for your starting hand for each mulligan until you were just down to 1 card in your opening hand, so really you could only mulligan like 5-7 times maximum. We also had a variant on the field power bonus thing where we would usually just pick a Field Spell or a couple Field Spells and put them face up where the Extra Monster Zones are now and acted like those were the field bonuses we could get and did it to where they were just there but not interactable with. Rather than doing the 30% boost or whatever though, we would just follow the increases and decreases listed on the chosen Field Spells. I've not really seen many talk about it, but one thing not covered in the video that my friends and I did was not put Equips in the Spell/Trap Zone. We played where if it was an Equip Spell or a monster effect said "Equip this monster to..." or whatever we would play that card in the Zone the monster it's equipped to is in, usually under that monster, so like if I had a Dark Magician in Zone 3 and wanted to equip it with Malevolent Nuzzler and Black Pendant I would put Malevolent Nuzzler and Black Pendant face up under Dark Magician in Zone 3 rather than putting them face up in the Spell/Trap Zone. the logic was the card is equipped to the monster, so putting the card under it signified that it was holding the piece of equipment or wearing it or whatever.
Magic and Spells don’t count as the same thing Synchros didn’t have to have the right level to summon I always tried to understand how to play correctly and tried to keep my friends In check
Idr where we got it from, might have been from forbidden memories with the star sign thing, but when i was a kid we had different attributes either always beat other attributes or gain like 500 attack or something. Like water beating fire, dark beating light, etc. ahh memories. Ty for the video and trip down memory lane paul! Keep up the great work yall ❤
Talking about discarding a card whenever you want, I thought that was an actual rule because of the anime when Bakura dueled Bonz. Bonz activated Skull Invitation to burn Bakura whenever a card goes to the GY and Bakura said, "Your trap card means nothing and to prove it I'll send every card in my hand to the graveyard."
The thing I remember most that was wrong someone did as a kid was use giant germs effect to get 3 dark magicians because they all shared the same name. He didn't like it when I told him that's not how that worked.
I wasn't a kid when this game released and even for the ones that I was a kid, I was not illiterate and was therefore capable of reading the rules. Sure, most games (be it MTG, YGO, Monopoly, a video game, cribbage, or blackjack) I just like to jump into it - with players who know what they're doing if that's a thing - so I can learn by doing it, but there was no reason not to ever read the rules shortly, just a kid or not.
Me and my friends used to make rules based on the artwork on the cards ( being kids and not knowing english ). The most funny one was Ojama Green , we always thought he was a comediant and the player who summoned him could tell a joke and if the opponent laught then you could destroy a card on the field 😂😂
So when i was a kid, our friend group played by a set of agreed upon house rules. A little time after the Dragon's Roar, and Zombie Madness Structures decks is when we started playing by the actual rules. Anyways before that, the following House Rules were how we did things: 1. Star of your turn, you drew till you had 5 cards in hand. 2. You can normal Summon/Set twice per turn. 2a. Tributes were not required 2b. Summoning conditions were ignored.(if your monster could not be Normal summoned/ Set..... Do it anyways) 3. Fusions were included in the main deck. 3a. Fusions/Rituals could be summoned like any other monster, following rule 2. But before this even, when i first got the original Start Deck Kaiba, We would actually just share the one deck, each player drawing from it, once the deck ran out of cards we combined both graveyards, shuffled, and bam new deck to continue playing. We didn't do tribute summons, but we followed the 1 summon per turn here.
I didn't know how damage was calculated or that you could attack directly, so if your monster was destroyed, you took damage based on its level and if there were no monsters on the field you could attack cards in your opponent's hand.
My favorite Yugioh mistake we made when my brother and I were kids were...we would play without cards~ xD I know that sounds crazy, but basically the idea was that we could just play the game whenever we didn't have the cards readily available. We would just make up the cards we drew per turn and do all kinds of anime stuff with them. I think we had called them "Thought Duels" at the time since we were just thinking up our moves as we went, and had to keep track of life points and face down cards in our heads. xD
My friends at the time and I use to make normal monster into effect monsters extremely-loosely based off its flavor txt lol. Its Prob the one I remember the most. Along with playing with double life points and having super long duels.
the dumb mistake i still make (on accident) is tribute summing stardust synchron from the graveyard and accidently using a powerful monster that i already had on the field as a tribute and not being able to go back to undo it when i realize it. wops
I made so many mistakes back when I first started; I wouldn't even put a monster in my deck if it didnt have atleast 1800 attack back then. Oh how I have evolved
I'm with you on one or two of these...but some of these are hilarious. To be fair, I was a little bit older than you were when I started playing card games with other people, so most of this stuff wouldn't have worked for me. I personally thought it was stupid to have to use Polymerization to fuse cards, so that's definitely a rule I didn't use unless I had to. I loved Forbidden Memories. I played it A LOT because I didn't have internet or a way to print out the information and I had to memorize the fusions until I found out how good Twin-Headed Thunder Dragon was and focused on the fusions for that card specifically. I would love it if they made a new one or even remastered or just re-released the original. A customizable "house rules" version of the game is asking too much...BUT I'M ASKING FOR IT!
We were like 5 friends that played Yu Gi Oh together around 2006 or something like that. I remember my buddy using the Fury From The Deep Structure Deck + like 5 Dark Holes. We all made the decision to ban Dark Hole after that shitshow.
My brother and I learned to play from the GBA games so we didn't have weird playground rules, unfortunately. It was all basically just having misunderstandings of certain rules. Obvious ones like difference between cost and sent by effect for Dark Worlds or not realizing Gravekeeper's Servant can create an attack lock if used with Dimensional Fissure/Macro Cosmos (we didn't use Banish or Mill decks but sometimes would use Gravekeeper's Servant). I think that there was a time when we thought Ekibyo Drakmord was the most broken card because we didn't understand that it doesn't return to the hand if the monster is destroyed by battle or tributed.
It would be a fun video to have a duel where you guys use random old first gen cards, especially normal monsters, with the all over the place levels and ATK/DEF values and used playground rules. And maybe have a couple people on the side also making up rules. EDIT - I just remembered a few things I did. 1 - Same card stacking, if you had 2 or more of the same monster card, they could essentially fuse with themselves multiplying their values x the number stacked, which combined with not playing with a max of 3 of any card, could be chaos. 2 - No limits on basically anything, no hand size limit, no summoning limit, no limit on card zones, etc. 3 - Equip spells and union monsters got stacked under their effected monsters rather than occupying zones properly (once figuring out limited zones were a thing) 4 - This was just me being 6-7 and not really understanding how card games more complicated than Go-Fish worked, I thought the monster levels were the ATK/DEF, and all those values in the show were just made to look more impressive. Anything that was level 1 was basically worthless in my eyes, which one of the neighbors took advantage of, and cheated me out of my Relinquished for a trap card that I already had (same card stacking logic made me think it was super powerful) 5 - Hand size minimum, this we knew we were just making up and had an agreement on the number, just because no one likes having no options in their hand, if you ended your turn on less than the agreed upon amount, you would draw that many after declaring the end of your turn... then draw one at the start of your next turn, so the minimum was essentially the agreed amount +1 6 - What's a phase? Summon A, attack with A, tribute A for B, attack with B, Tribute B for C, and so forth until you couldn't or the other player spoke up.
Thinking back to elementary school (2007ish era), I'm surprised to remember how much we actually followed the actual rules. Tributing, actually reading the effects, proper fusion summoning, MST not negating effects, etc. But what I do remember is that we had no max limit for decks sizes, and cutting decks wasn't a thing either which gave us opportunities to stack our hands and "fake shuffle" our decks. I'm sure we didn't follow the rules perfectly in other respects, but compared to the playground rules some people had here innthe comments and video it seemed pretty good all things considered 😂
Other than me putting a rubber band over my water monster deck and keeping it in a ziplock bag, one mistake I remember me and my friends kept making was thinking that Quick Play spells could be activated from your hand at any moment. Even during the opponent's turn. It took months before we realized exactly how they worked, we were just tossing cards like MST and Shrink and stuff like that out like they were handtraps
Thinking that the costs meant we were able to make the conditions whenever we liked is so funny, like the card says "when this monster is sent to the graveyard" and you rationalize it like "cool, then ill send my monster from my hand to the gy to activate its effect!"
When I was in middle school me and my friends play number xyz card rule in the anime like only number card can destroy another number card. While me and my friends in middle school also played tag team duels and towards in high school me and my high school friends still play tag team, another one was like the synchro rule which that one was me which if you have a tuner and non tuner you can synchro summon whatever monster you want by whatever levels it has not counting the levels of your monster you use to summon, while lastly which all of this is me in middle school is in the extra deck I put more than 15 cards in their and assuming that theirs no limit to the extra deck. Yea those are pretty much the dumb rules I did from middle school.
I feel like all of this can be summed up to kids being kids and wanting to play without caring about rules. I personally remember I would play with my brother and instead of having a deck I would just have a shoebox with all my cards and randomly pull one out as my draw for turn. Also, missed opportunity to mention the face up defense position summon that every kid thought you could do because of the anime
me and a buddy had a fundamental understanding of yugioh while in HS for the most part, but sometimes cuz it was very playground esk, and "real strategies" weren't really a concept of how we played, we never understood how the concept of filling up the graveyard would be absolutely broken and the only real GY recursion we had was just CoTH. So to speed our games up, at any point during the MP1 we could discard our entire hand, even if it was at 0, to draw 5 new cards. however, if we did opt to do this, we also had to end our turn as soon as we drew. we even restricted ourselves to not being able to activate QP spells from what we drew. fun times
Don't think my friends and I ever really made up rules intentionally; we were just sorta dumb kids. Like, I recall vivid memories of excitedly bringin' my Yu-gi-oh! cards to school each day to play against my buddy's Digimon cards. We were VERY confused. =P
It's pretty funny that proper fusion summoning in early yugioh was so bad, that every made-up version of the mechanic from videogames and playground rules made it astronomically better.
I had this card box thing that I put multiple decks in back during elementary because we had a yugioh club after school. In High School I had a deck box or two I'd put a deck in and bring it.
I never had friends to play playground yugioh with. But I did go to my first locals. As a 9 yr old kid I was so excited I brought every single card that I owned. I brought my starter deck Pegasus along with my tin of yugioh cards. I bought those cheap 100pc clear sleeves and sleeved up all of my cards and started dueling. I thought my pegasus stack deck was good but ended up losing every single duel.
I definitely remember Normal Summoning Blue-Eyes Ultimate Dragon for free when I was a kid 😂😂😂 and La Jinn the Mystical Genie of the Lamp granted 3 wishes
I remember being a kid and too young to actually read what the cards do (not much there has changed today), and our parents didn’t let us leave our house to play so I would just play with my brother and sisters, and we had our own broken rules. The ones I remember we had were that you always drew until you had 5 cards in hand and if you had more than 5 at any point even during your turn you had to discard down to 5. Another one, and this is an extension of we don’t read but also we never had good Yugioh cards. Trap cards, all trap cards, can, on your turn, “trap” an opponent’s monster and destroy it, kinda like every trap was Ring of Destruction. We decided that was too broken, so we made a rule where if you do that, it costs life points. How many life points? 10. Out of 8000. Yeah. As a kid I had to debate if using essentially Ring of Destruction for 10 life points was worth it every time. The last rule we had as kids was that Ritual monsters could not be destroyed, period. That was how powerful rituals were. They were hard to bring out so they had to have something special about them right?
We used to think that tribute summons don't count as your normal summon for the turn, so we'd just tribute the normal summoned monster for something bigger in one turn.
I know I did a few of these, but not very many of them. We played with some house rules when I was in high school, but that's about it... I knew a guy who had a ridiculously large deck though (though not 2000 cards), fairly certain he was cheating in hindsight because he tended to get his combos somehow. Actually forget hindsight, I suspected it back then too, but could never prove it.
Man besides no limit on deck size and summoning without tribute I never dealt with any of that. We started tribute summoning because the anime showed us that. Deck size well we never had a rule about it but most of us were like yeah bigger doesn't help. I don't think we even paid attention to having at most only three copies of a card. I know we didn't pay attention to ban lists, being the B.I. times and all that. For keeping track of lifepoints we pulled out our calculators.
I remember during recess seeing kids with about 15 monsters and similar amount of spells/traps. Also a rule about not being able to attack directly unless it was in the card effect. To your retro rivals giant trunade card, I argued it says all cards return to your hand from the field and because it was technically on the field it should returned to my hand
*I WANT TO HEAR ALL OF YOUR CRAZY CHILDHOOD YU-GI-OH RULES YOU USED TO PLAY WITH!* 🤓
Thought this would be a fun video to make while we finish editing the last episode of Retro Rivals! (it took forever to get the final Retro packs)
This video gave me a great idea for a Retro rivals sequel, what about Retro rivals: Double deck Duels? ( using two decks on a reset retro rivals sound crazy) or just Retro rivals ChildHood rules? or something like that...
MTG negates
@@JinSolknight Actually, I was thinking the same thing! I thought it would be fun if each episode was a different alt format with one or more of these rules, which is also an evolution of the crazy spin-the-wheel duels.
Back before I got any structure decks all of my decks were just the cards I got from a few boosters mashed together to reach 40. I was definitely summoning fusion monsters for free on the playground lmao I never pulled a polymerization either D:
@@cornet.silvergrey 😂 lol they could spin a wheel at the start of the season with a bunch of childhood rules and that rule applies that season, then if they did a season 3 spin again but but keep the rule from season 2 ... Eventually adding all the crazy rules, they could even add specific video game rules to the wheel like "forbidden memories draw rules", " Scared cards elements", or if they get really sadistic " Duelist of the roses game board"
Sir. Not only did me and my friends play the game exactly how they did in the anime, when my best friend and I got a Labyrinth Wall we each made and carried around a maze and some D&D minis to make our opponents walk their monsters through the maze just like the anime. Somehow everyone else at school let us get away with this. When I got a Magical Labyrinth, I completely ignored what the card said and used it as an excuse to make more mazes and change out the maze layout every time it was played. I went all in on that episode with the Paradox Brothers.
Actually sounds fun not gonna lie 😂😂 I'd Defford be down to play like that
It's still shocking to me that the Labyrinth style of gameplay has never been adapted into a YGO videogame. The closest thing we have is Dungeon Dice Monsters.
@@BlueSparxLPs Check out Duelist of the Roses for PS2
I did the same thing as a kid with a big Home Depot box. Made my own maze to defeat the Gate Guardian at the end of the Labyrinth.
Playground Rules Format Tournament When?
-vanilla monsters only
-no deck size limit
-if you can justify it with flavour text, it's legal
-you can draw from your side deck instead of your main deck
-you can mulligan your hand once at the start of the duel and once DURING the duel
-if you can justify getting a field bonus, you get a field bonus
-if they did it in the anime, it's legal. your giant soldier of stone can indeed blow up the moon, master roshi style
Still more balanced than modern Yugioh.
@@robrick9361 I have no idea what you mean. *sets 3 monsters to your board, forcing you to banish 3 cards from hand, then sets a field spell to each of our boards*
@@LucasBuilds Then summon half your deck to banish most of your extra deck so you can summon the other half of your deck so your opponent can't do anything and forfeits.
@@robrick9361 oh, there's no need for that. I just summon YOUR extra deck to link climb through MY extra deck and end on a generic beatstick that can't be destroyed by battle or card effects.
Bro about the no deck size limit. Have you ever tried playing with over 100 unsleeved cards as your deck in a 2v1 thinking somehow having 100 cards would give you an advantage against their 60 each?
This brings back great memories! At our school, the playground rules were
All traps destroy a monster (no one read the effects),
You can summon any monster from your hand regardless of level,
All spell cards added 500 attack,
Have as many of the same cards you wanted
90% of my cards were fake. And you better believe I used them.
@@Mikemonster311 always loved my headless knight with 17000 ATK 🤣
I feel like I was the only one who read the rules and cards as a kid.
No wonder there's the meme about Yu-Gi-Oh players not reading cards now.
I always carried a rule book w me 💪🏽
I read the rulebook back then and compared it with the anime. Perhaps the fact I didn't like YGO is why I wasn't distracted by the anime's portrayal.
Ok. Now we need a 150-200 decks in a battle with out life points. Monster destruction discards the top card from ones deck, a direct hit takes five. The goal is to deck your enemy out. The card list would be for you to figure out from maybe those big boxes you have. Call it 'Deck your opponent' or something like that. Make it happen. Make some more rules up for it and boom. Nostalgia trip with everything mixed.
I think a point system would be good, where each monster you beat is a point, or last monster standing wins. So not only decking out but also lasting power. You could also count how much damage was made in total.
I really liked the concept in Yu-Gi-Oh Forbidden Memories. Being able to fused weak monsters for a stronger one kinda make sense.
Also make weak monster with 900 ATK relevant.
Really liked that game.
I remember 100+ card decks. There was also playing fusion monsters in the main deck. It's criminal that Saint Joan and Skull Knight weren't vanilla beatsticks.
16:14 i think most likely the point was no one wanted to do math or actually keep track of life points especially since a lot of games wouldn't end to life points but instead would end to the recess bell, also known as the original time rules
Hey Paul.
When I started out, I played the game like Top Trumps.
No traps, no magic cards.
You top decked all the time, and chose either atk or def value, highest wins.
I know man, it was so dumb.
My friends and I then moved onto playing Duel Monsters, as depicted by the Duelist Kingdom arc of the anime.
If anybody remembers buying 3 Kaiba structures and kicking the sh*t out of your friends, you ARE an og
thank you. i was feeling old recently and needed a reminder that there are people older than me :)
I remember buying three. Kaiba decks apparently I’m old my brother says I’m old I’m only 42
I was the first to get them among my friends. The next time I saw them, they had gone to the same toyshop and got them too!😂 good times!
Lol I didn't get enough pocket money as a kid to buy 3 structure decks
@@imoeazy dang, my parents bought mine for me. Funny enough, one of them was in Portuguese. Blue-eyes ended up removed from play in the washing machine though 🫡
I guess the main reason why we used to have 60 card decks or even bigger ones, was probably because we thought certain cards were either cool or strong... Or both... But there are more than just like 40 different cool / strong cards.
This is something I have done myself. Like many other players I liked Elemetal Heroes, so I obviously build my deck around them.
"Wait, I have The Creator. He could be useful to recycle my fusions or the materials, let's put him in as well."
"What is that? Armed Dragon Lv 10? He is level 10, has 3000 atk and an effect I can wipe my opponents open monsters with? Awesome!"
"Tsukuyomi has such an odd effect, let's try her out."
"Future Samurai? So, I can destroy 1 of my opponents monster each turn. Thats so strong."
"Oh my god, I pulled one of the shiniest cards I have ever seen, Destiny Hero Dasher. What is that? You can summon 1 card level 5 or higher without tribut. That's broken, I can summon Elemental Hero Wildedge or The Creator without losing any monster!"
"Hahaha, Ojamas are so weird and funny, let's throw them in as well."
Especially the Ojamas and the Armed Dragon line were so out of place, since they wasted ressources and deck space.If I remember correctly those made up 9 cards of my deck, 1 of each Ojama, 1 of each Armed Dragon and 2 Level Modulation.
But that probably was one of the big contributers to Yugiohs success. It wasn't about building the strongest meta deck. Sure, we still wanted to build strong decks, but those were ours and not Snake-Eyes.
I played with crazy rules but you should see me after playing forbidden memories: I fused monsters in my hand without poly, set attack mode monsters (yes, face down), always drew cards until my hand had 5 cards, and so on... (sorry for my bad english)
Me and my friends not only made up effects for monsters based on flavor text, we also made up effects for monsters based on what the card looked like. Example: one of my middle school friends claimed that since thunder dragon had lightning and so did raigeki, thunder dragon would destroy all monsters your opponent controls when you summoned it. We all nodded in agreement, and from then on thunder dragon was one of the best monsters in our decks. And we also ran like 15 of them
somehow as a kid my group never knew that you can't activate trap cards the turn you set them. when I was 12 i ended up playing 3 jar of greeds and 3 legacy of yata garasu's along graceful charity and pot of greed in my deck. my entire deck was just stuff like raigeki, dark hole, raigeki break, night assailant and yata garasu. the pure joy of seeing the other kid realize he is never going to draw a card again...
There wasn't an official card limit on decks until that notorious deck showed up at the tournament. Up until that point you could have any number of cards in your deck regardless if it was actually a good idea or not
The whole reason those two guys made than 1000 card deck was to bring attention to this missing ruling and show how it could be abused for time outs during tournaments
One mistake we’ve all made is even if we’re winning, we’ll put everything on the line just to summon our “ace card”. Brings back good Highschool memories
My brother and I had a fusion rule that we always played with. At any point you could "fuse" two monsters on your field and doing that would just combine their stats. The fun part was comming up with a new name for the "fusion" monster
Edit: I made this comment before I got to the part of you doing the same thing lol
It wasn’t something weird that we did as kids, but watching this and hearing your stories reminded me of myself and the kids around my block back in elementary/middle school, back when the duel disks first released, we all had one, and we had our own Battle City Tournament. All 13 (yes… 13 kids all had duel disks in a close proximity!) would choose a day and we’d go out and try finding the other players to duel them for the “finals cards” that we created specifically for the finals. We had the “field bonus” effects too.
Man. Reminiscing about that makes me miss old Yu-Gi-Oh! even more.
1:00 I never in my life put raw unprotected cards on the concrete floor
Me and my friends thought you could only play one of each card. Blue-eyes being the only card you could play 3.
I always thought that’s how it was in the anime (obviously people have more copies probably but sell them or trade, like we do) That Everyone could only use 1 copy unless it was a fusion monster like BEWD or thunder dragon (would definitely make playing more challenging and like the anime since you can’t just magically get another copy from your deck, would like to see a UA-cam group/duo actually battle out like the anime using the anime cards, some filler cards too and only 1 copy of each card unless stated other wise by fusion material)
Now I want a chaos duel on this channel
6:39 i did this with Rituals, Fusion, and Synchros because i never had tuners or ritual spells
Yu-Gi-Oh! misconceptions I remember having:
-Thinking Synchro summons only needed a tuner and non tuner, not realizing that you had to add the levels
-not realizing that you can only summon monsters with levels between the scales while pendulum summoning
-for some reason, I thought that when you link summoned a monster, you could summon other monsters from the extra deck to the zones that the link monster pointed to, cuz that’s just how I interpreted the rule book from the original link starter deck
I am much more educated now, especially since I torture myself by playing Infernoble Knights
I was waiting for rule 4. giving effects to vanilla monsters. Younger me was SOOOO guilty of that one lol.
One of my most memorable examples was Flame Champion, who's text read that her flaming shield "nullified enemy attacks" which of course meant that she couldn't be destroyed in battle. Also remember the Giant Jellyfish that Mako Tsunami used on Yugi in Duelist Kingdom? The Jellyfish could somehow absorb electric based attacks. And remember what the Blue Eyes White Dragon's attack is called... White Lightning. So Jellyfish was the only surefire way to stop Blue Eyes in my house.
Wow i thought we we're the only ones summoning big monsters for free 😅
We thought scrap iron scarecrow was busted 😂 (didnt understand we had to wait a turn)
me and my friends use to use a rule that if you had no cards in your hand on your next turn, then you can draw 3. We also tried to do deck master but never really got far with it
I was the kid that took my rule book from starter deck Pegasus everywhere and nobody wanted to play with me because "took the fun out of it" or "that's not how they do it in the show"😅
One way I broke the rules as a kid was via a very simple Bad Reaction + Rain of Mercy -> You lose all your life points combo. Another was when I had a copy of Turtle Oath, but no Crab Turtle, so I just tributed 8 levels worth of monsters and gave the resulting abomination the sum of their attack points.
That first rule of no deck limit this is why I shudder in fear every time I see a commander deck in MTG
"You're telling me there's 100 cards in this deck?!"
"Yes, none repeated."
"GASP, THE CONSISTENCY IN THIS DECK MUST BE TERRIBLE"
You say consistency, but I think repetitive. I really don't see why people must only rely on one strategy, and not just give yourself flexibility.
Oh yeah! I remember when “destroy” meant “negate.”
So the most common was the infamous “I MST your MST!”
And there would be like 3 or 4 chains of people activating these Mystical Space Typhoons one after another - with no caution to spell speeds or activation speeds.
And if you were activating an effect, your opponent could just destroy your card to negate the active effect. lol!
THIS was og Yu-Gi-Oh! GOAT format never existed because we had no concept of the rules or banlists 😂
7:42 Did you just say “disastrophe”? I thought I was the only one!
My friends and I knew about tribute summoning but didn’t know about tribute setting. So we could set any monster without tribute. We would joke about waking the dragon when the set Blue eyes got attacked and now was face up and ready to attack.
A weird ruling I remember from school was that equip cards and permanent traps like shadow spell would stay attached to a monster even when it goes to the grave. Like if your Skull Red Bird equipped with Follow Wind gets destroyed and you the use Monster Reborn to get it back to the field then also get the equip back.
We used to mix up cards from all our card games - like Magic and Pokemon - and do like weird calculations to make them all 'equal'. Like I think we would multiply magic card Power/Toughness by 400 (because 8000/20 = 400) and say the mana costs were the levels. Can't remember how we used Pokemon
I used to be able to read English so I knew what the cards do ,but I took the flavor text of normal monsters for effects ,so those were the most fun games of yu gi oh ever
I remember Mad Dog of Darkness carrying me against my cousins back in the day.
Playing 300 card decks, and still shuffle the graveyard back into the deck because somehow the duel went on that long is peak Yugioh
Growing up i thought we could play monsters in face up defense mode
My friends and I used to play chaos duels on the college cafeteria, up to 8 persons, it was pretty fun, my deck was pretty slow at the begining so I wasn't seen as a menace and the went for each others until I reach my boss monster and by that point they used all their best cards on each other and could do anything to me
Man this one took me back! I love when you talk about childhood yugioh memories we can all relate with! Keep up all the videos and hard work fellas! Definitely the best yugioh UA-cam channel and feels like hanging out with friends while watching!
3:39 Funnily enough, one of my friends in Middle School actually did have 8 Blue-Eyes in their deck.
Using the 15 card side deck as an optional choice for drawing for the start of turn was fun. I remember playing that way for a little bit. But you could only draw from the side deck if you were in a tight spot. Like a "heart of the cards" moment.
I also used to play with ritual monsters in the fusion deck. Made it a little bit easier to manage. That was when they first came out, tho. Crab Turtle (which wasn't that bad really) , Hungry Burger, Performance of Sword, and Relinquished.
I can also remember doing sort of roulette challenges with a friend by putting up an ante. Both players would shuffle their decks and then draw the top card. The point was to draw a monster card. The highest attack wins. If tied, add/ compare defense. A spell or trap was an auto loss. Loser gives up the card for keeps. I won/ lost a lot of good cards like this early on, just when Magic Ruler came out. Sanga of the Thunder from MRD was one of the cards I won from someone, and it became a staple in my deck. I can also remember summoning Gate Guardian with more of a Valkyrion, the Magna Warrior summoning condition, instead of needing them to all be on the field. And I also remember winning a duel with Valkyrion at a tournament. My opponent was completely surprised.
Went on a tangent but basically, playground yugioh was its own thing and was fun to play until going to an actual locals tourney and playing with the actual rules. Loved going to lock-ins. Basically a night long tournament/ draft/ just hang out and chill. Just after hours and we were locked in for safety. Judges, store owner, parent chaperones all present.
Such a fun time just being so immersed into yugioh with such a great community of young (and older) players, even back then.
When I was a kid (2003), my school had home brewed rules. Tributing was for 6 star and up, so 5 star can be summoned normally to balance out 4 star beat sticks. Being in middle of no where Northern Canada, Yugioh cards were scarce and no one had polymerization. So we had fusion summoning very similar to sychro and xyz. One monster has to have the same type as the fusion monster and the other has to have the same attribute. Both of their levels had to add up to the level of the fusion monster, just like synchro.
Exception were made for cards where the fusion was more apparent in the art, like Blues Ultimate Dragon or Gaia the Dragon. Those ones required the specific material. The fusion materials were placed under the fusion monster, like xyz, and those were discarded when the fusion monster was attacked (ATK/DEF were reduce by the stats of the material discarded). Destruction effects, spells, and traps would be the only way to take them out in one go.
We even devised an alternate system where only 1 star monsters can be summoned without tribute so that they could be played. So players would have to tribute a 1 star to get a 2 star and a 2 star for a 3 star and so on. This one made ritual monsters more viable when they came out as easy to get boss monsters or you can summon something like Hungry Burger (6 star) right away to access a 7 star monster more easily. I wish I could play this rule set again. We had other rulings to but I think this post is long enough.
I remember playing the video games and thinking that I don’t need Pot of Greed and that Graceful Charity sucks because I have to discard cards. My chances of winning in Eternal Duelist Soul were, unsurprisingly, a coin flip
I recently replayed that game and put in both Pot and Graceful Charity (and Delinquent Duo, and a few other banned cards) and my win rate was like 95% (because it’s a card game, you’ll eventually brick at some point)
Ah youthful naïveté
1:Growing up we thought you had to have 60 to 80 cards in the deck so we all ran 80. Limit of 3 per cars
2: tributes always existed
3: fusion monsters were just treated as regular normal monsters requiring tributes(early early days)
4: no
5: mulligans only happened if you didn't have a monster in hand you proved all spells/traps reshuffle and draw again
6: not really closest thing was allowing to discard for no benefit or getting rid if a set spell or trap but again got no benefit
7: again nope
8: before life point in very early days once you ran out and couldn't have any monsters on field lost
9: refer to 8
10: no
11: never mixed decks but ran "gauntlets" where we had to go from worst to best decks
Yugioh tins with the cards in different directions to show which deck is which
12: 2v2(16000) or 3 player free for all(8000)
I don't recall ever doing a duel without LP, but I'm sure we probably did at some point. Aside from that though I've definitely done everything else mentioned in the video.
For mulligans we would allow multiple mulligans before duels started (but usually not during duels) but sometimes we would do it where the first before the duel mulligan was free but if you mulliganed after that you would draw 1 fewer card for your starting hand for each mulligan until you were just down to 1 card in your opening hand, so really you could only mulligan like 5-7 times maximum.
We also had a variant on the field power bonus thing where we would usually just pick a Field Spell or a couple Field Spells and put them face up where the Extra Monster Zones are now and acted like those were the field bonuses we could get and did it to where they were just there but not interactable with. Rather than doing the 30% boost or whatever though, we would just follow the increases and decreases listed on the chosen Field Spells.
I've not really seen many talk about it, but one thing not covered in the video that my friends and I did was not put Equips in the Spell/Trap Zone. We played where if it was an Equip Spell or a monster effect said "Equip this monster to..." or whatever we would play that card in the Zone the monster it's equipped to is in, usually under that monster, so like if I had a Dark Magician in Zone 3 and wanted to equip it with Malevolent Nuzzler and Black Pendant I would put Malevolent Nuzzler and Black Pendant face up under Dark Magician in Zone 3 rather than putting them face up in the Spell/Trap Zone. the logic was the card is equipped to the monster, so putting the card under it signified that it was holding the piece of equipment or wearing it or whatever.
Magic and Spells don’t count as the same thing
Synchros didn’t have to have the right level to summon
I always tried to understand how to play correctly and tried to keep my friends In check
I was already an adult when the cards came out... The only initial issues gameplay wise I had was setting in face up defense mode like the show.
Idr where we got it from, might have been from forbidden memories with the star sign thing, but when i was a kid we had different attributes either always beat other attributes or gain like 500 attack or something. Like water beating fire, dark beating light, etc. ahh memories. Ty for the video and trip down memory lane paul! Keep up the great work yall ❤
Talking about discarding a card whenever you want, I thought that was an actual rule because of the anime when Bakura dueled Bonz. Bonz activated Skull Invitation to burn Bakura whenever a card goes to the GY and Bakura said, "Your trap card means nothing and to prove it I'll send every card in my hand to the graveyard."
The thing I remember most that was wrong someone did as a kid was use giant germs effect to get 3 dark magicians because they all shared the same name. He didn't like it when I told him that's not how that worked.
I played a rule with friends when we were young where you could discard any card you wanted to the graveyard and draw 1 card.
breaking the rules and doing alternate rules sounds fun, some real uno energy of you guys made the cards, we make the rules.
I wasn't a kid when this game released and even for the ones that I was a kid, I was not illiterate and was therefore capable of reading the rules.
Sure, most games (be it MTG, YGO, Monopoly, a video game, cribbage, or blackjack) I just like to jump into it - with players who know what they're doing if that's a thing - so I can learn by doing it, but there was no reason not to ever read the rules shortly, just a kid or not.
Me and my friends used to make rules based on the artwork on the cards ( being kids and not knowing english ). The most funny one was Ojama Green , we always thought he was a comediant and the player who summoned him could tell a joke and if the opponent laught then you could destroy a card on the field 😂😂
So when i was a kid, our friend group played by a set of agreed upon house rules. A little time after the Dragon's Roar, and Zombie Madness Structures decks is when we started playing by the actual rules.
Anyways before that, the following House Rules were how we did things:
1. Star of your turn, you drew till you had 5 cards in hand.
2. You can normal Summon/Set twice per turn.
2a. Tributes were not required
2b. Summoning conditions were ignored.(if your monster could not be Normal summoned/ Set..... Do it anyways)
3. Fusions were included in the main deck.
3a. Fusions/Rituals could be summoned like any other monster, following rule 2.
But before this even, when i first got the original Start Deck Kaiba, We would actually just share the one deck, each player drawing from it, once the deck ran out of cards we combined both graveyards, shuffled, and bam new deck to continue playing. We didn't do tribute summons, but we followed the 1 summon per turn here.
I didn't know how damage was calculated or that you could attack directly, so if your monster was destroyed, you took damage based on its level and if there were no monsters on the field you could attack cards in your opponent's hand.
My favorite Yugioh mistake we made when my brother and I were kids were...we would play without cards~ xD
I know that sounds crazy, but basically the idea was that we could just play the game whenever we didn't have the cards readily available. We would just make up the cards we drew per turn and do all kinds of anime stuff with them. I think we had called them "Thought Duels" at the time since we were just thinking up our moves as we went, and had to keep track of life points and face down cards in our heads. xD
My friends at the time and I use to make normal monster into effect monsters extremely-loosely based off its flavor txt lol. Its Prob the one I remember the most. Along with playing with double life points and having super long duels.
the dumb mistake i still make (on accident) is tribute summing stardust synchron from the graveyard and accidently using a powerful monster that i already had on the field as a tribute and not being able to go back to undo it when i realize it. wops
I almost traded my Blue Eyes for a Polymerization once. I never even had a fusion monster to begin with.
I made so many mistakes back when I first started; I wouldn't even put a monster in my deck if it didnt have atleast 1800 attack back then. Oh how I have evolved
@@Tarnhauser-e2x legit did the same thing! And i would put only monster with 2000 defense as well. Those 1800 atk were beefy. 😂😂
I got this logic as well since I grew up in PS to NDS era games
1800 monster like 7 colored fish totally a staple 😂
You all sound like new players. I remember when Celtic Guardian was a staple because he was cool and used in the anime
I'm with you on one or two of these...but some of these are hilarious. To be fair, I was a little bit older than you were when I started playing card games with other people, so most of this stuff wouldn't have worked for me. I personally thought it was stupid to have to use Polymerization to fuse cards, so that's definitely a rule I didn't use unless I had to.
I loved Forbidden Memories. I played it A LOT because I didn't have internet or a way to print out the information and I had to memorize the fusions until I found out how good Twin-Headed Thunder Dragon was and focused on the fusions for that card specifically. I would love it if they made a new one or even remastered or just re-released the original. A customizable "house rules" version of the game is asking too much...BUT I'M ASKING FOR IT!
Mystic Clown, nothing can stop it’s mad attack! I used that flavour text, I somehow convinced my friend that’s how it worked.
I used to store my cards in whatever box I could. For instance, I used the box from the starter Kaiba starter deck to store my Blue-Eyes deck.
Could only attack once per turn
I was definitely the convulsion of nature guy, still loved that card to this day. I don't remember having any real utility to it, just used it for fun
I remember making up what cards did based on their art. Especially with spells and traps.
We were like 5 friends that played Yu Gi Oh together around 2006 or something like that.
I remember my buddy using the Fury From The Deep Structure Deck + like 5 Dark Holes.
We all made the decision to ban Dark Hole after that shitshow.
My brother and I learned to play from the GBA games so we didn't have weird playground rules, unfortunately. It was all basically just having misunderstandings of certain rules. Obvious ones like difference between cost and sent by effect for Dark Worlds or not realizing Gravekeeper's Servant can create an attack lock if used with Dimensional Fissure/Macro Cosmos (we didn't use Banish or Mill decks but sometimes would use Gravekeeper's Servant). I think that there was a time when we thought Ekibyo Drakmord was the most broken card because we didn't understand that it doesn't return to the hand if the monster is destroyed by battle or tributed.
How Many Episodes will Retro Rivals have?
One more to go! Then we'll move on to some theme duels and workshop another new series!
Can you collab with me at ingstram
It would be a fun video to have a duel where you guys use random old first gen cards, especially normal monsters, with the all over the place levels and ATK/DEF values and used playground rules. And maybe have a couple people on the side also making up rules.
EDIT - I just remembered a few things I did.
1 - Same card stacking, if you had 2 or more of the same monster card, they could essentially fuse with themselves multiplying their values x the number stacked, which combined with not playing with a max of 3 of any card, could be chaos.
2 - No limits on basically anything, no hand size limit, no summoning limit, no limit on card zones, etc.
3 - Equip spells and union monsters got stacked under their effected monsters rather than occupying zones properly (once figuring out limited zones were a thing)
4 - This was just me being 6-7 and not really understanding how card games more complicated than Go-Fish worked, I thought the monster levels were the ATK/DEF, and all those values in the show were just made to look more impressive. Anything that was level 1 was basically worthless in my eyes, which one of the neighbors took advantage of, and cheated me out of my Relinquished for a trap card that I already had (same card stacking logic made me think it was super powerful)
5 - Hand size minimum, this we knew we were just making up and had an agreement on the number, just because no one likes having no options in their hand, if you ended your turn on less than the agreed upon amount, you would draw that many after declaring the end of your turn... then draw one at the start of your next turn, so the minimum was essentially the agreed amount +1
6 - What's a phase? Summon A, attack with A, tribute A for B, attack with B, Tribute B for C, and so forth until you couldn't or the other player spoke up.
Thinking back to elementary school (2007ish era), I'm surprised to remember how much we actually followed the actual rules. Tributing, actually reading the effects, proper fusion summoning, MST not negating effects, etc. But what I do remember is that we had no max limit for decks sizes, and cutting decks wasn't a thing either which gave us opportunities to stack our hands and "fake shuffle" our decks. I'm sure we didn't follow the rules perfectly in other respects, but compared to the playground rules some people had here innthe comments and video it seemed pretty good all things considered 😂
Other than me putting a rubber band over my water monster deck and keeping it in a ziplock bag, one mistake I remember me and my friends kept making was thinking that Quick Play spells could be activated from your hand at any moment. Even during the opponent's turn. It took months before we realized exactly how they worked, we were just tossing cards like MST and Shrink and stuff like that out like they were handtraps
How could you forget: Normal Summoning in Face-Up Defense mode
Thinking that the costs meant we were able to make the conditions whenever we liked is so funny, like the card says "when this monster is sent to the graveyard" and you rationalize it like "cool, then ill send my monster from my hand to the gy to activate its effect!"
When I was in middle school me and my friends play number xyz card rule in the anime like only number card can destroy another number card. While me and my friends in middle school also played tag team duels and towards in high school me and my high school friends still play tag team, another one was like the synchro rule which that one was me which if you have a tuner and non tuner you can synchro summon whatever monster you want by whatever levels it has not counting the levels of your monster you use to summon, while lastly which all of this is me in middle school is in the extra deck I put more than 15 cards in their and assuming that theirs no limit to the extra deck. Yea those are pretty much the dumb rules I did from middle school.
I feel like all of this can be summed up to kids being kids and wanting to play without caring about rules. I personally remember I would play with my brother and instead of having a deck I would just have a shoebox with all my cards and randomly pull one out as my draw for turn. Also, missed opportunity to mention the face up defense position summon that every kid thought you could do because of the anime
me and a buddy had a fundamental understanding of yugioh while in HS for the most part, but sometimes cuz it was very playground esk, and "real strategies" weren't really a concept of how we played, we never understood how the concept of filling up the graveyard would be absolutely broken and the only real GY recursion we had was just CoTH. So to speed our games up, at any point during the MP1 we could discard our entire hand, even if it was at 0, to draw 5 new cards. however, if we did opt to do this, we also had to end our turn as soon as we drew. we even restricted ourselves to not being able to activate QP spells from what we drew. fun times
Don't think my friends and I ever really made up rules intentionally; we were just sorta dumb kids. Like, I recall vivid memories of excitedly bringin' my Yu-gi-oh! cards to school each day to play against my buddy's Digimon cards.
We were VERY confused. =P
It's pretty funny that proper fusion summoning in early yugioh was so bad, that every made-up version of the mechanic from videogames and playground rules made it astronomically better.
You should create a format with some of these rules, make an official list of rules for it! Do it!
I had this card box thing that I put multiple decks in back during elementary because we had a yugioh club after school. In High School I had a deck box or two I'd put a deck in and bring it.
I never had friends to play playground yugioh with. But I did go to my first locals. As a 9 yr old kid I was so excited I brought every single card that I owned. I brought my starter deck Pegasus along with my tin of yugioh cards. I bought those cheap 100pc clear sleeves and sleeved up all of my cards and started dueling. I thought my pegasus stack deck was good but ended up losing every single duel.
As a kid who grew up with yu gi oh zexal I actually never knew that you needed polymerization to summon a fusion monster.
I definitely remember Normal Summoning Blue-Eyes Ultimate Dragon for free when I was a kid 😂😂😂 and La Jinn the Mystical Genie of the Lamp granted 3 wishes
You're describing some of dark duel stories- rules haha
Definitely broke 3 of these: free mulligans, free discards, and did not respect levels when it came to normal summoning lol
the fact that I also used to put 2 cards on top of each other and just combine their atk and def and make up a new name 😂 💀 😭
I remember being a kid and too young to actually read what the cards do (not much there has changed today), and our parents didn’t let us leave our house to play so I would just play with my brother and sisters, and we had our own broken rules.
The ones I remember we had were that you always drew until you had 5 cards in hand and if you had more than 5 at any point even during your turn you had to discard down to 5.
Another one, and this is an extension of we don’t read but also we never had good Yugioh cards. Trap cards, all trap cards, can, on your turn, “trap” an opponent’s monster and destroy it, kinda like every trap was Ring of Destruction. We decided that was too broken, so we made a rule where if you do that, it costs life points. How many life points? 10. Out of 8000. Yeah. As a kid I had to debate if using essentially Ring of Destruction for 10 life points was worth it every time.
The last rule we had as kids was that Ritual monsters could not be destroyed, period. That was how powerful rituals were. They were hard to bring out so they had to have something special about them right?
We used to think that tribute summons don't count as your normal summon for the turn, so we'd just tribute the normal summoned monster for something bigger in one turn.
I know I did a few of these, but not very many of them. We played with some house rules when I was in high school, but that's about it... I knew a guy who had a ridiculously large deck though (though not 2000 cards), fairly certain he was cheating in hindsight because he tended to get his combos somehow.
Actually forget hindsight, I suspected it back then too, but could never prove it.
Having my gladiator beasts be unbeatable in my little group cause I didn’t understand they had to survive the battle phase 😂
Man besides no limit on deck size and summoning without tribute I never dealt with any of that. We started tribute summoning because the anime showed us that. Deck size well we never had a rule about it but most of us were like yeah bigger doesn't help. I don't think we even paid attention to having at most only three copies of a card. I know we didn't pay attention to ban lists, being the B.I. times and all that. For keeping track of lifepoints we pulled out our calculators.
I remember during recess seeing kids with about 15 monsters and similar amount of spells/traps. Also a rule about not being able to attack directly unless it was in the card effect. To your retro rivals giant trunade card, I argued it says all cards return to your hand from the field and because it was technically on the field it should returned to my hand
You always make me feel so old with these videos. I think we both started playing around the same time but I was an adult in University at the time.