@@ricardohoang8452 It is the test zone, wtf are you talking about ?! A lot of changes never come to live servers dude. Specially those that break the game.
definitely, it has no work on the graphic or anything, it's just a bunch of blank pixel put there for debug, nice work from the intern to make it fade away though, he sadly didn't have the time to make it fade in (it trigger me more than it should, even knowing it a debug feature)
True! The spawn markers on the minimap don't help at all and could be misleading about where things spawn. Definitely need white lines that aren't styled in any way that tell me there there might be something here at some point.
I'm guessing this isn't intended... So hoping that Riot will fix it. Honestly never seen such feature. To be clear, it wasn't just on my end - other people got to experience it aswell. There's about 50% chance that we will randomly see it shipped to the live servers though.
Since they aren't perfectly centered, it probably will be removed it's likely a debug thing for some jungle changes or something, maybe someone was irritated that a camp wasn't centered
Juniors call it dumb logs, seniors write articles on how this is peak code design for unparalleled maintainability. Systemizing your dumb stuff makes it signature of expertise even if it's still fairly dumb. Remember that these white lines are all uniform and nicely animated to fade out - work of a debug expert here.
My body's on the line, now I can't fight this time, now I can feel the light shine on my face Did I disappoint you? Will they still let me over If I cross the line?
Cool feature they could do is make the white bar have a function where it shrinks in size till the monster spawns as a visual timer but only visable to the native side.
they were testing something, like Atakhan's positioning, and forgot, this is a feature on the project of the game that you can see and change where some animation/action will happen, this lines are on the game as well, but hidden, so they just forgot it
I feel like those white lines are maybe a marker check where it continuissly checks the jungle camps if there is any collision of jungle camp with the line it fades and when it comes back it starts a timer for the next jungle camp spawn ?
might become camp indicators that are visible on the actual terrain, not just the minimap. Perhaps even with a seconds timer. Would be pretty cool so the minimap isn't covered with your champ icon when you're standing on top of the camp and youre not sure if it was grey or yellow
I think this is a prototype for a system that will show an exact time until a camp will spawn. Currently we only have the clock in tab, but maybe they want it to be more obvious visually.
Probably indicators for spawn coordinates. Assets arent same as the codes so they use an invis box or a pole in this case but they forgot to set to invis.
This does genuinely make a difference. Say you're on blue side, and you go to your red buff and see that its A: not there, and B: neither is the white marker. You *know* that the redbuff is in the bush, likely with the enemy jungeler
I can see this being an instant indicator of if your jg camp is being taken in the bush currently or not. If it is visible its dead, if you walk by and its not there that means the enemy jg is trying to take it. Kinda glad that it seems to just be a bug tho.
I love the way he pings above the line and it lets it do so, but when he pings in the place it’s standing the ping shifts a kilometre from it for some reason
Riot Games' addition of the white bar isn't just a visual tweak-it's a seismic shift in the balance of Summoner's Rift. With its immaculate glow, the white bar becomes a meta-defining mechanic that weaves itself into every aspect of gameplay this changes everything!
looks like a WIP indicator of respawn timers, which in turn makes it easier because you would get the remaining time until spawn even if you didn't take the camp?
could just be a spawnpointer for debugging.. but maybe they are playing around with the thought of adding ingame respawn time indicators to jungle camps - similar to how inhibs and the new respawning turrets have a circle to indicate their remaining time to respawn
You know those times when you're stealing a blue buff by walking it into the bush? Then the enemy jungles walks by, sees there's no blue buff guy waiting and just turns around assuming it's already gone? This fixes that! Now if your buff isn't waiting patiently for you but there's no line you know the other jungler is getting sneaky in the bush
Probably just a debug feature that made its way into the release build through a bug. Not sure how it could possibly do that, but we all know that Riot is infamous for letting random bugs through that you'd think were caught in QA.
Hear me out.......what if like the finishers tabs theres gonna be "Conquerer Flags" since taking epic monsters is gonna be important in preseason maybe flags will spawn to symbolize things being taken? It is right in the middle so unless its going UP somewhere inside bramble I like my odds.
I saw the thumbnail and I thought " so you can not put a question mark on an ally no more? They actually did something to reduce toxicity?" No they didn't, I thought that they add a feature where if you put a question mark on top of an ally it would move for a random direction near the ally
Exactly the kind of change this game needed, watering down the fun part of the games difficulty and complexness, while doing nothing about the games actual insane hidden dificulty. How the fuck did riot even make this game in the first place?
I could see them adding jungle timers with these or something the like considering how many people use 3rd party stuff to time their spawns. Not that I think this is what it is, but y'know.
Calling it now. They are going to add camp timers above the camps. The fade out is the timer fading out. Timer graphic spawns as soon as the camp dies.
They seem so out of place (the white lines) that I thought you put them in the thumbnail. I didn't think they'd actually be in the game. I'm pretty sure though that they used a grid of invisible teemos to set that up. Gotta be something like that.
how that bar might have always been their we don't know if it wasn't it be cool if they keep it and turn it into a visual time because the map ui is way to small.
The white poles will be revolutionary for the game. This has to be the 2025 major change they were talking about.
Truly gamechanging.
good for another 15 years....Faker should change his name to Hide on Pole
Does people forget that PBE is Public Beta Environment test zone ???
@@TheCharkan They didn't have too much time to test annually 😂
@@TheCharkan No it's just funny seeing them mess up this badly
@@ricardohoang8452 It is the test zone, wtf are you talking about ?! A lot of changes never come to live servers dude. Specially those that break the game.
Spawn Pointer. They forgot to disable it in build as its Debug feathure
Exactly my thought. Because it keeps happening to me each time I make a new build of my projects after any changes
100%
They probably wrote that to test Atakhan's spawn position.
definitely, it has no work on the graphic or anything, it's just a bunch of blank pixel put there for debug, nice work from the intern to make it fade away though, he sadly didn't have the time to make it fade in (it trigger me more than it should, even knowing it a debug feature)
@@killseto2444consider that maybe adding a fade in might cause the game to explode
He might have tried... But crashed the game in the process
Bro lisped in text
Those white lines are made up of minions I suppose
and it makes sense because of the vanishing.
Kashira
Probably a bunch of test teemos
And that's good.
well what if you forget where they spawn? thanks riot for this really helpful addition
True! The spawn markers on the minimap don't help at all and could be misleading about where things spawn. Definitely need white lines that aren't styled in any way that tell me there there might be something here at some point.
XD I wonder how many people are not sarcastic and actually want this
I once came back after haven't play the game for 5 years and got auto fill into jg and I actually forgot where blue buff is lmao
@@IgnasZ Hi.
@@Vernas_R yo
I'm guessing this isn't intended... So hoping that Riot will fix it. Honestly never seen such feature.
To be clear, it wasn't just on my end - other people got to experience it aswell.
There's about 50% chance that we will randomly see it shipped to the live servers though.
Since they aren't perfectly centered, it probably will be removed
it's likely a debug thing for some jungle changes or something, maybe someone was irritated that a camp wasn't centered
i think its a social experiment to see how we react
I think this might be a timer, it's the only thing that makes sense. If it's a timer it's obviously unfinished and textures gotta be added.
prob since they add the new jungle moster they wated a spawn point and they by error made it visible to everyone
it's more than 50%
Jungler farms his camps.
White pole of uncertainty:
Somehow this is gonna enter the live servers and break the game
yea these things are porbably hard coded into the script of the minions
its gonna be impossible for neeko to fool people now
"We wanna help new Arcaners jungle who recently started playing the game by seeing the show."
lemme guess ... they're playing Vi
"Everyone wants to be my enemy" MFers when all their teammates flame them (they cannot 1v9)
I’m playing ekko and having fun!
As a junior dev, I love seeing placeholder stuff slip by. Makes me feel better when I put up a PR & see a dumb console log or a smiley face
Juniors call it dumb logs, seniors write articles on how this is peak code design for unparalleled maintainability. Systemizing your dumb stuff makes it signature of expertise even if it's still fairly dumb. Remember that these white lines are all uniform and nicely animated to fade out - work of a debug expert here.
@@DungeonNumber5 10 riot devs worked hard on that fade out they are making sure it gets in the game
So, we got lightsabers ✨
Always been part of that one Yi skin
This is actually a teaser for the new minecraft end update, those are endrods
I mean, it clearly is some sort of marker devs use that stays invisible normally and someone forgot to keep it like that.
This is just like Gorbino's Quest. This is the Gorbino's Quest of Vandaril.
Would be more interesting if you at least spelled the Channel's name right.
@@Dyanosis English isn't my main language, I was sure I had it right. Even monkyes fall from trees.
Wake up early. invest. CEO mindset.
My body's on the line, now
I can't fight this time, now
I can feel the light shine on my face
Did I disappoint you?
Will they still let me over
If I cross the line?
CRINGE MUTT
KEEP YOURSELF SAFE
nice refernce
Riot stepped over the line with this change..
Viktor died for this? The glorious white line
I think their bodies are on the line now…
underrated comment.
I think the lone should be a timer but some one forgot how to code properly
just spawnpoint that they forgot to make invisible
I am really hoping this is a setting and not a forced feature. If this is forced I might just quit
it could be a placeholder for jungle camp markers on the map that change over time to show when a camp us gonna spawn maybe
probably more like a debug feature. Why would they put a white line in game if it's for the minimap ?
Indie Company
i mean having bugs on pbe is literally what the pbe is for
what part of "test server" is hard to understand
i think its just a debug tool (spawn indicator?) that they forgot to turn off when they uploaded the update lol
riot plz fix tho
Your bite-sized videos are absolutely amazing! Keep it up!
If this is a sign that they are working on a visual timer for camp spawns then that's great news 😊
Cool feature they could do is make the white bar have a function where it shrinks in size till the monster spawns as a visual timer but only visable to the native side.
they were testing something, like Atakhan's positioning, and forgot, this is a feature on the project of the game that you can see and change where some animation/action will happen, this lines are on the game as well, but hidden, so they just forgot it
I feel like those white lines are maybe a marker check where it continuissly checks the jungle camps if there is any collision of jungle camp with the line it fades and when it comes back it starts a timer for the next jungle camp spawn ?
menacing looking line
Vandiril: "WELL WHAT DO WE HAVE HERE?"
might become camp indicators that are visible on the actual terrain, not just the minimap. Perhaps even with a seconds timer. Would be pretty cool so the minimap isn't covered with your champ icon when you're standing on top of the camp and youre not sure if it was grey or yellow
Devs been using cocaine so much lately they started drawing lines even on rift
If there were like a glowing spawn orb thing with a inhib timer ring unique to each jungle monster, would be a neat feature
cant belive they added THAT 😱😱😱😱😱
I think this is a prototype for a system that will show an exact time until a camp will spawn.
Currently we only have the clock in tab, but maybe they want it to be more obvious visually.
Finally, they’re nerfing neeko!
As a main jungle, I'll finally be able to remember where the camps will spawn. Thank you Rito without it I would never made it
It might be a stand-in effect for a visual timer centered on it's origin for respawns.
I appreciate the pings Vandiril spams just to make sure I can see the big white line
Its a Spawn point entity but it also can be something else like a copy for a new effect in the jungle (i doubt it).
Probably indicators for spawn coordinates. Assets arent same as the codes so they use an invis box or a pole in this case but they forgot to set to invis.
This does genuinely make a difference. Say you're on blue side, and you go to your red buff and see that its A: not there, and B: neither is the white marker. You *know* that the redbuff is in the bush, likely with the enemy jungeler
I can see this being an instant indicator of if your jg camp is being taken in the bush currently or not. If it is visible its dead, if you walk by and its not there that means the enemy jg is trying to take it. Kinda glad that it seems to just be a bug tho.
I love the way he pings above the line and it lets it do so, but when he pings in the place it’s standing the ping shifts a kilometre from it for some reason
Riot Games' addition of the white bar isn't just a visual tweak-it's a seismic shift in the balance of Summoner's Rift. With its immaculate glow, the white bar becomes a meta-defining mechanic that weaves itself into every aspect of gameplay this changes everything!
looks like a WIP indicator of respawn timers, which in turn makes it easier because you would get the remaining time until spawn even if you didn't take the camp?
could just be a spawnpointer for debugging.. but maybe they are playing around with the thought of adding ingame respawn time indicators to jungle camps - similar to how inhibs and the new respawning turrets have a circle to indicate their remaining time to respawn
These bars are also visible at ember spawn locations for infernal soul embers
If that line slowly got smaller to show how much time is left for spawning, it could actually be useful.
Season 16 they will add More lines showing all paths and Traffic lights warning that you're not allowed to cross the river until game starts.
You know those times when you're stealing a blue buff by walking it into the bush? Then the enemy jungles walks by, sees there's no blue buff guy waiting and just turns around assuming it's already gone?
This fixes that! Now if your buff isn't waiting patiently for you but there's no line you know the other jungler is getting sneaky in the bush
@@KingPopinLockin You can just look at the mini map. They'd show up there as long as they're alive.
I think I could count on my one hand how many times enemy assumed it was taken and didn't check the bush. Most of the time they do check the bush
As a dev I'm pretty sure they were tooling with Atakhan and checking if his spawns were right and just added the pointers in and forgot to flag em out
Look at how it’s fade away it’s may be place holder for maybe camp timer (?) or just a debug feature that somehow forget to remove when push new patch
yeah, this was definitely worth the effort of making a video.
Atleast now I know where the jungle camps spawn now, truly a revolutionary feature
So hyped for this addition! Now I won't have to worry about whether the jungle monsters are alive or dead!
Probably just a debug feature that made its way into the release build through a bug. Not sure how it could possibly do that, but we all know that Riot is infamous for letting random bugs through that you'd think were caught in QA.
That not only explain where the money goes but also what happened with recent champion, it's always because of a "white line"
Hear me out.......what if like the finishers tabs theres gonna be "Conquerer Flags" since taking epic monsters is gonna be important in preseason maybe flags will spawn to symbolize things being taken? It is right in the middle so unless its going UP somewhere inside bramble I like my odds.
i like it, you'll know that the Skuttle is alive from the start, and not search for him anymore
They should've put a sign with a RP art representation of the monster on every single one of those.
Thank God I was running around in circles trying to find out where my camps are. Really glad they made it easier to keep track of that 😂
15+ years and im still waiting for Inhibitor timers... because i still don't know when they respawn
I miss manually timing camps in chat. Hitting the enemy team in all chat with THEIR timer was such a mind game.
The bars are the center coordinates of the spawn along the Z axis
I saw the thumbnail and I thought " so you can not put a question mark on an ally no more? They actually did something to reduce toxicity?" No they didn't, I thought that they add a feature where if you put a question mark on top of an ally it would move for a random direction near the ally
Thank god. I always forget where the monsters spawn on their camp
I thought the bar would be like a timer, filling up as the time passes for the monster to respawn, but no. It's just a bar.
maybe a placeholder icon for a zilean like timer icon for respawn camp to show how much longer need to wait for it lol
finally, it's the league of legends.
Maybe a placeholder for a icon indicating that monster will spawn? (like the one on the minimap)
probably adding a timer to know when they spawn as a exclusive practice tool addition
I like to imagine a dev staring at this video with bags under their eyes, watching thousands gather and gawk at what is equivalent to a sewing-pin.
Next update, all bushes replaced by Teemos that hide you.
It would be nice to be able to see definitively that a camp is alive and not in a bush in the progress of being stolen by an enemy midlaner.
will probably be an indicator for what mobs spawn in the camp and maybe their time left
"We're making jungle easier by adding a bar that slowly fills up indicating the jungle camp's spawn timer."
Alright, who left the gizmos visible? Raise your hand and you won't be punished.
Exactly the kind of change this game needed, watering down the fun part of the games difficulty and complexness, while doing nothing about the games actual insane hidden dificulty. How the fuck did riot even make this game in the first place?
thank you rito, i had a hard time knowing where the camps were located, truly the generational change of all time.
if you invade someone who's fighting the buff in a bush, their's no line so you can know that he's here (but it's probably just a bug not itended)
it's just flowing there, menacingly...
I saw the thumbnail and sarcastically thought "what, they added a white line?" thinking that was just drawn on the thumbnail.
every little flame that spawn during infernal rift has one of those as well
I could see them adding jungle timers with these or something the like considering how many people use 3rd party stuff to time their spawns.
Not that I think this is what it is, but y'know.
Calling it now. They are going to add camp timers above the camps. The fade out is the timer fading out. Timer graphic spawns as soon as the camp dies.
probably testing a future feature, like a timer that appears on camp while dead
They seem so out of place (the white lines) that I thought you put them in the thumbnail. I didn't think they'd actually be in the game. I'm pretty sure though that they used a grid of invisible teemos to set that up. Gotta be something like that.
Vandiril the new Bloodletters Curse item is visually bugged on the PBE it skyrockets your % MP to 89%
how that bar might have always been their we don't know if it wasn't it be cool if they keep it and turn it into a visual time because the map ui is way to small.
Maybe new spawn timer without the right textures. There may some kind of time indicator like the ones with inhibitors.
this is overpowered; you can see where will the monsters spawn beforehand!!!
Random info: If that stays people will be able to know if someone pulled the red/blue buff to the bush and it's not dead yet, but it looks ugly af
White line in jungle before GTA 6 is kinda insane.
finally I won't be lost in the jungle trying to find my camps.
There it is... a long awaited golf gamemode
At some point this will be moveable by abilities and Baron can spawn in fountain.
It's probably a placeholder for a future feature involving empty jungle camps.
A Void purple portal on a zerg infested land would have been a cooler map theme but oh well
My guess is that it's a placeholder for visual spawn indicator.
The point of PBE is to test things, so im sure its temporary.
I mean... They could've added a weird plant or something that mixes with the environment, but a white line is quite... well
Probably a place holder for what smite does, global timers for ALL teams minimap. or something stupid.