This Is The WORST Patch EVER! Rogue Day 2 | Dark and Darker
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- Опубліковано 19 сер 2024
- #darkanddarker #dnd
Rogue Wipe Day 2, This game needs help immediately, or it
is going to be an absolute disaster.
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No need for the keyboard overlay, useless addition and generally annoying.
This guy thinks he’s the main character
Fighter is in full plate, landed 3 hits with falchion (one headshot). You landed 6 hits with a shortsword (one headshot). Your class gave you the element of surprise, and has extremely high mobility for poking slow tanked fighters, but you just W keyed into a tanked fighter without even prioritizing headshots. That is a losing strat the vast majority of the time.
Thank you! Guy is calling fighter cringe for playing his role
That was me lol
@@Being-or-Entity EZ streamer kills bb
Full poison stacks buddy
@@bradquackson Are you under some delusion that poison stacks matter in a 6 second fight?
Honestly like the idea of the overlay. If you could maybe make it smaller and put it between the health bar and chartacter picture I think it would be a lot better.
I couldn’t agree more. Maybe make it a little more translucent (or see through if I’m using that incorrectly)
this
@@members337transparent is the word you're looking for.
@@members337 i couldn't agree more, maybe just make it completely translucent (so its hard to see unless you focus it on)
Lol imagine W keying everyone and talking shit the whole time while you outgear them and then trading to someone with equal gear and complaining that theyre broken.
it's a tale as old as time- "not fun solo" - I'm enjoying my time on my cleric solo crypt hr
I didn’t have good gear
you're a sped if you think barbarian is fine
? He had bad gear and was caught with crossy out
@@bradquackson He's also wearing full armor, including a hounskull (with the highest headshot damage reduction). With a heater shield out (using sprint to buy distance there was a good play on his part), he probably has close to 50% pdr or more. Armor is just about one of the only ways to 'counter' landmine rogues, and even then, you still killed him with DoT damage after you died. There shouldn't be any realm where you out-trade someone like that unless you're either in giga-gear or outplay them or both, lol.
rouges really had there turn of ONE Shoting folks in the game, now tell me how was that fun for anyone else not playing rouges and getting one shot
ya. he is just a little crybaby nerd. sad really
dont worry still 3 other classes that can 1 shot with near starter items so its no big deal
this is not the point you idiot, the point is, there should be NO naked classes one shotting, just because of the class. Rogue is literally useless againts any class except Ranger, if you are using stealth. No class should be ONE SHOTTING or NOT DYING, that was the whole point, there should be some balance.
Every content creator is just shouting dead game bad balancing. The only boring thing is the content creators constant whining. It’s still early access for a reason and they are constantly trying out and testing new changes for the game to make it better.
your not all wrong, but their testing has not been in good faith, it seems they want a lame game, and they still can't bring themselves to nerf Rangers in any noticeable way.
But they've been nerfing longbow and rangers abilties for a few wipes consistently now? Also how can you say they are testing changes in bad faith because they want a bad game? They're testing and when feedback is bad they usuau;ly revert the changes. Also Longbow is trash to run now cuz of it's damage nerfs.@@QueekHeadtaker
Something about opening a golden locked chest and getting 3 greys... Feelsbadman
The cringe whining about losing to the fighter while having an out is kinda sad. "why can't I beat this class that is equipped to fully deal with my kit??"
My kit is fully equipped to deal with him, Him hitting me twice and me hitting him 6 times should not be a thing :)
I tend to agree, if your not at least running weak point on rogue you can't really complain about fighter being op soo
@@bradquackson Your kit however is not fully equipped to deal with him…with your play style of W key and not letting him sit in your rupture/poison damage means you should be using weak point. You can’t continue with the same play style on every class with the same exact skills.
If you want to deal with the obnoxious front liners I’ve made a main comment to the video. Not trying to be a dick again, but I mentioned on how you made close to no attempt to dodge his headshots…rogues are squishy man!
Yeah I like some of your videos dude but this one kinda annoying, you played the fight bad versus the fighter. Yeah a fighter in full plate should take more to kill than the fast squishy rogue, why do you think it shouldn't? You're not even running weakpoint or thrust? Of course you're struggling against the tankiest class in the game. Rogue is my favorite class and I'm not thrilled about the spot it's in either at the moment but everything has counters in this game and yeah you can still roll timmies in your better gear but a fighter in plate should be able to put up a bit of a fight against you, especially when you're not even using the tools to help you fight that class. It honestly just comes off like you got too used to stacking damage and rolling over worse or undergeared players and now you're upset you can't W key a plate fighter while not even using the skills to help you do that. Someone else also pointed out you actually killed him as well.
@@bradquackson rogues need to forgo a skill to do something a crossbow has built in btw lol. go on, tell me why its ok for them to have that when the entire premise of plate armor is to help against projectile spam? and i have to throw out all my escape skills and perks just to have a baseline chance at killing anyone period?
NERD ALERT 🤓🤓Fighter death:
Pretty sure you were hitting him the limbs for some/most of those attacks, but maybe that's only me that sees that. I would consider going rupture AND weakpoint as much as you might dislike swapping off of stealth; test it out and get a feel for it because it is very strong in my opinion for holding W key towards enemies.
Your rupture is mainly for one shotting kids that do NOT have stacked physical damage reduction/plate armor. You have 10 step and swift, those arent going to help you against a fighter.
Swap your stealth perks for thrust/double jump and swap your stealth to have both rupture and weakpoint. Run throwing knives to stack poison/extra damage on the fighter in full plate!! You are a rogue, you are very squishy and he headshot you too; that's just how rogue is unfortunately, but there are many good skills/perks to offset if you play it correctly.
Not trying to sound like a scumbag when I say this too, but you need to jump (thats why I mentioned double jump perk), so he cannot hit you in the head and its harder to hit you in the chest. Make him hit your limbs or try ducking too!
edit: Noticed he did die to your poison damage after you died, so its not like he was still half HP or anything. Could've easily kept your distance and kept poison stacks on him with throwing knives, or jump to avoid headshot damage. Can't blame this on the patch...adapt your playstyle.
Lowkey helpful, I'm gonna try this. Do you think hand crossbow is worth running? Or just stack knives?
And if not geared, do I still go weak // rupture?
@@frankhorrigan8175
I have only ran hand crossbow as rogue a couple of times, so I'm not going to act like I know what I'm talking about.
Based on what I do know though, you'd be losing one of your perks which all are very valuable: poison / thrust / jokester / double jump. Each play an important role.
Pretty sure the hand crossbow reload time cannot compare to you being able to chuck like 20 throwing knives in 30 seconds as well.
Also for any stealth enjoyers, run invis potions. They aren't bad if you know someone is near/coming to you.
I run weakpoint and rupture regardless if I am geared or not, because I still feel like I can kill semi-geared players with both of those skills stacked and poison along with it. Weakpoint increases your rupture damage!
The fighter death wasn't what tilted me, I had rupture on instead of weakpoint, the fact that my poison is made from the bees in backyard is what is annoying as I see half my HP bar get chunked in one swing after I catch him with his crossy out, I agree with everything you said thats my usual playstyle, its just WILD that he lives that for that long
Rupture is best not geared, weakpoint when doing DMG, handcrossbow is meta again for slow
@@bradquackson Tuning this patch has reduced damage overall significantly, so you have to play it slower now with more movement speed possibly being meta. He's in full plate, which is way stronger this patch considering defenses weren't changed that much on base stats.
If you're still wanting to play super fast like you got ADHD, the skill sets listed above work. Just can't take unnecessary damage or headshots. Double jump ftw.
This patch is GOATED. Why are you W keying a tanked fighter with a rogue...? I agree HP and damage resist is a bit overtuned, but other than that, it's fantastic.
Why are you W keying the guy with his crossy out with your build that counters him, and the patch is good, the current fighter and barb isn't
@@bradquackson You ambushed him when he had crossbow out for the first 3 hit, you then W keyed into plate/falchion fighter.
@@kylew1385 awww shit fighter pulled out the "no aim no brain fly swatter" guess i should just lose
I don’t mind the overlay a bit smaller would be better tho
game is in the best spot it's been itemization wise in a long time
bro starting to cry there at the end
Ranged weapons / throwables shouldn't slow you unless they hit the legs, therefore sacrificing your damage for kiting / catching potential. Ranged weapons / throwables should not proc abilities such as rupture, achilles strike, etc. (edited this as poison weapon is a perk and doesn't cause much issues when used at range). Stacking slows are never fun in games, let alone slows in general. Another fix for this could also be slows no longer stack and only the strongest slow takes effect.
*Addition Edit:* Throwable weapons should not scale off any damage and should only do their listed amount, this would help them remain just a utility.
Back before the achilles strike damage changes, I ran into a super geared barb that hit me with a single grey throwing axe in the chest as a rogue for ~70 damage. Very scary.
Strength should not give you both HP AND damage scaling, it's super unhealthy for the game. Make it 2 different things like Strength for Damage and Durability (best word I could think of) for health. ^^^ Honestly kinda optional but it's something I used to see discussed a lot back in the playtests.
Remove either the +15 Strength (or just nerf it, 15 is too much) from the barbarian rage ability or the multiplicative 15% move speed. Fighter's sprint is balanced in that it is JUST a speed boost. Rage's balance is that it gives you -20% Phys Dmg Reduction, not that it matters because you gain 15 strength from the same ability and if you run War Cry too you get another 25% Max HP to you AND teammates.
And here's the big *TLDR* for Rogue players but suggestions for those that care, feel free to list different arguements:
Combine some of the Rogue perks together or by default into the class. Rogue has FOUR ROWS OF 4 perks now (16 total).
- Stealth (10 steps) and Hide Mastery (duration increase) need to be combined, makes zero sense why they need to be separate.
- Trap detection is honestly a joke, no one takes it, should receive a buff that lets rogue's also place hunting traps. Would make rogue more viable in team play rather than funni pop out of Hide.
- If they remove ranged attacks proccing abilities they could add back Hand Crossbows by default to rogue, especially with the Double Jump and hand crossbow falloff nerfs.
- Creep (+5% move speed and quieter footsteps) is also rarely taken, quieter footsteps should be a default rogue thing.
- Lockpick expert should either give you a luck bonus or should be default on the rogue, bards can literally have an AOE lockpick expert as one of their 10 songs while taking a +100 luck perk.
- Give the rogue more base will. 5 is crazy low and makes it impossible to spec into anything that isn't straight damage without becoming useless. A poison build is funny but completely worthless as it stands. It's also painful in goblin caves since it makes debuffs last even longer on you. (I think about 50% longer?)
- As for abilities, the only really useful ones are Hide, Rupture, and Weakpoint Attack. Cut Throat (actually not to useless but not all that great), Caltrops, Smoke Pot, and Tumbling are more gimmicks than anything and mainly just used for the haha funny. They need more options for useful abilities.
I'm mainly talking about changes for rogue above as it's the class this video was displaying, and it's also the class that is the most controversial and weirdly balanced. Rogue's wouldn't have to play the way they do if there were actually other ways to play them.
Also little edit: Some of the stat roll changes to gear are just really dumb, for some reason Magical Healing can roll on things like Short Swords now lmao.
constitution* for health is interesting, but so many attributes give multiple benefits..
@@EsotericCat (Sorry if these posts are a bit long, I type very fast and get carried away.)
True but they're a lot less impactful than the damage/health stats, 2 of the 3 most important stats for a melee class in the game (the third being move speed) being on the same attribute. The problem with having health and damage scaling together on a single stat is a cannon without the glass, barbarian shows this off very well. +15 strength from Rage (I dunno how this hasn't even been toned down yet) gives you so much extra damage and health that the -20% PDR from Rage does basically nothing, especially if they have Warcry which increases hp by 25%. And that's not counting Rage's extra 15% move speed added on top.
Optional read below, just an add on comment.
There was a video I saw recently from someone named Firebox where a barb at 29 Strength and 141 HP in pretty much zero gear got up to a total of 237 hp with both abilities and a green ale.
(They also had the Robust perk which gives them 141 base health over the normal 130)
*141 hp 29 str base*
*165 hp 40 str with Green Ale*
*193 hp 55 str with Rage*
*237 hp 55 str with Warcry*
This was with all buffs stacked one after another, not individually. And going off what was stated in his video, the gear he had on was about a 10 - 15 hp difference from base starter gear, and with just a blue Quarterstaff (32-33 base weapon damage) was 2-3 shotting people while having a massive health advantage over anyone they fought. No risk, high reward.
Lotta good points on this
@@perimo_Glad you agree! I doubt everything I said will be agreed upon by everyone, but things won't change if people don't talk about stuff they have problems with :)
they shouldnt slow you period. the only person who should be getting slows on shots is a ranger with leg shot perk w.e tf its called i forget atm.
"Thats so unfortunate man, a--" lmao
Couldn't agree more I try to enjoy every class, but as a solo it just reverts to run broken barb or slayer fighter. There's 0 reason to play anything else realistically.
Magic damage smite cleric op bro
Wizard enter the chat
seeing Brad pissed is very enjoyable because he is Toxic imo but he is right Changes do need to be made, I struggle less with slayer fighters and barbs because i play hunting trap ranger, they basically give me their gear if they give chase.
its actually crazy how strong barb is. even before rogue got nerfed and was "the most op class in the game" he could not 1v1 a barb unless u got the drop on them. honestly even more than barn i think cleric is the most op class. 3v3 meta actually revolves around clerics and if you build him right hes also almost the best in solos
cleric is by far the best class, always has been. Casters > everything else.
Even in 1v1's or gobo caves cleric has been crazy. Until they remove the Rubysilver Cuirass and the Hounskull from being worn on Clerics I expect them to remain extremely dominant.
@@Jazzyo7 those are not even close to being the most OP aspects of that class
@@EsotericCat They very much play a big role in clerics being way too tanky for a support class. It's not the only thing that makes them strong of course, but it adds onto their strengths, especially when clerics can basically be the Frontline in fights rather than a backline. There was a reason that some squads were running 2 clerics and a bard for a while. One cleric focused on healing and buffing the tankier one while the bard provided buffs and ranged support too.
Honestly done with the game until the big patch with actually content. Love the game but it kinda sucks being a statistics test subject.
As soon as I heard that weapon damage was going away, I knew my fun as a rogue was going to be diminished. Since wipe all I’ve done is get rolled by naked fighters, clerics, and barbs.. sadge
The drunk effect trick is actually pretty slick. It was, in fact, worth a sub. XD
bro you are the first person ever i see with the same profile picture
holy shit that rant at the end was hilarious
"Im ganna keep playing"...
"Im ganna play toomorrow"
Literally me
Everyone who’s complaining about the patch should hop off the game. Y’all are children. Grow up and show some respect to the devs
Nah, their inexperience is showing and the game is wildly oscillating from patch to patch.
I quit a few weeks ago, simply because the game is all about ranged, and I foolishly thought it would be about close combat.
The meta for every character is run away shoot/throw, rinse repeat.
But good thing they reduced the longbow and crossbow damage by some vague and non noticeable amount 😀👍
@@manfallingoffaladder the weapon dmg change was massive especially for us wizards/warlocks. the game is a lot more melee based now then it was still running into a good amount of rangers but no where near as much
@@manfallingoffaladder crossbow deals 14 less damage, pretty noticeable to me
Please keep including trader selling, love when people do that
Thats 100% true bro, I don't want to play Trios, I don't want to mine for 5 hours, I used to play all by myself and get some good gear but now I can't even do that shit because a Figther, Barb or cleric just kill me with two hits 😑😑😑
HARD AGREE with your rant. They want to tweak and tweak and tweak the game into oblivion. so called "balancing" everything while cleric and barbs are still at the same pace 1 shotting some classes is ridiculous. and i'm over here as a rogue main trying to make sense of doing 0 damage, and getting destroyed by every class. BUT HEY, LETS JUST KEEP NERFING ROGUES SO THEY CANT DO ANYTHING. 2 or 3 updates straight of dismantling the rogue class. Cool, gj ironmace.
im not a fan of the overlay
its pretty clear what buttons your hitting its dark and darker not sc2
I am a barb main and event myself I realized why play my other skill when I have rage+achill or rage+war cry ? Like my other skill look fun but they don't give me a competitive advantage naked. It's like second wind all over again with fighter or the bread of ranger some skill on some character are so f good you can't not let them on the side or you get stomp on by naked trying to gear up for free
Incorrect... reckless is one of the best barb skills especially nude.
@@MinecraftPigSniper hard disagree sadly not enough pdr around to make it worth it's useless against rogue wiz ranger slayer fighter warlock as they are all faster squishy and can compete with your DPS and good movement makes reckless miss and the def drop isn't worth
Its the bralnd3ead meta for unskilled players. Just swing swing and swing without using the brain.
cant be toxic as a solo so the game sucks hahahahah
Loot is ass but it doesn’t matter for you anyway since you’re just gonna live off of handouts in a few days
I don't do handouts till last week of wipe :)
Handouts is kinda dirty
8:45 LMFAO
"That's so unfortunate man, fuck"
*dies*
I like the overlay, now we just need a “shake hand” cam 😂❤️
you know you can trade 2 spaced out knives against rage / sprint cooldowns your knife slow is 2x the speed buff from barb and fighter...
Bro is literally crying
no
@@bradquackson wdym no, it’s the recording you posted, you where on the verge of tears. It’s a good patch
good patch horrible foresight, no tears tho@@justindoucet1257
"I get that people never find this stuff out, but people are abusing it" is the life story of this game.
The broken thing goes under the radar for weeks and then picks up traction and then EVERYONE is using it before it gets nerfed into the floor and then people cry in discord for days.
The biggest problem with this game is that the devs DO NOT PLAY THEIR OWN GAME. This is a constant issue among hundreds of games. Devs that only listen to feedback but never TRY THEIR OWN CHANGES before shipping it to the public. 90% of the issues with this game could be solved with the devs running a few public lobbies and feeling how bad it is to play against.
Give it less than a week its dead. Doesn't need to wait 3 weeks till next patch. BuffBall literally killing the game
"sharing is caring"-random
"and I'm not sharing"-brad
I main rogue also but feels like im bug biting all day now. Back to using hand crossbow sadly
Fuck yes hand crossbow is so toxic I love it
Completely agree with your rant tbh barb and fighter op in caves
I’m glad you said everything in your rant I felt the same way
the drunk effects after lowering your quality in settings is crazy.
Thanks for the video! The overlay is unnecessary imo, ruins immersion for me.
fighter is balanced imo. The meta for fighter should always be building armor rating. With the current state of the game, fighter is not worth building towards armor rating since the move speed penalty is so bad. If you played a bit safer and got more bleeds off you wouldve had that easy. The most broken characters are barb and ranger currently. Even with 70% pdr, a barb still 2-3 shots you every time.
They never damaged squished trowable weapons like Melee weapons. So even after the barb nerf to throwing axes they just nerfed everything else to keep throwing knives and axes just as strong (in relation to other weapon's damage.)
To be honest the biggest reason throwable were op was because of the weapon damage stacking on gear.
@@cruzafix5013 Throwables shouldn't stack damage ever, they should only do their base amounts. If you didn't know fire bottles also scale off your magic damage, so feel free to bring a couple hundred as a wizard incase you run outta fireballs :)
it still doesnt really matter. throwables dont need a slow effect, period. theres no reason for it. its to inflict some spaced damage IF ANYTHING.
it should be either damage or slow
@@chickenbob562 Non scaling damage, throwables shouldn't proc abilities, and slows shouldn't stack and only the strongest slow should take effect
brad, crying that you can't beat a high PDR fighter by W keying him instead of using even one neuron to beat him with your speed advantage isn't a great look. Or even giga-brain it and duck his hits. You had a massive advantage that fight and you squandered it by playing like a goofball.
You don't have a speed advantage against a fighter with a sprint. If a fighter has 2 brain cells he will shoot you with a crossbow, throw axes at you and if you close the gap, sprint and kill you. There is nothing you can do on rogue to outplay a full pdr or leather dual fighter. On top of that he has a 50% heal. That fighter was just a noob with headphones off, but still outplayed the rogue, because the class is stronger.
I caught him with his crossy up with a full poison build, I had to keep momentum
@@bradquackson Keep momentum with kite/utilities. Let passive damage sink a bit more before going back in. Substitute for better perks.
Appreciate the backseating but if he has second wind he just makes that fight so its impossible I need to all in, in that scenario@@mackey42069
@@bradquackson Just commenting on your gameplay. I believe that's what the comments section is for...providing insight on other options instead of blaming it on the patch; there's always way to get better at the game.
I agree that the opportunity is there for him to second wind, but the point is you can hug him without needing to be in range of his weapons. You aren't utilizing any forms of throwables or skills that directly counter fighter except poison weapon, which can be maintained with throwables. Don't forget, if you avoided one headshot by dodging/kiting in the many ways you can, you would've lived and killed him. All in isn't necessarily bad after getting the jump, but you getting smacked in the head with a shadow mask doesn't do you any good in that fight lol.
Rogue main when landmine isn't a thing :
Your lack of intelligence shows in this comment.
Anything mains when the game is unplayable and a range fiesta
Im just kidding man, I haven't been playing the game since the patch , not for the same reasons as yours but because I mainly play duo with my friend ruins , and i cba playing 5 hours a day for grey loot, i do agree that devs have good ideas , but poorly executed @@bradquackson
i know :(@@hiimlaes7080
ehh complaining that a rogue cant solo a barbarian and saying the game will die because of it... kind of extra lol the game is based on rock paper scissors balancing. When you kill a mage should they go make a video about how they cant beat you and say the game is dying. Pick your battles and if you want to hit W and just mow over everyone thats not balanced either lol. Balance needs fine tuning but this is early access and its because of videos like this that we havent been getting as many content patches. Just chill out about it have fun and let them cook for a bit so theres more stuff for everyone to do. Not having fun this patch? Go touch some grass and come back in a week or two these devs are pushing out rebalancing and new patches like crazy.
Im complaining that im being ran at from a barbarian at 350 MS throwing axes at me and I cant leave the room, you don't understand what I am talking about
it really is kinda ass for rogues rn. people justify all these nerfs against rogue just because they were flavor of the patch.. twice. mean while cleric and barb and fighter have been flavor of the patch since PT 1 lmao. lotta people talking shit like barbs or clerics deserve to live after someone popped them 6 times in the head with no reaction. IMO yall are either insane, grifters or you just plain dont play other classes so you see the game through a one class lens. Its a valid point that rogues whole thing is speed, but that doesnt mean shit when literally half the roster has shootable slows. not to mention speed boosts of some kind on kit. Id also like to touch on the fact that, a lot of players didnt realize coming in that this game was being force laned into teams. With even SDF trying tell solo cavers to move on to teams.. that has already lost us a lot of players. Id say they need to figure out if theyre balancing for teams or for solo, but we all know its for teams. So IMO gc will never not be an unbalanced mess because the games not being balanced for solo end of story. (No being EA is not an excuse to have poor balance, stop saying that nerds) also as a fun side note lets talk about how the devs seem to think the shorter the range of a weapon the less DMG it should deal, and vice versa the longer the better. its fucking, insane.
JUST GIVE ROGUE HAND CROSSBOW BUILT IN SO PEOPLE CAN CRY ABOUT ROGUES TOO, SINCE EVERY OTHER CLASS IS CRINGE
Imagine rogue not having access to some kind of actual range weapon or traps base kit.
Havent been enjoying this patch much myself, loot sucks
i mean last patch barb solo was only kinda okay. WL kept the class in check. i dont know why they nerfed WEP dmg. just nerfed the bows.
axes being thrown with ach isnt that bad anymore. if you take axes away barb is literally useless in solo lol
Achilles strike should only give the slow debuff when you hit the lower legs
where did it hit?
i agree this way it slows you down but its not damaging you as much and maybe players can jump over it then as a way to counter if they are good?
No
Barbs haven’t been touched in a long ass time it’s insane wouldn’t be surprised if it ended up being a full barb lobby like the time with rogues
I dunno how the +15 Strength rage gives hasn't been toned down at all. And technically they did get touched, quite a big nerf to achilles strike damage but an increase to its slow. They also lowered the magic resist perk from 100 to 60.
@@Jazzyo7 and those did nothing to change the aspect of barb running through everyone
A like for the beer help is well deserved.
Rogue is dead and slayer fighter is the new rogue. Change my mind
:) good
This patch has been actual AIDS. I was averaging 4-6 hours playing and now I can barely play 1-2 rounds before dissociating and finding something else to do. Not enjoyable, not a W. I’ve been watching this game die in slow motion for the last 2 months. Every patch feels worse than the last and I’m losing hope I didn’t know I had.
that explains why my drunk effect was so much worse than yours lol
bro's mad the weak rat class functions like a rat... and the high hp tank class functions like a tank...
The way you robbed bro at 5:45 lmaooo
How r u gonna complain about that barb when u said that u have already killed him many times. Clearly there is counter play as you are murdering everyone. Also funny to see a rogue have a breakdown the one patch they are bad when ironmace are in testing and are finally testing other classes being a bit better.
i agree with what he is saying. i think rogue should be the faster character and that's it. Achilles strike I agree should not be on throwables, idc if they take rupture and poison weapon off of throwables if that means that I don't have to deal with Achilles strike on throwing axes and on top of that, why do throwing axes have a slow and knives don't. From a realistic standpoint, a knife would go deeper into your body when it hits you and likely cause more pain or damage to your body and potentially make you slower than a small throwing axe. At the end of that, I'm tired of getting run down by fighters and barbarians when I play rogue. If I wanted to be slow, I would play a different class.
You are really dumb if you think a throwing knife is more deadly than a throwing axe IRL.
.... you just said "real life"? Sweet heart. This whole game is fiction... magic? Elfs? Trolls? Lol. This whole game is "fantasy"....
@@bigginzack more or less, besides game balance which doesn't make sense in this case either, the throwing not slowing you as well I think is dumb
I think they should have a mini BALANCE team, that works entirely with balance, checking stats, seeing if it counteracts too much with other classes, testing, it should be as close as it can get to being skill dependant, not gear/class dependant. I think the balance was much better when there were playtests lol, barbarian being a little tanky is fine, but not 200 HP, especially when with that HP, he not only tanks million hits, he also deals crazy dmg, is faster than you, and has unlimited franciscas, I'm telling you, I couldn't outrun a barbarian, playing rogue, which should be crazy itself. Lower the PDR, Lower the strenght, or just add dmg to Rogues weapons, there is a huge gap between those classes. ALSO, it is not normal to have to do 10 times more than a fighter, and die for 2 panic hits from the fighter.
balancing a game like this isnt rocket science. the devs are slowly proving they didnt know what they were doing IMO. i still havent forgiven them for trying to slide microtransaction in at the last second (only to give the classes for free LITERALLY ONLY BECAUSE they got bitched at.)
i know most people dislike rogue already buttttttttttt gonna abuse drunk graphics asap! ty papa brad
overlay is a nice idea id make it smaller though, its a little distracting
Thanks for the setting Tip good sir
true man so true... rogue is the worst currently ... you need stat wise and ability wise every single character other than Wizzard has more base stats that rogue. I die to 1-2 hit frim any decent weapon but i need 7-10 stabs to be relevant in the fight.
This overlay ruined my marriage
they fix(kill) rogue, game still die, maybe the problem wasn't rogue dear redditors?
rogue life♿
"If you appeal to casuals, you wont win". You lost me there bud, 90% of every game's player base is casual, appealing to them is kind of the only thing you need to do.
I don't really understand why you think they are appealing to casuals anyway. Id say im fairly casual and running into the exact same problems, though I am shocked you ranted about Warlock, Fighter, then Barbarian without mentioning Wizard, who is by far the most imbalanced class. Maybe its cuz you play rogue and dont engage with the whole PDR part of the game, but mages are one shotting everyone regardless of armor.
I'm glad the other 10% abuse the broken meta and make it unplayable, I literally said in this video that buffball is extremely boring, and if you know the meta, wizard is included in that. In my other prewipe videos I complain about wizard constantly :P
I've been saying barb needs nerf for months now. I thought the point of barb was to be slow but good damage so why is a barb quicker than me with no agility gear
They aren't
@@TheSteamyG they are
@@TheSteamyG Rage gives you 15% move speed and 15 STR (30HP) for 6 seconds. 15% move speed is enough to make you hit move speed cap (350) with 298 move speed. In other words, a barb in light leather and some agi gear is faster than a rogue in full agi gear; while also doing more than double their damage with a viking sword and having 200-250HP still.
@@Mekosethat’s with no weapon out dude. To attack they get hella slowed by pulling out and then swinging. And they attack so slow u can just duck in and out.
@@jhonnydiego8935nope. you keep wishing, timmy. try gitting guud? cant? u suk
I think rogue doesn't feel as bad as I thought, but its still early with not that many juicers. A geared slayer fighter is the bane of my existence, cant outplay a class that can hit move cap with a free speed shrine (sprint) whenever they want 🤣 guess i need to get good
This is why I swapped to slayer fighter and gave up on rogue after they nuked the class. I still very much miss my rogue class, but slayer fighter has been fun to play.
Slayer fighter is life. Too bad it's the worst way to play fighter.
Guess you need to run your cowardly rogue button away
its arguably better than pdr in solos but defs worse in 3s@@davidmaly6606
im happy with the current state of rogue. rogue should be a troll class, not a class where you out dps the dps classes in the game due to invis ability. Super ratty
As a solo player, kinda shit take to reduce a class to run and jump man who's unable to defend himself or be an assassin. You say it should be a troll class, it already is. Rogue becomes viable solo only when you accept that your ability is running away.
love the ui.. really helps new players understand how much u really put into the keyboard while shankn beefy oponents... love it
Imagine crying about not being able to all in a barbarian and losing as a rogue..... sorry that you actually have to play the game now instead of just landmining someone. You ALSO have throwables, use them.
peeps will unironically say this while barbs are just holding w to win lmao, iv run down many a rogue with no chestplate barb builds its not that hard
@@DrJesus-st9rk Right, but that's the class. He's got not much else other than throwing axes when people kite. I'm saying it's a good thing that rogues have to actually play the class now.
Actually insane u can turn graphics down for adv
always played on low settings so i thought the debuff just sucked lol
Are you playing high roller this entire vid? I’m trying to study the master to better my games.
Don't play HR intill barb nerfs, its impossible.
Mad cause rogues actually balanced now 😂
8:45 bro that was sad
I agree. It’s literally like playing the game on extra hard mode as rogue now. Barbs and fighters just running around. Only way to win is to kite like nuts form every class. Running isn’t an option only dodging lol. Barba just throwing Francis’s are so annoying.
yap city wants there leader back
teeny bit of a yap leader at the end ye
God it feels good to see the rogues tilt. Shoe is finally on the other foot. Now that rogues are skill based and they can't just two shot everyone they lose their little minds. WHAT DO YOU MEAN I CANT FACE TANK THE TWO TANKIEST CLASSES IN THE GAME, I'M A ROGUE!!!
Yeah if you don't think we are getting a gamechanging buff or others are getting game changing nerfs soon you are coping
@bradquackson guess we will see huh bud? Rogues are the in the healthiest spot they've been in wipes. Sorry you have to actually build items to 3 shot now! And you can't go toe to toe in blows to the tanks. Such terrible game design right hahahaha
liked and subbed for the drunken effect
Yo the drunk thing??? That's busted
yeah when I first started playing I was bitching to my friends about how horrible the bat's scream effect is and how i can't hit shit and they were all like "bro it just barely wobbles what the fuck?"
Video settings. GG.
You are so unhinged dude. Listen to your last few sentences in this video. talking about how they should listen to people good at the game ( obviously not talking about yourself) and complaining about dying to warlock 3 times? Are you as a rogue not supposed to die to warlocks? Or are you not supposed to die at all? Sure some of what you are saying is true but come on, stop sounding so r-worded.
Love the content. Id prefer the input layout to be half size and between HP and player portrait
I like the overlay GOAT
dude, all i play is rogue and this is still by far the best patch for the game
Good patch, horrible execution in the foresight
its a good patch i just dont think rogue is in a good state rn
@bradquackson they should've removed classes movement speed and tankiness when they removed +dmg and +all atts but other than that the execution was fine
@anthonydeperino2046 there will always be a best and worst class. It's just rogues turn, let's not forget they've also had their time as the most broken
@@ethanheard9208 thats a horrible argument, and i didnt get to "enjoy" when they were broken. im a new player, this is bad for the new player experience.
he didnt rant about fighter as much as i wanted him they have been untouched since day one and been getting constant indirect buffs
Always giving rogue a leg up. Its because of you I use ale now.
Maybe start reading item descriptions.
The game is balanced towards 3-player teams, not solos. There's a lot of counterplay to fighters. They're not overpowered.
Apparently the devs disagree according to their discord messages
The overlay is gay
Vox vs game audio is quite low! please for the next-one make it more balanced. Thanks dude.
gotchu bro
that ale shit really was worth the sub
"Father and son." 🤣
I've tried rogue several times across several patches and my rogue is sitting at level 20 but I just can't seem to make rogue (playing solo) work. I guess I'm just not patient enough because without a gap closer (of which there are none in this game) I feel like I am reduced to sitting in a corner and wait for an ambush, if I want a decent shot at winning fights. I guess that's just not my style.
I ended up with a couple 100g profit on rogue after 3 hours or so but at the same time (maybe a tiny bit more) I've made 1k gold + a full epic BIS kit on my bonk cleric who's just bruteforcing his way through everyone. (I started the journey with 0 gear on both characters) I understand that bruteforcing isn't the rogue's style but right now rogue feels very one-dimensional and honestly a bit weak / boring to me. :-(
Still enjoy the vids though 😅
Ps: overlay is fine, but I'd size it down ~50% and put it between your character pic and health bar or in between the health bar and the map.
Also I agree with your rant. Right now the game is in a very bad spot imo. I feel like the marketplace is usually a good indicator for player interest / player activity and even right after wipe, which should be the busiest time for the marketplace, it's like a ghost town in there mostly. (compared to previous activity. Maybe ~50% as busy or so)
this is exactly how i feel, why cant a rogue run around invis but a wizard can invis and haste sprint around the map?? like i cant get close enough to targets to do damage half the time especially when they have gear that makes me a 1-3 shot kill and they all have range. its impossible to play, i have a much easier time on bard and i think its going to become my new main unless they fix rogue. with this new weapon damage nerf and armor nerf we just get stat checked too often, and its a shame because i love rogue and that playstyle.
@@anthonydeperino2046 Like, I'm not ruling out a skill issue here (I don't think that I play rogue very well) but the deck definitely seems stacked against us (in solos). Unless you have a way to force people to come to you (for example you are already waiting in the middle of the ring) it's so easy to get picked apart with ranged attacks + you can't win a straight-up fight against armored classes.
In my opinion rogue's class design is inherently flawed. The "landmine" playstyle sucks for the victim and for the rogue (because it's very passive and boring). I feel like rogue's problems can't really be fixed without reworking the class as a whole. Right now rogue deals less damage than top damage dealers, can't really close gaps, has 0 cc abilities, dies to 2 hits and doesn't offer anything valuable for a team. I feel like there's many missed opportunities here. There are ways to make rogue useful in teams and provide some more variety in general. A flash grenade (like the spirits in Ruins) maybe? A way to slow your opponents? (Maybe like the bola goblin?) Maybe some sort of "crippling poison" similar to World of Warcraft?
Right now I can't really recommend rogue to anyone as the class is (imo) one-dimensional and quite frustrating.
But tbf this comes from a manmode cleric who just likes to run up to people and bash their faces in with a magic staff. (Very successfuly so, though)
@@Dargaud89 i wanna play cleric so bad honestly i love the little prayer he does with judgment and I keep getting rolled by them because if i get close i get judged if i back up i get holy struck, i just love fast movespeed characters to much to try it. plus no range means i usually die to fighters or rangers but thats the same on rogue anyways lol.
@@anthonydeperino2046 to be fair, I don't use judgement most of the time (as I play cleric with Smite and a magic staff.), but Shield + Morning Star with Judgement is also definitely good. My spells on both builds (with some knowledge required): Bless, Protection, Holy Strike, Lesser Heal, Sanctuary (Divine Strike if I don't have enough knowledge yet)
Slow speed (I usually end up at ~95-97% with some plate, some cloth armor and decent agility) and limited range options (Only holy strike + explosive bottles) are certainly a problem but fighter (at least with smite) is actually a very easy matchup as you bypass their armor. Also with somewhat decent PDR (~25-27%) and heals + protection at least help you to a) run towards them while healing to close the gap or b) just run away and survive the occasional hit.
Usually when I play cleric the plan is to outlast whatever they throw at you if you need to get close or just run away until they (hopefully) can't use their ranged options profitably anymore.
I mean, it's still early in the wipe, right? Just give cleric a try then? ;-) (Also not saying that cleric is the instant, easy way to success but I definitely enjoy it much more than playing rogue)
Good luck!
because the IS all rogue was reduced to now. besides, i can think of 3 other melee based classes that have better move speed gap closers than rogues, more dmg than rogues, and 2 can use xbows without a perk to boot. so yea just forgo playing rogue entirely till he is a class again