Since he was "knowledgeable in computer hardware and software", he probably worked a job as an IT tech before all this, so Scott was probably just reflexively answering calls like he was still on the clock: "Helpdesk, this is Scott." ...it doesn't help that in every IT dept I've ever worked, there is always one tech named Scott. (Or in lieu of a Scott, there is at least one Tim).
I feel like most videos I see on this channel end up being like 'what the hell is this Jon' followed by 'this was actually really cool Jon thanks' -insofar as I had no idea most of these games existed haha. I do really enjoy the game choices despite having no idea what I'm getting into when I click on the video.
The assembly code appears to be a bunch of subroutine jumps, possibly related to a movement system. It's a lot of loading in variables and jumping to subroutines like "fall" and a reference to "wal" which might be "wall". This code specifically appears to be pre-loading variables to the A, X and Y registers before going to those subroutines, which are stored elsewhere for some reason. However it also contains an EQU instruction, which isn't actually an instruction. It tells the assembler to label something with a name, but those names have all been set as asterisks here. So it's had the serial numbers filed off in order to hide what it is. It also displays the same code multiple times, there's just one NES screen of it. So I can conceivably break it down here, in the sections defined by line breaks: 1. "Load variables at N2ATABL+0 (something from a table) and #2 (a commonly cited one, I have ideas what it might be later), then jump to address F000" 2. "[label redacted] load variable #2, then go to Fall but save your path back." 3. "load the value at address WRKST+6 plus the value of the X register, and if it's a positive number there, go to TES250" this one is labeled "Fal", maybe for falling code 4. same as previous, but instead if positive jump to TES240. There's also a "RTS", Return from Subroutine command here, implying this is part of one. This section is labeled "Wal" so maybe wall collision? 5. "[label redacted] load in N2ATABL+0 to A and #2 to Y, then jump to address F000" this is just 1 but they load #2 to Y instead of X. The variables are also labeled here, N2ATABL+0 as "Mov" and #2 as "Box no." These give me my two current theories, that these are either responsible for player movement or screen movement. I think #2 is either the current primary background, or the player position. And N2ATABL+0 is either the Picture Processor flags relating to display (which are at address 2A00, a position that label may indicate) or a variable relating to how fast the player is moving. 6. Same as 3 and 4, but branch to TES300. 7. "Logically AND the value in current memory A with 7F, then store at the address WRKST+8 plus the value in the X register" This is the only one where actual math occurs. I think this is basically just to take a number an turn it positive though, it's an Absolute Value operation. The code page then loops to make a better background without having to store more code, since they assumed nobody would read it in detail. They were wrong. Hope someone finds this interesting.
As someone with a job in cybersecurity and sufficient knowledge of computers and networking technology, I can assure everyone that this is entirely realistic and probable.
@@SuperGoker64 it was good I tried to go back and watch it but just wasn't in the mood for it I guess And never saw evolution so no clue Also all I remember was Jeremy looked ridiculous
@@omega13whitelucario95 Apparently, we never get a proper look at what Jeremie's Lyoko form looked like, but according to the novels, it looks a lot like Disney's take on Peter Pan.
Omg I got a heart from Jon. I had a feeling my terrible joke would get a like, but I didn't think it was going to actually happen. You honestly made my week. Thank you.
of _course_ when Jon entered a cheat code he found a glitched uncapped list that ends up crashing the game. Did anyone honestly expect anything else at this point?
This game came straight out of my childhood! I always loved every part of it! The soundtrack in particular was killer. The level 5 theme is absolute art!
Heck yeah Kabuki! I'm so glad to see you play through this Jon. These one-off LPs have been great so far. If you're taking suggestions, I would love to see Shatterhand at some point, please.
It has been such a long time since I've played this game. I rented this game at either Blockbuster or Movie Gallery. It took me three rentals to beat this game. Thank you Jon for bringing back this this nostalgia trip.
This game seemed really familiar to me until I realized that this was played by DeceasedCrab WAY back in the day and now I'm having a huge nostalgia trip to old LPs.
I have been waiting for someone of this caliber to do a let’s play of this game for OVER A DECADE. I used to love this game and still hum tunes from this game. Thank you, Jon! Now I’m waiting for Journey to Silius.
Very entertaining playthrough of a fairly unknown NES game. Thanks for showing it off! Also, you should totally turn 'this is Scott!' into a catchphrase :P
Expectations continuously shattered with these picks for LP's; especially this one. Fighting potential nuclear annilliation(sp?) against a computer virus by getting sucked into the system itself as a kabuki actor with your HAIR as a weapon.
31:23 "I don't know why they call it a bolo" Maybe inspired by the real life hunting weapon, the bola. Bola, also called Bolas, (Spanish: “balls”; from boleadoras), South American Indian weapon, primarily used for hunting, consisting of stone balls, usually in a group of three, attached to long, slender ropes. 47:47 Zipang for the pc engine also seems to be related to the movie. The cover has the main character and someone else probably from the movie. Cutscene features the city of gold as well. The game itself is a perfectly fine version of Solomon's Key.
Heck yeah, Kabuki Quantum Fighter! I grew up with this game as a kid, such an obscure gem! Not many people know about it but I loved it. Glad to see you play it!
NGL, the setup for the JP version of the game gives me some odd Assassin's Creed vibes. Putting a descendent into a computer so they can inhabit an ancestor to accomplish a mission affecting both past and future. Still blows my mind a bit that we haven't gotten a proper AC game set in Japan, seems like an easy layup, but then again when has Ubi ever done the logical thing?
HAL Labs made a Ninja Gaiden! Perfect thing to check out for Ninja Sundays! 5:42 You wouldn’t hear Big Boss complaining about that. 9:36 If I had to take a shot in the dark at it, I’d say this game has as much in common with Zipang as Street Fighter 2020 has with the rest of Street Fighter: the protagonist is at least related to the main cast and that is all because the game’s set in the distant future. 14:02 The checkpointing could use some work if I remember your Arcade Pit challenge against Tie correctly (as in there is no checkpoints except at the start of the stage and presumably at bosses). 19:27 Diffusion would be more apt. 30:14 Same way the E.M.M.I. are hunting Samus in Dread despite being research robots I guess.
I honestly never thought I'd see this game again. I used to play it a bunch way back when my dad left his NES at my grandpa's never got past the first level but I loved how strange and spooky it looked.
6:00 So Rust basically, it intentionally has no character customisation, you instead get a random gender and skin color and just have to deal with it, and it's locked to your Steam ID so you can't re-roll it either.
I actually HAVE played this before. I was very young and my Mom had it. The only thing I ever remembered of it was using your hair as a whip. So thanks for bringing this back, Jon.
Hearing Jon talk about interesting crossovers and gameplay styles before the first boss reminded me of another rare gem on the NES: The Guardian Legend. It's actually a REALLY good yet obscure game. And hearing Jon also mention Shantae earlier when I was playing Blaster Master Zero yesterday as Shantae also made everything click so I gotta give a shoutout to The Guardian Legend. It's actually another mixed-genre game like Blaster Master where it combines vertical shooter sections with top-down perspective shooter levels (similar to Blaster Master only replacing the 2D metroidvanias with vertical shooters) and the whole game is bounce back-and-forth between them, also like Blaster Master.
Constitution? Only thing came to mind with *COT* Especially with the intro being liek "Can he keep his psyche?" tho aunno maybe it's how much cottage cheese he's made out of **shrug**
Jon pointing out the nice animation when grabbing the ledges and kicking on them reminded me of HAL's Famicom adventure game, Metal Slader Glory. Check that out if you want to see a beautiful 8 bit game
30:55 "We numbered our areas of computer, just to make things easier." You can tell Jon is a computer guy because even he can't remember what a 'port' is XD
I believe you're right! Seeing it in that show was one of the reasons I wanted to play it so badly as a kid but I was with my Grandma most of the time and if something looked even remotely "violent" or "scary" I wasn't allowed to play it.
I can’t say for certain but the root things in that stage look really close to the trachea, bronchi, and the divisions to the different lung segments. So I guess they really went full in on the organic nature of things with a mutating computer virus
Kabuki Quantum Fighter's origin reminds me of the game Shatterhand. Shatterhand was also originally a tie-in game in Japan to the japanese tokusatsu tv series Super Rescue Solbrain.
Potential fleshing out of the B.O.L.O weapon Battery Operated Lobbed Orb 2nd O could be orbs, and chip could be synonymous with Battery. Just my thoughts, considering the alternative is Be On the Look Out. That one almost makes more sense, because it's a less specific explanation of what the weapon does, which is basically a seeker.
I've always wanted to play this game, but I never actually did, I think because I saw it on an episode of Nick Arcade? Also, as far as lying in a machine and being told what you're going to look like, there's also the Animus from Assassin's Creed... And, this looks like Batman Return of the Joker...?
around the 2 minute mark i was like "Human Entertainment? i'm gettin deja vu where have i heard that" and then i realised... Clock Tower, which is probably why some of the animations here are pretty good. Also this feels like the sort of game where if a big enough stink was made it would probably get the Inti Creates Blaster Master treatment
I am 500% sure that someone is gonna put a “Hey y’all, Scott here” as an egg
Famous video game quotes:
"It's dangerous to go alone! Take this."
"The last Metroid is in captivity. The galaxy is at peace."
"THIS IS SCOTT."
Since he was "knowledgeable in computer hardware and software", he probably worked a job as an IT tech before all this, so Scott was probably just reflexively answering calls like he was still on the clock: "Helpdesk, this is Scott."
...it doesn't help that in every IT dept I've ever worked, there is always one tech named Scott. (Or in lieu of a Scott, there is at least one Tim).
I feel like most videos I see on this channel end up being like 'what the hell is this Jon' followed by 'this was actually really cool Jon thanks' -insofar as I had no idea most of these games existed haha. I do really enjoy the game choices despite having no idea what I'm getting into when I click on the video.
Same here.
The assembly code appears to be a bunch of subroutine jumps, possibly related to a movement system. It's a lot of loading in variables and jumping to subroutines like "fall" and a reference to "wal" which might be "wall". This code specifically appears to be pre-loading variables to the A, X and Y registers before going to those subroutines, which are stored elsewhere for some reason.
However it also contains an EQU instruction, which isn't actually an instruction. It tells the assembler to label something with a name, but those names have all been set as asterisks here. So it's had the serial numbers filed off in order to hide what it is.
It also displays the same code multiple times, there's just one NES screen of it. So I can conceivably break it down here, in the sections defined by line breaks:
1. "Load variables at N2ATABL+0 (something from a table) and #2 (a commonly cited one, I have ideas what it might be later), then jump to address F000"
2. "[label redacted] load variable #2, then go to Fall but save your path back."
3. "load the value at address WRKST+6 plus the value of the X register, and if it's a positive number there, go to TES250" this one is labeled "Fal", maybe for falling code
4. same as previous, but instead if positive jump to TES240. There's also a "RTS", Return from Subroutine command here, implying this is part of one. This section is labeled "Wal" so maybe wall collision?
5. "[label redacted] load in N2ATABL+0 to A and #2 to Y, then jump to address F000" this is just 1 but they load #2 to Y instead of X. The variables are also labeled here, N2ATABL+0 as "Mov" and #2 as "Box no." These give me my two current theories, that these are either responsible for player movement or screen movement. I think #2 is either the current primary background, or the player position. And N2ATABL+0 is either the Picture Processor flags relating to display (which are at address 2A00, a position that label may indicate) or a variable relating to how fast the player is moving.
6. Same as 3 and 4, but branch to TES300.
7. "Logically AND the value in current memory A with 7F, then store at the address WRKST+8 plus the value in the X register" This is the only one where actual math occurs. I think this is basically just to take a number an turn it positive though, it's an Absolute Value operation.
The code page then loops to make a better background without having to store more code, since they assumed nobody would read it in detail. They were wrong. Hope someone finds this interesting.
The most unbelievable part of this game is that a 25 year old could be a colonel without nepotism.
I was thinking that the whole time; “jesus how did you get to one of the highest ranks in the military with only 7 years of experience at most”
It is nepotism! Whoever promoted Scott was a fan of Danjuro!
He must be from XCOM.
“Hey all, Scott here. I digitized my brain into raw binary data.”
That’s all I can think of with that intro.
It IS his catchphrase...
Now, I want a mod fo this game where you replace " this is Scott" with " hey y'all, Scott here."
And it’s kind of criminal he hasn’t tried that for an intro bit yet.
Great, I read this one, and then I said the dang line every time it showed up again.
"No reason, just kinda wanted to. So far it's been a blast and"
*lightning strikes outside*
"I'm starting to have second thoughts..."
COT is obviously short for SCOTT
The number is the amount of power each THIS IS SCOTT has
As someone with a job in cybersecurity and sufficient knowledge of computers and networking technology, I can assure everyone that this is entirely realistic and probable.
The intro cutscene is basically Code Lyoko
Also just like Code Lyoko, none of them chose their cyber forms either XD
I bet Jeremie especially wishes he could. Also, I miss that show. Never did see Evolutions, and I'm not sure whether or not that's for the best.
@@SuperGoker64 it was good
I tried to go back and watch it but just wasn't in the mood for it I guess
And never saw evolution so no clue
Also all I remember was Jeremy looked ridiculous
@@omega13whitelucario95 Apparently, we never get a proper look at what Jeremie's Lyoko form looked like, but according to the novels, it looks a lot like Disney's take on Peter Pan.
@@omega13whitelucario95 evolution is BAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDDDDDDD
@@SuperGoker64 Evolution is terrible. Don't bother
Jon really out here making playthroughs of obscure/forgotten 8-bit games that I've been wanting to play. Let's go.
Jon, don't you think that the reason he keeps saying "This is Scott!" is because they keep calling him Roger?
Omg I got a heart from Jon. I had a feeling my terrible joke would get a like, but I didn't think it was going to actually happen. You honestly made my week. Thank you.
of _course_ when Jon entered a cheat code he found a glitched uncapped list that ends up crashing the game. Did anyone honestly expect anything else at this point?
Every video should start with "THIS IS JON!"
Okay, the way it's written I could only hear the opening bit one way.
"Colonel! Can you hear us?"
"...Hey y'all. Scott here."
As someone who is named Scott irl, hearing Jon repeatedly joke about it is sending me
You felt like LGR in that one Barbie game he played with Pushing Up Roses?
man, the animation, the graphics, the physics.... this game looks like an indie game with retro aesthetics that might come out today. This is nuts!
Indeed. It looks damn near as good in those departments as Shovel Knight, and let me tell you, that is not praise I give out lightly.
This game came straight out of my childhood! I always loved every part of it! The soundtrack in particular was killer. The level 5 theme is absolute art!
I love seeing you show off the cheat codes at the end of the videos!
Heck yeah Kabuki! I'm so glad to see you play through this Jon. These one-off LPs have been great so far. If you're taking suggestions, I would love to see Shatterhand at some point, please.
It has been such a long time since I've played this game. I rented this game at either Blockbuster or Movie Gallery. It took me three rentals to beat this game. Thank you Jon for bringing back this this nostalgia trip.
This game seemed really familiar to me until I realized that this was played by DeceasedCrab WAY back in the day and now I'm having a huge nostalgia trip to old LPs.
YES, that's it. I was wondering the same thing!
6:26 I love that you guys put Rosa in the background here as well, so it looks like She's standing there with the other characters.
I didnt even notice that
The year is 2056...and Proton Jon is still uploading LPs and making youtube a happier place.
I have been waiting for someone of this caliber to do a let’s play of this game for OVER A DECADE. I used to love this game and still hum tunes from this game. Thank you, Jon! Now I’m waiting for Journey to Silius.
Very entertaining playthrough of a fairly unknown NES game. Thanks for showing it off!
Also, you should totally turn 'this is Scott!' into a catchphrase :P
I like the water cooling joke. My first thought for "Sewers of the computer" was "Welcome to Twitter." Yours was much better.
I was thinking more like the water purification plant from Mega Man Battle Network.
Expectations continuously shattered with these picks for LP's; especially this one. Fighting potential nuclear annilliation(sp?) against a computer virus by getting sucked into the system itself as a kabuki actor with your HAIR as a weapon.
annihilation
31:23 "I don't know why they call it a bolo" Maybe inspired by the real life hunting weapon, the bola.
Bola, also called Bolas, (Spanish: “balls”; from boleadoras), South American Indian weapon, primarily used for hunting, consisting of stone balls, usually in a group of three, attached to long, slender ropes.
47:47 Zipang for the pc engine also seems to be related to the movie. The cover has the main character and someone else probably from the movie. Cutscene features the city of gold as well. The game itself is a perfectly fine version of Solomon's Key.
Heck yeah, Kabuki Quantum Fighter! I grew up with this game as a kid, such an obscure gem! Not many people know about it but I loved it. Glad to see you play it!
This is Great.... Scott.
I know, this is heavy... Scott.
NGL, the setup for the JP version of the game gives me some odd Assassin's Creed vibes. Putting a descendent into a computer so they can inhabit an ancestor to accomplish a mission affecting both past and future.
Still blows my mind a bit that we haven't gotten a proper AC game set in Japan, seems like an easy layup, but then again when has Ubi ever done the logical thing?
i'm impressed that the kid is a Colonel at age 25
HAL Labs made a Ninja Gaiden! Perfect thing to check out for Ninja Sundays!
5:42 You wouldn’t hear Big Boss complaining about that.
9:36 If I had to take a shot in the dark at it, I’d say this game has as much in common with Zipang as Street Fighter 2020 has with the rest of Street Fighter: the protagonist is at least related to the main cast and that is all because the game’s set in the distant future.
14:02 The checkpointing could use some work if I remember your Arcade Pit challenge against Tie correctly (as in there is no checkpoints except at the start of the stage and presumably at bosses).
19:27 Diffusion would be more apt.
30:14 Same way the E.M.M.I. are hunting Samus in Dread despite being research robots I guess.
I honestly never thought I'd see this game again. I used to play it a bunch way back when my dad left his NES at my grandpa's never got past the first level but I loved how strange and spooky it looked.
"How is this research satellite combating you?"
Well, there is presidence for this situation with V'Ger in Star Trek: The Motion Picture.
6:26 Hi Jon's UA-cam channel, this is Jumney... get used to him and the art.
Amazing that this will all be possible in a mere 35 years
This was an enjoyable time. With some cool sounding sci-fi weapons too. Thanks Jon.
I can't unhear "THIS IS SKAWHT" now
6:00 So Rust basically, it intentionally has no character customisation, you instead get a random gender and skin color and just have to deal with it, and it's locked to your Steam ID so you can't re-roll it either.
Nice LP Jon! Stage 3's song is a bop. I've always enjoyed this track.
The computer decided Scott will be ginger Inuyasha. Tough break for him.
I actually HAVE played this before. I was very young and my Mom had it. The only thing I ever remembered of it was using your hair as a whip. So thanks for bringing this back, Jon.
Same here, but it was a family friend who had it in my case.
Tried for ages to get a copy for myself.
It wouldn't be a Jon LP without him breaking the game somehow.
I feel like DC did this *ages* ago, so seeing it again gave me nostalgia!
Unlimited chips! Just the way to solve world hunger
I was NOT prepared for the Rosa art at the start
Why does the 15-year-old from the Japanese version look older than 25 while the 25-year-old from the English version look younger than 15?
I was thinking that as well.
anime logic
….he put himself on the bed and it looked like it ate his head.
Also, the part at the end, I can't help but feel you'd crash the Internet, not just your own programming lol
6:12 No, Jon, I want YOU to realize how amazing it would be to have a random computer algorithm decide your online avatars for you. IMAGINE.
Hearing Jon talk about interesting crossovers and gameplay styles before the first boss reminded me of another rare gem on the NES: The Guardian Legend. It's actually a REALLY good yet obscure game. And hearing Jon also mention Shantae earlier when I was playing Blaster Master Zero yesterday as Shantae also made everything click so I gotta give a shoutout to The Guardian Legend.
It's actually another mixed-genre game like Blaster Master where it combines vertical shooter sections with top-down perspective shooter levels (similar to Blaster Master only replacing the 2D metroidvanias with vertical shooters) and the whole game is bounce back-and-forth between them, also like Blaster Master.
Constitution? Only thing came to mind with *COT* Especially with the intro being liek "Can he keep his psyche?" tho aunno maybe it's how much cottage cheese he's made out of **shrug**
As someone who’s a wrestling fan, you saying booyaka booyaka at 619 made me smile
5:31 A sweet, robot dude, you say?
Oh cool! It's Japanese headbanging computer fighter from Game Grumps!
“You call throwing dynamite around a Kabuki Art?”
“Hey, if it works.”
Another game that I only ever hear about as the game nobody ever hears about.
13:25 Finally, we found it... the Stack Overflow...
I see Scott has a defense of San Diego Area code
Booyaka, booyaka
I got this game for my 8th birthday. I enjoyed playing this game to its fullest
Nice, just when I needed it!
44:30 And no one else, apparently, since it almost succeeded in conquering the universe
That cheat code at the end gives me vibes of AVGN's "Beat A Game Button" joke, where you just hit a button and immediately go to the ending.
Especially after seeing that boxart, I'm getting a lot of Tron vibes from this concept. Pretty cool!
12:12 Rey Mysterio 😂🤣
God that brings back some childhood memories
5:35 "I also have a hankering for Wendy's" *looks down at Wendy's food* uhhh Jon
Also 23:26 Hey Y'all
Jon pointing out the nice animation when grabbing the ledges and kicking on them reminded me of HAL's Famicom adventure game, Metal Slader Glory. Check that out if you want to see a beautiful 8 bit game
30:55
"We numbered our areas of computer, just to make things easier."
You can tell Jon is a computer guy because even he can't remember what a 'port' is XD
24:35 "You call throwing dynamite around a form of quantum engineering?"
"He can whip his hair back and forth."
So he's related to Shantae too, apparently.
".... Also known as a Tuesday" XD Perfect way to end the video. XD
"Is this the Krusty Krab?"
"THIS IS SCOTT"
I played 7 Blades actually, no idea it'd tie in to this in some way
Wasn't Kabuki Quantum Fighter one of the games they had on Nick Arcade back in the day?
I believe you're right! Seeing it in that show was one of the reasons I wanted to play it so badly as a kid but I was with my Grandma most of the time and if something looked even remotely "violent" or "scary" I wasn't allowed to play it.
37:00 The backgrounds in the last platforming stage are kind of WILD, with skeletons, bubbling red faces, root things, etc.
I can’t say for certain but the root things in that stage look really close to the trachea, bronchi, and the divisions to the different lung segments. So I guess they really went full in on the organic nature of things with a mutating computer virus
Gosh, I love seeing more from the creators of Monster Party. Probably my favorite NES game thanks to its weird charm.
remember when we all uploaded our brains into the mainframe back in 2015? Good times
*"I'LL BE BACK. WATCH FOR MY NEXT ADVENTURE."*
_Colonel Scott O'Connor was declared MIA after December 21, 1990-er, I mean 2056._
Kabuki Quantum Fighter's origin reminds me of the game Shatterhand. Shatterhand was also originally a tie-in game in Japan to the japanese tokusatsu tv series Super Rescue Solbrain.
I love hearing about all these localization differences.
Maybe COT is COmbaT?
It'd make more sense to use CMB or something but
COmpuTer? COmputer Training? COmbat Training?
I’ve never heard of this game before!!! I’ve heard of Kirby and Star Fox from Melee, but not this!! Thanks Jon!!!
Another day, another request for me to ask Jon to LP the rest of the warioland games.
Warioland 3 being my favorite
Potential fleshing out of the B.O.L.O weapon
Battery
Operated
Lobbed
Orb
2nd O could be orbs, and chip could be synonymous with Battery. Just my thoughts, considering the alternative is Be On the Look Out. That one almost makes more sense, because it's a less specific explanation of what the weapon does, which is basically a seeker.
This game, much like Blood, understands the fun factor of dynamite.
(seriously, the Dynamite in Blood is a really tasty way to do grenades)
MARANAX INFIRMUX!
6:14 this _literally_ happens in SAO though? In the GGO spinoff at least, the game gives you an appearance at random
conquring the universe with knowledge of humans. have you taken a look at our species?!? we are terrifying!
This was my favourite game as a kid. I couldn't really beat it, but it was a lot of fun.
Hell yeah, Kabuki Quantum Fighter! Never played it before, I just like the name. :P
This is a game that I might don't know, but is still pretty damn sweet.
This channel is now "ProtonScott" confimed
38:13 "You can now play as Guile!"
"also known as a tuesday" weird i watched this on tuesda.... *beep, gone*
Scott be traveling the internet before Lan did it in MMBN3
12:12 was not expecting a rey mysterio reference
I've always wanted to play this game, but I never actually did, I think because I saw it on an episode of Nick Arcade?
Also, as far as lying in a machine and being told what you're going to look like, there's also the Animus from Assassin's Creed...
And, this looks like Batman Return of the Joker...?
around the 2 minute mark i was like "Human Entertainment? i'm gettin deja vu where have i heard that" and then i realised... Clock Tower, which is probably why some of the animations here are pretty good.
Also this feels like the sort of game where if a big enough stink was made it would probably get the Inti Creates Blaster Master treatment
The text calls him Connor while the ID card definitely says Conner. Also what is this, Assassin's Creed?
….also just thought of the Cyborg 009 Call of Justice’s plot. also really good.