Making the World More Interactive - Legacy Devlog #10

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 44

  • @Stalkie
    @Stalkie 3 роки тому +261

    "I want to make a simple game that I can actually finish... Anyway, I made a modular interaction system so you can basically interact with everything and I also want to put lore into the game!" Haha, I love those dev logs! I would love to see implementation details to basically everything that you do!

  • @PleepusPlopus
    @PleepusPlopus 4 роки тому +246

    An idea regarding the interactable:
    You can use the same one at the start of the game and near the end, but make a subtle change to what Alice says.
    For example:
    Let's say in the beginning you interact with a tree and she says "just a tree" meaning it's nothing exciting.
    Near or at the end you interact with a tree and she says "Ah, a tree". Because she spent so much time in the labs she hasn't seen a tree in a long time and is a bit happy to see some nature.
    idk just my thoughts ¯\_(ツ)_/¯

    • @Vincent-cc3ps
      @Vincent-cc3ps 4 роки тому +59

      That's a really good idea

    • @aarthificial
      @aarthificial  4 роки тому +114

      Love it! Definitely gonna do something like that. Especially since the game ends in the same place where it starts.
      I'd also like to have like a set of different thoughts for everything and then pick a random one each time. (Like in Hollow Knight for example)

    • @alextheconfuddled8983
      @alextheconfuddled8983 3 роки тому +16

      @@aarthificial where in hollow knight is tha-
      oh dream nail

  • @partially2k
    @partially2k 4 роки тому +45

    I like the depth the interactables seem to add, nice touch - also grats on 100 subs

  • @khoahuynh5407
    @khoahuynh5407 4 роки тому +42

    I think you should make the character's hair move with the wind when she's idle. Idk how hard that we would be to implement. Maybe just simple subtle animation would make it look at better to make the character feel more like she's also in the game world.

    • @aarthificial
      @aarthificial  4 роки тому +20

      Great idea! I'll give it a try.

  • @redundantqwail9088
    @redundantqwail9088 3 роки тому +53

    The "take car" at the end of every video inspires me
    ...to commit automotive theft.

  • @ObsidianContraption
    @ObsidianContraption 3 роки тому +5

    Love the sit down option. Little touches like that really make a game more emersive for roll play

  • @PleepusPlopus
    @PleepusPlopus 4 роки тому +25

    "Here lies
    My hopes and dreams"
    Haha mood

  • @Nizart
    @Nizart 3 роки тому +4

    Hi, I love the idea of being able to just sit on a bench and wait... enjoy the moment.
    Maybe award the player for doing so - enjoying the moment - by adding some nice details, like a bird flying to the bench and maybe sitting next to you.

  • @deslaya7777
    @deslaya7777 2 роки тому

    your problem solving and ability to make cohesive designs is so inspiring to me. thanks for these devlogs I can't wait to play the game!

  • @lime31373
    @lime31373 3 роки тому +3

    As a developer, I find these videos very interesting and heartwarming. It’s nice to see someone show so much passion towards their work. That also makes me want to see how the game turns out in the end.

  • @ShinyEmeraldGames
    @ShinyEmeraldGames 4 роки тому +8

    It looks really cool. I like how the player spins around the interactables. Nice devlog - I make them too.

  • @bartholomewjenkins164
    @bartholomewjenkins164 2 роки тому +3

    Definitely late to the party on this one, but I do have a recommendation. If you’re gonna have anchors & other interactables in the same vicinity as each other, maybe consider using different controls to interact with anchors & non-anchors? I know that as a player I’d be frustrated if my sweet parkouring & flipping were interrupted because I accidentally “activated” a rock or something instead of an anchor I was aiming for, which I think is definitely liable to happen if the player is zooming through an area at top speed.
    Either way, awesome devlog series! I’m utterly captivated :)

    • @aarthificial
      @aarthificial  2 роки тому

      I think I did that in the very next devlog

  • @skryvvara
    @skryvvara 3 роки тому +7

    This comment comes in very late but in my opinion these interactions look and feel great. They are a good way to express lore and Alice's feelings.

  • @TheQxY
    @TheQxY 2 роки тому +1

    I would display the text on the stone in the backgroudn above the stone. This is much more interactive and doesn't disrupt gameplay as much, and then you can read the text while keep on moving.

  • @eymaddis
    @eymaddis 3 роки тому +1

    The bench could be a menu or cutscene where she come from the left, sits down, the camera pans further right to have the golden ratio and then you see trees and landscape slightly moving in the distance

  • @NeatGames
    @NeatGames 4 роки тому +2

    That spinning grapple mechanic is so cool! I like them~ I like all the interactive dots. You can do environmental story telling like in Hollow Knight with them.

    • @aarthificial
      @aarthificial  4 роки тому

      Thanks! That's exactly what I'm planning to do.

  • @018FLP
    @018FLP 3 роки тому +1

    Loved the Interactables! It gives me old Microsoft clickers... and i love it. I think the connection is very subtle, it can be more obvious, i liked the lights, but it can be more contrasted in my opinion

  • @timothymclean
    @timothymclean 2 роки тому

    The Interactables remind me of point-and-click adventure games, specifically the relatively (and actually) modern ones which streamline most of the extraneous verbs that early point-and-clicks inherited from text parsers. Maybe that's just because half of the showcased interactions were "look at and comment on".

  • @eemelilehtonen8628
    @eemelilehtonen8628 3 роки тому +1

    Thats way too cool not to leave a like. I dropped game dev in favor of engine dev, but every time I get recommended this kind of vid, I get so inspired to try do something like that myself

  • @TinyDeskEngineer
    @TinyDeskEngineer Рік тому

    Here lies Squidward's Hopes and Dreams

  • @justjjamn4952
    @justjjamn4952 2 роки тому

    1:25 nooooo that's so sad!

  • @oliverdettweiler5376
    @oliverdettweiler5376 3 роки тому +2

    Help I think I'm addicted

  • @fredheladrienkissie1404
    @fredheladrienkissie1404 3 роки тому +4

    you're a genius, you don't know the number of games that the player can sit
    spolier: Not Many

  • @syntheticperson
    @syntheticperson 2 роки тому

    cool

  • @Otakutaru
    @Otakutaru 2 роки тому +1

    I worry about controller support for this game. It looks like it could get some traction if it were available on console

  • @aaydinturk
    @aaydinturk 2 роки тому

    if this ever gets published will this ever be on mobile?

  • @daselsdis653
    @daselsdis653 3 роки тому +1

    407 likes 0 dislikes WOW

  • @turtlewarrior7946
    @turtlewarrior7946 4 роки тому +2

    Krevz has brought me here and im not disappointed, cool game.

  • @Salloom99
    @Salloom99 3 роки тому

    I'm shocked that we are age-mates
    did u graduate or still studying and what college did you go to ??

    • @aarthificial
      @aarthificial  3 роки тому +2

      I just started my final semester at university. I'm getting a computer science degree but to be honest they don't really teach us anything useful here.
      I'm from Poland, though, so the education system may be a bit different.

    • @Salloom99
      @Salloom99 3 роки тому

      @@aarthificial good for you and I hope you get a high marks.
      Same problem here at my university, you have to work hard on your own so you can teach yourself what matters to you.
      I'm studying software engineering btw
      Wish you all the good luck, and keep up the hard work.
      Can't wait for your next devlog.

  • @MCInferno
    @MCInferno 2 роки тому

    Ee