Disclaimer : Yes, it is only an update to 24 that we pay for, I agree with the general complaints, Im sorely talking gameplay wise What people fail to acknowledge is that one of the main isssues of this game is its community, 90% of the players still play pre NHL23 hitting fest braindead northsouth crosscrease forcing OR they do the same 2-3 cheesy plays every game, refusing to learn buttons let alone new mechanics like holding R1 or RB for a few secs then R stick up for a huge dump or understanding that on D you can crosscheck anybody that posts up in the slot every 2sec as long as you dont move your left stick there is no risk of penalty untill the opponent stops posting up. Or that passing without handling the R joystick is a shotgun pass and that handling the right joystick makes the pass much better and allows to pick a passing lane instead of using the default one thats easy to read or poke. Or that if you sticklift the opponent your stick needs to be on the same side as his and at the right gap distance aka not too close not too far which promotes gap management, when I acknowledged that mechanic, I could then stick lift all game with almost never taking a penalty for it, Im so used to its mechanic that i actively do it to people without the puck, it is not a penalty button. I agree that people that get hit shouldnt get up that quick after big hits but that is a prime example of EA going away from arcade hit fest by drasticly nerfing hitting forcing players to play actual team defense which is great and shows how EA is taking steps towards realism and having a fair counter system, in 25 they said players will stay down longer after big hits especially if they are smaller, smaller players wlll hit less powerfully and biggger players will hit harder, we'll see. Also having the option to either crosscheck or shoulder check is another step towards realism and is very efficient if used at the right moment, for example on D you can use your positioning to box someone out and if you land a good poke or sweep you come in with a crosscheck to then have an easy puck pickup for either you or whoever was supporting you, it sounds hard but its very effective and doesnt take long to master. Almost nobody realizes that there is a good counter system meaning there is a counter to every single thing in the game and that it is actually trying to be more of a simulation in some ways : they actively try to reward east west hockey getting away from the repetitive and boring north south meta, it got away from the hitting meta, now its about positinioning taking runs with the carrier while you have support watching mid to create 2 on 1 pockets on D or offense instead of going for 50-50 defensive plays and run and gun offense(thats why alot of players think the game is bad), it promotes cycling, rebound shots, creativty, stick sweeps, tips, screens, support plays, teamwork, etc. You cant beat good teams if you dont play as team now, otherwise you'll only beat bad teams. If you actually watch hockey a lot youd know more than half of goals scored are garbage goals so even that is realistic to a degree but it is ruined by EAs DDA. That being said, I agree that they should show a unified front and seperate EASHL from Chel instead of taking steps towards a more realistc gameplay but adding arcade stuff like fortnite skins in club and such, making it hard for players who do not understand videogame programming(no shame in that) to see the effort towards realism and the conflict of interest within EA to push arcady stuff and of course heavily interfere with the game with DDA(they adjust tuners during games to compensate for the skill gap more than ever). EASHLshould be full simulation no intereference from EA. For example if youre down 0-2 but you control the game but you have 10x more passes than the other team the DDA will still help the opponents by adjusting tuners, thats why there is alot of cheap goals, if DDA wasnt a thing it would be easier for people to see the steps towards realism that the devs taking. Sorry for the long message but I think its important to stay neutral in this situation. Your complains will hopefully push EA to act so please dont stop. Aslo it should be a new game every 2-3 years, they can sell alot of DLC, skins and packs while updating the game to keep the money flowing and it would prevent them from having less than 9months to work on a new game. Also another thing that was new from this year is that they kept updating the game for months after 24s release which was never done before. I also think the 1 timers will be OP for the first few weeks in 25 so that everybody can score and then they'll nerf it a few weeks later, typical EA thing to do and isnt needed at all. Be A pro not being changed and the new HUT reward system are jokes though. We are paying for 1 big update I know, but this text was about the game itself. I study hockey daily, watch alot of it and am a top player in HUT and EASHL for a long time on top of playing franchise mode alot for more than 20years, I also am good at programming games and understand their mechanics, yes EAs programming is rushed and flawed(ex : hitting someone thats behind you is bad/rushed programmation of the way the hitting animation interects with other players hitboxes, but thats really hard to program, they need years not months for it to be perfect. TLDR : Since NHL23 its a new dev team and you can truly see the effort towards a better game I think, they just have to show a unified front not a mix of arcade and realist concepts mixed together leaving the playerbase confused.
Disclaimer : Yes, it is only an update to 24 that we pay for, I agree with the general complaints, Im sorely talking gameplay wise What people fail to acknowledge is that one of the main isssues of this game is its community, 90% of the players still play pre NHL23 hitting fest braindead northsouth crosscrease forcing OR they do the same 2-3 cheesy plays every game, refusing to learn buttons let alone new mechanics like holding R1 or RB for a few secs then R stick up for a huge dump or understanding that on D you can crosscheck anybody that posts up in the slot every 2sec as long as you dont move your left stick there is no risk of penalty untill the opponent stops posting up. Or that passing without handling the R joystick is a shotgun pass and that handling the right joystick makes the pass much better and allows to pick a passing lane instead of using the default one thats easy to read or poke. Or that if you sticklift the opponent your stick needs to be on the same side as his and at the right gap distance aka not too close not too far which promotes gap management, when I acknowledged that mechanic, I could then stick lift all game with almost never taking a penalty for it, Im so used to its mechanic that i actively do it to people without the puck, it is not a penalty button. I agree that people that get hit shouldnt get up that quick after big hits but that is a prime example of EA going away from arcade hit fest by drasticly nerfing hitting forcing players to play actual team defense which is great and shows how EA is taking steps towards realism and having a fair counter system, in 25 they said players will stay down longer after big hits especially if they are smaller, smaller players wlll hit less powerfully and biggger players will hit harder, we'll see. Also having the option to either crosscheck or shoulder check is another step towards realism and is very efficient if used at the right moment, for example on D you can use your positioning to box someone out and if you land a good poke or sweep you come in with a crosscheck to then have an easy puck pickup for either you or whoever was supporting you, it sounds hard but its very effective and doesnt take long to master. Almost nobody realizes that there is a good counter system meaning there is a counter to every single thing in the game and that it is actually trying to be more of a simulation in some ways : they actively try to reward east west hockey getting away from the repetitive and boring north south meta, it got away from the hitting meta, now its about positinioning taking runs with the carrier while you have support watching mid to create 2 on 1 pockets on D or offense instead of going for 50-50 defensive plays and run and gun offense(thats why alot of players think the game is bad), it promotes cycling, rebound shots, creativty, stick sweeps, tips, screens, support plays, teamwork, etc. You cant beat good teams if you dont play as team now, otherwise you'll only beat bad teams. If you actually watch hockey a lot youd know more than half of goals scored are garbage goals so even that is realistic to a degree but it is ruined by EAs DDA. That being said, I agree that they should show a unified front and seperate EASHL from Chel instead of taking steps towards a more realistc gameplay but adding arcade stuff like fortnite skins in club and such, making it hard for players who do not understand videogame programming(no shame in that) to see the effort towards realism and the conflict of interest within EA to push arcady stuff and of course heavily interfere with the game with DDA(they adjust tuners during games to compensate for the skill gap more than ever). EASHLshould be full simulation no intereference from EA. For example if youre down 0-2 but you control the game but you have 10x more passes than the other team the DDA will still help the opponents by adjusting tuners, thats why there is alot of cheap goals, if DDA wasnt a thing it would be easier for people to see the steps towards realism that the devs taking. Sorry for the long message but I think its important to stay neutral in this situation. Your complains will hopefully push EA to act so please dont stop. Aslo it should be a new game every 2-3 years, they can sell alot of DLC, skins and packs while updating the game to keep the money flowing and it would prevent them from having less than 9months to work on a new game. Also another thing that was new from this year is that they kept updating the game for months after 24s release which was never done before. I also think the 1 timers will be OP for the first few weeks in 25 so that everybody can score and then they'll nerf it a few weeks later, typical EA thing to do and isnt needed at all. Be A pro not being changed and the new HUT reward system are jokes though. We are paying for 1 big update I know, but this text was about the game itself. I study hockey daily, watch alot of it and am a top player in HUT and EASHL for a long time on top of playing franchise mode alot for more than 20years, I also am good at programming games and understand their mechanics, yes EAs programming is rushed and flawed(ex : hitting someone thats behind you is bad/rushed programmation of the way the hitting animation interects with other players hitboxes, but thats really hard to program, they need years not months for it to be perfect. TLDR : Since NHL23 its a new dev team and you can truly see the effort towards a better game I think, they just have to show a unified front not a mix of arcade and realist concepts mixed together leaving the playerbase confused.
I don’t understand how they come up with those ugly super sharp and detailed shadows. Same with PGA Tour. This is not how shadows looks like. Look t the trees branch on the ice what the hell.
the world is weird watch don't know like nhl 24 lol it looks like it but it's not the same gameplay------------------------the graphics are more realistic it's not like nhl 24 lol
Is this NHL 24 or NHL 25 gameplay?
NHL 25 gameplay
someone clearly missed the joke
Lol there suppose to be some new ice Q engine in the game and it sure dose not look like it. This looks exacly like nhl 24
Don’t buy it then buddy
there is , they jus aren’t using it
Disclaimer : Yes, it is only an update to 24 that we pay for, I agree with the general complaints, Im sorely talking gameplay wise
What people fail to acknowledge is that one of the main isssues of this game is its community, 90% of the players still play pre NHL23 hitting fest braindead northsouth crosscrease forcing OR they do the same 2-3 cheesy plays every game, refusing to learn buttons let alone new mechanics like holding R1 or RB for a few secs then R stick up for a huge dump or understanding that on D you can crosscheck anybody that posts up in the slot every 2sec as long as you dont move your left stick there is no risk of penalty untill the opponent stops posting up. Or that passing without handling the R joystick is a shotgun pass and that handling the right joystick makes the pass much better and allows to pick a passing lane instead of using the default one thats easy to read or poke. Or that if you sticklift the opponent your stick needs to be on the same side as his and at the right gap distance aka not too close not too far which promotes gap management, when I acknowledged that mechanic, I could then stick lift all game with almost never taking a penalty for it, Im so used to its mechanic that i actively do it to people without the puck, it is not a penalty button. I agree that people that get hit shouldnt get up that quick after big hits but that is a prime example of EA going away from arcade hit fest by drasticly nerfing hitting forcing players to play actual team defense which is great and shows how EA is taking steps towards realism and having a fair counter system, in 25 they said players will stay down longer after big hits especially if they are smaller, smaller players wlll hit less powerfully and biggger players will hit harder, we'll see. Also having the option to either crosscheck or shoulder check is another step towards realism and is very efficient if used at the right moment, for example on D you can use your positioning to box someone out and if you land a good poke or sweep you come in with a crosscheck to then have an easy puck pickup for either you or whoever was supporting you, it sounds hard but its very effective and doesnt take long to master.
Almost nobody realizes that there is a good counter system meaning there is a counter to every single thing in the game and that it is actually trying to be more of a simulation in some ways : they actively try to reward east west hockey getting away from the repetitive and boring north south meta, it got away from the hitting meta, now its about positinioning taking runs with the carrier while you have support watching mid to create 2 on 1 pockets on D or offense instead of going for 50-50 defensive plays and run and gun offense(thats why alot of players think the game is bad), it promotes cycling, rebound shots, creativty, stick sweeps, tips, screens, support plays, teamwork, etc. You cant beat good teams if you dont play as team now, otherwise you'll only beat bad teams. If you actually watch hockey a lot youd know more than half of goals scored are garbage goals so even that is realistic to a degree but it is ruined by EAs DDA.
That being said, I agree that they should show a unified front and seperate EASHL from Chel instead of taking steps towards a more realistc gameplay but adding arcade stuff like fortnite skins in club and such, making it hard for players who do not understand videogame programming(no shame in that) to see the effort towards realism and the conflict of interest within EA to push arcady stuff and of course heavily interfere with the game with DDA(they adjust tuners during games to compensate for the skill gap more than ever). EASHLshould be full simulation no intereference from EA. For example if youre down 0-2 but you control the game but you have 10x more passes than the other team the DDA will still help the opponents by adjusting tuners, thats why there is alot of cheap goals, if DDA wasnt a thing it would be easier for people to see the steps towards realism that the devs taking.
Sorry for the long message but I think its important to stay neutral in this situation. Your complains will hopefully push EA to act so please dont stop. Aslo it should be a new game every 2-3 years, they can sell alot of DLC, skins and packs while updating the game to keep the money flowing and it would prevent them from having less than 9months to work on a new game. Also another thing that was new from this year is that they kept updating the game for months after 24s release which was never done before.
I also think the 1 timers will be OP for the first few weeks in 25 so that everybody can score and then they'll nerf it a few weeks later, typical EA thing to do and isnt needed at all. Be A pro not being changed and the new HUT reward system are jokes though. We are paying for 1 big update I know, but this text was about the game itself. I study hockey daily, watch alot of it and am a top player in HUT and EASHL for a long time on top of playing franchise mode alot for more than 20years, I also am good at programming games and understand their mechanics, yes EAs programming is rushed and flawed(ex : hitting someone thats behind you is bad/rushed programmation of the way the hitting animation interects with other players hitboxes, but thats really hard to program, they need years not months for it to be perfect.
TLDR : Since NHL23 its a new dev team and you can truly see the effort towards a better game I think, they just have to show a unified front not a mix of arcade and realist concepts mixed together leaving the playerbase confused.
@@VezinabuyckThis is the best solution
Just*.
I do like that Hut seems to be played on all the out door rinks from all the NHL games.
the same odrs since nhl 19
can you still do those l2 spins
You mean the spin-o-rama? Yep you still can.
@@SportsGamerGG i mean the weird long spins from the L2 like in eashl people would do
Disclaimer : Yes, it is only an update to 24 that we pay for, I agree with the general complaints, Im sorely talking gameplay wise
What people fail to acknowledge is that one of the main isssues of this game is its community, 90% of the players still play pre NHL23 hitting fest braindead northsouth crosscrease forcing OR they do the same 2-3 cheesy plays every game, refusing to learn buttons let alone new mechanics like holding R1 or RB for a few secs then R stick up for a huge dump or understanding that on D you can crosscheck anybody that posts up in the slot every 2sec as long as you dont move your left stick there is no risk of penalty untill the opponent stops posting up. Or that passing without handling the R joystick is a shotgun pass and that handling the right joystick makes the pass much better and allows to pick a passing lane instead of using the default one thats easy to read or poke. Or that if you sticklift the opponent your stick needs to be on the same side as his and at the right gap distance aka not too close not too far which promotes gap management, when I acknowledged that mechanic, I could then stick lift all game with almost never taking a penalty for it, Im so used to its mechanic that i actively do it to people without the puck, it is not a penalty button. I agree that people that get hit shouldnt get up that quick after big hits but that is a prime example of EA going away from arcade hit fest by drasticly nerfing hitting forcing players to play actual team defense which is great and shows how EA is taking steps towards realism and having a fair counter system, in 25 they said players will stay down longer after big hits especially if they are smaller, smaller players wlll hit less powerfully and biggger players will hit harder, we'll see. Also having the option to either crosscheck or shoulder check is another step towards realism and is very efficient if used at the right moment, for example on D you can use your positioning to box someone out and if you land a good poke or sweep you come in with a crosscheck to then have an easy puck pickup for either you or whoever was supporting you, it sounds hard but its very effective and doesnt take long to master.
Almost nobody realizes that there is a good counter system meaning there is a counter to every single thing in the game and that it is actually trying to be more of a simulation in some ways : they actively try to reward east west hockey getting away from the repetitive and boring north south meta, it got away from the hitting meta, now its about positinioning taking runs with the carrier while you have support watching mid to create 2 on 1 pockets on D or offense instead of going for 50-50 defensive plays and run and gun offense(thats why alot of players think the game is bad), it promotes cycling, rebound shots, creativty, stick sweeps, tips, screens, support plays, teamwork, etc. You cant beat good teams if you dont play as team now, otherwise you'll only beat bad teams. If you actually watch hockey a lot youd know more than half of goals scored are garbage goals so even that is realistic to a degree but it is ruined by EAs DDA.
That being said, I agree that they should show a unified front and seperate EASHL from Chel instead of taking steps towards a more realistc gameplay but adding arcade stuff like fortnite skins in club and such, making it hard for players who do not understand videogame programming(no shame in that) to see the effort towards realism and the conflict of interest within EA to push arcady stuff and of course heavily interfere with the game with DDA(they adjust tuners during games to compensate for the skill gap more than ever). EASHLshould be full simulation no intereference from EA. For example if youre down 0-2 but you control the game but you have 10x more passes than the other team the DDA will still help the opponents by adjusting tuners, thats why there is alot of cheap goals, if DDA wasnt a thing it would be easier for people to see the steps towards realism that the devs taking.
Sorry for the long message but I think its important to stay neutral in this situation. Your complains will hopefully push EA to act so please dont stop. Aslo it should be a new game every 2-3 years, they can sell alot of DLC, skins and packs while updating the game to keep the money flowing and it would prevent them from having less than 9months to work on a new game. Also another thing that was new from this year is that they kept updating the game for months after 24s release which was never done before.
I also think the 1 timers will be OP for the first few weeks in 25 so that everybody can score and then they'll nerf it a few weeks later, typical EA thing to do and isnt needed at all. Be A pro not being changed and the new HUT reward system are jokes though. We are paying for 1 big update I know, but this text was about the game itself. I study hockey daily, watch alot of it and am a top player in HUT and EASHL for a long time on top of playing franchise mode alot for more than 20years, I also am good at programming games and understand their mechanics, yes EAs programming is rushed and flawed(ex : hitting someone thats behind you is bad/rushed programmation of the way the hitting animation interects with other players hitboxes, but thats really hard to program, they need years not months for it to be perfect.
TLDR : Since NHL23 its a new dev team and you can truly see the effort towards a better game I think, they just have to show a unified front not a mix of arcade and realist concepts mixed together leaving the playerbase confused.
Bro this!
Graphics look really nice
From playing with real teams do they actually have other teams goal songs besides habs and rangers
Same game
Looks slow, the puck never bounce or roll ...a few years back , we had that
Dude. How did they not change hip checks. So unrealistic. Touch the guy and he goes flying
Gotta wait for the first update dude
They have outdoor games know
It’s now not know. Jesus
nhl 24.2
oops i meant nhl 2015.10
Same game save your money
NHL Fire EA
Show some L2 work
I don’t understand how they come up with those ugly super sharp and detailed shadows. Same with PGA Tour. This is not how shadows looks like. Look t the trees branch on the ice what the hell.
the world is weird watch don't know like nhl 24 lol it looks like it but it's not the same gameplay------------------------the graphics are more realistic it's not like nhl 24 lol
L2
Oh he's playing CPU
the ai looks better
what's with the garbage announcers?...is this the woke liberal version? smh
These guys were commentating in the game before all that woke shit
EA can never make a Realistic Hockey game now they add a woman Announcer wtf