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this is gold
what about using HardMesh.
It's quite expensive but if you can afford it, I recommend it. It's probably the best maya plug-in I've tried.
why make a tutorial that is to fast to follow?
it's because it was not supposed to be a tutorial but just a short answer to a post on polycount. Still, if you have questions about modeling in maya, I'll be happy to help you.
this is gold
what about using HardMesh.
It's quite expensive but if you can afford it, I recommend it. It's probably the best maya plug-in I've tried.
why make a tutorial that is to fast to follow?
it's because it was not supposed to be a tutorial but just a short answer to a post on polycount. Still, if you have questions about modeling in maya, I'll be happy to help you.