What is Motion Matching Matching in Unreal Engine 5.4

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  • Опубліковано 22 тра 2024
  • Hello, I will show you What is Motion Matching in Unreal Engine 5.4. If you want to watch more tutorial you can check my profile #UE5 #UE4 #unrealengine4 #UnrealEngine5 #UE5Tutorial #portal

КОМЕНТАРІ • 6

  • @FPChris
    @FPChris 28 днів тому +6

    I’m still waiting for a tutorial that covers beyond basic locomotion. Like jump crouch weapon and additive upper body etc.

  • @unrealdevop
    @unrealdevop Місяць тому +7

    Yeah, I think a lot of people misunderstand this though. Motion Matching is a system that chooses the next best pose, that is true. What this means though isn't that it's plug-and-play, a lot of people are thinking 'Wow! We FINALLY Have A Plug And Play Animation System!' this is very far from the truth.
    All it means is that it handles a lot of the logic for us but it does it in a way that we can focus on creating the animations to fill in All the gaps so that it can find a pose that matches well. If a Pose isn't available it will select the best one available and this may mean that the blend between them is nasty since we didn't fill that gap. (Update: I believe it will actually simply lock up if it can't find one, at least that's what it appeared to do when I tested it back in 5.1)
    To make this even clearer.....we need very specialized animations and making animations isn't quick and easy, it takes time and effort. Even Actors with a lot of experience doing Motion Capture often have to redo a single motion dozens of times before their clients are satisfied if they are satisfied at all.....because producing animations that look Great in a game like something you see in Popular games is not easy....even when you know exactly how you want it to look, recreating that in real life and recording it too look like that is very difficult.
    This is compounded even further when you need that same look across literally HUNDREDS of animations, and the fact that a single animation could take up to several weeks for someone with no experience to pull off well.
    To put it into perspective.....
    People are going to eventually realize that Motion Matching is a System that tailors to Large Studios with enough money to put into it......someone could actually buy a brand new house with the money it would cost to have the animations made that a Motion Matching system requires....Also I would like to point out that the space needed to capture these motions is at least the size of a Basketball Court, and the equipment to capture motion over an area like that will cost you no less then $50,000 - $100,000 easily and that is being extremely generous....likely double that. Ai based Video to Motion isn't anywhere close to being able to cover a space of that size.
    at least from my understanding....but in a GDC I did see something that may mean I'm wrong about the number of animations required and I hope I am.

    • @diaryofjane22
      @diaryofjane22 29 днів тому +1

      Yo man, I've been watching your videos lately, and they're pretty great! Any chance you'll do a video on motion matching yourself?

    • @unrealdevop
      @unrealdevop 29 днів тому

      @@diaryofjane22 Yeah, I'm not going to do any videos on it though until I really understand it so don't expect a video from me on it until that example has been released and I've had a chance to review it and possibly experiment. I have looked into it though and it is something I am interested in.

    • @campylooksnice
      @campylooksnice 29 днів тому

      It's helpful for Fortnite

    • @unrealdevop
      @unrealdevop 29 днів тому

      @@campylooksnice Yeah I wonder what their budget is, considering it's their cash cow.