Congratulations on a great modification and result; your efforts are appreciated. One thing that I wanted to ask about is that I noticed that somebody else created a patch for Maximum Velocity with the purpose of removal of the map, as it is said to possibly cause burn in issues with standard monitors. I don't think that it is compatible with your patch, but would you be willing to put out an optional patch to take the in-game map away, presuming that it could actually cause image retention? Also what changes did you make for version 1.1?
@@PowerPandaMods Thanks for the info; perhaps I need to patch the map removal one second to make it work; I'll try that. It was a bps patch so I was inclined to patch with that one first before.
Just an update: I applied the patch over the Vintage Velocity one and while it does get to the title screen and vehicle selection screen, it then goes to a black screen after choosing a vehicle and when the first track is supposed to appear, so there may be a conflict.
@@PowerPandaMods Looks like for now it is only available on the official page and no longer via the thread that you linked; either way it seems to be the same one as the bps patch that I applied. One way was as described above and patching with the bps first and then the Vintage patch, the game works but the map then gets restored back onto the screen. Sounds like one of the latest posts in the thread expressed the same thing; perhaps it can be made to work in the future.
@@spiritomb8 sort of both. MV has skid zone tiles, and we made the track out of them. But we replaced the graphics with normal track graphics, to make the skids incisive linvisible.
This is awesome
What about the music?
I’d love to hear the original F-Zero SNES tracks under the Maximum Velocity soundfont!
Congratulations on a great modification and result; your efforts are appreciated. One thing that I wanted to ask about is that I noticed that somebody else created a patch for Maximum Velocity with the purpose of removal of the map, as it is said to possibly cause burn in issues with standard monitors. I don't think that it is compatible with your patch, but would you be willing to put out an optional patch to take the in-game map away, presuming that it could actually cause image retention?
Also what changes did you make for version 1.1?
It is compatible. 1.1 only adds a custom title screen. No bug fixes were needed.
@@PowerPandaMods Thanks for the info; perhaps I need to patch the map removal one second to make it work; I'll try that. It was a bps patch so I was inclined to patch with that one first before.
Just an update: I applied the patch over the Vintage Velocity one and while it does get to the title screen and vehicle selection screen, it then goes to a black screen after choosing a vehicle and when the first track is supposed to appear, so there may be a conflict.
@@shiningphantasy1393 Ah. It's not compatible by default. Someone retrofitted it. Check here.
www.romhacking.net/forum/index.php?topic=38194.0
@@PowerPandaMods Looks like for now it is only available on the official page and no longer via the thread that you linked; either way it seems to be the same one as the bps patch that I applied. One way was as described above and patching with the bps first and then the Vintage patch, the game works but the map then gets restored back onto the screen. Sounds like one of the latest posts in the thread expressed the same thing; perhaps it can be made to work in the future.
WAIT YOU IMPLEMENTED THE WIND ON DEATHWIND!?!?
Was that custom code or did it exist in the games files and go unused, and you reimplemented it?
@@spiritomb8 sort of both. MV has skid zone tiles, and we made the track out of them. But we replaced the graphics with normal track graphics, to make the skids incisive linvisible.
Is this game even real or just a rom hack combining F-Zero’s SNES courses with F-Zero Maximum Velocity’s GBA music?
Both? It's a romhack, but it's fully playable and you can download it. I uploaded it to romhacking.net.