Some things ive learned: 1. plug a noise map set to fractal with a fairly small size into the distance of the distance tex. It gives a much more realistic transition from the two shades of tarmac. Mess around with the highs and lows of the noise map too. 2. Reduce some of the roughness on the worn tire track material so it has a touch of gloss. I notice that well worn road tends to shine just a small amount where its been driven over for years. 3. Add another tarmac coat to your blend material but with a distance tex this time selecting the curbs.
Hey. Thanks for the excellent tutorial. I have a question: I also work with real time d5 render software. How do I export from Max to d5? The problem is that d5 doesn't know how to get a distance texture, so I have to somehow turn the road so that it has the texture of the paint markings and the tires. Any idea how to do this? And thanks again
Hi. So you can bake the texture from your road material. You can see my other video road markings for SketchUp which goes over it. You will need vray's render engine still to achieve this effect though. Let me know if you need further help.
Wow thank you very much. This is exactly what I was looking for. I tried with render to texture without success. With the bake to texture (as in your tutorial) it works great. I have no idea what the difference is between them. And again thank you very much
MAAAAAN!!!! I have been searching for what seems like forever for this type of process for roads. Thank you so much for making this video.
Glad I could help!
I use the same method for the roads in my vis for years! Very good explained, I hope more people see this video, its helpful.
Good stufff... subscribed. Vray Distance is underrated.
This is frickin awesome!
Wonderful content mate!
thanks for the tutorial 👍 great content on your channel
💕💕💕💕💕💕
Wow ! Thanks friend !
great content
Some things ive learned:
1. plug a noise map set to fractal with a fairly small size into the distance of the distance tex. It gives a much more realistic transition from the two shades of tarmac. Mess around with the highs and lows of the noise map too.
2. Reduce some of the roughness on the worn tire track material so it has a touch of gloss. I notice that well worn road tends to shine just a small amount where its been driven over for years.
3. Add another tarmac coat to your blend material but with a distance tex this time selecting the curbs.
Awesome! Thank you very much for sharing! :)
great, thanks!
Smart and easy. I wish i had this idea myself ;)
learned alot from this.
Amazing 😍
excellent tutorial. thank u. subbed 👍
Thanks a lot bro… nice tutorials
great
Excellent but this is not working on Vantage.. if you have another way to have this deteiled
Oh very interesting. I'll see what I can do.
Hey.
Thanks for the excellent tutorial.
I have a question: I also work with real time d5 render software. How do I export from Max to d5? The problem is that d5 doesn't know how to get a distance texture, so I have to somehow turn the road so that it has the texture of the paint markings and the tires. Any idea how to do this?
And thanks again
Hi. So you can bake the texture from your road material. You can see my other video road markings for SketchUp which goes over it. You will need vray's render engine still to achieve this effect though. Let me know if you need further help.
Wow thank you very much.
This is exactly what I was looking for.
I tried with render to texture without success.
With the bake to texture (as in your tutorial) it works great.
I have no idea what the difference is between them.
And again thank you very much
can you share the textures?