Hyperion - FanArt | ZBrush Speedsculpting | 2H | Trying to replicate the style of Marvel Rivals

Поділитися
Вставка
  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 11

  • @zeroxsculpts
    @zeroxsculpts 4 дні тому

    Awesome!!

  • @colbystoner1046
    @colbystoner1046 4 дні тому +1

    YOU SHOULD 1000% give streaming a try

  • @tsunasu9965
    @tsunasu9965 4 дні тому

    This is sick u should do more marvel rivals stuff

    • @enzo.cz.7
      @enzo.cz.7  3 дні тому

      Thank you so much!! I love their style so I'll try again in the future

  • @denisarajlic6710
    @denisarajlic6710 2 дні тому

    Hi, I am learning to sculpt in Zbrush and your timelapses are a great help. Would it be possible for you to sculpt Batman Who Laughs or Lord Batman who Laughs character in this manner, given his unique design, also he is my favourite character and the one I am learning zbrush to try and sculpt but am having a bit of trouble, seing a workflow would be educational.

    • @enzo.cz.7
      @enzo.cz.7  20 годин тому +1

      I'm glad it helped you. I will keep it in mind, but I can't promise you anything because this year I finish doing the weekly sketches. And next year I hope to make a little different content (but also from ZBrush)

    • @denisarajlic6710
      @denisarajlic6710 17 годин тому

      @@enzo.cz.7 Thank you, truth be told, I am having the most trouble with working on a thin surface, when i stretch his coat and want to cut it to ribbons or make it appear torn I am having trouble with geometry, and I cant find a timelapse or a character on youtube with that workflow so I can learn the proper way.

    • @enzo.cz.7
      @enzo.cz.7  16 годин тому +1

      @@denisarajlic6710 I understand you. Sometimes it's just being patient and working on it little by little, and slowly.

    • @denisarajlic6710
      @denisarajlic6710 14 годин тому

      @@enzo.cz.7 In any case, thank you very much for all the videos and responding to questions, I am learning a lot about different approaches to sculpting a character.